You should remove Jirachi from Checks & Counters. A counter is not a counter, if the Pokemon, that is supposed to be countered, counters the counter. Right?
I bumped SubCM to 156 EVs
Remove this entirely. No decent stall team is going to get swept by a single poke, and the rest that you say are already covered by your other bullet points.if you can set up on your opponent's Ferrothorn or Chansey and have some entry hazards up then their rain stall team is pretty much finished. offensive teams without a clear strong, fast physical attacker or two are going to have a hell of a time facing Jirachi as well
Remove this as most walls have one of those moves (Celebi, Heatran, Hippo, Skarmory, SpD Kyurem-B)can outstall most walls barring perish song ones and phazers.
Remove thisif you don't have paralysis well you don't have it, Jirachi isn't AS much of a supporter then
Overview said:Don't talk about Dugtrio specifically, rather about Ground-types in general, against which Jirachi struggles usually
AC of SpD said:Mention partners to handle Ground-types, Heatran, and Volcarona. RestTalk Gyarados is one of the best defensive partners as it beats all of those. Celebi deals with Ground types, Rotom-W deals with everything bar Volcarona and benefits from Wish support, and Terrakion deals with the two Fire-types
Set Comments of Wish + CM said:''can outstall most walls barring perish song ones and phazers.''
Remove this ^ as most walls have one of those moves (Celebi, Heatran, Hippo, Skarmory, SpD Kyurem-B)
Checks and Counters said:Remove Lati@s
Why do you mention Rain Volcarona? It isn't troubling for CM Jirachi as it can paralyze her or 2HKO her with a +1 Psyshock while it does nothing back. Why do you mention Dnite and Mence too? They are not even checks to SubCM Jirachi. So in other words why are you mentioning Terrakion to take on Pokemon that don't have anything to do with Jirachi?AC of SubCM said:hazards so that crap like Skarmory can't Whirlwind you out and Dragonite, really just SR is needed. few things; Terrakion's cool because it can demolish rain Volcarona (so long as it doesn't have to take a Hurricane) and punch through Mence / Dragonite; Landorus-T has good synergy plus checks Chomp; Celebi can check Ground-types; Ferrothorn can also provide Spikes and takes Water-type attacks better; Deoxys-D can Spike and SR
Why the obsession with Dnite? After SR +1 Jirachi 2HKOes it, and it risks getting paralyzed or wasting its Lum Berry if it comes in anyway. Dnite is a shaky check at best so i don't think it needs to be mentioned.AC of SubCM said:kill Nite seriously try Mamoswine (it gets Heatran out of the way too)
Jirachi counters Latios, Latias, and Gengar, while also countering the best Kyu-B sets, aka Sub, Scarf, and SpD with SubRoost. So replace checks with counters.Set Comments of SpD said:good check to stuff like Latios, Latias, Gengar, and Kyurem-B
Why is a Dnite check needed? Dnite can't set-up on any of the moves of Jirachi as after SR Iron Head 2HKOes, Ice Punch OHKOes, U-turn bla bla, and Trick means you already have used your Scarf so Jirachi will be able to use Ice Punch. Same with NP Celebi. No sane Celebi will try to set-up on a Scarf Jirachi that deals major damage to it. So remove those two. Thundurus-T, and SD Scizor are way better examples.AC of Scarf said:a good Dragonite check, maybe an NP Celebi check, an SD Scizor check, and an Agility Thundurus-T check are pretty needed.
I don't think that Ferro is the best hazard partner for Jirachi. It doesn't deal particularly well against most of the Pokemon that trouble Jirachi (Garchomp, Landorus, Mamoswine) and has redundand defensive typing. I think that Skarmory is a way better partner as it counters most of the Grounds except from Sheer Force Lando, and has better defensive synergy with Jirachi. However, Ferrothorn is the best defensive Spikes user in OU so mention it doesn't hurt i guess. Celebi with SR is also a good teammate that has good synergy, and can even provide Heal Bell which helps many defensive teams.AC of Wish + CM said:hazards are a massive help because this thing is weak before it has a few boosts under its belt. Ferrothorn can do that service for you.
I mention rain Volcarona because of this calc:Why do you mention Rain Volcarona? It isn't troubling for CM Jirachi as it can paralyze her or 2HKO her with a +1 Psyshock while it does nothing back.
I talked with SDS a little about this; CM Roar always wins CM wars, and CM Refresh always beats defensive Jirachi. Electric / Water coverage CM sets are hard-walled by both Latis. The main offensive CM variant is walled by both. I don't think they should be removed. It is definitely dependent on set. Oh, and CM Reflect Latias also wins. This is really all Latias, however, so I'm all for removing Latios.Remove Lati@s
252 HP / 236 Def / 20 Spe Impish because Kyurem-B, Terrakion, Dugtrio, Salamence in rain, CBTar, and other physical threats can be handled better with it. however, it doesn't have the Speed to set up really well, so use with discretion.
Volcarona is supposed to come into Jirachi, and by that time Jirachi will have a sub. So Volcarona has the option to either use Fire Blast or use Quiver Dance as Jirachi uses Calm Mind. If you use Fire Blast you break the Sub and Jirachi uses CM. Then you get OHKOed in the next turn by Psychock (59.16 - 69.77%) while you deal back to +1 Jirachi in rain 47.02 - 55.94% WITH Life Orb. So you sacrificed a whole Pokemon to do ~46% to Jirachi, after lefties? Doesn't sound as a check to me, more like a last hope attempt. If you use QD as Jirachi used CM, then next turn you kill the Sub and Jirachi OHKOes. All those calcs assume SR on the opponents field. Not to mention that Jirachi can fire off a Thunder for free to the incoming Volcarona and ruin any potential use it might had. So please remove Volcarona as well. We don't mention Pokemon that you cannot set-up on, we only mention checks, counters, and revenge killers, and Volcarona is none of those.I mention rain Volcarona because of this calc:
252+ SpA Life Orb Volcarona Fire Blast vs. 252 HP / 0 SpD Jirachi in rain: 283-338 (70.04 - 83.66%)
I don't know about you, but for me, Jirachi is usually in range to be KOed by that. Rain Volcarona is an obstacle for Jirachi to set up; if it's out, Jirachi's not safe to come in. If it's at +1, Fire Blast OHKOes. That's why I mention it.
[/list]
[SET]
name: Choice Scarf
move 1: Iron Head
move 2: Ice Punch
move 3: U-turn / Fire Punch
move 4: Trick / Healing Wish
item: Choice Scarf
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
- pretty much, the goal of this set is to be a revenge killer
- good at revenging Dragons-types
- Iron Head has decent coverage (it's walled by Steel-types and Heatran) and is notorious for flinching Pokemon to death. even if you can survive one Iron Head and OHKO Jirachi, Jirachi might be 2HKOing you with the aid of a flinch.
- Iron Head is the crux of the set, and is really the reason you use Jirachi as a revenge killer; to finish off Pokemon
- biggest flaw is lack of power; easily walled and easily set up on
- however, Jirachi certainly has the resistances, so it can switch in to a number of attacks and most non-bulky Water walls (Scald)
- Ice Punch provides a lot of coverage; it can finish off weakened Celebi, Gliscor, Dragonite, etc. it's not powerful, but it does the job.
- U-turn maintains momentum and lets you scout to obtain better match-ups. Pokemon that think they will be walled or set up on and switch will find the coming in Pokemon met with a bad match-up, that sort of thing. helps get Pokemon in for free also.
- Fire Punch obviously hits Steel-types; specifically, Ferrothorn. Skarmory, Bronzong, and others take very little.
- Trick has tons of advantages; namely, crippling walls (most notably Ferrothorn, Skarmory, the blobs, and bulky Water-types such as Jellicent and Slowbro) and messing with slow sweepers like OTR Reuniclus. very useful move and can help teammates set up.
- Healing Wish is also viable. Scarf Jirachi has the Speed to Healing Wish against practically anything; whether you need a Pokemon in better health to take attacks or your sweeper revived, or your sweeper's burn taken away -- Healing Wish can do it. great support move.
[ADDITIONAL COMMENTS]
- Jolly is preferred to tie with Scarf Mence and outrun Jolly +1 Haxorus
- Adamant gives some nice power however
- ThunderPunch is usable to revenge kill +1 Gyarados and do some heavier damage to Keldeo
- Zen Headbutt is STAB and can flinch but has a lower chance and is slightly inaccurate. viable to hit Fighting-types.
- really just a revenge killer; support is not so needed
- really just get Ferrothorn, Heatran, Scizor, etc. taken care of. go for an offensive Landorus-T like the CB variant, it has Intimidate to take hits. Ferrothorn and Scizor can be trapped by Magnezone and Heatran can be trapped by Dugtrio.
- get Jellicent out too; Celebi works
- an SD Scizor check and an Agility Thundurus-T check are pretty needed; Heatran does pretty well vs. the former and Mamoswine does pretty well vs. the latter