[OVERVIEW]
<p>If one were to choose a phrase that best describes Jirachi, this phrase would most likely be <i>Noblesse Oblige</i>, meaning that with great power and influence come great responsibilities. After repeatedly high usage during the last two generations, Jirachi remains one of the best Pokemon with a base stat total of 600, and for good reason. Its phenomenal typing and enormous movepool allow it to run a variety of sets that no other competitors can replicate fully. Jirachi’s stats also allow it to perform nearly any role with good insurance with ease, and unlike other rivals such as Shaymin and Latias, all of its stats benefit it. Jirachi’s extremely useful ability, Serene Grace, is still as abusable as ever, paired with moves including but not limited to Iron Head, Body Slam, and Thunder. Jirachi’s list of options is certainly expandable, as it can perform many roles ranging from the classic Calm Mind set to standard physical sets to helpful support sets.</p>
<p>Jirachi’s plethora of options and possibilities are not the only things that benefit it this generation. With the presence of classic and new threats in the land of the Overused, such as Latios, Latias, Reuniclus, Ferrothorn, and Outrage users, Jirachi bravely stand up against many of them. Its Steel / Psychic typing grants Jirachi nigh eight resistances and a mere two weaknesses, allowing Jirachi to sponge many of the omnipresent Dragon-, Rock-, and Ice-type attacks of OU. On top of this, Jirachi’s typing also grants it easy access to the battlefield, being immune to both sandstorm and Toxic Spikes, making it hard to stall out. To put salt in the opponent's wounds, The Wish Pokemon, of course, also has access to Wish, granting consistent, reliable healing for itself and its teammates. With all these traits in consideration, Jirachi can easily fit on and support any team with little issue.</p>
[SET]
name: Specially Defensive
move 1: Iron Head
move 2: Body Slam / Thunder Wave
move 3: Wish
move 4: Fire Punch / Protect / Stealth Rock
nature: Careful
item: Leftovers
evs: 252 HP / 224 SpD / 32 Spe
[SET COMMENTS]
<p>This set utilizes Jirachi’s access to multiple support moves and good defensive typing, given Jirachi has just two weaknesses and a huge number of resistances, most importantly against Dragon-type moves. With investment in HP and Special Defense, Jirachi can cushion various special attacks with ease and while providing all-round support with paralysis and a 200 HP Wish. For example, Jirachi makes a perfectly viable switch-in to Timid Choice Specs Latios' Draco Meteor, losing only 31.4% - 37.1% of its health when hit. This means that Specially Defensive Jirachi can sponge nearly all neutral or resisted hits below this specific attack, one of the most threatening in OU. For a less mathematical example of Jirachi's Wish, a Pokemon with an uninvested base 80-90 HP stat (such as Latios, Thundurus, and Volcarona) will recover about two-thirds of its health, which is a considerable improvement in comparison to last generation.</p>
<p>Jirachi is unique when compared to other paralysis-inducers thanks to its ability, Serene Grace, Body Slam, and Iron Head. Body Slam is primary over Thunder Wave When it comes to the paralysis-inducing move, Body Slam is the primary option, because, whereas a multitude of support Pokémon can abuse Thunder Wave, Jirachi can utilize Body Slam to paralyze threats that Thunder Wave cannot, mainly Ground-type Pokémon and faster Taunt users. Notably, Serene Grace doubles Body Slam’s chance to paralyze to a consistent 60%, allowing Jirachi to paralyze a threat most of the time thanks to its great bulk. In any case, Thunder Wave is always an option over Body Slam for a guaranteed paralysis move. Keep in mind, however, that most support Pokémon have access to Thunder Wave, and Body Slam differentiates Jirachi from its competition the numerous support Pokemon which use Thunder Wave. Another trait that Jirachi has over other support Pokemon is Iron Head; this move is complimentary with paralysis and Serene Grace, as Jirachi can slowly chip away at an opponent, weakening it for another Pokemon to KO. Iron Head may also allow Jirachi a “free turn” for Wish healing, provided the opponent is flinched. However, this Jirachi should be used defensively at first, so Iron Head usage should be kept to a minimum because of the zero Attack investment.</p>
[ADDITIONAL COMMENTS]
<p>The last slot is entirely up to the user. Fire Punch provides an efficient buffer against allows Jirachi to significantly damage Scizor and Ferrothorn, both of which are significant defensive threats. Protect provides Jirachi with a way to scout for incoming attacks, and allows it to heal safely after using Wish. With Protect, Jirachi will not have to rely on Iron Head as much, but it cannot check Scizor or Ferrothorn. Jirachi can further support the team by utilizing Stealth Rock; if the team does not have other entry hazard users available, Jirachi can easily set up Stealth Rock and still function without its other fourth moves. U-turn is also an option to pass Jirachi’s Wish safely to another teammate; with Jirachi’s relatively slow Speed without investment and good bulk, it is nearly guaranteed to heal another teammate successfully without the recipient taking damage.</p>
<p>The given EVs allow give Jirachi maximum special bulk while outrunning Jolly Tyranitar. Significant Speed investment is not necessary due to Body Slam or Thunder Wave. Alternatively, one may opt for a more physically defensive spread of 240 HP / 160 Def / 76 SpD / 32 Spe with an Impish nature. This spread allows Jirachi to better take physical attacks while maintaining a reasonable amount of special bulk. It is a perfectly viable alternative over the main spread, depending on the team's needs. Furthermore, Jirachi may opt to invest in 64 Speed EVs in order to outrun maximum Speed Jolly Scizor, a rising occurrence in the metagame.</p>
<p>Jirachi provides support in the form of Wish and a paralysis-inducing move, allowing slower, but powerful, teammates to thrive. Defensively speaking, a levitating Dragon-type is a perfect team member to receive Jirachi's support; Latios, Latias, Dragonite, Salamence, and Hydreigon are all immune or resistant to Jirachi's weaknesses. Being the powerhouses they are, they can put a dent in the opposing team while being kept alive by Wish. Gyarados, while not a Dragon-type, operates similarly to them and can provide an offensive and / or defensive approach to the team with Dragon Dance, Dragon Tail, and Intimidate. Jirachi, in return, can easily take the Dragon-, Ice-, and Rock-type moves aimed at all of them and repeat the support process.</p>
[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Thunderbolt
move 4: Flash Cannon / Psychic / Psyshock
nature: Timid
item: Leftovers
evs: 252 HP / 4 SpA / 252 Spe
[SET COMMENTS]
<p>Being Jirachi’s flagship set in the previous generations, Substitute paired with Calm Mind is still a viable strategy on Jirachi due to the ability to break apart bulky and stall-oriented teams. With good defensive typing and maximum HP investment, Jirachi can set up on multiple Pokemon in OU and proceed to sweep after a few boosts. Unlike other Calm Mind boosters, Jirachi has convenient immunities to passive damage, namely Toxic Spikes and sandstorm. The magic of this set is that it easily forces defensive Pokemon, such as Politoed, Blissey, Chansey, Jellicent, opposing Jirachi, and Porygon2, to struggle while it sets up, making a sweep even easier. The strategy is fairly simple; Jirachi should come in on a resisted attack or support move, and then use Substitute to identify the opponent’s response to it. From there, Jirachi has a few options: set up Calm Mind as the opponent switches to an attacker or initial check, or immediately hit-and-run if the counter is a significant threat.</p>
<p>Substitute and Calm Mind are obviously the integral parts of the set. Whereas Substitute blocks status and scouts for counters and checks, Calm Mind allows Jirachi to be more of a threat, offensively and defensively. For its attacking moves, Thunderbolt is necessary to achieve general coverage. Flash Cannon is the primary STAB option to ensure overall coverage. Flash Cannon notably allows Jirachi to 2HKO Tyranitar, who can otherwise wall it if Jirachi has not conjured gained many boosts. Psychic can be a better answer to some other significant OU threats, such as Conkeldurr, Venusaur, and some Fire-type Pokemon. Alternatively, Psyshock gives Jirachi more momentum against physically-weak Pokemon and opposing Calm Mind users, especially Reuniclus and Latias. However, with Substitute and Flash Cannon or Psychic, Jirachi already defeats Chansey and Blissey, the two premier special walls. Choose which STAB move acts in the team's favor most.</p>
[ADDITIONAL COMMENTS]
<p>Maximum EV investment in HP is very necessary on this set to boost Jirachi's already great bulk and give it time to set up Calm Mind. With maximum HP, Jirachi can utilize 101 HP Substitutes, which Seismic Toss users, such as Dusclops and Blissey, cannot break with one Seismic Toss. In addition, maximum Speed investment with a Timid nature allows Jirachi to tie with positive-natured Pokemon with base 100 Speed, ensuring it will not be revenge killed easily. The Speed investment, however, is not necessary; Jirachi can be modified to outrun a certain Speed tier, putting the leftover EVs into Defense or Special Attack. Investing in Defense means that Jirachi can prepare for its sweep set up in front of weaker physical attacks.</p>
<p>Because Jirachi has to rely on multiple boosts and two attacks to be significantly threatening, it will run into several notable obstacles. Against offensive teams in general, faster Pokemon with a Fire- or Ground-type move prevent Jirachi from obtaining too many Calm Mind boosts. Celebi, Exeggutor, Latias, Latios, and Krookodile completely wall Jirachi if it chooses to forgo Flash Cannon for Psychic. If Jirachi chooses Flash Cannon, Lanturn, Rotom-W, (Thunderbolt hits Rotom-W for neutral damage) Swampert, Quagsire, and Magnezone wall Jirachi as well, though with enough Calm Mind boosts, Jirachi can casually overcome these threats until its Substitute is unbreakable these threats will be unable to break Jirachi's Substitute, making it easy for Jirachi to get past them. Unaware Quagsire is a rather interesting counter, as it nullifies any boosts Jirachi has executed in the battle and handles Jirachi's unboosted Psychic and Flash Cannon with sick ease. Excadrill walls just about any combination of moves Jirachi chooses. Phazing is also a very serious problem when trying to set up; while Latias and Nidoqueen can force Jirachi out with Roar, Skarmory can survive one Thunderbolt at full health, thanks to Sturdy, and successfully use Whirlwind. Without enough Calm Mind boosts, Jirachi cannot deal enough damage to Scizor with Thunderbolt before Scizor can break its Substitute with U-turn and switch to a counter, putting Jirachi in an awkward position. Finally, faster Encore and Taunt users of Encore and Taunt pose an annoyance to Jirachi if it is caught using Substitute or Calm Mind. Jirachi especially must look out for Whimsicott, as Whimsicott can easily use Prankster Encore, Taunt, and Substitute to completely nullify Jirachi's efforts.</p>
<p>In order for Jirachi to function effectively, it must have adequate support. Unlike Jirachi’s other sets, it certainly this set can be paired with more defensive, stall-based teammates. Stealth Rock is essential to negate Skarmory’s Sturdy effect and prevent it from phazing Jirachi and its boosts away. Entry hazard support in general is beneficial so Jirachi can force special attackers out and shuffle the opposing team to score random KOs. Ironically, Skarmory is one of the best hazard layers entry hazard users to pair with Jirachi, as it counters many significant Ground-types and can heal off damage easily with Roost while laying down both Spikes and Stealth Rock. As an added benefit, Skarmory can abuse its Sturdy ability and use Whirlwind to phaze out troublesome threats. Keep in mind that both Jirachi and Skarmory must play around their Fire-type weakness. Deoxys-D can also set up both aforementioned entry hazards with ease, and while it does not particularly compliment Jirachi defensively, it brushes off numerous attacks heartily easily and heals off damage. Toxic Spikes support, while a tad unnecessary in comparison to Spikes and Stealth Rock, allows Jirachi to stall out many threats as it sets up and sweeps, chipping the enemy’s health to KO range.</p>
<p>Jirachi also requires some offensive teammates to bring down its counters. Any levitating Dragon-type can easily absorb Jirachi’s two weaknesses and start a scuffle with powerful attacks. Dragonite, Salamence, Hydreigon, and Latios are all but just a few of many capable wallbreaking Dragon-types that can pave the way for Jirachi’s sweep and their own. With at least one Fire-type move and a Dragon-type STAB, these Dragon-types easily eliminate Jirachi’s counters. Bulky Dragon Dance Gyarados with at least one boost can defeat most of Jirachi’s problem opponents as well. If Jirachi finds that dealing with weather teams is a problem, Drizzle Politoed is most certainly an instant solution. With a Choice Scarf attached, Politoed is able to revenge kill many weather-reliant threats while changing the weather to stormy skies. With weather in mind, eliminating Excadrill is an extreme priority, since it walls Jirachi no matter which two moves it chooses. Whimsicott can unfortunately only be dealt with by battering it until it faints. Other than some specific counters such as Magic Guard and Magic Bounce users, you must assault and outsmart Whimsicott to eliminate it.</p>
[SET]
name: Superachi! (Offensive Calm Mind)
move 1: Calm Mind
move 2: Psychic / Psyshock
move 3: Grass Knot / Thunderbolt
move 4: Hidden Power Fire
nature: Timid
item: Leftovers
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Although Jirachi is mostly designed to set up in front of defensively-oriented Pokemon, Superachi is quite the contrary. With an acute emphasis on the offensive, Jirachi can now serve as both a sizeable sweeper and a lure to most its usual checks and counters. Tyranitar, Scizor, Ferrothorn, Quagsire, and Swampert are destroyed with by a super effective move, exterminating since Jirachi exterminates them all after just one Calm Mind. This gives Jirachi more ample opportunities to wreak havoc upon the rest of the opposing team. A transition from defense to offense is also safe due to Jirachi’s still-reliable bulk, despite the different investment and strategy.</p>
<p>The set is nothing complicated; Calm Mind is the main move on this set and is complimented by three coverage moves. Jirachi can choose between Psychic and Psyshock as for its main STAB attack. Again, while Psychic-type attacks do not have outstanding coverage alone, with the other moves, these attacks can be especially effective. While Psychic takes immediate advantage of specially-weak threats such as Gliscor, Psyshock is a great alternative due to the ability to eliminate threats that are weaker on the physical side. Jirachi cannot set up on Blissey and other walls as easily, so Psyshock provides a way to dispose of them as soon as possible. Grass Knot accommodates Psychic and Psyshock by immediately disposing helps Jirachi to dispose of the multiple Water- and Ground-types found in OU; especially Quagsire who would otherwise ignore Jirachi’s Calm Mind boosts with Unaware. Thunderbolt is an acceptable alternative to more reliably counter Skarmory and Vaporeon, though Tyranitar becomes more of a threat without Grass Knot. Finally, Hidden Power Fire completes the set’s coverage by removing Scizor, Ferrothorn, Forretress, and some Grass-types from play promptly. Hidden Power Fire also provides an alternate way of scratching Skarmory without the need for Thunderbolt.</p>
[ADDITIONAL COMMENTS]
<p>Like the moveset itself, the EVs are also pretty much straightforward. Here, Jirachi fully invests in Special Attack in order to assault with more zest. With a Timid nature, a Speed IV of 30, and maximum investment in Speed, Jirachi outruns Hydreigon and lower, while managing a Speed tie with positive-natured base 100s also using an imperfect Speed IV. Hidden Power Ice is worthy of mention to take out most Dragon-types and Gliscor in one hit, while keeping Jirachi’s Speed perfect (Hidden Power Fire forces Jirachi to use a 30 Speed IV). However, with its main options, Jirachi can already hurt Gliscor and the Dragon-types with preceding damage, and some targets of Hidden Power Ice, such as Garchomp and Landorus, already outrun and defeat Jirachi.</p>
<p>Like similar offensive sets, Superachi has problems of its own, though it can easily lure in and eliminate its original checks and counters. Heatran makes a pessimistic good counter to Jirachi due to a neutrality to Thunderbolt and an immunity or resistance to the rest of Jirachi’s moves, putting Jirachi in a corner with its powerful STAB Fire-type attacks. With powerful STAB Fire-type moves, Heatran puts Jirachi in a corner. If Jirachi chooses to forgo Psyshock for Psychic, Blissey and Chansey wall it eternally. Vice-versa, Similarly, Gliscor and some physical walls make decent pivots against can switch into Psyshock, though a boosted Grass Knot or Hidden Power should easily take care of them with prior damage. As usual, Latias and Latios still make creditable counters to Calm Mind Jirachi due to Jirachi's lack of coverage against the both of them. With Calm Mind (and sometimes Roar), they can still set up alongside Jirachi, though it can usually win Calm Mind wars with Psyshock and its resistances to Dragon- and Psychic-type moves.</p>
<p>With any offensive Jirachi, entry hazards are at least helpful in obtaining some OHKOs Jirachi would not otherwise get. For example, with Stealth Rock on the field, Jirachi handily defeats Zapdos, Gyarados, and Chandelure with a boosted Psychic or Psyshock. A bulky Water-type, such as Suicune or Gyarados, ensures that Jirachi’s counters in Fire- and Ground-type foes are kept at bay with high health. As usual, levitating Dragon-types resist Jirachi’s two weaknesses as well as upholding a good offensive presence against the opposing team. These Dragon-types also beat most bulky or fast Fire- and Ground- type Pokemon with resistances and a powerful attack. Strong Pursuit users, such as Scizor, Tyranitar, and Bisharp handle Blissey, Chansey, Latias, and Latios fairly well. Since Superachi handily lures in and defeats most of its counters, teammates Pokemon who originally had problems with these Pokemon make fine teammates as well. Kingdra, Tyranitar, Gyarados, Reuniclus, Dragonite, and many others appreciate the removal of their respective counters while offering their own offensive support.</p>
[SET]
name: Choice Scarf
move 1: Iron Head
move 2: Ice Punch
move 3: Fire Punch
move 4: Trick / U-turn / ThunderPunch
nature: Jolly
item: Choice Scarf
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>The last generation provided Jirachi two brand-new dangerous weapons that significantly broke its label as only a special attacker: Choice Scarf and Iron Head. With a Choice Scarf equipped, Jirachi gains the ability to revenge kill the majority of faster threats in OU, including but not limited to Latios, Latias, Tornadus, Thundurus, Weavile, most Dragon Dance users, and Shell Break users. Jirachi's resistances also help utilize this set to its fullest, as it can brush off many priority moves and come in on numerous attacks. However, one would be misguided as to treat this Jirachi as a sweeper or a significant offensive threat. Rather, consider Choice Scarf Jirachi more of a “supporting attacker"; it does not have the immediate power to pose as a noteworthy physical sweeper.</p>
<p>Unlike other users of Choice Scarf, Jirachi makes great use of its unique ability, Serene Grace, with STAB Iron Head and its increased chance to continually flinch foes, sometimes even to the point of fainting. Fortunately, this alone makes up for Jirachi's just decent Attack stat. Along with Iron Head, Jirachi also has complimentary coverage options in Ice Punch and Fire Punch, accompanied by the user’s choice in the fourth slot. Fire Punch dents most foes that attempt to sponge Iron Head, such as Scizor and Ferrothorn, while Ice Punch eliminates most Dragon- and Flying-types, most notably Landorus, Dragonite, and Garchomp.</p>
<p>Trick allows Jirachi to cripple a would-be counter or defensive wall, while U-turn allows Jirachi to switch out of its counters, which is helpful with some entry hazards on the field. Finally, ThunderPunch is optional to smack Gyarados and Jellicent, but has little uses outside of that this generation. Alternatively, Thunderbolt can be used over ThunderPunch to more reliably check Gyarados and Skarmory, provided Jirachi uses a Hasty or Naive nature. However, like ThunderPunch, Thunderbolt is rather specific, and will be rather weak with zero Special Attack investment. Use Trick with consideration, as Jirachi will turn into a less effective attacker without Choice Scarf or an attack-boosting item.</p>
[ADDITIONAL COMMENTS]
<p>As far as counters go, the number of Pokemon that can set up on a single move is unfortunately numerous. Since Choice Scarf Jirachi operates as a supporting attacker rather than a major offensive force, not much support will actually be necessary. Teammates who can reliably counter Heatran, Ferrothorn, Scizor, Skarmory, Excadrill, and some Rotom formes are appreciated. A strategy is to switch Jirachi out of something that forces it out, and switch in again to revenge kill the foe. Jirachi also appreciates a teammate who can fight against physical walls without difficulty. Entry hazards are fairly efficient with this Jirachi appreciates entry hazard support, since it will be switching out often forces a lot of switches. For a quick way to set up hazards, Deoxys-S is usually the best to lay at least one layer of Spikes or Stealth Rock, while an attacking Infernape or Azelf provides both offensive and Stealth Rock support.</p>
[SET]
name: Substitute + Paralysis
move 1: Substitute
move 2: Body Slam / Thunder Wave
move 3: Iron Head
move 4: Fire Punch
nature: Jolly
item: Leftovers
evs: 80 HP / 252 Atk / 176 Spe
[SET COMMENTS]
<p>This set is a quite different, albeit expected, approach to Jirachi. While the defensive sets are used for pure support in Wish and a paralysis-inducing move, Jirachi can also spread paralysis from a more offensive angle. With Substitute, Jirachi can ease prediction against a would-be threat and successfully paralyze it, proceeding to flinch it to death with Iron Head or forcing it to switch to another vulnerable Pokemon. The primary strategy is simple; Jirachi simply has to paralyze its switch-in, and either use Substitute for prediction or switch to a counter. It can then come in again to paralyze more foes and set up behind a Substitute. One may modify this strategy depending on the battle conditions. Another strategy is to keep using Substitute until the opponent is fully paralyzed, though Jirachi is better off switching to another teammate for the purposes of safety and conservation.</p>
<p>As mentioned before, Jirachi is very unique in comparison to other support Pokemon due to its access to Serene Grace, increasing Body Slam's chance to paralyze to 60%. Serene Grace also boosts Iron Head's chance to flinch to 60%. With Iron Head, the opposing Pokemon is forced to can attack only 30% of the time with a 100% accurate move. This leaves Jirachi with plenty of time to recover with Leftovers, switch to a counter or set up Substitutes. With this in mind, Jirachi can be used in the long run and possibly sweep once its checks and counters have been eliminated. Jirachi is given Fire Punch in the last slot to dent any Steel-types attempting to wall Iron Head, especially Ferrothorn who cannot break your Substitute.</p>
[ADDITIONAL COMMENTS]
<p>The main EV spread allows Jirachi to outpace positive-natured Pokemon with base 90 Speed so that it isn't too reliant on paralysis. The Attack investment maximizes Jirachi's offensive power, and the rest is put into HP for a steady amount of some additional bulk. Since this set is dedicated towards paralyzing as many Pokemon as it can, Jirachi can opt for alternative EV spreads. Maximum Speed is generally not necessary, and Jirachi can invest in bulk as well, so a spread of 252 HP / 224 Atk / 32 Spe with an Adamant nature works fairly well. With 252 HP EVs, Seismic Toss users, such as Dusclops and Blissey, cannot break Jirachi's Substitute and will be forced to retreat or take multiple Iron Heads. 224 Attack EVs give Jirachi a fair amount of offense, while 32 Speed EVs allow Jirachi to outspeed Jolly Tyranitar. Additionally, 64 Speed EVs may be invested to outspeed Jolly Scizor with maximum Speed.</p>
<p>Also up to the user's preference is the decision between Body Slam and Thunder Wave. As explained before, Body Slam is what sets Jirachi apart from other support Pokemon, most of whom have access to Thunder Wave. However, if one finds the 60% chance of paralysis life-gambling, Thunder Wave is a perfectly acceptable alternative for general reliability. Obviously, Thunder Wave cannot hit important Ground-types like such as Garchomp and Excadrill for paralysis, so choose whatever fits the team's needs. Drain Punch can be put in place of Fire Punch for a few reasons; it can still super effectively hit Steel-types while being similar to Fire Punch in terms of damage output. It can also hit Heatran, one of Jirachi's usual counters, for super effective damage. Drain Punch's side effect also gives Jirachi the ability to restore health. With Drain Punch, however, Jirachi loses coverage specifically against Scizor. As a special note, Secret Power can be a viable alternative to Body Slam if one finds it difficult to obtain Body Slam on a cartridge.</p>
<p>While this set is extremely difficult for other players to work around, it definitely has some hard counters. For this Jirachi to be effective, Skarmory, Hippowdon, Poison Heal Gliscor, Heatran, Empoleon, Tentacruel, Chandelure, and Rotom-W all must be eliminated. In fact, physical walls, Water-, and Fire-type Pokemon in general make good checks to take Iron Head and Fire Punch, though most of them are crippled by paralysis. Again, a levitating Dragon-type works perfectly well with this Jirachi. Latias and Latios can set up Calm Mind in front of most of Jirachi's counters, while Dragonite and Salamence can break walls more easily with the paralysis support Jirachi provides. As a special mention, Togekiss also appreciates paralysis support, and can use a strategy of "paraflinching" alongside Jirachi. Defensively, it is immune to Jirachi's Ground-type weakness, while Jirachi resists the Rock- and Ice-type weaknesses of Togekiss. With paralysis provided, Togekiss can more easily sweep with its deceptively dangerous Nasty Plot sets. On a dedicated paralysis team, Thundurus and Whimsicott are generally the best secondary paralysis-inducers because of their Prankster ability. Whimsicott, in particular, saves Jirachi from being decimated by Excadrill while being able to paralyze all types with priority Stun Spore.</p>
[Other Options]
<p>Jirachi has a surplus large number of interesting options to play with, though its more effective strategies have been listed. Drain Punch is an odd option to heal off damage and super effectively hit Steel-types. It should be noted that Drain Punch has been increased to 75 Base Power in the generation shift, so it is now competitively viable in Jirachi's physically-based sets. Energy Ball is an option for special sets; though Grass Knot is more useful as it hits Jirachi’s counters for more damage, as most of them are heavy.</p>
<p>With Drizzle support from Politoed, Jirachi can opt to run Thunder instead of Thunderbolt for the higher Base Power and higher chance to paralyze opponents. With Serene Grace factored in, most opponents switching into Jirachi must be aware of that high chance of paralysis. Also with Drizzle support, Jirachi has its Fire-type weakness halved, and can also run Water Pulse. Factoring in rain, Water Pulse technically has a 90 base power, and with Serene Grace, it has a high chance of inducing confusion, making it an option worth considering for coverage. If you are opting to run Politoed on a team, keep in mind that Jirachi benefits from it marvelously.</p>
<p>Last generation, Jirachi could lure counters and checks and eliminate them by using a mixed set. This mixed set in particular used Iron Head, two elemental punches, and a special move, along with a Naive nature, an Expert Belt, and maximum Speed and Attack. This set could be used to lure and defeat specific threats in the metagame, but is generally weak against the opponent once the special move has been revealed. On this note, Jirachi may choose to utilize a mixed Superachi set as well. With a Naive nature, 120 Attack EVs, Life Orb and Iron Head, Jirachi knocks many counters into the KO range for its special moves. It does not have as much longevity as the original Calm Mind sets due to Life Orb, but it is still an option for surprise. These sets can be used to great value if used with Shell Break Baton Pass Gorebyss, which instantly boosts all of Jirachi's offensive stats, and makes the always-annoying Iron Head even stronger.</p>
<p>Jirachi is also abundant also has many options in the support department. With Cosmic Power, Jirachi can run a purely defensive set with Wish and Toxic as compliments. Keep in mind that Jirachi is vulnerable to Steel-types and Taunt users if Cosmic Power is considered. Jirachi also has access to dual screens, which is perfectly acceptable with U-turn and Jirachi's good defensive typing. Safeguard prevents status, but it is better off left to a dedicated user of stall or defense. Magic Coat is an odd support option that allows Jirachi to bypass attempts to set up hazards or cripple Jirachi with status moves. For field moves, Jirachi also has Gravity and Trick Room. Whereas Trick Room is decent with Jirachi's Wish and U-turn, Gravity is generally considered a negligible gimmick. Stealth Rock may be used on any of Jirachi's other support sets, but Jirachi generally cannot risk moveslot syndrome.</p>
[Checks and Counters]
<p>By virtue of its near-limitless diversity, it is extremely difficult to find a "hard counter" to Jirachi. Due to the unpredictable nature of Jirachi and the potency of all its sets, prediction is normally the first step to defeating it. Arguably, Jirachi's specially-based sets are the most difficult to challenge. While Substitute + Calm Mind makes many weak attackers and Seismic Toss-reliant Pokemon struggle, its more offensive special sets can put a large dent in any team immediately. Counters to these sets differ depending on the combination of moves Jirachi chooses. If Jirachi isn't using Psyshock or the Substitute + Calm Mind set, Blissey and Chansey sponge its special attacks all day. When Skarmory is at full health, it can phaze out Jirachi and survive a Thunderbolt thanks to Sturdy. If Whimsicott catches Jirachi using a support move, Grass Knot, or Thunderbolt, it can use Prankster use priority Encore to lock Jirachi into that move and drain its health with Leech Seed. Additionally, Krookodile, though pretty rare in OU, is immune to the combination of Psychic + Thunderbolt. Speaking of Ground-types, Excadrill and Landorus, two common sweepers on a sandstorm team, can switch into a predicted Thunderbolt, Psychic, or Thunder Wave, and easily OHKO with Earthquake. Finally, Latias and Latios both resist Jirachi's most common special attacks and set up Calm Minds alongside it, using Roar to remove its boosts if possible.</p>
<p>Physically based sets are slightly easier to check. Due to Serene Grace and Iron Head's high chance to flinch, however, any Pokemon that is paralyzed or is slower than Jirachi risks being flinched to death. Rotom-W, Rotom-H, Heatran, and Empoleon are all 4x resistant to Iron Head, and can take most of Jirachi's other attacks comfortably as well. Bulky Water-types also take minimal damage from Iron Head, and most of them can take a ThunderPunch and heal it off. Most physically defensive Steel-types (such as Skarmory) and Ground-types (Hippowdon) also do a good job of sponging physical Jirachi's attacks, though they risk a burn from Fire Punch should Jirachi run it. Ferrothorn can wall any set that lacks Fire Punch and can either set up Spikes or use Leech Seed. Ferrothorn also has the benefit of chipping Jirachi's health away with Iron Barbs. Faster Pokemon risk being paralyzed; however, opponents such as Garchomp, Landorus, and Excadrill can all come in comfortably on Thunder Wave and OHKO with a super effective move.</p>
<p>Despite its versatility, Jirachi does have some very general checks and counters. Heatran can come in on practically any set lacking Hidden Power Ground, and immediately threaten Jirachi with a STAB Fire Blast. Heatran also doesn't mind paralysis too much. Volcarona can also threaten any Jirachi set, as it takes little damage from Jirachi’s common attacks, and can threaten Jirachi with a STAB Fire-type attack. Volcarona does dislike paralysis however, so be sure to scout the set before attempting to check Jirachi. Magnezone, particularly, is a very special counter as it can trap Jirachi in the battlefield using its Magnet Pull ability and swiftly eliminate it with its choice of Thunderbolt or the correct Hidden Power. Most Jirachi sets (except for those running a good super effective Hidden Power and Fire Punch) are rather unprepared for Magnezone. Like Heatran, Magnezone doesn't mind Thunder Wave too much. Therefore, unless Jirachi has built up enough Calm Minds or has a super effective move, Magnezone is forever a thorn in Jirachi's side.</p>