So, I was working on a team that used traps to penalize an opponent, and U-turn/Volt Switch to keep the heat on and try and force switches as frequently as possible. It wasn't working with the traps (though I'd LOVE to find a way to fit 'em back in), so I kept part-B, as it was working well; here goes...
Mienshao @ Life Orb
Jolly, Regenerator
252Atk/252Spe/6HP
- Fake Out
- U-Turn
- Stone Edge
- Hi-Jump Kick
My dedicated lead. Works well for the most part, though it tends to fail against Aipom and has a 50/50 chance against other Mienshao. Stone Edge is for Fighting/Rock coverage, and OHKOs Gengar; a common switch-in for people trying to make me recoil myself to death.
Hydreigon @ Leftovers
Hasty, Levitate
252Atk/4SpA/252Spe
- Draco Meteor
- U-Turn
- Earthquake
- Substitute
Walled by Skarmory, but who cares? I noticed Hydreigon had decent mixed-sweeping stats, similar to TTar's, so I'm giving this a try...and sofar it's working out quite well for me. Draco Meteor is strong enough without an investment, and it means I don't have to switch out after I use it. I'm also playing with the idea of Life Orb, Dragon Pulse, and Flamethrower...but I don't need the fire move...that and Work Up...
Manectric @ Choice Specs
Timid, Lightningrod
252Spe/252SpA/6HP
- Flamethrower
- Thunder/Volt Switch
- HP Grass
- Switcheroo
Manectric? in OU? This thing is a beast, and most frequently, my MPV as well. This thing is my all-purpose counter to all sorts of things. People forget its access to Flamethrower and leave out Ferroseed and Scizor all the time, and switcheroo seems to catch all sorts of people off guard...I even stole an Air Balloon form an Excadrill switch-in. HP grass is for Gastrodon and Quagsire..assuming they didn't get my specs.
I'm still indecisive about Thunder VS Volt Switch, though. Thunder is beautiful in rain (and psuedo-STAB in Flamethrower is nice for when sun is out), but Volt Switch has such great utility...I'm constantly switching between these two moves, trying to find my favourite...
Staraptor @ Life Orb
Adamant, Intimidate
- U-Turn
- Close Combat
- Double-Edge
- Brave Bird
Generic beatstick. Not much to say here. He's primarily in here for U-Turn access, and Intimidate...I'm toying with adding Roost into the moveset over Double-Edge, though. He mostly comes in to Intimidate a threat, KO the occasional Scrafty, and be fodder for an easy switch mid-late game.
Deoxys-S @ Choice Scarf
Modest, Pressure
252SpA/204HP/52Spe
- Focus Blast
- Psyshock
- Ice Beam
- Thunder
Absolutely amazing...this thing gets taunted ALL the time. I went full-special because Psyshock lets me psuedo-mixed sweep...Focus Blast trumps Superpower, though...I don't want to NEED to switch. EVs let me outspeed jolly Excadrill in sand and OHKO with Focus Blast (luck permitting). Thunder over here makes the transition
Forretress @ Rocky Helmet
Calm, Sturdy
252HP/152Def/104SpD
- Light Screen
- Rapid Spin
- Spikes
- Volt Switch
The newcomer, and worth his weight in gold. Spin helps my Staraptor stay around longer, and the lack of Gyro Ball (and, thus, a Spe- nature) gives me an edge against Ferrothorn and Bronzong. Light Screen also helps with my ailing SpD weakness (read Ice Beam, Psychic, and other moves that are usually specially oriented).
Retired:
Whimsicott @ leftovers
Impish, Prankster
252HP/252Def/6Spe
- Encore
- Taunt
- Leech Seed
- U-Turn
The black sheep of my team...literally...it's here SOLELY to stop Gorebyss, who sweeps my team without a second thought...or whomever she baton passes to, who then sweeps my team.
...seriously; that's about all this thing is meant to do...
With her gone, I need a new way to get past Shell Smash...
The team works well ehough, for the most part. I get my fair share of wins and losses, but what REALLY gets me is Shell Smash. Every time. Literally.

Mienshao @ Life Orb
Jolly, Regenerator
252Atk/252Spe/6HP
- Fake Out
- U-Turn
- Stone Edge
- Hi-Jump Kick
My dedicated lead. Works well for the most part, though it tends to fail against Aipom and has a 50/50 chance against other Mienshao. Stone Edge is for Fighting/Rock coverage, and OHKOs Gengar; a common switch-in for people trying to make me recoil myself to death.

Hydreigon @ Leftovers
Hasty, Levitate
252Atk/4SpA/252Spe
- Draco Meteor
- U-Turn
- Earthquake
- Substitute
Walled by Skarmory, but who cares? I noticed Hydreigon had decent mixed-sweeping stats, similar to TTar's, so I'm giving this a try...and sofar it's working out quite well for me. Draco Meteor is strong enough without an investment, and it means I don't have to switch out after I use it. I'm also playing with the idea of Life Orb, Dragon Pulse, and Flamethrower...but I don't need the fire move...that and Work Up...

Manectric @ Choice Specs
Timid, Lightningrod
252Spe/252SpA/6HP
- Flamethrower
- Thunder/Volt Switch
- HP Grass
- Switcheroo
Manectric? in OU? This thing is a beast, and most frequently, my MPV as well. This thing is my all-purpose counter to all sorts of things. People forget its access to Flamethrower and leave out Ferroseed and Scizor all the time, and switcheroo seems to catch all sorts of people off guard...I even stole an Air Balloon form an Excadrill switch-in. HP grass is for Gastrodon and Quagsire..assuming they didn't get my specs.
I'm still indecisive about Thunder VS Volt Switch, though. Thunder is beautiful in rain (and psuedo-STAB in Flamethrower is nice for when sun is out), but Volt Switch has such great utility...I'm constantly switching between these two moves, trying to find my favourite...

Staraptor @ Life Orb
Adamant, Intimidate
- U-Turn
- Close Combat
- Double-Edge
- Brave Bird
Generic beatstick. Not much to say here. He's primarily in here for U-Turn access, and Intimidate...I'm toying with adding Roost into the moveset over Double-Edge, though. He mostly comes in to Intimidate a threat, KO the occasional Scrafty, and be fodder for an easy switch mid-late game.

Deoxys-S @ Choice Scarf
Modest, Pressure
252SpA/204HP/52Spe
- Focus Blast
- Psyshock
- Ice Beam
- Thunder
Absolutely amazing...this thing gets taunted ALL the time. I went full-special because Psyshock lets me psuedo-mixed sweep...Focus Blast trumps Superpower, though...I don't want to NEED to switch. EVs let me outspeed jolly Excadrill in sand and OHKO with Focus Blast (luck permitting). Thunder over here makes the transition

Forretress @ Rocky Helmet
Calm, Sturdy
252HP/152Def/104SpD
- Light Screen
- Rapid Spin
- Spikes
- Volt Switch
The newcomer, and worth his weight in gold. Spin helps my Staraptor stay around longer, and the lack of Gyro Ball (and, thus, a Spe- nature) gives me an edge against Ferrothorn and Bronzong. Light Screen also helps with my ailing SpD weakness (read Ice Beam, Psychic, and other moves that are usually specially oriented).
Retired:

Whimsicott @ leftovers
Impish, Prankster
252HP/252Def/6Spe
- Encore
- Taunt
- Leech Seed
- U-Turn
The black sheep of my team...literally...it's here SOLELY to stop Gorebyss, who sweeps my team without a second thought...or whomever she baton passes to, who then sweeps my team.
...seriously; that's about all this thing is meant to do...
With her gone, I need a new way to get past Shell Smash...
The team works well ehough, for the most part. I get my fair share of wins and losses, but what REALLY gets me is Shell Smash. Every time. Literally.