I pose the question of whether Toxic Spike's 2, or even 1 turn of set-up, and overall use is worth the time and slot placement on a team.
The reason for this question is the number of Pokemon Immune to Toxic Spikes either through typing or ability, and/or whom actually benefit from it (like Breloom).
For sake of simplicity, I will only acknowledge OU and BL Pokemon in this discussion...
3/5 BL Pokemon are Immune to Toxic Spikes: Crobat, Staraptor, and Yanmega are all Immune to Toxic Spikes (especially Crobat, who will actually absorb them in Gravity). Additionally, Shaymin (Land Form), the 4th BL Pokemon, will be able to cure Toxic Spikes with its Natural Cure Ability upon switch, say, if you have a Rapid Spinner like Forretress whom can Spin them away. This leaves Abomasnow as the only BL Pokemon always exposed to Toxic Spikes, even after switching out.
30/51 OU Pokemon can be Immune to Toxic Spikes completely: (29 if you use Thick Fat Snorlax over Immunity, or again 30 if you include Breloom with Poison Heal), which leaves over half of OU unphased by these 2 turns of set-up, and combining BL with OU, we are left with 33/56 Pokemon Immune to Toxic Spikes
OU/BL Pokemon Immune by Type
Steel:
1. Skarmary
2. Bronzong
3. Scizor
4. Empoleon
5. Forretress
6. Heatran
7. Jirachi
8. Lucario
9. Magnezone
10. Metagross
Poison:
11. Tentacruel
12. Roserade
13. Gengar -
14. Crobat -
-Under Gravity, both Crobat and Gengar are able to absorb Toxic Spikes upon switching in.
Flying:
15. Aerodactyl
16. Zapdos
17. Gyarados
18. Salamence
19. Dragonite
20. Gliscor
21. Ninjask
22. Togekiss
23. Staraptor
24. Yanmega
Crobat
Skarmary
-Under Gravity, both Crobat and Skarmary, are still Immune to Toxic Spikes upon switching in, Crobat is also able to absorb Toxic Spikes.
Abilities that provide an Immunity to Toxic Spikes completely, or Immunity to the damage:
*= Immunity to Poison regardless.
Levitate [Ability]:
*Gengar*
*Bronzong*
25. Azelf
26. Cresselia
27. Flygon
28. Rotom- W, S, H, F, C
29. Latias
Immunity [Ability]:
30. Snorlax
Poison Heal [Ability]:
31. Breloom
Abilities that can gain benefits from Toxic Spikes/Status:
Guts [Ability]
32. Machamp
33. Heracross
Abilities on Pokemon Whom can rid themselves of Toxic Status:
*= Immunity to Poison regardless.
Natural Cure [Ability]:
*Roserade*
34. Celebi
35. Shaymin (Land Form)
36. Starmie
37. Blissey
Alot of these 37 Pokemon are quite common in OU: Scizor is still the number 1 used Pokemon as of September; in fact of the top 30 most used Pokemon in September, 9 are Steel, 4 others were Flying, ~6 were Levitators (2 are different forms of Rotom), and 1 was Breloom. This adds up to (9 + 4 = 13 + 6 = 19 + 1 = 20) 20 of the top 30 OU Pokemon Immune to Toxic Spikes from as recent as last month. With this is mind, is Toxic Spikes worth using, when the most popular of OU Pokemon are naturally Immune to the negative effects of Toxic Spikes?
Moves that can gain benefits from Toxic Spikes/Status:
1. Facade
Move(s) that remove Toxic Spikes, or Toxic Status:
1. Rapid Spin
2. Defog- On Teammate in 2v2, or on foe's side of field in 1v1.
3. Rest
4. Psycho Shift
5. Refresh
6. Aromatherapy
7. Heal Bell
8. Lunar Dance
9. Heal Wish
Move(s) that prevent Toxic Spikes from affecting user / teammate:
8. Safeguard
9. Substitute + Baton Pass
10. Magnet Rise + Baton Pass
11. Taunt
12. U-turn/ Baton Pass + Switch to Grounded Poison type (Roserade, Tentacruel)
13. Switching to a Grounded Poison type (Roserade, Tentacruel)
Common Battling Items that can prevent/remove Toxic Spikes' status effect:
1. Lum Berry
2. Flame Orb (after activation)
As you can tell, there are plenty of ways around either removing Toxic Spikes, or even preventing it from affecting your team (playing with Rapid Spin, or Steel types, for example). Overall, Toxic Spikes seems less guaranteed than regular Spikes, since Spikes at least hits everything mentioned above barring Flying and Levitating Pokemon, and provides a more reasonable benefit by doing flat damage immediately. Additionally, Toxic Spikes can be hard to fit on your team with the limited number of users of it, as well as the limits of other status moves on teammates: Do Thunderwave or W-o-w seem as appealing on multiple members of your team if you already abuse Toxic Spikes?
With these factors in mind, is it worth putting Toxic Spikes on your team? Wouldn't another set up move like Spikes prove more useful?
The reason for this question is the number of Pokemon Immune to Toxic Spikes either through typing or ability, and/or whom actually benefit from it (like Breloom).
For sake of simplicity, I will only acknowledge OU and BL Pokemon in this discussion...
3/5 BL Pokemon are Immune to Toxic Spikes: Crobat, Staraptor, and Yanmega are all Immune to Toxic Spikes (especially Crobat, who will actually absorb them in Gravity). Additionally, Shaymin (Land Form), the 4th BL Pokemon, will be able to cure Toxic Spikes with its Natural Cure Ability upon switch, say, if you have a Rapid Spinner like Forretress whom can Spin them away. This leaves Abomasnow as the only BL Pokemon always exposed to Toxic Spikes, even after switching out.
30/51 OU Pokemon can be Immune to Toxic Spikes completely: (29 if you use Thick Fat Snorlax over Immunity, or again 30 if you include Breloom with Poison Heal), which leaves over half of OU unphased by these 2 turns of set-up, and combining BL with OU, we are left with 33/56 Pokemon Immune to Toxic Spikes
OU/BL Pokemon Immune by Type
Steel:
1. Skarmary
2. Bronzong
3. Scizor
4. Empoleon
5. Forretress
6. Heatran
7. Jirachi
8. Lucario
9. Magnezone
10. Metagross
Poison:
11. Tentacruel
12. Roserade
13. Gengar -
14. Crobat -
-Under Gravity, both Crobat and Gengar are able to absorb Toxic Spikes upon switching in.
Flying:
15. Aerodactyl
16. Zapdos
17. Gyarados
18. Salamence
19. Dragonite
20. Gliscor
21. Ninjask
22. Togekiss
23. Staraptor
24. Yanmega
Crobat
Skarmary
-Under Gravity, both Crobat and Skarmary, are still Immune to Toxic Spikes upon switching in, Crobat is also able to absorb Toxic Spikes.
Abilities that provide an Immunity to Toxic Spikes completely, or Immunity to the damage:
*= Immunity to Poison regardless.
Levitate [Ability]:
*Gengar*
*Bronzong*
25. Azelf
26. Cresselia
27. Flygon
28. Rotom- W, S, H, F, C
29. Latias
Immunity [Ability]:
30. Snorlax
Poison Heal [Ability]:
31. Breloom
Abilities that can gain benefits from Toxic Spikes/Status:
Guts [Ability]
32. Machamp
33. Heracross
Abilities on Pokemon Whom can rid themselves of Toxic Status:
*= Immunity to Poison regardless.
Natural Cure [Ability]:
*Roserade*
34. Celebi
35. Shaymin (Land Form)
36. Starmie
37. Blissey
Alot of these 37 Pokemon are quite common in OU: Scizor is still the number 1 used Pokemon as of September; in fact of the top 30 most used Pokemon in September, 9 are Steel, 4 others were Flying, ~6 were Levitators (2 are different forms of Rotom), and 1 was Breloom. This adds up to (9 + 4 = 13 + 6 = 19 + 1 = 20) 20 of the top 30 OU Pokemon Immune to Toxic Spikes from as recent as last month. With this is mind, is Toxic Spikes worth using, when the most popular of OU Pokemon are naturally Immune to the negative effects of Toxic Spikes?
Moves that can gain benefits from Toxic Spikes/Status:
1. Facade
Move(s) that remove Toxic Spikes, or Toxic Status:
1. Rapid Spin
2. Defog- On Teammate in 2v2, or on foe's side of field in 1v1.
3. Rest
4. Psycho Shift
5. Refresh
6. Aromatherapy
7. Heal Bell
8. Lunar Dance
9. Heal Wish
Move(s) that prevent Toxic Spikes from affecting user / teammate:
8. Safeguard
9. Substitute + Baton Pass
10. Magnet Rise + Baton Pass
11. Taunt
12. U-turn/ Baton Pass + Switch to Grounded Poison type (Roserade, Tentacruel)
13. Switching to a Grounded Poison type (Roserade, Tentacruel)
Common Battling Items that can prevent/remove Toxic Spikes' status effect:
1. Lum Berry
2. Flame Orb (after activation)
As you can tell, there are plenty of ways around either removing Toxic Spikes, or even preventing it from affecting your team (playing with Rapid Spin, or Steel types, for example). Overall, Toxic Spikes seems less guaranteed than regular Spikes, since Spikes at least hits everything mentioned above barring Flying and Levitating Pokemon, and provides a more reasonable benefit by doing flat damage immediately. Additionally, Toxic Spikes can be hard to fit on your team with the limited number of users of it, as well as the limits of other status moves on teammates: Do Thunderwave or W-o-w seem as appealing on multiple members of your team if you already abuse Toxic Spikes?
With these factors in mind, is it worth putting Toxic Spikes on your team? Wouldn't another set up move like Spikes prove more useful?