SV DOU Iron Valiant Core (gen 9 doubles)

please keep in mind that im genuinely new to team building

View attachment 686775

Iron Valiant @ Fairy Feather
Ability: Quark Drive
Shiny: Yes
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Encore
- Knock Off
- Spirit Break
The core of the team, usually paired with pincurchin as a lead to trigger Quark Drive
i planned to use it as a sweep but usually never found an opportunity to do so


871-0.png
879.png

Pincurchin @ Terrain Extender
Ability: Electric Surge
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 68 Def / 188 SpD
Relaxed Nature
IVs: 0 Atk
- Discharge
- Spikes
- Memento
- Scald
its here to trigger iron valiant's quark drive and set up spikes while dealing with opponents
will use memento if low on hp

823-0.png
540.png

Corviknight @ Rocky Helmet
Ability: Mirror Armor
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Body Press
- U-turn
- Roost
- Iron Defense

its here to soak up some damage and do some damage with its iron defense body press, sometimes i use it for pivot aswell


1000-0.png
541.png

Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Hex
- Thunder Wave
- Recover
- Make It Rain

its here to cover for iron valiant and water ogerpon, i rarely use this to lead with iron valiant


727-0.png
650.png

Incineroar @ Safety Goggles
Ability: Intimidate
Tera Type: Ghost
EVs: 236 HP / 12 Atk / 100 Def / 76 SpD / 84 Spe
Careful Nature
- Parting Shot
- Fake Out
- Flare Blitz
- Knock Off

just another good pivot with a flare blitz to threaten a kill


0-0.png

Ogerpon-Wellspring @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- U-turn
- Taunt

secondary sweeper usually paired with gholdengo

all of the description is based off how i played them
hoping for a feedback
 
after more play tests I've come to a realization that i lack ground type pokemon or move to fight against the electric types. Any suitable ground type mons/move for the electric type?
 
also more update on the playstyle currently switched pincurchin's discharge for electroweb for speed control, im also planning to switch hex on gholdengo to some other moves. Any suggestion?
Beside those problem Im currently rising on the lower ladders comfortably.
 
Back
Top