National Dex Iron Moth

Nashrock

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[SET]
Booster Energy Attacker (Iron Moth) @ Booster Energy
Ability: Quark Drive
Tera Type: Ground / Grass
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball
- Tera Blast / Dazzling Gleam

[SET COMMENTS]
Iron Moth is a great sweeper, since the combination of the Speed boost from Booster Energy, its colorful coverage moves, and boosts from Fiery Dance allows it to snowball easily. The potential Special Attack boost from Fiery Dance makes scouting the set of Iron Moth extremely dangerous. Energy Ball is for Rock-types like Mega Diancie and Water-types like Alomomola, Dondozo, and Urshifu-R. Dazzling Gleam threatens foes like Zamazenta and Garchomp with an OHKO at +1. Tera Blast with Tera Ground allows Iron Moth to OHKO Heatran, 2HKO Galarian Slowking or OHKO it at +1 with minor chip damage, and 2HKO Garganacl, meanwhile providing Iron Moth with a valuable immunity to Thunder Wave from the likes of Galarian Slowking and Ferrothorn. Tera Grass, on the other hand, gives Energy Ball a STAB boost, which can guarantee it OHKOes foes like Mega Diancie and Urshifu-R without a Fiery Dance boost. It also flips Iron Moth's weakness to Water- and Ground-types, easing the matchup versus Ogerpon-W and Garchomp. The Special Attack and Speed EVs give Iron Moth a Speed boost with Quark Drive, and the remainder goes to Defense instead of HP in order to better take priority moves like Fake Out from Mega Lopunny and Mega Medicham, Extreme Speed from Dragonite, Sucker Punch from Mega Mawile, and Aqua Jet from Urshifu-R after Terastallizing. Iron Moth appreciates teammates like Ogerpon-W and Landorus-T to pressure its common checks like Heatran and Galarian Slowking when not running Tera Ground. Additionally, Ogerpon-W can break Multiscale on Dragonite to give Iron Moth an easier clean. Landorus-T and Great Tusk can provide entry hazard control with Defog and Rapid Spin respectively to cover Iron Moth's weakness to Stealth Rock. Tapu Lele is also a great partner of Iron Moth since its Psychic Surge can protect Iron Moth from revenge killers like Mega Mawile, and the two of them can wear down their common checks like Galarian Slowking and Heatran for each other.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nashrock.607310/
Quality checked by:
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
 
Last edited:
add remove comment

[SET]
Booster Energy Attacker (Iron Moth) @ Booster Energy
Ability: Quark Drive
Tera Type: Ground / Grass
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball
- Tera Blast / Dazzling Gleam

[SET COMMENTS]
Iron Moth is a great sweeper due to the Speed boost of Booster Energy and its colorful coverage moves. The potential Special Attack boost of Fiery Dance makes scouting the set of Iron Moth extremely dangerous it should be mentioned how this is the only way moth can boost its spatk asw as often letting it snowball p easily (you can include the 2nd part in the 1st sentence if you please, since its more integral to how the mon functions, not fiery dance alone). Energy Ball is for Rock-types like Mega Diancie and Water-types like Alomomola, Dondozo, and Urshifu-R. Tera Blast with Tera Ground allows Iron Moth to beat Heatran and Galarian Slowking which can otherwise almost completely shut it down, while Dazzling Gleam threatens foes like Zamazenta and Garchomp with an OHKO at +1. Tera Ground enables Iron Moth to OHKO Heatran, 2HKO Galarian Slowking or OHKO it at +1 with minor chip damage, and 2HKO Garganacl. It also provides Iron Moth with an immunity to Thunder Wave, which can be valuable against the likes of Galarian Slowking and Ferrothorn. these 3 sentences could very easily be 1, merge all this stuff Tera Grass, on the other hand, gives Energy Ball a STAB boost, which can guarantee to OHKO foes like Mega Diancie and Urshifu-R mbe clarify this is unboosted eball. It also flips Iron Moth's weakness to Water- and Ground-types, which is very helpful against rain easing the matchup versus Ogerpon-W and Garchomp tera doesnt rly help that much vs rain actually, since mpert is slower and tera rain skewda still typically ohkos u with liquidation LOL (50% from full). The EVs give Iron Moth a Speed Boost with Quark Drive, and the remainder goes to Defense instead of HP in order to prevent revenge killing from better take priority moves like Fake Out from Mega Lopunny and Mega Medicham, Extreme Speed from Dragonite, Sucker Punch from Mega Mawile, and Aqua Jet from Urshifu-R after using Terastal. Iron Moth appreciates teammates like Ogerpon-W and Landorus-T to pressure its common checks like Heatran and Galarian Slowking without Tera Ground PonW also forces dmg on dnite, letting Moth have an easier team cleaning up if it lacks multiscale. Additionally, Landorus-T can provide Stealth Rock or hazard control with Defog, both of which are very helpful to Iron Moth. this can probably just mention defog tbh, unless you can provide specific calcs rocks is relevant for, ik its redundant but you should also preface this with smth like, "Due to Iron Moth's weakness to Stealth Rock, blahblahblah" Iron Moth lacks immediate breaking power without the unreliable +1 boost from Fiery Dance, so teammates like Hisuian Samurott and Ferrothorn with hazard support are greatly appreciated. same as above, but this one sounds filler ngl, id cut it esp if you mention rocks calcs above Other valuable supports include hazard removals like Landorus-T and Great Tusk, as well as Psychic Surge from Tapu Lele to prevent priority moves. move hazard removal part to LandoT section, you can move tusk up there asw. Psychic Surge point is fine but needs more clarification/depth

[SET CREDITS]
Written by:
user link here
Quality checked by:
user link 1 here
Grammar checked by:
user link here

since i left a lot of this to your discretion on changing especially in the parts towards the end, would like to rly quickly give it another glance before 1/1, but this looks v solid. lmk when implemented
 
add remove comment

[SET]
Booster Energy Attacker (Iron Moth) @ Booster Energy
Ability: Quark Drive
Tera Type: Ground / Grass
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball
- Tera Blast / Dazzling Gleam

[SET COMMENTS]
Iron Moth is a great sweeper due to the Speed boost of Booster Energy and its colorful coverage moves. The potential Special Attack boost of Fiery Dance makes scouting the set of Iron Moth extremely dangerous it should be mentioned how this is the only way moth can boost its spatk asw as often letting it snowball p easily (you can include the 2nd part in the 1st sentence if you please, since its more integral to how the mon functions, not fiery dance alone). Energy Ball is for Rock-types like Mega Diancie and Water-types like Alomomola, Dondozo, and Urshifu-R. Tera Blast with Tera Ground allows Iron Moth to beat Heatran and Galarian Slowking which can otherwise almost completely shut it down, while Dazzling Gleam threatens foes like Zamazenta and Garchomp with an OHKO at +1. Tera Ground enables Iron Moth to OHKO Heatran, 2HKO Galarian Slowking or OHKO it at +1 with minor chip damage, and 2HKO Garganacl. It also provides Iron Moth with an immunity to Thunder Wave, which can be valuable against the likes of Galarian Slowking and Ferrothorn. these 3 sentences could very easily be 1, merge all this stuff Tera Grass, on the other hand, gives Energy Ball a STAB boost, which can guarantee to OHKO foes like Mega Diancie and Urshifu-R mbe clarify this is unboosted eball. It also flips Iron Moth's weakness to Water- and Ground-types, which is very helpful against rain easing the matchup versus Ogerpon-W and Garchomp tera doesnt rly help that much vs rain actually, since mpert is slower and tera rain skewda still typically ohkos u with liquidation LOL (50% from full). The EVs give Iron Moth a Speed Boost with Quark Drive, and the remainder goes to Defense instead of HP in order to prevent revenge killing from better take priority moves like Fake Out from Mega Lopunny and Mega Medicham, Extreme Speed from Dragonite, Sucker Punch from Mega Mawile, and Aqua Jet from Urshifu-R after using Terastal. Iron Moth appreciates teammates like Ogerpon-W and Landorus-T to pressure its common checks like Heatran and Galarian Slowking without Tera Ground PonW also forces dmg on dnite, letting Moth have an easier team cleaning up if it lacks multiscale. Additionally, Landorus-T can provide Stealth Rock or hazard control with Defog, both of which are very helpful to Iron Moth. this can probably just mention defog tbh, unless you can provide specific calcs rocks is relevant for, ik its redundant but you should also preface this with smth like, "Due to Iron Moth's weakness to Stealth Rock, blahblahblah" Iron Moth lacks immediate breaking power without the unreliable +1 boost from Fiery Dance, so teammates like Hisuian Samurott and Ferrothorn with hazard support are greatly appreciated. same as above, but this one sounds filler ngl, id cut it esp if you mention rocks calcs above Other valuable supports include hazard removals like Landorus-T and Great Tusk, as well as Psychic Surge from Tapu Lele to prevent priority moves. move hazard removal part to LandoT section, you can move tusk up there asw. Psychic Surge point is fine but needs more clarification/depth

[SET CREDITS]
Written by:
user link here
Quality checked by:
user link 1 here
Grammar checked by:
user link here

since i left a lot of this to your discretion on changing especially in the parts towards the end, would like to rly quickly give it another glance before 1/1, but this looks v solid. lmk when implemented
Done. Thanks!
 
ye nothing more needed, this is good to go. 1/1

sealoo (1).gif
 
add / remove / comment
[SET]
Booster Energy Attacker (Iron Moth) @ Booster Energy
Ability: Quark Drive
Tera Type: Ground / Grass
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball
- Tera Blast / Dazzling Gleam

[SET COMMENTS]
Iron Moth is a great sweeper, (+comma) since the combination of the Speed boost of from Booster Energy, its colorful coverage moves, and boosts from Fiery Dance allows it to snowball easily. The potential Special Attack boost of from Fiery Dance makes scouting the set of Iron Moth extremely dangerous. Energy Ball is for Rock-types like Mega Diancie and Water-types like Alomomola, Dondozo, and Urshifu-R. Dazzling Gleam threatens foes like Zamazenta and Garchomp with an OHKO at +1. Tera Blast with Tera Ground allows Iron Moth to OHKO Heatran, 2HKO Galarian Slowking or OHKO it at +1 with minor chip damage, and 2HKO Garganacl, meanwhile providing Iron Moth with a valuable immunity to Thunder Wave from the likes of Galarian Slowking and Ferrothorn. Tera Grass, on the other hand, gives Energy Ball a STAB boost, which can guarantee to it OHKOes foes like Mega Diancie and Urshifu-R without a Fiery Dance boost. It also flips Iron Moth's weakness to Water- and Ground-types, easing the matchup versus Ogerpon-W and Garchomp. The Special Attack and Speed EVs give Iron Moth a Speed boost with Quark Drive, and the remainder goes to Defense instead of HP in order to better take priority moves like Fake Out from Mega Lopunny and Mega Medicham, Extreme Speed from Dragonite, Sucker Punch from Mega Mawile, and Aqua Jet from Urshifu-R after using Terastallizing. Iron Moth appreciates teammates like Ogerpon-W and Landorus-T to pressure its common checks like Heatran and Galarian Slowking without when not running Tera Ground. Additionally, Ogerpon-W can break Multiscale on Dragonite to give Iron Moth an easier clean. Landorus-T and Great Tusk can provide entry hazard (first mention of hazards needs to be entry hazards, subsequent mentions can just be hazards) control with Defog and Rapid Spin respectively to cover Iron Moth's weakness to Stealth Rock. Tapu Lele is also a great partner of Iron Moth, (+comma) since its Psychic Surge can prevent protect Iron Moth from revenge killers like Mega Mawile, and it the two of them can wear down their common checks like Galarian Slowking and Heatran for each other.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nashrock.607310/
Quality checked by:
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
GP Team Done

gpstampsmall.gif
 
add / remove / comment
[SET]
Booster Energy Attacker (Iron Moth) @ Booster Energy
Ability: Quark Drive
Tera Type: Ground / Grass
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball
- Tera Blast / Dazzling Gleam

[SET COMMENTS]
Iron Moth is a great sweeper, (+comma) since the combination of the Speed boost of from Booster Energy, its colorful coverage moves, and boosts from Fiery Dance allows it to snowball easily. The potential Special Attack boost of from Fiery Dance makes scouting the set of Iron Moth extremely dangerous. Energy Ball is for Rock-types like Mega Diancie and Water-types like Alomomola, Dondozo, and Urshifu-R. Dazzling Gleam threatens foes like Zamazenta and Garchomp with an OHKO at +1. Tera Blast with Tera Ground allows Iron Moth to OHKO Heatran, 2HKO Galarian Slowking or OHKO it at +1 with minor chip damage, and 2HKO Garganacl, meanwhile providing Iron Moth with a valuable immunity to Thunder Wave from the likes of Galarian Slowking and Ferrothorn. Tera Grass, on the other hand, gives Energy Ball a STAB boost, which can guarantee to it OHKOes foes like Mega Diancie and Urshifu-R without a Fiery Dance boost. It also flips Iron Moth's weakness to Water- and Ground-types, easing the matchup versus Ogerpon-W and Garchomp. The Special Attack and Speed EVs give Iron Moth a Speed boost with Quark Drive, and the remainder goes to Defense instead of HP in order to better take priority moves like Fake Out from Mega Lopunny and Mega Medicham, Extreme Speed from Dragonite, Sucker Punch from Mega Mawile, and Aqua Jet from Urshifu-R after using Terastallizing. Iron Moth appreciates teammates like Ogerpon-W and Landorus-T to pressure its common checks like Heatran and Galarian Slowking without when not running Tera Ground. Additionally, Ogerpon-W can break Multiscale on Dragonite to give Iron Moth an easier clean. Landorus-T and Great Tusk can provide entry hazard (first mention of hazards needs to be entry hazards, subsequent mentions can just be hazards) control with Defog and Rapid Spin respectively to cover Iron Moth's weakness to Stealth Rock. Tapu Lele is also a great partner of Iron Moth, (+comma) since its Psychic Surge can prevent protect Iron Moth from revenge killers like Mega Mawile, and it the two of them can wear down their common checks like Galarian Slowking and Heatran for each other.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nashrock.607310/
Quality checked by:
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
GP Team Done

View attachment 599976
thank you!
 
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