ORAS Ubers Iron Aura: Mega Lucario

Introduction:
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Lucario has always been a fan favorite. Steel/Fighting has its benefits and with access to adaptability, Mega Lucario can hit very, very hard. Mega Luc was a monster in OU, after being banned to the ubers teir I found it a bit harder to use. Lucario ended up fainting with only 1 KO. It was a set-up sweeper that couldn't really take powerful hits and it now has to be played more carefully to be effective. So either I abandon my lucario team, or get good. So I'm working on building an offensive lucario team from the ground up and working on making this wolf feared.

Team:
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Mega Lucario has a very diverse movepool. I decided to go with Physical set. Swords Dance boosts Lucario's attack to high levels. Combined with Adaptability, The damage adds up. Close Combat hits with STAB and is accurate unlike Iron Tail. However, Iron tail has good coverage with CC and hits fairies very hard. Bullet Punch is to hit faster threats, and also has STAB, benefiting from Adaptability. If you play Lucario effectively, it can switch into a dark type move before mega evolving to receive an attack boost. However, Lucario cannot take repeated hits.

Lucario-Mega @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bullet Punch
- Iron Tail
- Close Combat

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Wobbuffet is a new recruit to the team. Its job is to find the biggest threat on the opponent's team, and take it out. If it does that, then it can KO something else with Destiny Bond and custap berry. It only has one trick, but if used correctly, key threats are taken out. Counter takes any physical damage Fet takes and throws it back at the opponent for double damage. Mirror Coat does the same but with special attacks. Encore traps the opponent in the last move it used, trapping opponents that try to set up on Fet. Wobbufet works, but maybe there could be a better option out there.

Wobbuffet @ Custap Berry
Ability: Shadow Tag
EVs: 80 HP / 176 Def / 252 SpD
Calm Nature
- Counter
- Mirror Coat
- Encore
- Destiny Bond

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Groudon does it all. Main reason for using it is because Lucario would get crippled with thunder wave or will-o-wisp. Groudon is immune to both of these. Stealth Rocks helps the team by hurting the opponent on switch. Thunder Wave slows anything faster than lucario and makes it easier to sweep with the rest of the team. Precipice Blades punches holes in teams and has STAB and Rock Slide lets Groudon go for flinches on top of the chance of paralysis.

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Precipice Blades
- Stealth Rock
- Rock Slide
- Thunder Wave

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Yveltal is a great wallbreaker. Close Combat is blocked by ghost types and Yveltal does very well aganist ghosts. Dark Pulse is very powerful with STAB and Dark Aura making switching in harder. Sucker Punch can finish off faster threats such as Mewtwo and Gengar. Oblivion Wing also hits with STAB and can heal Yceltal, making it last longer. Heat Wave is for Klefki which really annoyed my team before I added Yveltal.

Yveltal @ Black Glasses
Ability: Dark Aura
EVs: 132 HP / 28 Atk / 252 SpA / 96 Spe
Rash Nature
- Dark Pulse
- Sucker Punch
- Oblivion Wing
- Heat Wave

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Xerneas is one of the best setup sweepers in the game. If not prepared for this set, it can 6-0 entire teams. Geomancy with Power Herb doubles Xerneas' Special attack, special defence, and speed in 1 turn. after that it can outspeed and OHKO most pokemon. Moonblast has good power, coverage, has STAB, and is boosted by Fairy Aura. Thunder hits Ho-Oh and can OHKO if weakened. Focus Blast is the best tool available for dealing with Groudon and also hits steel types.

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 184 HP / 28 Def / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Thunder
- Geomancy
- Focus Blast

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Extreme Killer Arceus can sweep mid to late game if given the opportunity. Swords Dance doubles Arceus' attack allowing it to OHKO some things with Extreme Speed. 2 swords dances is basically a win. Extreme Speed allows Arceus to outspeed everything acting as a revenge killer and late game sweeper. Earthquake hits rock and steel types that resist Extreme Speed. Shadow Claw is for giratina-O, which would wall the previous two moves.

Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Earthquake
- Shadow Claw
- Swords Dance

Thought of some alternatives that I have tested with the team with mixed results.
Alternitive teamates:
Darkrai with thunder --> for Ho-oh
Kyogre-Primal --> Lucario can check switch-ins to Kyogre
Shaymin-S --> Revenge killer, can bring back Lucario with Healing Wish

If anyone has any advice or suggestions on how to make this Mega Lucario team better, it would help me out greatly. Thanks in advance.

-M95
 
Hi hi!
Your team looks great I really like Mega Lucario and you made a good job building around it.
I can see some small flaws on it I would like to make some suggestions.

Alright, I really respect the idea of Wobbuffet as a response for some threats, but as you know Primal Groudon is powerful, and sometimes you need more than one ground resistence. In this case you only have Yveltal which means if the opposing PDon gets an opportunity to Rock Polish you will have serious problems playing around it.
Now, to fix this PDon issue I'd replace Wobbuffet with Giratina-O, which is usually a decent answer for threats like Ekiller and PDon (as I've mentioned), surviving many physical hits easily thanks to its high defense investment.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 248 Def / 12 Spe
Adamant Nature
- Defog
- Earthquake
- Dragon Tail
- Shadow Force
Looking at the rest, since your team is kinda slow, mons such as Darkrai and Deoxys-A can be really annoying. Because of this you should consider Scarf Xerneas since it can deal better with these threats. It also will help you vs HO.
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 32 Def / 252 SpA / 224 Spe
Modest Nature
- Moonblast
- Geomancy
- Sleep Talk

I use Geomancy on Scarf because if you get Knocked Off by Yveltal you could find a moment and boost your Xerneas. Oh and don't worry Sleep Talk never rolls 2~turn moves!
Finally, lets talk about Yveltal. I suggest Knock Off > Heat Wave; it hits Ho-Oh pretty hard, and can cripple Xerneas and Klefki. Its current item is Black Glasses but you should consider Life Orb since it increases the damage of Oblivion Wing as well, a necessary secondary STAB.

That's all, hope I helped and good luck with your team, thanks for sharing it.:heart:
 
As Arii Said ur team is slow and a bit weaker to PDon / Ekiller, I would Change the Yveltal Moveset to

Yveltal @ Rocky Helmet / Charti Berry
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Foul Play
- Sucker Punch
- Taunt
- Roost

for the nexts reasons:
  1. Ur team can be easily get sweeped by Arceus Ekiller, because Ekiller most of the times run Shadow Claw and Life Orb now because Gengar and Arceus-Ghost, or Giratina, maybe Giratina-Origin can work like Arii Suggestion, but most of the time at +2 Arceus KO Giratina-Origin with Shadow Claw and Yveltal Defensive is a good answer because u force him to switch or die after the boost, also helps u Agaisn't Arceus-Ghost.
  2. Yveltal Taunt helps u to prevent Gengar Mega Destiny Bond, most of the HO with Gengar have Gengar to shoot down threats or defensive things and with Taunt, Gengar can't do much.
  3. Yveltal Sucker Punch defensive helps u vs Mewtwo (All forme) and Deoxys-Attack, with Sucker Punch still OHKO all of them, except Mega Mewtwo X which die to Foul Play.
And for Darkrai answer you can use Arceus Adamant Bulky with Lum Berry, which helps u giving more power in offensive terms and a good lead vs Darkrai for boost with Swords Dance, here is the moveset:

Arceus @ Lum Berry
Ability: Multitype
EVs: 180 HP / 252 Atk / 4 Def / 72 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover

Hope this Suggestions helps u, good luck.
 
Hi hi!
Your team looks great I really like Mega Lucario and you made a good job building around it.
I can see some small flaws on it I would like to make some suggestions.

Alright, I really respect the idea of Wobbuffet as a response for some threats, but as you know Primal Groudon is powerful, and sometimes you need more than one ground resistence. In this case you only have Yveltal which means if the opposing PDon gets an opportunity to Rock Polish you will have serious problems playing around it.
Now, to fix this PDon issue I'd replace Wobbuffet with Giratina-O, which is usually a decent answer for threats like Ekiller and PDon (as I've mentioned), surviving many physical hits easily thanks to its high defense investment.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 248 Def / 12 Spe
Adamant Nature
- Defog
- Earthquake
- Dragon Tail
- Shadow Force
Looking at the rest, since your team is kinda slow, mons such as Darkrai and Deoxys-A can be really annoying. Because of this you should consider Scarf Xerneas since it can deal better with these threats. It also will help you vs HO.
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 32 Def / 252 SpA / 224 Spe
Modest Nature
- Moonblast
- Geomancy
- Sleep Talk

I use Geomancy on Scarf because if you get Knocked Off by Yveltal you could find a moment and boost your Xerneas. Oh and don't worry Sleep Talk never rolls 2~turn moves!
Finally, lets talk about Yveltal. I suggest Knock Off > Heat Wave; it hits Ho-Oh pretty hard, and can cripple Xerneas and Klefki. Its current item is Black Glasses but you should consider Life Orb since it increases the damage of Oblivion Wing as well, a necessary secondary STAB.

That's all, hope I helped and good luck with your team, thanks for sharing it.:heart:

Good point with Xerneas and Giratina-O. Makes my team faster and helps with Groudon-P and Darkrai.
 
As Arii Said ur team is slow and a bit weaker to PDon / Ekiller, I would Change the Yveltal Moveset to

Yveltal @ Rocky Helmet / Charti Berry
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Foul Play
- Sucker Punch
- Taunt
- Roost

for the nexts reasons:
  1. Ur team can be easily get sweeped by Arceus Ekiller, because Ekiller most of the times run Shadow Claw and Life Orb now because Gengar and Arceus-Ghost, or Giratina, maybe Giratina-Origin can work like Arii Suggestion, but most of the time at +2 Arceus KO Giratina-Origin with Shadow Claw and Yveltal Defensive is a good answer because u force him to switch or die after the boost, also helps u Agaisn't Arceus-Ghost.
  2. Yveltal Taunt helps u to prevent Gengar Mega Destiny Bond, most of the HO with Gengar have Gengar to shoot down threats or defensive things and with Taunt, Gengar can't do much.
  3. Yveltal Sucker Punch defensive helps u vs Mewtwo (All forme) and Deoxys-Attack, with Sucker Punch still OHKO all of them, except Mega Mewtwo X which die to Foul Play.
And for Darkrai answer you can use Arceus Adamant Bulky with Lum Berry, which helps u giving more power in offensive terms and a good lead vs Darkrai for boost with Swords Dance, here is the moveset:

Arceus @ Lum Berry
Ability: Multitype
EVs: 180 HP / 252 Atk / 4 Def / 72 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover

Hope this Suggestions helps u, good luck.
I'll try out this Yveltal set, only used it a few times it it looks helpful with this team. Also, Lum on Arceus with recover is solid and hard to kill.
 
So after suggestions, this is what the team looks like at the moment.

Lucario-Mega @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bullet Punch
- Iron Tail
- Close Combat

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 248 Def / 12 Spe
Adamant Nature
- Earthquake
- Defog
- Dragon Tail
- Shadow Force

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Precipice Blades
- Stealth Rock
- Rock Slide
- Thunder Wave

Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Foul Play
- Sucker Punch
- Roost
- Taunt

Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 32 Def / 252 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Thunder
- Sleep Talk
- Focus Blast

Arceus @ Lum Berry
Ability: Multitype
EVs: 180 HP / 252 Atk / 4 Def / 72 Spe
Adamant Nature
- Extreme Speed
- Recover
- Shadow Claw
- Swords Dance

This team looks solid, will test and consider any other suggestions.
 
So after suggestions, this is what the team looks like at the moment.

Lucario-Mega @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bullet Punch
- Iron Tail
- Close Combat

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 248 Def / 12 Spe
Adamant Nature
- Earthquake
- Defog
- Dragon Tail
- Shadow Force

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Precipice Blades
- Stealth Rock
- Rock Slide
- Thunder Wave

Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Foul Play
- Sucker Punch
- Roost
- Taunt

Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 32 Def / 252 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Thunder
- Sleep Talk
- Focus Blast

Arceus @ Lum Berry
Ability: Multitype
EVs: 180 HP / 252 Atk / 4 Def / 72 Spe
Adamant Nature
- Extreme Speed
- Recover
- Shadow Claw
- Swords Dance

This team looks solid, will test and consider any other suggestions.
With Xerneas Scarfed u dont need Adamant Ekiller, if u run Scarf Xerneas, The Jolly with LO Arceus works better, good luck n.n
 
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