My Pokemon Team At A Glance:






Closer Look:

Metagross@ Lum Berry
Ability: Clear Body
Evs: 252 Hp/ 252 Atk/ 4 Spe
Adamant nature (+Atk, -SpA)
-Stealth Rock
-Bullet Punch
-Meteor Mash
-Explosion


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Why: I believe Metagross is the best lead. It's bulky enough to get take hits while getting Stealth Rock up and also posses the power to KO the opposing Pokemon. This set allows me to Explode in a bad situation and take something out with me. Meteor Mash puts out some serious damage while Bullet Punch finish 'em off with priority, which is useful considering Metagross's speed. This set and this Pokemon woks well against almost all leads. When faced with fast Taunt leads like Azelf I can Meteor Mash and Bullet Punch or just go to Heatran and absorb the Flamethrower. Against slower bulky leads I can set up Stealth Rock and switch out. Metagross was chosen over leads like Azlef because it can come back and kill later. Other leads also can't take down as much Pokemon while getting Stealth Rock up. Swampert could be used here, but Metagross does much more damage and its weaknesses are covered better.
Synergy: With most leads synergy doesn't matter too much. The lead will just take the hits and die. With Metagross however, its bulk allows to be used more then just a suicide lead. Its weakness to Fire is appreciated by Heatran due to Flash Fire. This allows me to get and early sweep going. Gyarados and Flygon can freely switch in on a Ground type move due to Levitate and typing. Metagross can also absorb staus moves due to the Lum Berry.

Flygon@ Choice Scarf
Ability: Levitate
Evs: 4 Hp/ 252 Atk/ 252 Spe
Jolly nature (+Spe,-SpA)
-Outrage
-Earthquake
-Thunderpunch
-U-Turn


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Why: The standard Flygon set. Choice Scarf allows it to outspeed everything unscarfed in OU, thus making it a good revenge killer. The strategy with Flygon is simple: hit and run. Flygon also works as a good scout. With two powerful STAB moves, this Pokemon can easily weaken a team. Jolly nature allows it to outspeed +1 nuetral speed natured Jirachi. The EVs are simple, max attack and speed because those are the only stats Flygon needs. Levitate is always a useful ability, and works well for this team. Flygon easily takes out would be big threats to my team mainly being Dragonite and Gyarados. Now, onto the moves. U-Turn is a for scouting because Flygon can force a lot of switches. ThunderPunch is chosen over the more common Stone Edge because it eliminates Gyarados easily. Earthquake is for Steels that assume Flygon was going to Outrage. Outrage is usually saved late game and can finish off weakened Pokemon.
Synergy: Flygon works great with the rest of the team. He can absorb Thunder Wave for anyone. It covers Heatrans Ground weakness. It can also absorb an Electric hit directed at Gyarados. Flygons Dragon and Ice weaknesses is covered by Heatran and Metagross. Flygon takes out Gyarados with ease. It can also counter Dragonites easily. Flygon is very frail, so usually he can't stay out too long so synergy for him is very important.

Celebi@ Life Orb
Ability: Naturual Cure
Evs: 4 Hp/ 252 Atk/ 252 Spe
Timid nature (+Spe,-Atk)
-Psychic
-Grass Knot
-Earth Power
-Recover


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Why: I didn't decide to go with the normal Physically Defensive set. I wanted a Celebi that could do some damage, and this Celebi does that perfectly. Celebi is one of the best Pokemon on my team. This Celebi will often surprise the oppenent. Life Orb and Recover is a good combination which allows Celebi to stay in longer, and get increased Special Attack. Psychic is for eliminating Fighting types which threaten my Snorlax sweep, and it gets STAB. Earth Power is for Steels trying to wall me. Grass Knot is for Water types and Hippowdon. Life Orb allows Celebi to OHKO Machamp with Psychic, and recover is there to heal from Life Orb damage. I chose Celebi over any other Phsychic Pokemon because of its Grass typing which allows me to have a Grass/ Fire/ Water core. And I chose Celebi over Shaymin for STAB Psychic. One of Celebi's biggest threats Scizor is easily countered with Heatran. Tyranitar is a big threat as well, but Earth Power and Grass Knot usually handle it just fine.
Synergy: Celebi works well with Heatran. They cover eachothers weaknesses perfectly. Heatran can Celebi also has Naturual Cure which allows Celebi to be a status absorber. Celebi can take Fighting hits directed at Snorlax, and then proceed to destroy that Pokemon with STAB Psychic.

Heatran@ Choice Scarf
Ability: Flash Fire
Evs: 4 Hp/ 252 SpA/ 252 Spe
Niave nature (+Spe,-SpeD)
-Fire Blast
-Earth Power
-Dragon Pulse
-Explosion


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Why: My Special revenge killer. Heatran can switch at almost any time and take little damage due to its excellent typing. That combined with its Special Attack stat is almost enough reason to have it on this team. He counters Lucario who otherwise would be a big threat (especially to Snorlax), he also counters Scizor. Heatran can serve as an Outrage absorber and then kill the Outraging Dragon with Dragon Pulse. Heatran as high defenses which allow it to stay alive a little longer to which is always useful. Fire Blast rips right through teams once their Heatran is gone. Earth Power is to eliminate opposing Heatran and for increased coverage. Dragon Pulse is to kill an Outraging Dragon, or just a Dragon Dancing Dragonite. Explosion is to take something out before Heatran dies. Explosion is especaly useful on Blissey. Heatran is a good Pokemon for almost any team. Heatran allows me to maintain a Grass/ Fire/ Water core, and Heatran is easily the best Fire Pokemon for the job.
Synergy: Heatran and Celebi cover eachother perfectly. Gyarados also covers Heatrans perfectly. Heatran gets Flash Fire activated occasionally because I have two Pokemon weak to Fire.

Gyarados@ Leftovers
Ability: Intimidate
Evs: 156 Hp/ 72 Atk/ 96 Def/ 184 Spe
Jolly nature (+Spe,-SpA)
-Dragon Dance
-Taunt
-Waterfall
-Stone Edge


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Why: The final piece of my Grass/ Fire/ Water core. Gyarados was chosen over any other Water Pokemon because it is Flying as well, which gives it a resistance to fighting, and that helps my Snorlax sweep. Bulky Gyarados is my opinion is far superior to any other set. It is a fantastic stall breaker, and is my main defense against stall and Blisseys. Taunt stops anything from giving you a status problem. And Waterfall and Stone Edge get good coverage. Once Gyarados gets a few Dragon Dances up, almost nothing can stop it. Jolly nature allows it to outspeed Jolteon after a Dragon Dance, and I'd rather have that then a little extra power. Everything else is pretty obvious; Leftovers because its bulky Gyarados and Leftovers increases longetivity and bulk in general. Ev spread is a little defensive to take his while Dragon Dancing and Taunting.
Synergy: Gyarados's typing allows to to take fighting hits directed at Snorlax. It can also cover for Heatran Ground, Fighting and Water weaknesses. Gyarados's Electric weakness is covered by Flygon and Celebi. Gyarados's typing is the main reason it was chosen over something else like Kingdra or Suicine (and because shiny Gyarados is just badass).

Snorlax@ Leftovers
Ability: Thick Fat
Evs: 188 Hp/ 104 Def/ 216 SpeD
Careful nature (+SpeD,-SpA)
-Curse
-Rest
-Body Slam
-Fire Punch

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Why: SNORLAX!! He's been OU ever since Pokemon came out, and for good reason. This things a monster. Massive Hp, Attack and Special Defense. It can serve as a Blissey, but it can actually hit back. After a few Curses, its extremely hard to take down. It is almost always saved for late game, once the team is weakened and threats have been removed. My moveset is a little different then most. Fire Punch was selected over Earthquake so I can hit Gengar.Thick Fat is a useful abilty it allows Snorlax to take less while switching into Ice/ Fire attacks. This team is designed mainly for a Snorlax sweep. Body Slam is STAB and can cause Paralysis which is why I chose it over Return. Body Slam is only resisted by Rock and Steel. With Earthquake I could hit both of those types for super effective damage. But I feel Fire Punch is better even though I can only hit one for super effective damage. Fire Punch allows my to hit Ghost, which is much more useful then it sounds. When Snorlax is my last Pokemon it is very frustrating to have Gengar come out because there is nothing I could do to it. Fire Punch also allows me to hit Skarmory for super effective damage.
Synergy: Snorlax's Akelis heel: his Fighting weakness. Most fighting attacks are physical, and Snorlax has very low Defense, so covering this weakness is extremely important if I wish to be succesful. Gyarados and Celebi both resist Fighting.
Conclusion: For a team that started just out of love for Snorlax this team has done surprisingly well. Overall this team has been affective, and is easily my best team so far. Stall occasionally can be troublesome. Thank you for reading. Anything is appreciated. Credits to Arkies.com for the pictures in 'At a Glance' and to Bulbapedia.com for pictures in Closer Look. Also Thank you Philip7806; I used your RMT as inspiration. Also, I am trying to make this team a reality so if anyone has the right natured pokemon to offer I am willing to trade something for it. I want this RMT to make in the Archives.











