Infestation
Bug-type | Special Attack
20 base power | 35 PP | 100 acc
Effect: The target is infested and damaged for four to five turns. The target can't flee during this time.
Known Infestation Learners
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A lot of interesting trapping sets have been listed, but for the sake of discussion, I'd like posters to consider the some of the following to think about and discuss more in-depth:
* Which Trapping sets are particularly viable in the current metagame?
* Which Pokemon are well-suited for running a Trapping set? (not just which ones CAN do it)
* How can trapping be used for team synergy or support?
* * * PLEASE NOTE: Wrap, Whirlpool, and Sand Tomb are NOT effective trapping moves, due to the numerous immunities to each present in the metagame (the same is true to a lesser extent with Fire Spin and Magma Storm).
Except in the case of very specific cases where these immunities are irrelevant, please refrain from discussing sets that rely on these moves, as they are NOT viable. The reason Infestation gets its own thread is because it is 100% acc and no Pokemon is immune to it.
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Some decent trapping sets:
Jumpluff @ Leftovers
Jolly | Infiltrator | 248 HP / 8 Def / 252 Spe
- Infestation
- Sleep Powder
- U-Turn
- Encore / Memento
Dusknoir @ Leftovers
Calm | Frisk | 252 HP / 4 Def / 252 SpDef
- Infestation
- Will-O-Wisp / Night Shade
- Rest
- Sleep Talk
Mew @ Leftovers
Timid | Synchronize | 252 HP / 4 Def / 252 Spe
- Infestation
- Substitute
- Protect / Will-O-Wisp
- U-Turn / Super Fang
Bug-type | Special Attack
20 base power | 35 PP | 100 acc
Effect: The target is infested and damaged for four to five turns. The target can't flee during this time.
Known Infestation Learners
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
A lot of interesting trapping sets have been listed, but for the sake of discussion, I'd like posters to consider the some of the following to think about and discuss more in-depth:
* Which Trapping sets are particularly viable in the current metagame?
* Which Pokemon are well-suited for running a Trapping set? (not just which ones CAN do it)
* How can trapping be used for team synergy or support?
* * * PLEASE NOTE: Wrap, Whirlpool, and Sand Tomb are NOT effective trapping moves, due to the numerous immunities to each present in the metagame (the same is true to a lesser extent with Fire Spin and Magma Storm).
Except in the case of very specific cases where these immunities are irrelevant, please refrain from discussing sets that rely on these moves, as they are NOT viable. The reason Infestation gets its own thread is because it is 100% acc and no Pokemon is immune to it.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Some decent trapping sets:

Jumpluff @ Leftovers
Jolly | Infiltrator | 248 HP / 8 Def / 252 Spe
- Infestation
- Sleep Powder
- U-Turn
- Encore / Memento

Dusknoir @ Leftovers
Calm | Frisk | 252 HP / 4 Def / 252 SpDef
- Infestation
- Will-O-Wisp / Night Shade
- Rest
- Sleep Talk

Mew @ Leftovers
Timid | Synchronize | 252 HP / 4 Def / 252 Spe
- Infestation
- Substitute
- Protect / Will-O-Wisp
- U-Turn / Super Fang
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