ok, now i can see itI think I was not completely clear, I meant stat-wise but not role-wise.
ok, now i can see itI think I was not completely clear, I meant stat-wise but not role-wise.
I'm not unwilling to believe it could work, but I'm definitely somewhat skeptical. Got any replays to demonstrate what it can do?Alola Panther-T ^^
Here's a really cool set I've been using on Incineroar. It's a special attacker that utilises Nasty Plot and Life Orb to boost its attack. The set was inspired by the one used on Mega Houndoom in OU, but it should definitely work well in RU. The movesets are as follows, however, the general idea to make use of intimidate, which either makes Incineroar bulk or forces something out. At this point, Incineroar is free to either set-up or burn something with Will-O-Wisp ^^
![]()
Incineroar (M) @ Life Orb![]()
Ability: Intimidate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
Nasty Plot![]()
Fire Blast![]()
Dark Pulse![]()
Will-O-Wisp / Taunt / Hidden Power Grass![]()
Set Details:
Available On Request.
P.S. I think the special set is criminally underrated, as when boosted, it can easily 1HKO Rotom-W (after SR).
Well since you're comparing it to regular Hountoom NP, talking about what it has specifically over Houndoom might help (Intimidate + bulk is a thing, to be sure, but if you're running a speedy build then comparisons are bound to be drawn to Doom who is faster and stronger on the special end by a significant margin. If you really want to sell it, you gotta show what it can do over Doom aside from set up easier thanks to Intimidate.)Banryu,
No, some of the move-sets I have down are theoretical and based on past sets used on similar Pokemon. The special set I have down for Incineroar is meant to be used in RU (same tier as regular Houndoom).
P.S. I might have caused some confused, sorry about that. What I meant to say is that the moveset was inspired by the one used on Mega Houndoom for OU. However, since Incineroar is using the set, it should be and is most likely limited to RU (it could also work in UU, but its speed ruins its chances of sweeping) ^^
Thank you for the feedback, I'll be sure to edit the set I posted.
Alola Panther-T ^^
Here's a really cool set I've been using on Incineroar. It's a special attacker that utilises Nasty Plot and Life Orb to boost its attack. The set was inspired by the one used on Mega Houndoom in OU, but it should definitely work well in RU. The movesets are as follows, however, the general idea to make use of intimidate, which either makes Incineroar bulk or forces something out. At this point, Incineroar is free to either set-up or burn something with Will-O-Wisp ^^
[RU Moveset]![]()
Incineroar (M) @ Life Orb![]()
Ability: Intimidate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
Nasty Plot![]()
Fire Blast![]()
Dark Pulse![]()
Will-O-Wisp / Taunt / Hidden Power Grass![]()
Set Details:
Available On Request.
P.S. I think the special set is criminally underrated, as when boosted, it can easily 1HKO Rotom-W (after SR).
I'm really excited for Incineroar to get its hidden ability, whenever that may be. Just as a point of reference, it has slightly higher HP, Defense and Sp. Defense, and even slightly higher attack than Arcanine, which I can say, from personal experience, is quite bulky with intimidate and good to use in UU. So the prospect of a slightly better Arcanine has me giddy. The only things Arcanine does have on Incineroar is consistent healing in morning sun (Though incineroar can run the leech life for some kind of healing) and 35 less speed which is problematic, but the point of an arcanine defensive set isn't to outspeed a bunch of stuff, and it's the same for Incineroar. Once the HA is released, I feel like Incineroar will definitely be at least UU, if not possibly OU.
The OP's second set is pretty much what my ideas were for a defensive set so I don't want to be redundant. Instead, I'll share an idea for AV Incineroar which someone suggested as a possibility earlier in the thread.
Incineroar @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 252 Attack / 4 Spe
Adamant Nature
- Flare Blitz
- Darkest Lariat/Throat Chop
- Cross Chop
- Earthquake/Leech Life/U-Turn
This is similar to the offensive set in the OP, I'll admit, but it's better for bulky offensive teams, I feel. With the assault vest patching up your special defense and intimidate lowering physical attack, it's best to invest fully in HP to maximize your bulk, but if you want to check certain threats more so, then feel free to take EVs out of HP or Attack to add to one of the defenses, or even go for a defensive nature if you want to be more of a tank than a wallbreaker. Otherwise, you just want to invest fully into attack and go with an adamant nature to make the most of your attack.
The main point of this set is to just use your excellent coverage and high attack to punch holes into things and take hits. To that end, Flare Blitz/Darkest Lariat/Cross Chop/Earthquake is best for that, but Leech Life is an option for some recovery since you don't have leftovers on this set, as is U-Turn if you want to do a pivot role. When using U-Turn, you'll want to use it to come in on a hit, and then use its slow u-turn to switch to something frail. I mention Throat Chop because while it is slightly weaker, there are some scenarios where Throat Chops effect can provide some utility like in stopping Heal Beller's from... heal belling, as well as phazers with roar. Though that may be more useful on setup sets. I wanted to list it as an option anyway.
You do find yourself missing out on some of the utility options Incineroar has to offer, which is unfortunate. Mainly that sweet intimidate/will o wisp combo that will just cripple most physical attacker, but you have a lot of effective tankiness, more so than your bulk would initially suggest. All 4 of our weaknesses are sadly pretty common and SR will make our jobs harder, but if you support Incineroar with worthwhile partners that can deal with its weaknesses, like say, Azumarill, or something, you should find great success. Good luck!
What threats does Jolly Incineroar outspeed that's worth running that over Adamant or Modest?
Also I hate how the Battle Tree has legal access to Intimidate Incineroar already.... We are going to be waiting for months to get the starters HA aren't we...
Cool set, but run 248 HP EVs instead. With a rocks weak Pokemon, you never want an even HP stat, as you will lose 25% HP upon switch-in. Having an odd HP stat ensures that you lose 24%, meaning that you can switch-in to stealth rocks five times from full rather than four.
I'd swap Swords Dance for either Earthquake to deal with opposing Fire-types or Cross Chop to take out other Dark-types; Incineroar may be a bulky badass, but he's sadly too slow to try setting up.So, I have no idea what set to run on this guy. I'm halfway through Sun, and preparing to start EV training him. Here is the set I had in mind:
BoB2.0 (Incineroar) (M) @ Leftovers
Ability: Blaze
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Darkest Lariat
- Flare Blitz
- Swords Dance
- Leech Life
Now, I have no idea how to judge sets properly, because A: I am very new to a more competitive Pokemon and B: I have no idea EVs, IVs, and Natures did anything until 6 months ago.
(P.S I am sorry if this isn't what this thread is for, but also take this as a idea for a set I'm throwing out here.)
Could thisshitty assVerlisify set be any kind of good? :P