- A Combination will only ignore Protective/Evasive effects if both component moves would individually ignore Protective/Evasive effects.
- For example, [Confide + Tearful Look] will ignore Protect because both component moves individually ignore Protect, but [Confide + Chatter] will be blocked because Chatter does not ignore Protect.
Fling
The Pokémon surrounds its hands/claws in a dark aura and throws any object in its possession. The amount of damage done, energy cost, and any added effects all depend on the type of item thrown. If the Pokémon would use Fling when it has no items equipped, the move fails and costs one (1) energy.
4 BAP, 3 En: All berries, gems, and herbs.
8 BAP, 6 En: Everything not listed here.
12 BAP, 9 En: All stones, rocks, plates, and weights.
16 BAP, 12 En: Iron Ball.
If the item is consumable, one use of its effect is applied to the target.
If the item has an end-of-round or end-of-action effect, it is applied to the target after damage is dealt.
If the item is capable of modifying critical hit chance, this attack critically hits.
Nature Power
The user draws upon the natural elements present to use an attack it could not normally use. Arenas may specify what move Nature Power calls.
For a comprehensive list of what environments call what move, refer to: http://bulbapedia.bulbagarden.net/wiki/Nature_Power_(move)#Generation_VI
Z-Move Effect: Transforms the called move into a Z-Move (For instance, Z-Nature Power calling Hydro Pump instead calls Hydro Vortex, using the Z-BAP of Hydro Pump).
Nature Power
The user draws upon the natural elements present to use an attack it could not normally use. Arenas may specify what move Nature Power calls.
If the arena does not specify, or there is no arena, the called move will be Tri-Attack.
Z-Move Effect: Transforms the called move into a Z-Move.
(Called Hydro Pump would become Hydro Vortex, using the Z-BAP of the called move. Called Spore would become Z-Spore, and gain it's Z-Effect.)
Its new effect will simply ask the arena for its secondary effect and effect chance. The default effect is based on the classic wifi battle effect of the move. Drawing effect chance from the arena is a new feature, and should be fun for arena designers to play with.Secret Power
The user draws power from the environment into itself, then strikes. Depending on what environment the move is used in a different side effect may occur. If the move is used indoors or a stadium, the move can paralyze. If the move is used in a forest or other grassy area, the scent of plants may put the opponent to sleep. If used in or around water, the corrosive salt may lower the opponent's attack by one (1) stage. If used in a marsh or bog, the sticky mud may stick to the opponent and lower its speed by one (1) stage. If used on a beach, cave, or mountain area, the heavy rocks may cause the opponent to flinch. If used in snow, the freezing ice and snow may freeze the target. Arenas may specify Secret Power's effect, but it always has an Effect Chance of 30%.
Secret Power
The user draws power from the environment into itself, then projects it at the foe. The arena can specify a different secondary effect and effect chance for this move. The default secondary effect is paralysis, and the default effect chance is 30%.
Effect Terrain will overwrite the arena's default effect for grounded users of Secret Power:
Electric Terrain: 30% chance of Paralysis
Grassy Terrain: 30% chance of Sleep
Psychic Terrain: 30% chance of reducing Speed by one (1) stage
Misty Terrain: 30% chance of reducing Special Attack by one (1) stage
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks. This Pokémon takes no damage from Electric-type attacks.
Single-target Elecctric-type attacks that target this Pokemon's allies have their target changed to this Pokemon. When struck with an Electric-type attack, this Pokemon transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless they have a type immunity to Electric-type attacks. This Pokémon takes no damage from Electric-type attacks.
The user attacks by slamming its body into the target. This move's damage is calculated using the user's Defense rank and stage boosts in place of its Attack.
The user's STAB, Burn status, and abilities are applied normally.
If the user's held item modifies the user's Atk Rank, apply the item's effect instead to the user's Def Rank. All other effects of items are applied normally.
This change is effective in all future battles.The user attacks by slamming its body into the target. This move's damage is calculated using the user's Defense rank and stage boosts in place of its Attack.
The user's STAB, Burn status, and abilities are applied normally.
Effects that modify the user's Atk Rank are instead applied to the user's Def Rank for the duration of this move, and vice versa.
Sand Stream
Unless the current weather is Sand or this Pokemon is otherwise commanded by the trainer, when entering into battle or when a Pokémon mega evolves into a Pokémon with this ability, this Pokemon summons a massive Sandstorm that lasts for 4 rounds (6 with Smooth Rock), expending 10 EN to do so.
Command: Activate Sand Stream - 9 En - Summons sandy weather to the field.
Tyranitarite
Allows Tyranitar to Mega-Evolve into Mega Tyranitar. If the current weather is Sand, it is overwritten with Mega Tyranitar's own, and the user spends no EN to do so. A Sand Stream summoned by Mega Tyranitar will last indefinitely until the weather is changed.
Light Metal
The Pokemon's body is made of a lightweight but extremely strong alloy. Its Weight Class is reduced by 3. If this Pokemon also has Heavy Metal, then apply this affect only during damage calculation while the user is being attacked.
The Pokemon enjoys +1 priority to all of its damaging attacks with 6 or less final BAP. Assume the maximum possible hits from a multi-hit move for the purposes of determining priority.
You may safely remove calculated post-ability Weight Classes from any affected Pokemon profiles, since their modified WC can now be very easily determined on the fly.Heavy Metal
The Pokemon's body is made of an incredibly dense and sturdy metal. Its Weight Class is increased by 3. If this Pokemon also has Light Metal, then apply this affect only during damage calculation while the user is attacking.