Immunimons!

Approved by
The Eevee General
The Immortal
Co-suggested and credit taken by cancerous user xzern

upload_2014-9-6_20-9-52.png
Have you ever wanted your Terrakion to be immune to the Close Combat of other Terrakions? Or maybe you've wanted your Latias to be able to switch in on Draco Meteor. Or perhaps your Ferrothorn to be invulnerable to the dreaded Energy Ball Jellicent?

In immunimons, all this is possible and more as each Pokemon is Immune to all moves that it shares a type with, such as Water types being immune to surf and bug types cancelling out sticky webs etc. So dragons and ghosts have a nice advantage in the meta as they lose weaknesses to themselves.

Banlist and clauses: Immunimons follows the current OU banlist and clauses.

Useful Notes:

Protean counts as the type it changes the poke to so after Greninja uses dark pulse, it cant get hit by pursuit etc.

-ate abilities do count as the type they change too so mega pinsir cant hit Farfetched with Return for example

Playable: Nowhere....At least, not yet.

302.png

Sableye@leftovers
Ability:Prankster
Evs: 252 HP/ 252 SpD/ 4 Def
Calm nature
-Recover
-Will-o-wisp
-Taunt
-Knock off/Foul Play/Night shade

Whilst this is pretty much a standard sableye set, with sableye gaining immunity to 2 types which it didnt resist previously makes him extremley potent and viable, with 5 immunities(normal, fighting, psychic,dark and ghost) and only 1 weakness(fairy) its even more stally than ever before! (also note it cant be taunted, BONUS!)


More to be added as soon as i think of some good ones......

 
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So does this mean that stealth rocks will not work if the the opposing pokemon on the field is a rock type?
 
So does this mean that stealth rocks will not work if the the opposing pokemon on the field is a rock type?
Yes, hazards are blocked by the type that they are aswell EG: rocks blocked by rock types, spikes blocked by ground types and webs clocked by webs etc
 
Another question: are Dark-type Pokémon immune to Taunt and Normal-type Pokémon immune to Encore? (because I just saw your Sableye set and if Taunt no longer works on Dark-types...)
 
While I'm pretty sure I know how it will end up, you might want to clarify the mechanics of Protean and -ate abilities in the OP
 
While I'm pretty sure I know how it will end up, you might want to clarify the mechanics of Protean and -ate abilities in the OP
Protean does what it normally does, aka if a greninja uses shadow sneak, it is immune to shadow ball.
With -ate abilities such as aerliate, return does count as a flying type move and cannot hit aerodactyl.
 
Just when we thought Synchronoise couldn't get worse...

EDIT:

Maybe Synchronoise can be the exception to this meta effect?

Also,

Yes, hazards are blocked by the type that they are aswell EG: rocks blocked by rock types, spikes blocked by ground types and webs clocked by webs etc

I am pretty sure this is based on a misunderstanding of game mechanics. Immunity of a Pokémon to a move doesn't affect moves that target the field rather than the Pokémon itself.
 
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Just when we thought Synchronoise couldn't get worse...

EDIT:

Maybe Synchronoise can be the exception to this meta effect?

Also,



I am pretty sure this is based on a misunderstanding of game mechanics. Immunity of a Pokémon to a move doesn't affect moves that target the field rather than the Pokémon itself.

I know this, but i added in this mechanic deliberately to add more counter play potential to the meta. I think that it helps their respective types become more relevant in a place where things with a lot of weakness, such as hazard types, would otherwise be less-useful than they are with the ability to block hazards

tl;dr go driflbim!
 
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Curse, when used by a ghost type, is currently the only move in this meta that can hit every pokemon do to ??? unique typing it has.

Actually, Curse is a Ghost-type move. It's been that way since the fifth generation. Just wanted to correct you on that :)


Anyway, looks like a cool meta! Having a double type is really important in this meta (as seems to be the case in many of them). Dragon-types are much more spammable, but there are now two types immune to their STABs.

Coverage will be very important for hitting your own types, too.
 
Actually, Curse is a Ghost-type move. It's been that way since the fifth generation. Just wanted to correct you on that :)


Anyway, looks like a cool meta! Having a double type is really important in this meta (as seems to be the case in many of them). Dragon-types are much more spammable, but there are now two types immune to their STABs.

Coverage will be very important for hitting your own types, too.
rip, i got my gens mixed up again #rip???type
 
This meta is pretty funny - we get shit like Talonflame countering Talonflame and Keldeo countering Keldeo

Also Heatran can run Flame Body now to have a decent chance to burn things on contact :p
 
>cancerous user xzern

How would Conversion and Conversion2 work in this exactly?

Also this sounds like hell and beyond for monoattackers and stall mons with one attack.
 
Transform also seems pretty devastating in this meta, basically blocking all STAB moves. Transform/WoW/Taunt/Roost Mew seems like a beast
 
This meta is pretty funny - we get shit like Talonflame countering Talonflame and Keldeo countering Keldeo

Also Heatran can run Flame Body now to have a decent chance to burn things on contact :p
what about the flash fire boost tho nobody wants to surrender that
 
config/formats.js
Code:
    {
        name: "Immunimons",
        section: "Other Metagames",

        ruleset: ['OU'],
        banlist: [],
        onTryHit: function (target, source, move) {
            if (target === source || move.type === '???' || move.id === 'struggle') return;
            if (target.hasType(move.type)) {
                this.add('-debug','immunimons immunity [' + move.id + ']');
                return null;
            }
        },
        onDamage: function (damage, target, source, effect) {
            if ((source.hasType('Rock') && effect.id === 'stealthrock') || (source.hasType('Ground') && effect.id === 'spikes')) {
                this.add('-debug','immunimons immunity [' + effect.id + ']');
                return false;
            }
        },
    },
 
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Reactions: Jho
A lot of Pokemon are going to want to skip one (or both!) of their STABs. Dragons in particular really have little reason to run Dragon moves, barring the specific utility of Draco Meteoring non-Dragons -and in my experience a lot of Dragons actually carry Draco Meteor more to nuke other Dragons than any other reason!

Also yay code!
 
I'm very intrigued by a few Pokemon. Firstly, Greninja is a lord and can switch its typing at will, potentially giving it an immunity. Definitely not overpowered, no, it will take some prediction to use. Would be a very fascinating Pokemon to create mind game with, though. Next, I am super in love with Clefable in this metagame because it has an immunity now. Clefable walls other Clefable as well, all the more reason to run Stored Power. In contrast to this, Mega Gardevoir will be the only thing walling the Stored Power + Moonblast combination. It could easily set up late-game and finish the match off, with a moveset of Calm Mind / Soft-Boiled / Moonblast / Stored Power. Yikes. It's looking to be a fantastic Pokemon that teams will need a counter for. All the more reason to run Gunk Shot Greninja ;]. Finally, how will Garchomp fare? Its type combination now has it weak to Ice and Fairy, with immunities to Dragon-, Electric-, and Ground-type moves, so it definitely looks strong as well. Being able to directly counter most Rock-types is neat as well, as it resists the EdgeQuake combination now. Just like every other Ground-type. Now that I think about it, EdgeQuake isn't that amazing coverage anymore because of how many things resist it! Very cute metagame friend offler :heart:.
 
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Reactions: Jho
I would like to see how Excadrill would be in this meta, now that it is immune to ground.
Couple of other pokes i would like to see:
- Chandelure (Immune to ghost and fire, can run scarf infiltrator to hit hard something behind sub)
- Lucario
- M-Pinsir
- M-Altaria
And I know it won't be in use here, but Primal Groudon has no weakness :D (Assuming no mold breaker)...
 
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