Hi welcome to my 2nd (i think) rmt for pokemon sun and moon. I was always a bit anoyed that many mega stones were not straight up avalible on release of S&M. When the mechanics changed on how abilities and speed work after mega evolving I was happy to see the other wise mediocre pert get a huge boost to his viability. Not only this but peliper added to rains viability as an infinately better setter than the cure and cuddly politoad ever was, with the ability to u-tun, defog, and heal being huge perks for the pelican. With the team I decided to go for rain for the advantages the new mega-pert brings in his typing and ability.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- U-turn
- Roost
- Scald
- Defog
Peliper has always been a rather useless pokemon till now. It has rather mediocre stats at best with it's good defence hurt by it's frankly mediocre exp, much like rotom-w. However drizzle is one of the best abilities in the game and peliper like politoad before it has been transformed from a mediocore early game bird and or water type, to the face of rain teams, alongside kingdra. It's key traits that render it's predecessor polietoad useless, are it's ability to recover health, the ability to remove hazards, and it's ability to pivot out at a whim, to which it's poor speed helps it switch in a counter, rather than a counter switching in after u-turn. The set is a simple standard build with roost for recovery, u-turn to pivot out, scald as a stab burning move to deter the likes of namely tyanitar who it is easy prey to, and defo for hazard control as while weak to sr, spikes and sr hurt the team a bit and pelipper is not weak to spikes. The evs capitlise on it's decent defensive stat with a little in special defence to avoid a sr number and as filler.
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Ice Punch
- Waterfall
- Stone Edge
Mega-Swampert gained quite a bit in the genaration shift. Not only has a better rain setter arrived, but swampert no longer suffers the burden of it's ability not activation after mega and it's speed is taken from it's mega transformation, say as a hypothetic example, last gen if swamper vs heatran with hp grass or anything faster than it's max base speed, he'd be koed, now he's faster and can easily deal with frail slow sweepers that could ko him before. One of the main boons for swampert on a rain team is alot of members are water types and naturaly have a weakness to electric, swampert is immune and easily can dispact most electric types with ease. the set it's self is a straight forward attacking set a bit like heatran but for rain, earthquake is powerful stab, waterfall is power boosted rain stab, ice punch hurts the vast amounst of dragons and grass types, while stone edge rounds things off suggested by pantastic by hitting the lines of mantine. The eves and nature allow maximum damage out put with a speed tier that caps over most scarf users, for maximum damage possible.
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 Atk / 252 Spe
Rash Nature
- Draco Meteor
- Hydro Pump
- Ice Beam
- Waterfall
Kingdra has been literly the face of rain teams since the introduction of abilities in RSE. It's not shock why, even with the newe fairy type king it a weakness, water dragon is amazing defnsive and offensive typing, allowing kingdra to hit hard and take a hit, well sort of, kingdra has decent stats across the board but none of them perticularly good. Thankfully his stats are passiable and when added into a rain enviroment, he wrecks teams with his stab boosted water moves and powerful nuke in draco meteor. The set is the mixed life orb, with a rash nature to allow maximum damage from special attack with out hurting kingdra's attack. Waterfall was chosen to hurt special wall switch ins, often trying for a 2ko or picking off a weakened chanset ect., draco is a powerful largely neutral coverage nuke, ice beam allows kingdra to hurt 4x ice weak pokemon normally koed by draco, which allows kindra to carry on it's sweep as draco's SpA drop largely forces kingdra out, hydro pump acts as stupidly powerful stab in the rain.
Ferrothorn - leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Power Whip
- Gyro Ball
Ferrothorn while midly passive is one of rain teams premier members, why? Not only can he flat out wall a large varity of threats to rain, set up spikes and become a general nucient, but he himself no longer is utterly rapped by hp fire in the rain. Which amounts to main pokemon with weak fire move that normal toast ferothorn now have issues with it. The set is simple again, a straight forward defensiove build, with stealth rockas hazard of choice, leech seed for healing and two offensive moves to hurt faries, lol tapu's with hp fire as a method of dispatch and power whip to hurt waters types like enemty rain teams mega swampert, who ferothorn, largely has no issues with. With gyro ball ferrothorn is as slow as possible with a relaxed nature for defence and - speed, with 0 speed ivs to accomplish this as well. Leftovers adds to longevity.
Tornadus-therian - life orb.
Ability: Regenerate
EVs: 252 SpA / Atk / 252 Spe
Niave Nature
- Hurricane
- U-turn
- Superpower
- Knock off
After talking with other smogon members I switched keldeo to tornadus-t therian, tornadus provides an excellent abuser of the rian with it's stab 100% accurate hurricane. In addition to this it also provide offensive utility in kock off, u-turn and supper power to hurt the likes of tyranitar. The evs allow for maximum special attack for huricane and speed, with a niave nature to keep attack at the cost of special defence but allow tornadous to outspeed a large chunk of the metagame.
Ash-greninja -choice specs
Ability: Battle bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Dark Pulse
- Water sherukien
Another suggestion from embers of our community, ash-greninja joins the team over koko with it's excellent typing speed and move pool, with water boosted moves it finds a much easier time transforming, and provide a great speed tier if rain is no longer in play. The Set is his choice Specs set allowing him to plow through weakened teams with pretty much ease, rain or no rain after he transforms. His special attack and speed are maximised with a timid nature to ensure outspeeding everything up to his own speed tier. Ice beam helps with dragon types like nite and bulky grass pokemon who rain teams hate, as does ninja, hydro pump is stupidly strong stab, dark pulse is reliable dark stab and water serhekien helps round thiong off by breaking subs or going through the likes of skarmory's sturdy.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- U-turn
- Roost
- Scald
- Defog
Peliper has always been a rather useless pokemon till now. It has rather mediocre stats at best with it's good defence hurt by it's frankly mediocre exp, much like rotom-w. However drizzle is one of the best abilities in the game and peliper like politoad before it has been transformed from a mediocore early game bird and or water type, to the face of rain teams, alongside kingdra. It's key traits that render it's predecessor polietoad useless, are it's ability to recover health, the ability to remove hazards, and it's ability to pivot out at a whim, to which it's poor speed helps it switch in a counter, rather than a counter switching in after u-turn. The set is a simple standard build with roost for recovery, u-turn to pivot out, scald as a stab burning move to deter the likes of namely tyanitar who it is easy prey to, and defo for hazard control as while weak to sr, spikes and sr hurt the team a bit and pelipper is not weak to spikes. The evs capitlise on it's decent defensive stat with a little in special defence to avoid a sr number and as filler.
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Ice Punch
- Waterfall
- Stone Edge
Mega-Swampert gained quite a bit in the genaration shift. Not only has a better rain setter arrived, but swampert no longer suffers the burden of it's ability not activation after mega and it's speed is taken from it's mega transformation, say as a hypothetic example, last gen if swamper vs heatran with hp grass or anything faster than it's max base speed, he'd be koed, now he's faster and can easily deal with frail slow sweepers that could ko him before. One of the main boons for swampert on a rain team is alot of members are water types and naturaly have a weakness to electric, swampert is immune and easily can dispact most electric types with ease. the set it's self is a straight forward attacking set a bit like heatran but for rain, earthquake is powerful stab, waterfall is power boosted rain stab, ice punch hurts the vast amounst of dragons and grass types, while stone edge rounds things off suggested by pantastic by hitting the lines of mantine. The eves and nature allow maximum damage out put with a speed tier that caps over most scarf users, for maximum damage possible.
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 Atk / 252 Spe
Rash Nature
- Draco Meteor
- Hydro Pump
- Ice Beam
- Waterfall
Kingdra has been literly the face of rain teams since the introduction of abilities in RSE. It's not shock why, even with the newe fairy type king it a weakness, water dragon is amazing defnsive and offensive typing, allowing kingdra to hit hard and take a hit, well sort of, kingdra has decent stats across the board but none of them perticularly good. Thankfully his stats are passiable and when added into a rain enviroment, he wrecks teams with his stab boosted water moves and powerful nuke in draco meteor. The set is the mixed life orb, with a rash nature to allow maximum damage from special attack with out hurting kingdra's attack. Waterfall was chosen to hurt special wall switch ins, often trying for a 2ko or picking off a weakened chanset ect., draco is a powerful largely neutral coverage nuke, ice beam allows kingdra to hurt 4x ice weak pokemon normally koed by draco, which allows kindra to carry on it's sweep as draco's SpA drop largely forces kingdra out, hydro pump acts as stupidly powerful stab in the rain.
Ferrothorn - leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Power Whip
- Gyro Ball
Ferrothorn while midly passive is one of rain teams premier members, why? Not only can he flat out wall a large varity of threats to rain, set up spikes and become a general nucient, but he himself no longer is utterly rapped by hp fire in the rain. Which amounts to main pokemon with weak fire move that normal toast ferothorn now have issues with it. The set is simple again, a straight forward defensiove build, with stealth rockas hazard of choice, leech seed for healing and two offensive moves to hurt faries, lol tapu's with hp fire as a method of dispatch and power whip to hurt waters types like enemty rain teams mega swampert, who ferothorn, largely has no issues with. With gyro ball ferrothorn is as slow as possible with a relaxed nature for defence and - speed, with 0 speed ivs to accomplish this as well. Leftovers adds to longevity.
Tornadus-therian - life orb.
Ability: Regenerate
EVs: 252 SpA / Atk / 252 Spe
Niave Nature
- Hurricane
- U-turn
- Superpower
- Knock off
After talking with other smogon members I switched keldeo to tornadus-t therian, tornadus provides an excellent abuser of the rian with it's stab 100% accurate hurricane. In addition to this it also provide offensive utility in kock off, u-turn and supper power to hurt the likes of tyranitar. The evs allow for maximum special attack for huricane and speed, with a niave nature to keep attack at the cost of special defence but allow tornadous to outspeed a large chunk of the metagame.
Ash-greninja -choice specs
Ability: Battle bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Dark Pulse
- Water sherukien
Another suggestion from embers of our community, ash-greninja joins the team over koko with it's excellent typing speed and move pool, with water boosted moves it finds a much easier time transforming, and provide a great speed tier if rain is no longer in play. The Set is his choice Specs set allowing him to plow through weakened teams with pretty much ease, rain or no rain after he transforms. His special attack and speed are maximised with a timid nature to ensure outspeeding everything up to his own speed tier. Ice beam helps with dragon types like nite and bulky grass pokemon who rain teams hate, as does ninja, hydro pump is stupidly strong stab, dark pulse is reliable dark stab and water serhekien helps round thiong off by breaking subs or going through the likes of skarmory's sturdy.
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