SM OU If Pikachu was Legendary

I want to say this bluntly: this team is underestimated, disrespected and vengeful. You'll say hear and think "ground weakness" this, "Lando" that, "Mawile usually doesn't" etc. Let me set you straight. This team covers it's own poketail... and does it well. This team has not only won OU tourney tours, but also looms around the 1700-1800 tier when I just want smart fun. It's not your traditional team, you play aggressive - in a meticulous way. You have to have the Poke IQ to pilot this team. Your team assessments have to be smart and your predictions smarter. This is not a plug and play team - AT ALL.

With that being said:
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Grass Fed Beef (Tapu Bulu) @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Wood Hammer
- Superpower
- Stone Edge
- Synthesis

The bread and butter. The life force to your team. Grassy terrain takes care of numbing your Earthquake problems. When your opponent leads with Lando. Assess the team. Is it scarf? If they have Ferro/Heatran, gear up for Hammer Arm because it's u-turning. Celesteela? Hard swap to Maw and ready the fire fang. Is it sash? When he lays rocks and you hit him with wood hammer, HP is usually sub 20%, that's a sign: hard swap to Maw or Mage to predict the Explosion. Is it Z-Fly? Mawile.

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Grande Complication (Magearna) @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Heart Swap
- Volt Switch
- Fleur Cannon

The Serperior, Lando, Kommo, and Calm Mind user wrecker. Honestly. It is. The annoying sub para Serp set gets it's boosts taken and it's status ailment efforts laughed at. The scarf set, it's stat boosts stollen. Lando loves to switch in on this little one and doesn't care about grassy terrain. It gets hit by a Fleur AND if it was on switch in, the next move is swapping your dropped SpA and dropped Atk from intimate with Lando. With over 70% hp, now you're smirking menacingly after it all goes down. Heal bell is for such situations when you want a cheap shot on say a Rotom-W to waste it's possible berry and chunk some HP with Maw or Bulu and your opponent "smartly" uses wow.

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"Tran is annoying" (Heatran) @ Shuca Berry
Ability: Flash Fire
EVs: 200 HP / 252 SpA / 4 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Nature Power
- Taunt

This, ladies and gents, is when you fuss at me. "nAtUrE PoWeR!?" Bla blah bla. Until the day you have Tran staring down a Tang, Ferro, or other weak opponent and they have Gren or Rotom or my fav, the Gastros, Perts or other ground/water types and know you're gonna Energy Ball or Magma Storm trap to Energy Ball them into hopelessness, don't come at me. Nuff said. Trap the Chansey and taunt it, btw. The berry gives you the win over possible faster Trans in the Earth Power battle. The berry plus terrain makes Lando users PISSED as you get a cheap Magma Storm off (or even better if you catch Lando on the switch in and use energy ball to clean up on the next hit knowing you'll survive). There are a ton of cheap hits to land knowing you'll survive ground attacks. I've debated playing with it's speed EVs a bit more... But I'm lazy about it.


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BISH YOU GUESSIN (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fire Fang
- Sucker Punch
- Play Rough
- Swords Dance

Play your cards right. Play rough eliminates threats. They gotta Lando? Switch in, intimidate, survive a EQ with Terrain and take a chunk off it's health. Maw at full health and they bring in Lele to kill your terrain? Ohko. Predict a Koko coming in. It's bye bye. They wanna bring in Ferro? Even with an intimidate drop it ohkos with Fire Fang.

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Lol, in OU? (Zeraora) @ Fightinium Z
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Drain Punch
- Fire Punch
- Plasma Fists

Ooh la la. If Pikachu was this specimen... No, close combat IS NOT better. Close combat gets you killed by a water shuriken Ash Green at full health bc of stat drops. Drain Punch keeps you fresh after taking the hits. Everyone knows it's speed is godly and it's atk stat is meh... Until it gets a +2 from Z bulk up. I could go on for days about this z move. It's easy to set up on the right entry because people hard switch out of it in fear of Plasma fist or something. Incredible. Bulu freaks out when it tries to switch in on its set up. Ferro is busted. Alakazam thinks it'll volt absorb and gets punished by fire punch. Koko can't survive a plasma fist after it tries to do damage control but it ends up just giving you the terrain boost. Should I go on?

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Cutco Knife (Kartana) @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Knock Off

Classic clean up duty. Especially when terrain is up from Bulu and the ducks are lined up nicely. This is about the only Mon that makes clear sense because it's standard. And it's proper here. Done and done.

https://pokepast.es/0dd693a392757022
 
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Also, why nature power on Heatran. That’s a really weird move. In fact, your Heatran in general is weird. What is it trying to be. Offensive, defensive, a mixed? You don’t have any form of hazards, so replace nature power with stealth rocks.
 
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Nature power plus grassy terrain gives it energy ball. It's an amazing predict move actually. And I go back and forth between sub and taunt. Chansey being the reason for taunt. Sub being for usual mind games.
 
Nature power plus grassy terrain gives it energy ball. It's an amazing predict move actually. And I go back and forth between sub and taunt. Chansey being the reason for taunt. Sub being for usual mind games.
Ok, but what if they override your terrain. Or eliminate it. Or it runs out. Or you don’t get it up. Then nature power is a dead slot. You don’t have terrain extender, a necessity with this kind of move. As I said, your team does have potential, but you really need hazards, unless your running an HO like I do (I’m a novice too though so don’t use my advice as much as someone else’s). From what I can see, your team is super weak to ground types. Like really. 4 Pokémon with a weakness, one with x4. Kartana will fold anyway. In the same vein, your Pokémon not weak to ground are really weak to fire. So the typings of these Pokémon don’t compliment each other. A landorus with a scarf would wipe more than half your team, and a Zard Y would eliminate the fragments. Also, why does zeraora have drain punch. Close combat+fightnium z would be much better. Yes, drain punch gives you hp back, but when used a z, close combat almost does the same damage. Drain punch z is a bomb, but close combat z is a nuke. Drain punch is really subpar. It can lose you ko’es. Also, you don’t need fire fang on mawile, Fire punch or ice punch is much better. While fire fang does have the chance to flinch, mawile is really slow, so it’s useless, your not going to be outspeeding anything to flinch, and the burn chance is already on fire punch. In fact, mawile has 0 speed investment. What? Why? And ice punch gives you coverage against ground types. You can hit steel types for good damage with knock off. Not ground types.
 
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I want to say this bluntly: this team is underestimated, disrespected and vengeful. You'll say hear and think "ground weakness" this, "Lando" that, "Mawile usually doesn't" etc. Let me set you straight. This team covers it's own poketail... and does it well. This team has not only won OU tourney tours, but also looms around the 1700-1800 tier when I just want smart fun. It's not your traditional team, you play aggressive - in a meticulous way. You have to have the Poke IQ to pilot this team. Your team assessments have to be smart and your predictions smarter. This is not a plug and play team - AT ALL.

With that being said:
787-0.png
234.png

Grass Fed Beef (Tapu Bulu) @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Wood Hammer
- Superpower
- Stone Edge
- Synthesis

The bread and butter. The life force to your team. Grassy terrain takes care of numbing your Earthquake problems. When your opponent leads with Lando. Assess the team. Is it scarf? If they have Ferro/Heatran, gear up for Hammer Arm because it's u-turning. Celesteela? Hard swap to Maw and ready the fire fang. Is it sash? When he lays rocks and you hit him with wood hammer, HP is usually sub 20%, that's a sign: hard swap to Maw or Mage to predict the Explosion. Is it Z-Fly? Mawile.

801-0.png
234.png

Grande Complication (Magearna) @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Heart Swap
- Volt Switch
- Fleur Cannon

The Serperior, Lando, Kommo, and Calm Mind user wrecker. Honestly. It is. The annoying sub para Serp set gets it's boosts taken and it's status ailment efforts laughed at. The scarf set, it's stat boosts stollen. Lando loves to switch in on this little one and doesn't care about grassy terrain. It gets hit by a Fleur AND if it was on switch in, the next move is swapping your dropped SpA and dropped Atk from intimate with Lando. With over 70% hp, now you're smirking menacingly after it all goes down. Heal bell is for such situations when you want a cheap shot on say a Rotom-W to waste it's possible berry and chunk some HP with Maw or Bulu and your opponent "smartly" uses wow.

485-0.png
191.png

"Tran is annoying" (Heatran) @ Shuca Berry
Ability: Flash Fire
EVs: 200 HP / 252 SpA / 4 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Nature Power
- Taunt

This, ladies and gents, is when you fuss at me. "nAtUrE PoWeR!?" Bla blah bla. Until the day you have Tran staring down a Tang, Ferro, or other weak opponent and they have Gren or Rotom or my fav, the Gastros, Perts or other ground/water types and know you're gonna Energy Ball or Magma Storm trap to Energy Ball them into hopelessness, don't come at me. Nuff said. Trap the Chansey and taunt it, btw. The berry gives you the win over possible faster Trans in the Earth Power battle. The berry plus terrain makes Lando users PISSED as you get a cheap Magma Storm off (or even better if you catch Lando on the switch in and use energy ball to clean up on the next hit knowing you'll survive). There are a ton of cheap hits to land knowing you'll survive ground attacks. I've debated playing with it's speed EVs a bit more... But I'm lazy about it.


303-1.png
681.png

BISH YOU GUESSIN (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fire Fang
- Sucker Punch
- Play Rough
- Swords Dance

Play your cards right. Play rough eliminates threats. They gotta Lando? Switch in, intimidate, survive a EQ with Terrain and take a chunk off it's health. Maw at full health and they bring in Lele to kill your terrain? Ohko. Predict a Koko coming in. It's bye bye. They wanna bring in Ferro? Even with an intimidate drop it ohkos with Fire Fang.

807-0.png
782.png

Lol, in OU? (Zeraora) @ Fightinium Z
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Drain Punch
- Fire Punch
- Plasma Fists

Ooh la la. If Pikachu was this specimen... No, close combat IS NOT better. Close combat gets you killed by a water shuriken Ash Green at full health bc of stat drops. Drain Punch keeps you fresh after taking the hits. Everyone knows it's speed is godly and it's atk stat is meh... Until it gets a +2 from Z bulk up. I could go on for days about this z move. It's easy to set up on the right entry because people hard switch out of it in fear of Plasma fist or something. Incredible. Bulu freaks out when it tries to switch in on its set up. Ferro is busted. Alakazam thinks it'll volt absorb and gets punished by fire punch. Koko can't survive a plasma fist after it tries to do damage control but it ends up just giving you the terrain boost. Should I go on?

798-0.png
287.png

Cutco Knife (Kartana) @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Knock Off

Classic clean up duty. Especially when terrain is up from Bulu and the ducks are lined up nicely. This is about the only Mon that makes clear sense because it's standard. And it's proper here. Done and done.

https://pokepast.es/0dd693a392757022
Ok, your totally wrong about zeraora. Close combat is far superior. 75 damage. Come on. 75? Why do you think people use close combat on marshadow over drain punch? Cause it’s better. Zeraora is a one time nuke. Your missing a few ko’es.


Heatran NEEDS terrain extender support if your planning to use nature ball. Otherwise they can overwrite it. Or it will run out when you need it most. TRUST me on this, if your planning anything with terrain, terrain extender is a must. Your entire strategy and justification for multiple Pokémon weak to the same type relies on you having this up and yet if it so easy to overwrite then your strategy is seriously flawed. Also, OHKO?

But what I don’t like is how your treating my rate. You make a point of saying I don’t get this team, that I think it’s horrible, etc. I never said any of this. Never. I said it was really good, way better than my team. Never disrespected it, don’t need any proof, I said it, this team is good, if you want to take my suggestions (which I was polite about) in a negative way, then do so. But the fact remains. Ground is a crippling weakness, you have 1 good switch. (Kartana will crumple anyway). You make it a point of calling out my “negative” suggestions (drain punch>close combat) but don’t acknowledge the good ones, like terrain extender support. If you are going to rebut me, do the whole thing. If you don’t want to listen to people’s honest opinions, then this isn’t the board for you.

Also, something that strikes me as strange here is that you’ve won poke tours, yet you don’t know how to write a smogon post? Just saying. It could be that you’ve never been on smogon. I’m not accusing you of anything don’t take it that way, it just struck me as odd.
 

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Oop, my bad. Sorry. Point is the same. Fire fang is awful, considering that post-mega mawile doesn’t have strong jaw. In fact, that’s always struck me as odd.
It's not awful, either. It's comparable to running Hidden Power Fire, except physical. Like Hidden Power, it isn't ideal, but it gets the job done.

That said, I do agree that it's not necessary in this scenario. Heatran, Zera, Bulu, and Kart already handle Ferro with Fire or Fighting coverage.
 
It's not awful, either. It's comparable to running Hidden Power Fire, except physical. Like Hidden Power, it isn't ideal, but it gets the job done.

That said, I do agree that it's not necessary in this scenario. Heatran, Zera, Bulu, and Kart already handle Ferro with Fire or Fighting coverage.
And ice fang/ice punch would be much better as it would handle lando much better, which this team is really lacking. Gimmicks aside, a well played lando could be the death of the team. I agree they have measures in place, but ground types WILL be the death of this team.
 
It's not awful, either. It's comparable to running Hidden Power Fire, except physical. Like Hidden Power, it isn't ideal, but it gets the job done.

That said, I do agree that it's not necessary in this scenario. Heatran, Zera, Bulu, and Kart already handle Ferro with Fire or Fighting coverage.
What do you think of their physical team? Do you think it’s good?
 
What do you think of their physical team? Do you think it’s good?
I think it's fine. If you had actually bothered to read Zeraora's description, you'd know that Fightinium-Z isn't to power up Drain Punch, but Bulk Up. And while Close Combat's power is certainly valuable, so is avoiding this:

252 SpA Choice Specs Greninja-Ash Water Shuriken (20 BP) (3 hits) vs. -1 0 HP / 4 SpD Zeraora: 300-354 (94.6 - 111.6%) -- approx. 81.3% chance to OHKO
 
Ok, your totally wrong about zeraora. Close combat is far superior. 75 damage. Come on. 75? Why do you think people use close combat on marshadow over drain punch? Cause it’s better. Zeraora is a one time nuke. Your missing a few ko’es.


Heatran NEEDS terrain extender support if your planning to use nature ball. Otherwise they can overwrite it. Or it will run out when you need it most. TRUST me on this, if your planning anything with terrain, terrain extender is a must. Your entire strategy and justification for multiple Pokémon weak to the same type relies on you having this up and yet if it so easy to overwrite then your strategy is seriously flawed. Also, OHKO?

But what I don’t like is how your treating my rate. You make a point of saying I don’t get this team, that I think it’s horrible, etc. I never said any of this. Never. I said it was really good, way better than my team. Never disrespected it, don’t need any proof, I said it, this team is good, if you want to take my suggestions (which I was polite about) in a negative way, then do so. But the fact remains. Ground is a crippling weakness, you have 1 good switch. (Kartana will crumple anyway). You make it a point of calling out my “negative” suggestions (drain punch>close combat) but don’t acknowledge the good ones, like terrain extender support. If you are going to rebut me, do the whole thing. If you don’t want to listen to people’s honest opinions, then this isn’t the board for you.

Also, something that strikes me as strange here is that you’ve won poke tours, yet you don’t know how to write a smogon post? Just saying. It could be that you’ve never been on smogon. I’m not accusing you of anything don’t take it that way, it just struck me as odd.
You don’t get this team. This is what I am seeing. You are suggesting that this team IS horrible, albeit indirectly. If you read the RMT properly, there is a reason for Drain Punch. If you really are a novice, then you would suggest politely what you think is correct so you can LEARN, not go yapping as if you are an expert. Read back your comments. They are insensitive. Just please THINK before you write.
 
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