I want to say this bluntly: this team is underestimated, disrespected and vengeful. You'll say hear and think "ground weakness" this, "Lando" that, "Mawile usually doesn't" etc. Let me set you straight. This team covers it's own poketail... and does it well. This team has not only won OU tourney tours, but also looms around the 1700-1800 tier when I just want smart fun. It's not your traditional team, you play aggressive - in a meticulous way. You have to have the Poke IQ to pilot this team. Your team assessments have to be smart and your predictions smarter. This is not a plug and play team - AT ALL.
With that being said:
Grass Fed Beef (Tapu Bulu) @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Wood Hammer
- Superpower
- Stone Edge
- Synthesis
The bread and butter. The life force to your team. Grassy terrain takes care of numbing your Earthquake problems. When your opponent leads with Lando. Assess the team. Is it scarf? If they have Ferro/Heatran, gear up for Hammer Arm because it's u-turning. Celesteela? Hard swap to Maw and ready the fire fang. Is it sash? When he lays rocks and you hit him with wood hammer, HP is usually sub 20%, that's a sign: hard swap to Maw or Mage to predict the Explosion. Is it Z-Fly? Mawile.
Grande Complication (Magearna) @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Heart Swap
- Volt Switch
- Fleur Cannon
The Serperior, Lando, Kommo, and Calm Mind user wrecker. Honestly. It is. The annoying sub para Serp set gets it's boosts taken and it's status ailment efforts laughed at. The scarf set, it's stat boosts stollen. Lando loves to switch in on this little one and doesn't care about grassy terrain. It gets hit by a Fleur AND if it was on switch in, the next move is swapping your dropped SpA and dropped Atk from intimate with Lando. With over 70% hp, now you're smirking menacingly after it all goes down. Heal bell is for such situations when you want a cheap shot on say a Rotom-W to waste it's possible berry and chunk some HP with Maw or Bulu and your opponent "smartly" uses wow.
"Tran is annoying" (Heatran) @ Shuca Berry
Ability: Flash Fire
EVs: 200 HP / 252 SpA / 4 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Nature Power
- Taunt
This, ladies and gents, is when you fuss at me. "nAtUrE PoWeR!?" Bla blah bla. Until the day you have Tran staring down a Tang, Ferro, or other weak opponent and they have Gren or Rotom or my fav, the Gastros, Perts or other ground/water types and know you're gonna Energy Ball or Magma Storm trap to Energy Ball them into hopelessness, don't come at me. Nuff said. Trap the Chansey and taunt it, btw. The berry gives you the win over possible faster Trans in the Earth Power battle. The berry plus terrain makes Lando users PISSED as you get a cheap Magma Storm off (or even better if you catch Lando on the switch in and use energy ball to clean up on the next hit knowing you'll survive). There are a ton of cheap hits to land knowing you'll survive ground attacks. I've debated playing with it's speed EVs a bit more... But I'm lazy about it.
BISH YOU GUESSIN (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fire Fang
- Sucker Punch
- Play Rough
- Swords Dance
Play your cards right. Play rough eliminates threats. They gotta Lando? Switch in, intimidate, survive a EQ with Terrain and take a chunk off it's health. Maw at full health and they bring in Lele to kill your terrain? Ohko. Predict a Koko coming in. It's bye bye. They wanna bring in Ferro? Even with an intimidate drop it ohkos with Fire Fang.
Lol, in OU? (Zeraora) @ Fightinium Z
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Drain Punch
- Fire Punch
- Plasma Fists
Ooh la la. If Pikachu was this specimen... No, close combat IS NOT better. Close combat gets you killed by a water shuriken Ash Green at full health bc of stat drops. Drain Punch keeps you fresh after taking the hits. Everyone knows it's speed is godly and it's atk stat is meh... Until it gets a +2 from Z bulk up. I could go on for days about this z move. It's easy to set up on the right entry because people hard switch out of it in fear of Plasma fist or something. Incredible. Bulu freaks out when it tries to switch in on its set up. Ferro is busted. Alakazam thinks it'll volt absorb and gets punished by fire punch. Koko can't survive a plasma fist after it tries to do damage control but it ends up just giving you the terrain boost. Should I go on?
Cutco Knife (Kartana) @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Knock Off
Classic clean up duty. Especially when terrain is up from Bulu and the ducks are lined up nicely. This is about the only Mon that makes clear sense because it's standard. And it's proper here. Done and done.
https://pokepast.es/0dd693a392757022
With that being said:


Grass Fed Beef (Tapu Bulu) @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Wood Hammer
- Superpower
- Stone Edge
- Synthesis
The bread and butter. The life force to your team. Grassy terrain takes care of numbing your Earthquake problems. When your opponent leads with Lando. Assess the team. Is it scarf? If they have Ferro/Heatran, gear up for Hammer Arm because it's u-turning. Celesteela? Hard swap to Maw and ready the fire fang. Is it sash? When he lays rocks and you hit him with wood hammer, HP is usually sub 20%, that's a sign: hard swap to Maw or Mage to predict the Explosion. Is it Z-Fly? Mawile.


Grande Complication (Magearna) @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Heart Swap
- Volt Switch
- Fleur Cannon
The Serperior, Lando, Kommo, and Calm Mind user wrecker. Honestly. It is. The annoying sub para Serp set gets it's boosts taken and it's status ailment efforts laughed at. The scarf set, it's stat boosts stollen. Lando loves to switch in on this little one and doesn't care about grassy terrain. It gets hit by a Fleur AND if it was on switch in, the next move is swapping your dropped SpA and dropped Atk from intimate with Lando. With over 70% hp, now you're smirking menacingly after it all goes down. Heal bell is for such situations when you want a cheap shot on say a Rotom-W to waste it's possible berry and chunk some HP with Maw or Bulu and your opponent "smartly" uses wow.


"Tran is annoying" (Heatran) @ Shuca Berry
Ability: Flash Fire
EVs: 200 HP / 252 SpA / 4 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Nature Power
- Taunt
This, ladies and gents, is when you fuss at me. "nAtUrE PoWeR!?" Bla blah bla. Until the day you have Tran staring down a Tang, Ferro, or other weak opponent and they have Gren or Rotom or my fav, the Gastros, Perts or other ground/water types and know you're gonna Energy Ball or Magma Storm trap to Energy Ball them into hopelessness, don't come at me. Nuff said. Trap the Chansey and taunt it, btw. The berry gives you the win over possible faster Trans in the Earth Power battle. The berry plus terrain makes Lando users PISSED as you get a cheap Magma Storm off (or even better if you catch Lando on the switch in and use energy ball to clean up on the next hit knowing you'll survive). There are a ton of cheap hits to land knowing you'll survive ground attacks. I've debated playing with it's speed EVs a bit more... But I'm lazy about it.


BISH YOU GUESSIN (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fire Fang
- Sucker Punch
- Play Rough
- Swords Dance
Play your cards right. Play rough eliminates threats. They gotta Lando? Switch in, intimidate, survive a EQ with Terrain and take a chunk off it's health. Maw at full health and they bring in Lele to kill your terrain? Ohko. Predict a Koko coming in. It's bye bye. They wanna bring in Ferro? Even with an intimidate drop it ohkos with Fire Fang.


Lol, in OU? (Zeraora) @ Fightinium Z
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Drain Punch
- Fire Punch
- Plasma Fists
Ooh la la. If Pikachu was this specimen... No, close combat IS NOT better. Close combat gets you killed by a water shuriken Ash Green at full health bc of stat drops. Drain Punch keeps you fresh after taking the hits. Everyone knows it's speed is godly and it's atk stat is meh... Until it gets a +2 from Z bulk up. I could go on for days about this z move. It's easy to set up on the right entry because people hard switch out of it in fear of Plasma fist or something. Incredible. Bulu freaks out when it tries to switch in on its set up. Ferro is busted. Alakazam thinks it'll volt absorb and gets punished by fire punch. Koko can't survive a plasma fist after it tries to do damage control but it ends up just giving you the terrain boost. Should I go on?


Cutco Knife (Kartana) @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Knock Off
Classic clean up duty. Especially when terrain is up from Bulu and the ducks are lined up nicely. This is about the only Mon that makes clear sense because it's standard. And it's proper here. Done and done.
https://pokepast.es/0dd693a392757022
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