chi-yu with ~194 effective SpA, Incineroar typing, and the fact that it's literally a goldfish crackeryour talking to the guy that belives chi-yu shouldve stayed in ou because you could just outspeed it.
chi-yu with ~194 effective SpA, Incineroar typing, and the fact that it's literally a goldfish crackeryour talking to the guy that belives chi-yu shouldve stayed in ou because you could just outspeed it.
yesAre you going to look at the offensive and defensive value of the types?
chi-yu with ~194 effective SpA, Incineroar typing, and the fact that it's literally a goldfish cracker
this is a backup, incase i do anything stupid.Do you agree with my rankings?
- Ghost/Normal
- Flying/Steel
- Fighting/Ghost
- Fairy/Ghost
- Ghost/Steel
- Fairy/Ground
- Fire/Ground
- Flying/Ground
- Fighting/Flying
- Flying/Ghost
- Dragon/Water
- Dark/Ghost
- Ground/Ice
- Fairy/Steel
- Fire/Steel
- Bug/Fighting
- Ground/Water
- Fighting/Psychic
- Fire/Grass
- Ice/Psychic
- Ghost/Ice
- Ghost/Ground
- Fairy/Ice
- Bug/Ground
- Ice/Water
- Fairy/Fighting
- Fighting/Water
- Fighting/Ice
- Fairy/Fire
- Fire/Water
- Fairy/Water
- Ghost/Water
- Bug/Water
- Bug/Fairy
- Bug/Steel
- Flying/Water
- Electric/Water
- Psychic/Water
- Dark/Fairy
- Fighting
- Ghost
- Fairy
- Water
- Dragon/Ghost
- Ghost/Rock
- Fighting/Ground
- Electric/Fighting
- Fighting/Poison
- Dark/Fighting
- Bug/Rock
- Bug/Electric
- Electric/Fairy
- Electric/Ghost
- Fairy/Rock
- Psychic/Rock
- Electric/Ice
- Fighting/Fire
- Flying/Rock
- Dragon/Fire
- Fighting/Steel
- Flying/Poison
- Fairy/Flying
- Flying/Psychic
- Poison/Water
- Grass/Steel
- Fairy/Psychic
- Grass/Water
- Fairy/Normal
- Normal/Psychic
- Ghost/Psychic
- Psychic
- Fairy/Grass
- Fire/Psychic
- Ground/Psychic
- Ground/Steel
- Fire/Ghost
- Electric/Flying
- Grass/Ice
- Dark/Psychic
- Bug/Ghost
- Bug/Psychic
- Bug
- Bug/Dark
- Bug/Poison
- Psychic/Steel
- Electric/Ground
- Ground/Poison
- Fighting/Rock
- Dark/Ground
- Grass/Rock
- Fighting/Grass
- Rock/Water
- Flying/Grass
- Dark/Poison
- Bug/Normal
- Electric
- Fairy/Poison
- Poison/Psychic
- Electric/Fire
- Dark/Ice
- Dark/Grass
- Steel/Water
- Dragon/Steel
- Steel
- Normal/Water
- Dark/Flying
- Grass/Ground
- Poison/Rock
- Poison/Steel
- Electric/Steel
- Ice/Rock
- Flying/Ice
- Fire/Flying
- Bug/Ice
- Bug/Fire
- Dark/Fire
- Ghost/Grass
- Dark/Water
- Electric/Psychic
- Dragon/Fighting
- Grass/Poison
- Ghost/Poison
- Electric/Grass
- Ground
- Fighting/Normal
- Dragon/Fairy
- Dark
- Dragon
- Normal/Poison
- Dragon/Psychic
- Ice/Poison
- Dragon/Ice
- Bug/Dragon
- Dragon/Ground
- Dark/Rock
- Poison
- Grass
- Flying/Normal
- Flying
- Fire
- Ice
- Fire/Ice
- Ground/Rock
- Normal
- Fire/Rock
- Dark/Electric
- Electric/Poison
- Dragon/Electric
- Ground/Normal
- Fire/Poison
- Bug/Flying
- Dragon/Grass
- Electric/Normal
- Dark/Dragon
- Dragon/Poison
- Dragon/Normal
- Dark/Steel
- Normal/Steel
- Grass/Psychic
- Bug/Grass
- Dragon/Flying
- Rock
- Dark/Normal
- Ice/Normal
- Fire/Normal
- Grass/Normal
- Rock/Steel
- Electric/Rock
- Ice/Steel
- Dragon/Rock
- Normal/Rock
I'll be updating them with information regarding their places, and update the rankings if I change my opinion, or if someone makes a good argument on why I am wrong.
thank you for that. it was a huge help.
This is really cool, even if I can understand the concept behind both yours and OP’s methodology. This version reminds me a lot of my comparative ranking for the single Types that I worked on at one point. The way I measured the Types, I looked at W-L-D (win-loss-draw) percentage and head-to-head matchups between any potential tiebreakers. Could I have your (and possibly OP’s) permission to work with these statistics you found? I want to see if I can use my methodology to find the best and worst dual types too.So in a vacuum, that is, valuing weakness/resistance against each type as equal (i.e. immunity against Rock is valued as useful as immunity against Normal for example, which may not be the case in practice with things like Stealth Rock), Steel/Fairy is probably the best defensive typing, as it has the highest number of resistances/immunities minus number of weaknesses with 9 (11 minus 2). It's tied with Normal/Steel and Steel/Electric, but unlike the two, Steel/Fairy has no double weakness.
Offensively it'd be Ground/Ice, which hits super effective against 109/171 typings and is only resisted by 2 typings (x0.5 against Bug/Water and Bug/Ice). The only typing resisted by 1 typing is Fighting/Ghost, but it's a x0 against Normal/Ghost.
You can check the full statistics here.
Now, evaluating at both defensive and offensive aspects is rather tricky. My idea is to have each of the 171 typings face off one another. During each matches, say between typing A/B against typing C/D (A can be equal to B and C can be equal to D), I calculate which of A and B has the better effectiveness (x4, x2, x1, x0.5, x0.25, or x0) against typing C/D, let's call this effectiveness as max(A/B). Likewise I calculate max(C/D), then compare max(A/B) with max(C/D). If max(A/B)>max(C/D) then typing A/B wins the match, and if vice versa then typing C/D wins the match, otherwise it's a draw.
With number of wins minus number of losses as the basis for the ranking, the best typings are Flying/Steel (96 minus 35, also the highest number of wins), Flying/Ground, and Ground/Fire (both 91 minus 30). The lowest number of losses is Water/Dragon with 17.
The full table can be checked here.
All of the above are somewhat impractical, but I still find them interesting to share.
Can't you File->Download it? You can use them.This is really cool, even if I can understand the concept behind both yours and OP’s methodology. This version reminds me a lot of my comparative ranking for the single Types that I worked on at one point. The way I measured the Types, I looked at W-L-D (win-loss-draw) percentage and head-to-head matchups between any potential tiebreakers. Could I have your (and possibly OP’s) permission to work with these statistics you found? I want to see if I can use my methodology to find the best and worst dual types too.
Edit: I just noticed that me doing so would require me to have edit access, so scratch that request.
i abandoned this project a while ago, but if people are still interested in it, i might continue it. im currently redoing the offence part.This is really cool, even if I can understand the concept behind both yours and OP’s methodology. This version reminds me a lot of my comparative ranking for the single Types that I worked on at one point. The way I measured the Types, I looked at W-L-D (win-loss-draw) percentage and head-to-head matchups between any potential tiebreakers. Could I have your (and possibly OP’s) permission to work with these statistics you found? I want to see if I can use my methodology to find the best and worst dual types too.
Edit: I just noticed that me doing so would require me to have edit access, so scratch that request.
It's tied with Normal/Steel
did i hear you besmirch our cephalopod overlords? this blasphemy will not be taken lightly.I take personal offense at goddamn MALMAR being ranked above MY lokix you fix this right now I stg
when i was younger, there was a big pokemon book i had. It looked like this.what the heck is book order?