SS OU I need help with my team i'm stuck in 1300 Elo

:ss/crawdaunt:
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet


Crawdaunt sometimes sweeps, sometimes breaks stall, sometimes just trades with something, and sometimes just nothing.It can setup on things it scares with aqua jet (for example if it switches into lando-t) and then sweeps. It basically just spams knock off against stall and just annoys the player, which sometimes wins you the game.

:ss/rillaboom:
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off

Basic monke set. It just does like 70% to everything that doesn't resist grass with grassy glide. U-turn for dealing with other monke.

:ss/xurkitree:
Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Volt Switch
- Thunderbolt
- Dazzling Gleam

No one expects choice scarf in low to mid ladder, so that sometimes wins games. Other than that it can be a late game sweeper once you've gotten rid of ground types. Stuffs out swampert leads I guess.

:ss/blaziken:
Blaziken @ Focus Sash
Ability: Blaze
EVs: 156 Atk / 100 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Def / 0 SpD
- Close Combat
- Blaze Kick
- Swords Dance
- Overheat

I admit this set is just memey. It sometimes just makes massive dents in the opposing team, it sometimes does 20% to a slowbro then dies. Other than that it just catches people off guard (a semi common theme in this team.)

:ss/zamazenta-crowned:
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Howl
- Wild Charge
- Close Combat
- Behemoth Bash

Howl is nice because it can ohko alot at +1. Wild charge for any rain team and slowbro and things I guess. The other moves are just strong stab.

:ss/sylveon:
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Hyper Beam
- Mystical Fire
- Shadow Ball

Hyper beam kills dragonite, next thing kills sylveon, that was my logic while adding this to this team. it can't really sweep due to low speed, but it's a decent wallbreaker.
 
Hi there, nice team. May I suggest a few things?

firstly you have no hazards to help support the mons you’re trying to break with.

secondly, you have no defogger or boots, which limit your switch ins.

im not an expert but it also looks like the team has no synergy, just 6 mons with breaking potential.
If you like one of the mons, you should build around it a team that can support your mon of choice to do the job you want it to do.

let’s say it’s crawdaunt. Why not run teleport on a slowbro to safely bring it in, if you play it well is a free sd or a potential kill on the spot. Hazards will break sashes, sturdy and chip mons you needfor crawdaunt to finish them.

hope this helps you mate
 
Hi there, nice team. May I suggest a few things?

firstly you have no hazards to help support the mons you’re trying to break with.

secondly, you have no defogger or boots, which limit your switch ins.

im not an expert but it also looks like the team has no synergy, just 6 mons with breaking potential.
If you like one of the mons, you should build around it a team that can support your mon of choice to do the job you want it to do.

let’s say it’s crawdaunt. Why not run teleport on a slowbro to safely bring it in, if you play it well is a free sd or a potential kill on the spot. Hazards will break sashes, sturdy and chip mons you needfor crawdaunt to finish them.

hope this helps you mate
thanks, do you have any suggestions for a hazards setter ( I would probably replace blaziken with it)
 
Hi there, nice team. May I suggest a few things?

firstly you have no hazards to help support the mons you’re trying to break with.

secondly, you have no defogger or boots, which limit your switch ins.

im not an expert but it also looks like the team has no synergy, just 6 mons with breaking potential.
If you like one of the mons, you should build around it a team that can support your mon of choice to do the job you want it to do.

let’s say it’s crawdaunt. Why not run teleport on a slowbro to safely bring it in, if you play it well is a free sd or a potential kill on the spot. Hazards will break sashes, sturdy and chip mons you needfor crawdaunt to finish them.

hope this helps you mate

bruh ty i was about to type this and you did it for me
 
a few things:
put psyshock over shadow ball on sylveon, it sorta covers pex and blissey. shadow ball only really covers gengar who you don’t really want to stay in on, and gengar isnt common.

blaziken is utterly helpless against pex and bro, both of which are extremely common. u also need a rocker, usually a defensive mon like ferro, or blissey would be good, however it seems like an offensive team so im thinking sash lando t

obviously Zama-c is banned so you should use something else. without it, ur team is really weak to rilla. technically, ur own rilla can resist but it does 37 min and will 3HKO easily. so, i suggest replacing it CB melmetal. pretty good mon and it does a lot of damage to non-resists, however bro and corv can spam slack off and roost respectively. it pairs well with xurkitree who can scare them out.

p much it
 
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