SV UU I LOVE OGERPON and peaked rank 84 with this team I think

Ogerpon-Cornerstone (F) @ Cornerstone Mask
Ability: Sturdy
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech
- Stomping Tantrum
I was feeling an Ogerpon C vibe so I just decided to build around it, standard SD set, OHKOS most mons with an SD and some chip, and only has to worry about a couple of mons that outspeed it, like Meow, Gren, and Torn although sturdy can allow it to 1v1 them if I need to if I can keep hazards off. I ran horn leech over power whip because I will shoot my computer if I miss, and probably lose the game as a result.
638-0.png

540.png

Cobalion @ Rocky Helmet
Ability: Justified
Tera Type: Flying
EVs: 252 Def / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Stealth Rock
- Body Press
- Volt Switch
- Thunder Wave
I find Cobalion is very good at dealing with a lot of pokemon that would normally come in to revenge kill Ogerpon, with it being able to easily shrug off most priority and threaten back with a body press or twave. Twave also has the added benefit of slowing mons down that would normally outspeed Ogerpon,completely flipping the matchup in her favor. Hes also a very nice pivot, allowing me to keep up momentum. Tera flying is for mons like Excadrill with a speed boost, other Cobalion, or just any general fighting types who might like a press and kill me back, such as Conkeldurr.
641-1.png
1120.png

Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Dragon
EVs: 252 HP / 64 SpD / 192 Spe
Timid Nature
- Bleakwind Storm
- Taunt
- Knock Off
- U-turn
Obligatory Tornadus, phenomenal pivot, taunt helps immensely against any sort of stall team and he just keeps regenning it all back so they really cant threaten him at all, it also really helps against setup sweepers like CM Keldeo or Sinistchia or some other low ladder bs. Knock off lets me get rid of boots so I can start chipping them down, and is just generally great utility. Tera dragon is largely to help with Thundurus, who I noticed was really threatening. The general plan is to stay in on it, outspeed and knock off its boosts so it can get chipped down by rocks.
199-0.png
1120.png

Slowking @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Chilly Reception
- Scald
- Future Sight
- Thunder Wave
Slowking is the teams defensive check to most special attackers like Latios or Keldeo, while also being a phenomenal pivot. Chilly reception is near guaranteed to go last, letting me consistently get in my Ogerpon safely. The thunder wave utility is also highly valueable, once again slowing down certain mons that would outrun my Ogerpon. Scald burn fishing is very nice, and future sight pressure is very helpful when breaking down certain mons or forcing switches to certain pokemon.
479-2.png
234.png

Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 168 SpD / 88 Spe
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Hydro Pump
- Volt Switch
- Pain Split
Rotom is primarily here as a pivot that can threaten flying types that would wall Excadrill or just narrowly dodge an OHKO from Ogerpon. Thunderwave is particularly valuable here because Rotom can defensively take on Greninja, so its my best option to slow it down, as well as being very helpful with any flying type but Tornadus in particular. Its also a very nice secondary check to Scizor who could easily come in and revenge kill Ogerpon. The hydro pump combination allows for many situations where I can force 50/50s between a ground type and a water resist, where if Im wrong its not that big of a deal, but if Im right I get huge damage on their ground type or I retain offensive momentum, and once their ground type is dead I can just start wearing their team down with volt switch.
530-0.png
234.png

Excadrill @ Leftovers
Ability: Mold Breaker
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
I mostly just needed this guy as a rapid spinner, but the ground typing is also very helpful to ensure Thundurus cant just volt switch on my whole team for free. Its also very nice against steel types that would normally be able to take on Ogerpons stab combo, and if it gets a rapid spin off can be a great late game cleaner. Tera ghost is to get out of a fighting and ground weakness, usually giving me a free turn to set up on something and basically just win the game on the spot if they dont have a Skarmory or Mandibuzz.
 
Meta is new and changing but I'll try my best.

Slowking should be all or mostly defense. Excadrill is definitely a big issue for your team. It gets to +1 and nothing outspeeds it.

You have 3 thunderwave pokemon but nothing to really take advantage of that. Some immediate breaking power would do you some good. I would suggest a banded Moew over Ogerpon.

Probably the biggest issue for your team is Skeledirge. It's definitely playable with both Rotom and Torn, but be careful late game.

Another concern is Skarmory, which is why meow would help. A rocky helmet Skarmory is not getting knocked vs your team and eventually Exca dies. With Meow, it's way more likely you knock Meow which helps a lot.

Solid team!
 
Meta is new and changing but I'll try my best.

Slowking should be all or mostly defense. Excadrill is definitely a big issue for your team. It gets to +1 and nothing outspeeds it.

You have 3 thunderwave pokemon but nothing to really take advantage of that. Some immediate breaking power would do you some good. I would suggest a banded Moew over Ogerpon.

Probably the biggest issue for your team is Skeledirge. It's definitely playable with both Rotom and Torn, but be careful late game.

Another concern is Skarmory, which is why meow would help. A rocky helmet Skarmory is not getting knocked vs your team and eventually Exca dies. With Meow, it's way more likely you knock Meow which helps a lot.

Solid team!
The team is titled I LOVE OGERPON but itd be pretty funny if I swapped Ogerpon out for a functionally similar pokemon instead.
 
  • Like
Reactions: AJ
Don’t sell yourself short!

https://pokepast.es/452bdef6523727a3

I ran some more tests with your team and edited it to the above. I was having a lot of trouble vs hydrapple and Skeledirge. Fez really helps with those matchups. You can probably make Slowking max def just because a late game Excadrill is always very threatening without a Skarm, especially with this team. I also didn’t notice before that your Slowking didn’t have slack off. It definitely needs that.

I also think you could make Slowking ice beam > thunder wave because people are very emboldened to bringing Hydrapple in on it and it’s pretty threatening.

0 SpA Slowking Ice Beam vs. 252 HP / 0 SpD Hydrapple: 316-372 (75.9 - 89.4%) -- guaranteed 2HKO

I think Ogerpon is a fine mon, but probably more so on offense. It’s slower than Torn, it’s way harder to bring in, it’s ability and Tera make it valuable but not as splashable as a breaker on a team like this.

Let me know how the updated team works for you!
 
Back
Top