I Break Ride Dauntless Dominate Dragon "Яeverse" (Defensive Tyranitar)

[SET]
Defensive (Tyranitar) @ Leftovers / Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 16 Def / 240 SpD
Tera Type: Flying / Ghost
Sassy Nature
- Stealth Rock
- Knock Off
- Ice Beam
- Roar / Dragon Tail

[SET COMMENTS]
With excellent all-around stats and a wide range of utility, Tyranitar offers good role compression to balance teams and is the cornerstone of sand teams. Stealth Rock allows teammates such as Excadrill and Great Tusk to run other moves. Knock Off deals good damage and lets Tyranitar remove items from common switch-ins such as Great Tusk and Alomomola, causing them to lose their entry hazard-ignoring Heavy-Duty Boots. Great Tusk in particular losing its Heavy-Duty Boots means that the hazards Tyranitar sets become more difficult to remove. Ice Beam allows Tyranitar to deal heavy damage to Landorus-T and already-poisoned Gliscor attempting to switch into Knock Off. Roar and Dragon Tail capitalize on Tyranitar's bulk, allowing it to take a hit from the likes of Kyurem and Raging Bolt and phaze them out; this synergizes well with the Stealth Rock it sets. Roar allows it to phaze out Fairy-types like Iron Valiant and Enamorus and has perfect accuracy. Dragon Tail lets Tyranitar deal additional chip damage while granting it the ability to phaze out Gholdengo. Leftovers provides Tyranitar some passive recovery and mitigates some of the hazard damage it will take. Smooth Rock is another option to extend sand, giving Sand Rush Excadrill more turns to utilize its increased Speed. The minor investment in Defense allows Tyranitar to live an uninvested Great Tusk's Headlong Rush after Stealth Rock. A Sassy nature is used to not compromise the damage of Ice Beam or Knock Off. Tyranitar generally does not want to Terastallize, since it removes its valuable Special Defense boost and causes it to take damage from its own sand. However, in the situations where it needs to, Tera Flying grants an immunity to Ground-type attacks like Great Tusk's Headlong Rush and Landorus-T's Earthquake and a resistance to Fighting-type attacks such as Close Combat from Great Tusk and Iron Valiant and Body Press from Zamazenta. Tera Ghost exchanges the Ground immunity for a Fighting immunity while allowing Tyranitar to deny Rapid Spin attempts from Great Tusk and Iron Treads to keep its own Stealth Rock and its teammate's hazards up.

Tyranitar best fits on balance teams that appreciate its various tools such as the chip damage from Stealth Rock and sand along with its strong Knock Off. Excadrill is an excellent partner for Tyranitar, with its Sand Rush ability allowing it to sweep or provide speed control as long as sand is up. It also provides utility in Rapid Spin, clearing entry hazards that Tyranitar is vulnerable to and eliminating the Fairy- and Steel-types Tyranitar is afraid of such as Iron Valiant and Gholdengo without Air Balloon. Great Tusk is a similarly excellent partner; while it does not pack Sand Rush or Excadrill's Steel-type STAB move that defeats Fairy-types, its greater bulk and part Fighting typing allows it to be a sturdier check to the likes of Kingambit and Iron Treads. Since Tyranitar has excellent special bulk, a complimentary physically defensive pivot such as Alomomola or Moltres is much appreciated. Alomomola offers greater physical bulk and Wish support that heals up any damage Tyranitar may have taken, while Moltres spreads burn, forcing out or punishing checks to Tyranitar such as Zamazenta and Great Tusk. Zamazenta and Dragapult are also excellent teammates that can provide speed control. Zamazenta provides a sweeper or fast attacker that can deal with some of Tyranitar's checks such as Kingambit and Garganacl. Dragapult can spread status and pivot out in a similar vein to Moltres but with greater Speed while blocking Rapid Spin. Pecharunt and Gholdengo are also great teammates, as they spinblock, pack good bulk, and resist Fairy- and Fighting-type attacks such as Primarina's and Enamorus's Moonblast and Zamazenta's Close Combat.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/grimtheimpy.688041/
Quality checked by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
1/2, nice job

[SET]
Defensive (Tyranitar) @ Leftovers / Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 16 Def / 240 SpD
Tera Type: Flying / Ghost
Sassy Nature
- Stealth Rock
- Knock Off
- Ice Beam
- Roar / Dragon Tail

[SET COMMENTS]
With excellent all-around stats and a wide range of utility, Tyranitar offers good role compression to balance teams and is the cornerstone of sand teams. Stealth Rock allows teammates such as Excadrill and Great Tusk to run other moves mention why Rocks are good as a move as well. add sentence about Knock - annoys common removers + helps hazards get more mileage by removing Boots Ice Beam allows Tyranitar to deal heavy damage to Great Tusk, Landorus-T, and already-poisoned Gliscor attempting to switch into Knock Off. Roar and Dragon Tail capitalize on Tyranitar's bulk allowing it to take a hit from the likes of Kyurem and Raging Bolt and phase them out synergizing with the Stealth Rocks it sets and its own Knock Off. Roar allows it to phase out Fairy Types like Iron Valiant and Enamorus and has perfect accuracy. Dragon Tail lets Tyranitar deal additional chip damage while granting it the ability to phase out Gholdengo at the cost of not being able to phase out Fairy types and imperfect accuracy. Leftovers provide Tyranitar some passive recovery and mitigate some of the hazard damage it will take. Smooth Rock is another option to extend Sandstorm generating more chip damage and giving Sand Rush Excadrill more turns to stay speed-boosted. The given spread maximizes Tyranitar’s special bulk which gets further boosted in Sand with the minor investment in Defense allowing Tyranitar to live a 0 Atk an uninvested Great Tusk’s Headlong Rush after Stealth Rock. A Sassy nature further boosts this bulk without compromising Ice Beam or Knock Off's Damage. Tyranitar generally does not want to Terastilize since it removes its valuable special defense boost and causes it to take damage from its own Sandstorm. However, in the situations where it needs to, Tera Flying grants an immunity to Ground Type attacks like Great Tusk’s Headlong Rush and Landorus Therian’s Earthquake or Earth Power EP is never threatening you with Sand up, they just U-turn and a resistance to Fighting attacks such as Great Tusk and Iron Valiant’s Close Combat and Zamazenta’s Body Press. Tera Ghost exchanges the Ground Immunity for a Fighting immunity having the same application as before as well as allowing Tyranitar to deny Rapid Spin attempts from Great Tusk and Iron Treads to keep its own Stealth Rock and its teammate’s hazards up.


Tyranitar best fits on balance teams that appreciate its various tools such as the chip damage from Stealth Rock and Sandstorm along with its strong Knock Off. Excadrill is an excellent partner for Tyranitar with its Sand Rush ability allowing it to sweep or provide speed control as long as Sand is up. It also provides utility in Rapid Spin clearing hazards Tyranitar is vulnerable to and eliminates the Fairy and Steel Types Tyranitar is vulnerable to such as Iron Valiant and Gholdengo without Air Balloon. Great Tusk is also a similarly excellent partner, while not packing Sand Rush or Excadrill’s Fairy checking Iron Head Fairy-type defeating Steel STAB, its greater bulk and part Fighting-type allows it to be sturdier check versus the likes of Kingambit and Iron Treads. With its excellent Special Bulk a complimentary Physical pivot such as Alomomola or Moltres is much appreciated by Tyranitar. Alomomola offers greater physical bulk and wish support that heals up any damage Tyranitar may have taken from hazards or battle while Moltres spreads burn, crippling checks to Tyranitar such as Zamazenta and Great Tusk. moreso punishes any Fighting-type attacks thrown out willy-nilly, Zama and Tusk are switching out of you 9/10 times Dragapult and Zamazenta are also excellent teammates with their natural speed. Dragapult can spread status and pivot out in a similar vein to Moltres but with greater speed while blocking Rapid Spin. Zamazenta provides a Defense-boosting sweeper or fast attacker that can deal with some of Tyranitar’s checks such as Kingambit and Garganacl.

mention spinblockers - Pecharunt and Gholdengo (Fairy resistances + Ghost immunities + keep Rocks on the field)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/grimtheimpy.688041/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
QC 2/2, this is a real step up from previous analyses too!
[SET]
Defensive (Tyranitar) @ Leftovers / Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 16 Def / 240 SpD
Tera Type: Flying / Ghost
Sassy Nature
- Stealth Rock
- Knock Off
- Ice Beam
- Roar / Dragon Tail

[SET COMMENTS]
With excellent all-around stats and a wide range of utility, Tyranitar offers good role compression to balance teams and is the cornerstone of sand teams. Stealth Rock generates chip damage that accumulates throughout the game and removes dex info; we know what stelth rock does allows teammates such as Excadrill and Great Tusk to run other moves. Knock Off deals good damage and lets Tyranitar remove items from common switch-ins such as Great Tusk and Alomomola causing them to lose their hazard ignoring Heavy-Duty Boots. Great Tusk in particular losing its Heavy-Duty Boots means that the hazards Tyranitar enables become more difficult to remove. Ice Beam allows Tyranitar to deal heavy damage to Great Tusk, Landorus-T, and already-poisoned Gliscor attempting to switch into Knock Off. Great Tusk can be removed from this sentence because you've already talked about how it's a good Knock Off target, so having it for both could confuse a new player Roar and Dragon Tail capitalize on Tyranitar's bulk allowing it to take a hit from the likes of Kyurem and Raging Bolt and phase them out synergizing with the Stealth Rock it sets. Roar allows it to phase out Fairy-types like Iron Valiant and Enamorus and has perfect accuracy. Dragon Tail lets Tyranitar deal additional chip damage while granting it the ability to phase out Gholdengo at the cost of not being able to phase out Fairy-types and imperfect accuracy. You've already said both of these as positives for Roar, so you don't need to say that Dragon Tail doesn't have those when you're already comparing the two so it doesn't get too repetitve Leftovers provide Tyranitar some passive recovery and mitigate some of the hazard damage it will take. Smooth Rock is another option to extend Sandstorm giving Sand Rush Excadrill more turns to stay speed-boosted. The given spread maximizes Tyranitar’s special bulk which gets further boosted in Sand with the minor investment in Defense allowing Tyranitar to live an uninvested Great Tusk’s Headlong Rush after Stealth Rock. A Sassy nature further boosts this bulk without compromising Ice Beam or Knock Off's Damage. Tyranitar generally does not want to Terastilize Terastallize since it removes its valuable special defense boost and causes it to take damage from its own Sandstorm. However, in the situations where it needs to, Tera Flying grants an immunity to Ground-type attacks like Great Tusk’s Headlong Rush and Landorus Therian Landorus-T’s Earthquake and a resistance to Fighting attacks such as Great Tusk and Iron Valiant’s Close Combat and Zamazenta’s Body Press. Tera Ghost exchanges the Ground immunity for a Fighting immunity as well as allowing Tyranitar to deny Rapid Spin attempts from Great Tusk and Iron Treads to keep its own Stealth Rock and its teammate’s hazards up.

Tyranitar best fits on balance teams that appreciate its various tools such as the chip damage from Stealth Rock and Sandstorm along with its strong Knock Off. Excadrill is an excellent partner for Tyranitar with its Sand Rush ability allowing it to sweep or provide speed control as long as Sand is up. It also provides utility in Rapid Spin clearing hazards that Tyranitar is vulnerable to and eliminates the Fairy and Steel-types Tyranitar is vulnerable to such as Iron Valiant and Gholdengo without Air Balloon. Great Tusk is also a similarly excellent partner, while not packing Sand Rush or Excadrill’s Fairy-type defeating Steel STAB, its greater bulk and part Fighting-type allows it to be sturdier check versus the likes of Kingambit and Iron Treads. With its excellent special bulk a complimentary physical physically defensive physical pivot can mean offensive ones pivot such as Alomomola or Moltres is much appreciated by Tyranitar. Alomomola offers greater physical bulk and wish support that heals up any damage Tyranitar may have taken from hazards or battle while Moltres spreads burn, forcing out or punishing checks to Tyranitar such as Zamazenta and Great Tusk. Zamazenta and Dragapult are also excellent teammates with their natural that can provide speed control. clarifies the point a bit more Zamazenta provides a Defense-boosting sweeper or fast attacker that can deal with some of Tyranitar’s checks such as Kingambit and Garganacl. Dragapult can spread status and pivot out in a similar vein to Moltres but with greater speed while blocking Rapid Spin. Pecharunt and Gholdengo are also great teammates as they spinblock while packing good bulk and resist Fairy and Fighting-type attacks such as Primarina and Enamorus’s Moonblast and Zamazenta’s Close Combat.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/grimtheimpy.688041/
Quality checked by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
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:pmd/tyranitar:

add remove comment

[SET]
Defensive (Tyranitar) @ Leftovers / Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 16 Def / 240 SpD
Tera Type: Flying / Ghost
Sassy Nature
- Stealth Rock
- Knock Off
- Ice Beam
- Roar / Dragon Tail

[SET COMMENTS]
With excellent all-around stats and a wide range of utility, Tyranitar offers good role compression to balance teams and is the cornerstone of sand teams. Stealth Rock allows teammates such as Excadrill and Great Tusk to run other moves. Knock Off deals good damage and lets Tyranitar remove items from common switch-ins such as Great Tusk and Alomomola, (AC) causing them to lose their hazard ignoring entry hazard-ignoring Heavy-Duty Boots. Great Tusk in particular losing its Heavy-Duty Boots means that the hazards Tyranitar enables sets become more difficult to remove. Ice Beam allows Tyranitar to deal heavy damage to Landorus-T and already-poisoned Gliscor attempting to switch into Knock Off. Roar and Dragon Tail capitalize on Tyranitar's bulk, (AC) allowing it to take a hit from the likes of Kyurem and Raging Bolt and phase phaze them out; (ASC) this synergizes well synergizing with the Stealth Rock it sets. Roar allows it to phase phaze out Fairy-types like Iron Valiant and Enamorus and has perfect accuracy. Dragon Tail lets Tyranitar deal additional chip damage while granting it the ability to phase phaze out Gholdengo. Leftovers provide provides Tyranitar some passive recovery and mitigate mitigates some of the hazard damage it will take. Smooth Rock is another option to extend Sandstorm sand, (AC) giving Sand Rush Excadrill more turns to stay speed-boosted utilize its increased Speed. The given spread maximizes Tyranitar’s special bulk which gets further boosted in Sand with the minor investment in Defense allowing allows Tyranitar to live an uninvested Great Tusk’s Tusk's (fix apostrophe) Headlong Rush after Stealth Rock. A Sassy nature further boosts this bulk without compromising is used to not compromise the damage of Ice Beam or Knock Off's Damage Off. Tyranitar generally does not want to Terastallize, (AC) since it removes its valuable Special Defense boost and causes it to take damage from its own Sandstorm sand. However, in the situations where it needs to, Tera Flying grants an immunity to Ground-type attacks like Great Tusk’s Tusk's (Fix apostrophe) Headlong Rush and Landorus-T’s Landorus-T's (Fix apostrophe) Earthquake and a resistance to Fighting Fighting-type attacks such as Close Combat from Great Tusk and Iron Valiant’s Close Combat and Zamazenta’s Body Press from Zamazenta. Tera Ghost exchanges the Ground immunity for a Fighting immunity as well as while allowing Tyranitar to deny Rapid Spin attempts from Great Tusk and Iron Treads to keep its own Stealth Rock and its teammate’s teammate's (Fix apostrophe) hazards up.

Tyranitar best fits on balance teams that appreciate its various tools such as the chip damage from Stealth Rock and Sandstorm sand along with its strong Knock Off. Excadrill is an excellent partner for Tyranitar, (AC) with its Sand Rush ability allowing it to sweep or provide speed control as long as sand is up. It also provides utility in Rapid Spin, (AC) clearing entry hazards that Tyranitar is vulnerable to and eliminates eliminating the Fairy- and Steel-types Tyranitar is vulnerable to afraid of such as Iron Valiant and Gholdengo without Air Balloon. Great Tusk is also a similarly excellent partner, (RC); (ASC) while it does not packing pack Sand Rush or Excadrill’s Fairy-type Excadrill's (Fix apostrophe) Steel-type STAB move that defeats Fairy-types defeating Steel STAB, its greater bulk and part Fighting-type Fighting typing allows it to be a sturdier check versus to the likes of Kingambit and Iron Treads. With its Since Tyranitar has excellent special bulk, a complimentary physically defensive pivot such as Alomomola or Moltres is much appreciated by Tyranitar. Alomomola offers greater physical bulk and Wish support that heals up any damage Tyranitar may have taken, (AC) while Moltres spreads burn, forcing out or punishing checks to Tyranitar such as Zamazenta and Great Tusk. Zamazenta and Dragapult are also excellent teammates that can provide speed control. Zamazenta provides a Defense-boosting sweeper or fast attacker that can deal with some of Tyranitar’s Tyranitar's (Fix apostrophe) checks such as Kingambit and Garganacl. Dragapult can spread status and pivot out in a similar vein to Moltres but with greater Speed while blocking Rapid Spin. Pecharunt and Gholdengo are also great teammates, (AC) as they spinblock, (AC) pack while packing good bulk, (AC) and resist Fairy- and Fighting-type attacks such as Primarina Primarina's and Enamorus’s Enamorus's (Fix apostrophe) Moonblast and Zamazenta’s Zamazenta's (Fix apostrophe) Close Combat.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/grimtheimpy.688041/
Quality checked by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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