[SET]
Defensive (Tyranitar) @ Leftovers / Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 16 Def / 240 SpD
Tera Type: Flying / Ghost
Sassy Nature
- Stealth Rock
- Knock Off
- Ice Beam
- Roar / Dragon Tail
[SET COMMENTS]
With excellent all-around stats and a wide range of utility, Tyranitar offers good role compression to balance teams and is the cornerstone of sand teams. Stealth Rock allows teammates such as Excadrill and Great Tusk to run other moves. Knock Off deals good damage and lets Tyranitar remove items from common switch-ins such as Great Tusk and Alomomola, causing them to lose their entry hazard-ignoring Heavy-Duty Boots. Great Tusk in particular losing its Heavy-Duty Boots means that the hazards Tyranitar sets become more difficult to remove. Ice Beam allows Tyranitar to deal heavy damage to Landorus-T and already-poisoned Gliscor attempting to switch into Knock Off. Roar and Dragon Tail capitalize on Tyranitar's bulk, allowing it to take a hit from the likes of Kyurem and Raging Bolt and phaze them out; this synergizes well with the Stealth Rock it sets. Roar allows it to phaze out Fairy-types like Iron Valiant and Enamorus and has perfect accuracy. Dragon Tail lets Tyranitar deal additional chip damage while granting it the ability to phaze out Gholdengo. Leftovers provides Tyranitar some passive recovery and mitigates some of the hazard damage it will take. Smooth Rock is another option to extend sand, giving Sand Rush Excadrill more turns to utilize its increased Speed. The minor investment in Defense allows Tyranitar to live an uninvested Great Tusk's Headlong Rush after Stealth Rock. A Sassy nature is used to not compromise the damage of Ice Beam or Knock Off. Tyranitar generally does not want to Terastallize, since it removes its valuable Special Defense boost and causes it to take damage from its own sand. However, in the situations where it needs to, Tera Flying grants an immunity to Ground-type attacks like Great Tusk's Headlong Rush and Landorus-T's Earthquake and a resistance to Fighting-type attacks such as Close Combat from Great Tusk and Iron Valiant and Body Press from Zamazenta. Tera Ghost exchanges the Ground immunity for a Fighting immunity while allowing Tyranitar to deny Rapid Spin attempts from Great Tusk and Iron Treads to keep its own Stealth Rock and its teammate's hazards up.
Tyranitar best fits on balance teams that appreciate its various tools such as the chip damage from Stealth Rock and sand along with its strong Knock Off. Excadrill is an excellent partner for Tyranitar, with its Sand Rush ability allowing it to sweep or provide speed control as long as sand is up. It also provides utility in Rapid Spin, clearing entry hazards that Tyranitar is vulnerable to and eliminating the Fairy- and Steel-types Tyranitar is afraid of such as Iron Valiant and Gholdengo without Air Balloon. Great Tusk is a similarly excellent partner; while it does not pack Sand Rush or Excadrill's Steel-type STAB move that defeats Fairy-types, its greater bulk and part Fighting typing allows it to be a sturdier check to the likes of Kingambit and Iron Treads. Since Tyranitar has excellent special bulk, a complimentary physically defensive pivot such as Alomomola or Moltres is much appreciated. Alomomola offers greater physical bulk and Wish support that heals up any damage Tyranitar may have taken, while Moltres spreads burn, forcing out or punishing checks to Tyranitar such as Zamazenta and Great Tusk. Zamazenta and Dragapult are also excellent teammates that can provide speed control. Zamazenta provides a sweeper or fast attacker that can deal with some of Tyranitar's checks such as Kingambit and Garganacl. Dragapult can spread status and pivot out in a similar vein to Moltres but with greater Speed while blocking Rapid Spin. Pecharunt and Gholdengo are also great teammates, as they spinblock, pack good bulk, and resist Fairy- and Fighting-type attacks such as Primarina's and Enamorus's Moonblast and Zamazenta's Close Combat.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/grimtheimpy.688041/
Quality checked by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
Defensive (Tyranitar) @ Leftovers / Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 16 Def / 240 SpD
Tera Type: Flying / Ghost
Sassy Nature
- Stealth Rock
- Knock Off
- Ice Beam
- Roar / Dragon Tail
[SET COMMENTS]
With excellent all-around stats and a wide range of utility, Tyranitar offers good role compression to balance teams and is the cornerstone of sand teams. Stealth Rock allows teammates such as Excadrill and Great Tusk to run other moves. Knock Off deals good damage and lets Tyranitar remove items from common switch-ins such as Great Tusk and Alomomola, causing them to lose their entry hazard-ignoring Heavy-Duty Boots. Great Tusk in particular losing its Heavy-Duty Boots means that the hazards Tyranitar sets become more difficult to remove. Ice Beam allows Tyranitar to deal heavy damage to Landorus-T and already-poisoned Gliscor attempting to switch into Knock Off. Roar and Dragon Tail capitalize on Tyranitar's bulk, allowing it to take a hit from the likes of Kyurem and Raging Bolt and phaze them out; this synergizes well with the Stealth Rock it sets. Roar allows it to phaze out Fairy-types like Iron Valiant and Enamorus and has perfect accuracy. Dragon Tail lets Tyranitar deal additional chip damage while granting it the ability to phaze out Gholdengo. Leftovers provides Tyranitar some passive recovery and mitigates some of the hazard damage it will take. Smooth Rock is another option to extend sand, giving Sand Rush Excadrill more turns to utilize its increased Speed. The minor investment in Defense allows Tyranitar to live an uninvested Great Tusk's Headlong Rush after Stealth Rock. A Sassy nature is used to not compromise the damage of Ice Beam or Knock Off. Tyranitar generally does not want to Terastallize, since it removes its valuable Special Defense boost and causes it to take damage from its own sand. However, in the situations where it needs to, Tera Flying grants an immunity to Ground-type attacks like Great Tusk's Headlong Rush and Landorus-T's Earthquake and a resistance to Fighting-type attacks such as Close Combat from Great Tusk and Iron Valiant and Body Press from Zamazenta. Tera Ghost exchanges the Ground immunity for a Fighting immunity while allowing Tyranitar to deny Rapid Spin attempts from Great Tusk and Iron Treads to keep its own Stealth Rock and its teammate's hazards up.
Tyranitar best fits on balance teams that appreciate its various tools such as the chip damage from Stealth Rock and sand along with its strong Knock Off. Excadrill is an excellent partner for Tyranitar, with its Sand Rush ability allowing it to sweep or provide speed control as long as sand is up. It also provides utility in Rapid Spin, clearing entry hazards that Tyranitar is vulnerable to and eliminating the Fairy- and Steel-types Tyranitar is afraid of such as Iron Valiant and Gholdengo without Air Balloon. Great Tusk is a similarly excellent partner; while it does not pack Sand Rush or Excadrill's Steel-type STAB move that defeats Fairy-types, its greater bulk and part Fighting typing allows it to be a sturdier check to the likes of Kingambit and Iron Treads. Since Tyranitar has excellent special bulk, a complimentary physically defensive pivot such as Alomomola or Moltres is much appreciated. Alomomola offers greater physical bulk and Wish support that heals up any damage Tyranitar may have taken, while Moltres spreads burn, forcing out or punishing checks to Tyranitar such as Zamazenta and Great Tusk. Zamazenta and Dragapult are also excellent teammates that can provide speed control. Zamazenta provides a sweeper or fast attacker that can deal with some of Tyranitar's checks such as Kingambit and Garganacl. Dragapult can spread status and pivot out in a similar vein to Moltres but with greater Speed while blocking Rapid Spin. Pecharunt and Gholdengo are also great teammates, as they spinblock, pack good bulk, and resist Fairy- and Fighting-type attacks such as Primarina's and Enamorus's Moonblast and Zamazenta's Close Combat.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/grimtheimpy.688041/
Quality checked by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
Last edited: