Event How much is a Heart? Lou and Keriel Feb 2025

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How Much for a Heart?
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Team LouKer

Backpack:
:azure flute:Sovereign Malevolence
:dowsing-machine:Barometer
:choice band:Choice Band
:choice band:Choice Band
:leftovers:Leftovers
:cleanse tag:Cleanse Tag

:sv/colossoil:
Dagda (Colossoil)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
One of the Tuatha De Dunann and the chief god of Irish myth. The Dagda governs agriculture, magic and druidism, strength and wisdom, and masculinity. One end of his clover staff takes life on touch, while the other grants it.

Attitude and Motive:
Boomingly loud and festive. Enjoys company both for the attention he can command and for the time it can fill.

"Why do you fight?"
"I'll always back up my crew!"

Background:
Dagda lived much of his life in the rural areas somewhat near Lou's hometown, building an em
Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 110 (+)
Size: 5
Weight: 10


Combinations (4 / 4)
Rapid Spin + Fire Fang
Bulldoze + Thunder Fang
U-turn + Screech
Knock Off + Sand Tomb

Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard
Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief
Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout
:sv/revenankh:

Pursuit of Eternity (Revenankh)
Level 3 — EXP: 0 / 10

Adamant nature ( Attack +1, Special Attack -1 )
Typing: Ghost/Fighting
Abilities: Shed Skin, Air Lock Hidden Ability: Triage

HP: 95
Attack: 9 (+)
Defen.: 7
Sp.Atk: 4 (-)
Sp.Def: 8
Speed: 65
Size: 3
Weight: 3



Combinations (4 / 4)
Drain Punch + Knock Off
Wring Out + Shadow Sneak
Glare + Hex
Ice Punch + Low Sweep

Movepool
Level 0
Brick Break
Bulk Up
Dazzling Gleam
Earthquake
Facade
Focus Blast
Glare
Ice Punch
Mach Punch
Nasty Plot
Poison Jab
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp
Work Up

Level 1
Ancient Power
Brutal Swing
Captivate
Coaching
Confide
Confuse Ray
Counter
Curse
Double Team
Dual Chop
Echoed Voice
Force Palm
Helping Hand
High Horsepower
Mega Punch
Moonlight
Mud-Slap
Ominous Wind
Pain Split
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Vital Throw
Wide Guard
Wrap

Level 2
Arm Thrust
Bind
Close Combat
Dream Eater
Focus Punch
Hammer Arm
Payback
Poltergeist
Power Whip
Punishment
Revenge
Reversal
Secret Power
Submission
Superpower
Take Down

Level 3
Attract
Bide
Body Slam
Bulldoze
Drain Punch
Frustration
Headbutt
Hex
Knock Off
Low Sweep
Phantom Force
Psych Up
Return
Rock Tomb
Smack Down
Telekinesis
Throat Chop
Torment
Wring Out



The metropolis of Arkland is one of soaring skyscrapers and deafening traffic. The bustling business district pulses with activity like the heart of a great creature, the cargo and people making the tide of its lifeblood as they each hurtle to their respective destinations. It is in this city where you arrive by bus at a designated meeting place.

You were contacted by your IM address registered with the BBP League to commute here quickly and quietly. When you finally disembark from the rather crowded and noisy vehicle, it's in a fairly high-scale courtyard in the most expensive area of town. All around you, fake marble walkways and gleaming glass towers present a facade of spotless opulence. As your bus pulls away, a lone figure is revealed and approaching you briskly.


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"Took you two long enough."

***

Your point of contact is named Artemis, who called upon you after looking up your recent League record. When you ask why she picked you for this, she clarifies, "I needed trainers with records of strong performance, but no sponsors or corporate backers. Those two groups mostly overlap, so you're probably the best I'll be able to find." Some vote of confidence. You learn that she's trying to find an associate of hers in the area, and you get the impression that this colleague was on the verge of doing something rash.

"We'll be heading to this address here." Artemis flashes her phone screen, which has a set of map directions pulled up. She sets off at a brisk walk that's difficult to match without jogging at times. As you walk, she elaborates. "Our destination is the Acumen building. They're a company that makes Pokemon training and grooming aids. My colleague was looking in to them and what they make, but wouldn't tell me why. I suspect we'll find her there."To you, all of the skyscrapers blend together, but Artemis weaves deftly through the other pedestrians, barely seeming to notice them. You try ask her to slow down, but your plea is lost in the noise of the city.

Eventually, you follow her to a tall and pristine white building's approach garden, winded and flushed.


***

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Artemis is already speaking with an employee stationed at the entrance, and showing them her phone screen. As you approach, she acknowledges you with only a nod before continuing. "We think she may have been last seen here," she says. "Any information you may have regarding her whereabouts would be helpful."

The employee responds with a perfect, practiced smile. "I'm so sorry. I understand how awful it must feel to misplace a child!" "Colleague," Artemis corrects her, but the attendant prattles on unfazed. "Unfortunately, I'm not at liberty to discuss the comings or goings of any Acumen personnel or guests for security reasons. She does look like a sweetie, if I may, and I wish you luck with your search. Was there anything else I can help you with?" The Acumen employee simply beams at Artemis after finishing. She seems most pleased for delivering her practiced response correctly. Artemis simply replies, "No," and leaves with a pensive look.

Thanking the employee for her time, you go back down the garden walkway and return to the sidewalk. There's an awkward silence while you each think about what to do next. You wonder aloud if you're still needed; you haven't split up to canvas any more ground, and Artemis never specified why she needed a trainer for the task. "To be frank, when she messaged me for help I was worried that she had been abducted," That would explain why Artemis needed to bother finding any trainers at all. But it doesn't explain why she needed trainers without any corporate ties. Noting this to yourself, you continue listening. "My colleague has never made this much trouble before, and she's not asking any our
other colleagues for help with whatever her problem may be-"

Your conversation is cut short by a stock notification jingle from Artemis' phone, still in hand. Checking it, her expression sours. "She's texted me her location." Artemis departs with the same speed as before, and you catch up only because her path is stopped by a high chain-link fence. You try to ask what's wrong, but by the time you get the words out she shushes you and indicates to look through.

Artemis seems troubled. "This is the parking garage for Acumen. Look where it connects, there." Following Artemis' finger, you see that the garage does in fact connect to the main Acumen headquarters. You ask Artemis if her colleague is nearby, and she checks her phone again. "It seems like it. She's about a hundred meters dead ahead." Looking forward, that would put the colleague deep within the garage proper. You begin to proceed down the parking entrance, seemingly unmanned, where employee vehicles may enter and depart.

"Before we go any further, I want you to swear to secrecy," she says, in a much more severe tone than before. "I have to assume that my colleague wasn't here for business reasons. If she was trespassing on company grounds, I would rather retrieve her without making fuss, and without mentioning any names. She will be in plenty enough trouble with me. She doesn't need to be in trouble with the law as well." You nod, wondering whether it's worse to run afoul of the law or afoul of Artemis.


***

The inside of the garage is as neatly maintained as the exterior. Small robotic cleaners meticulously sweep the floor in perfectly straight paths. You note this as an odd choice, given the plethora of Pokemon who would happily feast on any oil leaks or litter. Rows of vehicles sit, crammed closely into formation, awaiting their owners at the end of a day's work. The occasional employee passes by without paying you mind, seeming to assume that you belong. Without making much fuss, the three of you decide to split up to search for signs of Artemis' colleague. You remember to ask for the colleague's name, in case you need it.

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Artemis hesitates for a moment, and then seems to come to a decision as she speaks. "...Maribelle. Don't try just shouting for her."

Parting with each other, you look up and down the rows and rows of vehicles, filling several floors of the garage. Hundreds of employees must commute to this facility every day, you figure. Combined with the amount of traffic conveyed by train or bus in this city, and that could easily be a couple thousand. Given what Artemis told you about their products and services, Acumen must be one of the biggest suppliers in the region, if not the world. You ponder the sheer scope of that activity, until you're cut short by a sound next to you, like a door closing.

You check in all directions, but see nothing out of the ordinary. Certainly no one that could be Artemis' colleague. After a moment, you hesitantly question the air, "...Maribelle?" No response comes for a moment, and then you hear a car door click behind you. When you wheel around, you see that the sound came from a trunk, and a young woman of rather compact statue slowly reveals herself from within. The first thing on your mind is how she got in there, and you ask as much.
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"...I picked it. Who are you?"



The sun is shining brightly overhead, casting tall shadows across the small street you find yourself in. Having left the garage the same way you entered, you quickly and covertly retreated to this quiet alley to rest in relative privacy. Designated pedestrians-only, the walking area is crammed on both sides with stores, eateries, and other attractions for the softly bustling throng that moves through it. Being seated at a restaurant patio above the crowd gives you have a wonderful view of the activity below, but you find it difficult to enjoy at the moment. You sip nervously at your drink, feeling a little bit like an out-of-place guest at a family function.

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"What you did was incredibly reckless," Artemis scolds. Maribelle sulks in her seat silently. "Rather than say a thing to any of us back home, you could have gotten in very real legal trouble; or worse, you could have come to harm. And how would we have known to help you?" Her words hang in the air heavy with the weight of anger and concern. Maribelle doesn't reply for what feels like an eternity.

HowMuch_Maribelle.png

"I'm sorry, Artie." Artemis loosens only slightly at her answer. The pause after is just as awkward, as Maribelle shuffles a bit and tries to work out what to say. She keeps her head down as she mumbles, "I didn't want to get anyone else at the Pike in trouble."

You begin wondering if you should bother to stick around, but you don't want to draw their attention by getting up, either. Artemis pleads with Maribelle. "In trouble for what? What did you do?" Maribelle winces and Artemis doesn't press the issue for the moment. Right as you consider making your exit, Maribelle sits up and grabs her drink with both hands. She quaffs the entire thing in two or three gulps and sets the mug down firmly. She looks at Artemis directly, then takes a deep breath. It seems like she's come to an unpleasant decision.

"I... Snuck into the building to try to find Minerva." Artemis sits bolt upright. "I didn't get to look around very much, and I was almost seen a few times, I think... A bunch of security started showing up, and I had to hide in the garage to get away." Both you and Artemis can only look in shock for a moment, then Artemis pipes up. "Are you okay? Were you hurt?"

Now, Maribelle gets her turn be surprised. "Wait, you're not mad?" Artemis shakes her head. "No, I am absolutely furious with you, Maribelle. But that's much less important than making sure that you're okay." Maribelle winces, but she seems somewhat reassured. "I'm in one piece, Artie. I'm fine. But I want to find Minerva."

Artemis relaxes in her seat but remains intently focused on what Maribelle is saying. "How long has she been missing? And why didn't you tell any of us?"

Now that the tension in the air has eased a bit, you get your chance to ask--Who's this "Minerva?"

Maribelle turns and looks at you for the first time since the four of you sat down. She takes a moment to pick her words carefully, then speaks. "She's my first Pokemon, and my closest friend. I inherited her from my grandfather, and I've never seen another Pokemon like her in my life." Maribelle then frowns. "And... I don't think Acumen has, either; which is why they were interested in her." Artemis crosses her arms. "You wouldn't say anything to us, but you'll share all of that with a stranger you just met?" Maribelle blinks. "You brought them, Artie, so I figured they had to be alright."

Artemis shakes her head, then changes the subject. "You said that Acumen was interested in Minerva. What do you mean by that?"

As Maribelle starts to answer, the loft you're seated on shudders, creaks, and then lurches downward. Your beverages begin to slide across the now-slanted table, and the four of you look around frantically for the source of the disturbance. Artemis picks Maribelle up outright and dashes back inside the restaurant, and the two of you follow suit. As if on cue, the patio slumps dejectedly into the street below, watched by a crowd of onlookers who have left only just enough room for the debris. The four of you look through the now vestigal patio doors, hanging open precariously. From the debris emerges a fingerless-glove-glad hand, followed by a rather girthy frame and the motorcycle that carried it hither.

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"My partna', that was completely insane!" A bald-headed ruffian squeezes between the wall of bystanders and stumbles forward, before high-fiving his compatriot with all of his might. "You showed those bowl-cut dorks what's good, too!" Maribelle gasps at this, but Artemis gestures for quiet. Most of the employees and other patrons have gone downstairs to try to observe the excitement up close, giving your group relative privacy. You watch the hooligans below try to extract their motorcycle from the rubble.

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"What in the world is going on?" A waitress emerges from the restaurant ground floor to confront the duo. The burlier brute grunts and continues hauling out his ride, and his bald companion wheels around to answer. "My partna' and I were tryin to get away from these bowl-cut goons that tried to corner us and take our rare Poke-" A loud and interrupting grunt from the bigger biker cuts him off, but Artemis and Maribelle exchange a nod. They signal the two of you to follow them downstairs to approach the fine gentlemen at the center of the ruckus.

When you reach the ground floor, two new figures have approached the hooligans from the restaurant side. You figure they have to be disgruntled customers. One of the new arrivals, towering over both the crowd and the hooligans, addresses them with a smile.

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"What's this about a rare Pokemon that has you driving into walls, friend?" The hooligans wheel around and stare venom at the man. "No business of yours, 'friend'," retorts the bald punk.

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The other person, a smaller woman clad in moody colors, speaks up. "You're just going to ruin my meal and run? Not the most gentlemanly thing to do." The hooligans exchange confused glances, then the biker replies. "Ask them to fry you another fish. We've got bigger fish to fry, missy!"

The tall stranger laughs, and draws a Ball. "Not anymore you don't! If you think you're gonna just crash and dash, and not even treat us to a new meal, we'll just have to make a convincing argument."

Maribelle whispers to the two of you. "Do you think they'll use this 'rare Pokemon' they went on about earlier?" Artemis perks up at the suggestion, turns to her, and asks, "What do you mean?" Maribelle only says, "We have to get them to stick around and battle," and then turns to you and adds, "Call it a hunch." Artemis watches Maribelle with concern, says "If you think they're related to Acumen, we can't be seen here," and then looks to you as well. Sensing your cue, you make your way downstairs, pushing through the crowd gathered in the gaping restaurant facade.

As you make your way into the commotion, the clacking concrete and creaking wood that you have to navigate announces your approach. The fiery stranger notices and hails the two of you. "You want in, too? More the merrier! I'm Soleil, and this is Luna." Luna elbows Soleil in the hips, and he smiles and sarcastically corrects himself. "Excuse me, my esteemed associate, Luna." He raises his eyebrows at her, awaiting evaluation. "Better," Luna says, curtly.

Soleil laughs, and turns back to you. "Let's get started, then. I'm itching to give these guys an attitude correction." He punches his palm with enthusiasm. Soleil then booms to the ruffians, "Looks like they want a word with you, too!"

"Fine then. Fine!" says the biker. "You want to see our rare Pokemon so badly? Get ready to feast your eyes, because this is the only look you're gonna get!" Brandishing matching Luxury Balls, the hooligans step into position to battle. The bald roughneck speaks up, "Four on two is hardly fair! You lot only get one Pokemon each, and we get two each, you got that?"

"Suits me just fine," the moody diner replies. "I'll have you begging to pay my tab when I'm through with the two of you!" The hooligans share a glace of brief misgiving.



Player Guests:
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Soleil.png

Flashy Duo Luna and Soleil

Luna's :umbreon:Ishtar is holding :darkinium-z:Darkinium-Z.
Soleil's :espeon:Alexander is holding :psycium-z:Psychium-Z.

:sv/umbreon:
Ishtar (Umbreon)
Level 4

Techniques:
Z-Moves
Terastal (Ghost)

Bold nature ( Attack -1, Defense +2 )
Typing: Dark
Abilities: Synchronize Hidden Ability: Inner Focus

HP: 95
Attack: 4 (-)
Defen.: 10 (+)
Sp.Atk: 5
Sp.Def: 9
Speed: 65
Size: 2
Weight: 3


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Calm Mind
Crunch
Dark Pulse
Facade
Fake Tears
Feint Attack
Heal Bell
Hyper Voice
Light Screen
Protect
Psychic
Quick Attack
Reflect
Refresh
Rest
Roar
Round
Screech
Shadow Ball
Sing
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Thunder Wave
Toxic
Work Up

Level 1
Baby-Doll Eyes
Bite
Captivate
Charm
Confide
Confuse Ray
Curse
Cut
Detect
Double Kick
Double Team
Echoed Voice
Flash
Growl
Growth
Helping Hand
Moonlight
Mud-Slap
Rage
Rain Dance
Sand Attack
Scary Face
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Tickle
Weather Ball
Yawn

Level 2
Alluring Voice
Assurance
Covet
Double-Edge
Dream Eater
Flail
Focus Energy
Foul Play
Iron Tail
Nightmare
Payback
Secret Power
Skull Bash
Take Down
Thief
Zap Cannon

Level 3
Attract
Baton Pass
Bide
Body Slam
Dig
Frustration
Guard Swap
Headbutt
Laser Focus
Lash Out
Psych Up
Pursuit
Return
Snarl
Throat Chop
Torment
Trailblaze

Level 4
Celebrate
Copycat
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Last Resort
Mean Look
Mimic
Natural Gift
Pay Day
Retaliate
Skill Swap
Snatch
Spite
Stored Power
Synchronoise
Tera Blast
Trump Card
Wish
Wonder Room
:sv/espeon:
Alexander (Espeon)
Level 4

Techniques:
Z-Moves
Terastal (Fairy)

Bold nature ( Attack -1, Defense +2 )
Typing: Psychic
Abilities: Synchronize Hidden Ability: Magic Bounce

HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 110
Size: 2
Weight: 3


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Calm Mind
Dazzling Gleam
Facade
Fake Tears
Heal Bell
Hyper Voice
Light Screen
Power Gem
Protect
Psychic
Psychic Fangs
Quick Attack
Reflect
Refresh
Rest
Roar
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Thunder Wave
Toxic
Work Up
Zen Headbutt

Level 1
Baby-Doll Eyes
Bite
Captivate
Charm
Confide
Confuse Ray
Confusion
Curse
Cut
Detect
Double Kick
Double Team
Echoed Voice
Flash
Growl
Growth
Helping Hand
Magical Leaf
Morning Sun
Mud-Slap
Psybeam
Psychic Terrain
Rage
Rain Dance
Sand Attack
Sunny Day
Swagger
Swift
Tickle
Trick
Weather Ball
Yawn

Level 2
Alluring Voice
Covet
Double-Edge
Dream Eater
Expanding Force
Flail
Focus Energy
Grass Knot
Iron Tail
Nightmare
Secret Power
Skull Bash
Take Down
Zap Cannon

Level 3
Attract
Baton Pass
Bide
Body Slam
Dig
Draining Kiss
Frustration
Headbutt
Laser Focus
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Trailblaze

Level 4
Ally Switch
Celebrate
Copycat
Endure
Future Sight
Giga Impact
Gravity
Hidden Power (Fire)
Hyper Beam
Imprison
Last Resort
Magic Coat
Magic Room
Mimic
Natural Gift
Pay Day
Retaliate
Skill Swap
Stored Power
Synchronoise
Tera Blast
Trick Room
Trump Card
Wish

Opponents:
biker.png
roughneck.png

Roughnecks Rod & Tod Backpack:
:red card:Red Card
:red card:Red Card
:life orb:Life Orb
:life Orb:Life Orb
:wide lens:Wide Lens
:wide lens:Wide Lens
:bright powder:Bright Powder
:bright powder:Bright Powder
:rage candybar:Rage Candybar
:rage candybar:Rage Candybar

Roughnecks Rod & Tod always each lead with their "Magearna". They may send out each others' Pokemon.
:sv/magearna:
AP-1102r (Magearna)
Level 0 — EXP: 00 / 10

Docile nature ( No changes )
Typing: Steel/Fairy
Abilities: Soul-Heart
Traits: Faints at the end of each round.

HP: 36 (from 90)
En 24
Attack: 7
Defen.: 8
Sp.Atk: 9
Sp.Def: 8
Speed: 65
Size: 2
Weight: 4


Movepool
None.
:sv/magearna:
AP-1103t (Magearna)
Level 0 — EXP: 00 / 10

Docile nature ( No changes )
Typing: Steel/Fairy
Abilities: Soul-Heart
Traits: Faints at the end of each round.

HP: 36 (from 90)
En 24
Attack: 7
Defen.: 8
Sp.Atk: 9
Sp.Def: 8
Speed: 65
Size: 2
Weight: 4


Movepool
None.
:sv/tangrowth:
Bushwack (Tangrowth)
Level 3 — EXP: 00 / 10

Gentle nature ( Defense -1, Special Defense +2 )
Typing: Grass
Abilities: Chlorophyll, Leaf Guard Hidden Ability: Regenerator

HP: 57 (from 95)
En 26
Attack: 7
Defen.: 8 (-)
Sp.Atk: 8
Sp.Def: 6 (+)
Speed: 50
Size: 4
Weight: 5


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Brick Break
Bullet Seed
Constrict
Earthquake
Energy Ball
Facade
Focus Blast
Poison Jab
Poison Powder
Protect
Reflect
Rest
Rock Slide
Round
Sleep Powder
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Swords Dance
Toxic

Level 1
Absorb
Amnesia
Ancient Power
Brutal Swing
Captivate
Confide
Confusion
Curse
Cut
Double Team
Flash
Grassy Terrain
Growth
Infestation
Morning Sun
Mud-Slap
Pain Split
Rage
Rock Smash
Seed Bomb
Shock Wave
Slam
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Tickle
Vine Whip

Level 2
Bind
Double-Edge
Flail
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Mega Drain
Payback
Power Whip
Secret Power
Skull Bash
Solar Beam
Solar Blade
Take Down
Thief
Wake-Up Slap

Level 3
Attract
Bide
Body Slam
Bulldoze
Frustration
Giga Drain
Headbutt
Knock Off
Power Swap
Psych Up
Rage Powder
Return
Rock Tomb
Worry Seed
Wring Out
:sv/rampardos:
Broadside (Rampardos)
Level 3 — EXP: 00 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Rock
Abilities: Mold Breaker Hidden Ability: Sheer Force

HP: 57 (from 95)
En 26
Attack: 12
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 4
Speed: 67 (+)
Size: 3
Weight: 5


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Avalanche
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Iron Head
Leer
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Thunder Punch
Thunderbolt
Toxic
Uproar
Whirlwind
Zen Headbutt

Level 1
Ancient Power
Captivate
Chip Away
Confide
Curse
Cut
Double Team
Incinerate
Mud-Slap
Pain Split
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Scary Face
Shock Wave
Slam
Stealth Rock
Sunny Day
Swagger
Whirlpool

Level 2
Assurance
Blizzard
Double-Edge
Dragon Cheer
Fire Blast
Focus Energy
Focus Punch
Hammer Arm
Head Smash
Iron Tail
Payback
Rock Blast
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Thunder

Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Headbutt
Heavy Slam
Laser Focus
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Stomp
Thrash
Trailblaze

Rod and Tod send out AP-1102r the Magearna holding a Red Card and AP-1103t the Magearna holding a Red Card!
:sv/magearna::red card::sv/magearna::red card:

One of LouisCyphre and Keriel to send out and equip
The other to send out, equip and order
Rod and Tod to order
The remaining player to order
 
We'll lead with Ishtar the Umbreon holding :darkinium-z:Darkinium-Z.
:sv/umbreon:

We'll take:
Zap Cannon + Hyper Voice
Sing + Yawn
 
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And Alexander the Espeon holding :psychium-z: Psychium-Z.
With the following combinations:
Psychic Noise + Headbutt
Baby-Doll Eyes + Hyper Beam


:ss/espeon: :psychium-z:
Future Sight (AP-1102r (Magearna?))
 
Team LouKer
Tech:
5
:sv/espeon:
Alexander :psychium Z: Psychium Z
HP: 85/85
EN: 30/30
Stats: 4/7/9/7/110 2/3
Typing: Psychic
Abilities: Synchronize, Magic Bounce
Status: Clear
:sv/umbreon:
Ishtar :darkinium z: Darkinium Z
HP: 95/95
EN: 30/30
Stats: 4/10/5/9/65 2/3
Typing: Dark
Abilities: Synchronize, Inner Focus
Status: Clear
Field: Clear

Battlefield: Clear​

Rod 'n' Tod
Tech:
1
:sv/magearna:
AP-1102r :red card: Red Card
HP: 36/36
EN: 24/24
Stats: 7/8/9/8/65 2/4
Typing: Steel / Fairy
Abilities: Soul-Heart
Traits: Faints at the end of each round
Status: Clear
:sv/magearna:
AP-1103t :red card: Red Card
HP: 36/36
EN: 24/24
Stats: 7/8/9/8/65 2/4
Typing: Steel / Fairy
Abilities: Soul-Heart
Traits: Faints at the end of each round
Status: Clear
Field: Clear​
Step 1
:espeon:
Alexander used Future Sight! -3EN
Espeon prepared an attack on Magearna's location (the location being the first to be sent out from Rod'n'Tod for purposes of having this land where it started)

:magearna:
AP 1102r used Struggle! -3EN
Crit (10, d240): 167 (No)
(5+(7-7)) = 5 DMG
Magearna took some recoil! -4HP

:magearna:
AP 1102r used Struggle! -3EN
Crit (10, d240): 198 (No)
(5+(7-7)) = 5 DMG
Magearna took some recoil! -4HP

:umbreon:
Ishtar used Substitute! -19HP, -4EN
Umbreon created a decoy!

:magearna::magearna:
Both Maggie's fell over!


:rotom: Round Summary :rotom:
:espeon: HP: -5-5 = -10
:espeon: EN: -3
:umbreon: HP: -0
:umbreon: EN: -4
:magearna: HP: womp
:magearna: EN: womp
:magearna: HP: womp
:magearna: EN: womp
Team LouKer
Tech:
5
:sv/espeon:
Alexander :psychium Z: Psychium Z
HP: 75/85
EN: 27/30
Stats: 4/7/9/7/110 2/3
Typing: Psychic
Abilities: Synchronize, Magic Bounce
Status: Clear
:sv/umbreon:
Ishtar :darkinium z: Darkinium Z
HP: 76/95
EN: 26/30
Stats: 4/10/5/9/65 2/3
Typing: Dark
Abilities: Synchronize, Inner Focus
Status: Decoy 9/9
Field: Clear

Battlefield: Clear​

Rod 'n' Tod
Tech:
1
:sv/magearna:
AP-1102r :red card: Red Card
HP: 36/36
EN: 24/24
Stats: 7/8/9/8/65 2/4
Typing: Steel / Fairy
Abilities: Soul-Heart
Traits: Faints at the end of each round
Status: fainting, Delayed Attack(future sight)
:sv/magearna:
AP-1103t :red card: Red Card
HP: 36/36
EN: 24/24
Stats: 7/8/9/8/65 2/4
Typing: Steel / Fairy
Abilities: Soul-Heart
Traits: Faints at the end of each round
Status: fainting
Field: Clear​

Rod and Tod to replace both and order with one
LouisCyphre and Keriel to order
Rod and Tod to order with other
 
Sending out Bushwack the Tangrowth holding a Wide Lens and Broadside the Rampardos holding a Life Orb!
:sv/tangrowth::wide lens::sv/rampardos::life orb:

Tangrowth Combos:
Captivate + Sleep Powder
Bullet Seed + Rock Smash

Rampardos Combos:
Swords Dance + Crunch
Rock Slide + Power-Up Punch

:sv/rampardos::life orb:
Earthquake
At start of round IF Espeon is use a psychic type Z Move attack targetting Rampardos this round THEN use Protect step 1
At start of turn IF Epseon has Protection AND Umbreon has Protection THEN use Substitute
At start of turn IF Espeon has Protection AND Umbreon does not have evasive THEN use Power-Up Punch(Umbreon)
At start of turn IF Espeon does not have protection AND Espeon does not have evasive AND Espeon does not have a decoy THEN use Swords Dance + Crunch(Espeon)
 
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Team LouKer
Tech:
5
:sv/espeon:
Alexander :psychium Z: Psychium Z
HP: 75/85
EN: 27/30
Stats: 4/7/9/7/110 2/3
Typing: Psychic
Abilities: Synchronize, Magic Bounce
Status: Clear
:sv/umbreon:
Ishtar :darkinium z: Darkinium Z
HP: 76/95
EN: 26/30
Stats: 4/10/5/9/65 2/3
Typing: Dark
Abilities: Synchronize, Inner Focus
Status: Decoy 9/9
Field: Clear

Battlefield: Clear​

Rod 'n' Tod
Tech:
1
:sv/rampardos:
Broadside :life orb: Life Orb
HP: 57/57
EN: 26/26
Stats: 12/5/4/4/67 3/5
Typing: Rock
Abilities: Mold Breaker, Sheer Force
Status: Clear
:sv/tangrowth:
Bushwack :Wide Lens: Wide Lens
HP: 57/57
EN: 26/26
Stats: 7/8/8/6/50 4/5
Typing: Grass
Abilities: Chlorophyll, Leaf Guard, Regenerator
Status: Clear
Field: Clear​
Step 1
:tangrowth:
Bushwack used Rage Powder! -3EN
Bushwack began drawing attention!

:espeon:
Alexander used Grass Knot! -3EN
Crit (10, d240): 203 (No)
(10+(9-6))*.75 = 10 DMG

:rampardos:
Broadside used Swords Dance + Crunch! -6EN One day I'll remember order matters
Crit (10, d240): 201 (No)
(8+3+2+(12-7)) +8 = 26 DMG

:umbreon:
Ishtar used Foul Play! -3EN
Crit (10, d240): 76 (No)
(10+3+(7-8)) = 12 DMG

:tangrowth:
Tangrowth took it's delayed attack!
(12+3+(9-6)) = 18 DMG

:rotom: Round Summary :rotom:
:espeon: HP: -26
:espeon: EN: -3
:umbreon: HP: -0
:umbreon: EN: -3
:rampardos: HP: -0
:rampardos: EN: -6
:tangrowth: HP: -10-12-18 = -40
:tangrowth: EN: -3
Team LouKer
Tech:
5
Battle Hours: 165(Lou), 165(Ker)
:sv/espeon:
Alexander :psychium Z: Psychium Z
HP: 48/85
EN: 24/30
Stats: 4/7/9/7/110 2/3
Typing: Psychic
Abilities: Synchronize, Magic Bounce
Status: Clear
:sv/umbreon:
Ishtar :darkinium z: Darkinium Z
HP: 76/95
EN: 23/30
Stats: 4/10/5/9/65 2/3
Typing: Dark
Abilities: Synchronize, Inner Focus
Status: Decoy 9/9
Field: Clear

Battlefield: Clear​

Rod 'n' Tod
Tech:
0
:sv/rampardos:
Broadside :life orb: Life Orb
HP: 57/57
EN: 20/26
Stats: 12/5/4/4/67 3/5
Typing: Rock
Abilities: Mold Breaker, Sheer Force
Status: +2 Atk(5)
:sv/tangrowth:
Bushwack :Wide Lens: Wide Lens
HP: 17/57
EN: 23/26
Stats: 7/8/8/6/50 4/5
Typing: Grass
Abilities: Chlorophyll, Leaf Guard, Regenerator
Status: Clear
Field: Clear​

One of LouisCyphre and Keriel to order
Rod and Tod to order with both
The other player to order
 
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:ss/espeon: :psychium-z:
Future Sight (Rampardos)
[start of turn] If Tangrowth lacks Protection and Tangrowth lacks Evasive and Tangrowth lacks a Decoy, use Signal Beam (Tangrowth).
 
:sv/rampardos::life orb:
Head Smash(Espeon)
At start of turn IF able THEN use Crunch(Espeon)
:sv/tangrowth::wide lens:
Rage Powder
At start of step IF Umbreon is to use Snatch THEN use Power Whip(Espeon)
At start of turn IF able THEN use Captivate + Sleep Powder
 
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