[#grimreaper]
Mega-Houndoom #229
Type :
Base Stats* : 75/90/90/140/90/115
Ability : Solar Power
"Cerberus"
Item : Houndoomite
Ability : Solar Power
Nature : Naive (+Spe,-SpD)
EV Spread : 4 HP / 252 SAtk / 252 Spe
Moveset : Sunny Day or Nasty Plot | Fire Blast | Dark Pulse | SolarBeam or Hidden Power Ice
Houndoom is one of the several fortunate underused Pokemon to receive a MegaEvolution, granting our favorite pyro-canine a majestic BST of 600.
The choice of nature and EV Spread is for the sake of simplicity. No major speed tiers have been announced so sticking the classic 4/252/252 spread never hurts.
Solar Power is Houndoom's newfound ability and it truly serves Houndoom justice.
Solar Power brings
Houndoom's STAB Fire Blast to a whole new tier when boosted by Drought/Sunny Day and Solar Power.
Never hurts to see some calculations :
While Nasty Plot looks inferior to Sunny Day as a boosting move, there are many advantages to running Nasty Plot.
Sunny Day causes MegaHoundoom to lose a significant chunk of its HP every turn. While Sunny Day does eliminate SolarBeam's charge turn and also helps MegaHoundoom take certain Water-Type moves such as Choice Banded Azumarill's AquaJet, weather inducers can instantly undo Sunny Day, jeopardizing the effectiveness of Houndoom. Weather has been nerfed with the 5-turn policy ; Nasty Plot is a consistent boosting move that does not drain HP and also boosts non-Fire Type moves in MegaHoundoom's arsenal as well.
Dark Pulse is an obvious STAB move of choice.
SolarBeam and HP Ice comes down to what threats need to be covered and which boosting move Houndoom chooses to run.
*I'm a little pressed for time so this OP with be updated. But please discuss!
Mega-Houndoom #229

Type :


Base Stats* : 75/90/90/140/90/115
Ability : Solar Power
- In sunshine, Solar Power raises the Special Attack stat 1.5×, but lowers the user's HP by 1/8 of its maximum HP at the end of each turn.
- Flamethrower
- Crunch
- Nasty Plot
- Taunt
- Hidden Power
- Sunny Day
- Solar Beam
- Protect
- Shadow Ball
- Dark Pulse
- Sludge Bomb
- Fire Blast
- Torment
- Flame Charge
- Rest
- Overheat
- Will-O-Wisp
- Substitute
- Snarl
- Fire Spin
- Sucker Punch
- Heat Wave
- Iron Tail
- Super Fang
"Cerberus"
Item : Houndoomite
Ability : Solar Power
Nature : Naive (+Spe,-SpD)
EV Spread : 4 HP / 252 SAtk / 252 Spe
Moveset : Sunny Day or Nasty Plot | Fire Blast | Dark Pulse | SolarBeam or Hidden Power Ice
Houndoom is one of the several fortunate underused Pokemon to receive a MegaEvolution, granting our favorite pyro-canine a majestic BST of 600.
The choice of nature and EV Spread is for the sake of simplicity. No major speed tiers have been announced so sticking the classic 4/252/252 spread never hurts.
Solar Power is Houndoom's newfound ability and it truly serves Houndoom justice.
Solar Power brings
Houndoom's STAB Fire Blast to a whole new tier when boosted by Drought/Sunny Day and Solar Power.
Never hurts to see some calculations :
- 252 SpA Solar Power (custom) Fire Blast vs. 248 HP / 8 SpD Jellicent in sun: 203-239 (50.37 - 59.3%) -- 78.52% chance to 2HKO
- 252 SpA Solar Power (custom) Fire Blast vs. 4 HP / 0 SpD Latias in sun: 170-201 (56.29 - 66.55%) -- guaranteed 2HKO
- 252 SpA Solar Power (custom) Fire Blast vs. 248 HP / 0 SpD Vaporeon in sun: 223-263 (48.16 - 56.8%) -- guaranteed 2HKO after Stealth Rock
- 252 SpA Solar Power (custom) Fire Blast vs. 4 HP / 0 SpD Garchomp in sun: 244-288 (68.15 - 80.44%) -- guaranteed 2HKO
- 252 SpA Solar Power (custom) Fire Blast vs. 212 HP / 0 SpD Azumarill in sun: 256-302 (64.97 - 76.64%) -- guaranteed 2HKO
While Nasty Plot looks inferior to Sunny Day as a boosting move, there are many advantages to running Nasty Plot.
Sunny Day causes MegaHoundoom to lose a significant chunk of its HP every turn. While Sunny Day does eliminate SolarBeam's charge turn and also helps MegaHoundoom take certain Water-Type moves such as Choice Banded Azumarill's AquaJet, weather inducers can instantly undo Sunny Day, jeopardizing the effectiveness of Houndoom. Weather has been nerfed with the 5-turn policy ; Nasty Plot is a consistent boosting move that does not drain HP and also boosts non-Fire Type moves in MegaHoundoom's arsenal as well.
Dark Pulse is an obvious STAB move of choice.
SolarBeam and HP Ice comes down to what threats need to be covered and which boosting move Houndoom chooses to run.
*I'm a little pressed for time so this OP with be updated. But please discuss!
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