DISCLAIMER : THIS IS NOT ABOUT DISCUSSING WHETHER HOOPA-UNBOUND IS BROKEN OR NOT. DONT POST ABOUT THAT MATTER HERE. DO NOT.
Hello.
I wanted to start a discussion about the Hoopa-Unbound case, as I had a talk about it with McMeghan , and we kinda met a dead end.
My main point, is to call into question the classic approach (A) :
- A new Pokémon is released
- It gets added to OU
- New official metagame
- Suspect tests take place if needed
I wanted to know why we would not do it the other way around and suspect Hoopa-Unbound instead. So basically, the new policy would be (B) :
- A new Pokémon is released
- Run a Suspect test concerning this new potential addition to the tier
- Add this Pokémon to OU, or ban it for good
I want to clarify that this policy would be only feasible in the case of a Pokémon being released in the middle of a generation. My intention here is NOT to change the way we're doing things when a new generation pops out (ie : when there are a lot of new Pokémons being released).
The answer I got was the following : "Why would we make an exception for Hoopa ? Why would we change our current policy".
I'll try to re-explain my logic here, the best I can, so bear with me.
There are two possibilities concerning Hoopa-Unbound :
1) Broken
2) Not broken
We can safely assume that these two possibilities are concrete. Option 1) is possible. Option 2) is possible. At this point, there is no way to dismiss entirely one of these options.
Now, let's see how the two policies (A and B) we described would react to the two possiblities (1 and 2) by doing a gain/loss analysis for every single scenario :
A) current policy 1) broken
+ : We tested the Pokémon for a reasonnable amount of time and saw its impact on several tournaments.
- : We lost a lot of time (two months at best), and are now back to the position we were in before.
The teams that have been built are now obsolete as the metagame died (you may laugh at that, but I don't find it to be a trivial matter for the people who actively build).
A lot of tournaments were ran with an unbalanced metagame (Finals of WCOP, laddering of OLT I guess ? Some ST weeks at least).
2) not broken + :It makes the decision look more legitimate, as we have more "data" to back it up.
- : None
B) suspect first 1) broken
+ : We saved a lot of time (two months at least), and did not paralyze/impact the metagame in the meantime.
We allowed our current metagame to mature for two more months.
The tournaments have been ran in a tried and trusted metagame.
Council has been pro-active and players have been called up right away to take a decision, granting it a certain legitimacy.
- : A decision solely based on a suspect test implies a possible lack of data.
2) not broken
+ : A real suspect test (and Suspect Tournaments) to analyse the released Pokémon.
The tournaments have been ran in a tried and trusted metagame.
Council has been pro-active and players have been called up right away to take a decision, granting it a certain legitimacy.
- : 2 months of play testing in a tournament environment.
How to analyse this :
What matters, is the ratio +/- of ever single scenario. What catches my eyes the most, is the way the - of A)1) totally outweight its +.
A)2) has almost no + and no -.
B)1) from my point of view has way more + than -, same goes for B)2).
Obviously, we all value the different +/- in a different way. But overall, a pro-active policy is always better when it comes to taking decisions like these. For a very simple reason : You can always go forward with your decisions, but you can never go back in time. If you lose the Finals of WCOP to a shitty metagame, well, sadly, it's not something you'll ever get back (thats an example).
On the other hand, banning (or putting to quarantine) something wrongly has literally no impact in a long-term scenario, as you can always go back and re-test it later.
The main thing McMeghan had to add about Suspect tests concerning Pokémons going down from Uber to OU is :
"A suspect does not guarantee that people will really take Hoopa-Unbound into account. Suspect tests are inherently flawed, as people will manage to qualify without really playing the metagame, and vote without being aware of the consequences, or outright not care. People may also vote to keep it in Uber because they will refuse to adapt."
Okay, several things I hate about that :
- So the suspect tests are flawed ? Oh well, guess who's in charge of running them ? Raise the bar, increase the number of games needed, more tournaments, force the players to play Hoopa-Unbound one game at least during these... I don't know, but you're in charge, you have the ability to filter.
- I'm all for Council members having more power to make the things run faster. It is necessary. However, McMeghan clearly implies than the voters (that includes me I guess) are not able to make the right call. So the strategy here is to wait that the metagame either does not change too much (in which case we'll have possibly a suspect), or finds itself in deep shit (and in this case, even the dumbest of our voters should make the right decision right?).
- Why would you focus on the few people being irresponsible, or unable to cast a coherent vote. They represent a minority, and whether you want it or not, they have the right to cast a vote if they win that right by your rules, they play the same game as you. And it's so annoying for the majority (I'm gonna put myself here okay) who care about the metagame and are actually testing and voting the best they can.
So yea, maybe that's just me, but I don't really feel like being taken by the hand by the council, because I'm considered as unable to cast a reasonnable and honest vote.
It kinda turns our tiering into a joke. If the trust that the council put in the suspect tests is actually null, then why do we keep going through this farce. At this point, let's let the council do all the work. I mean, I kinda want to contribute and voice my opinion through voting and all, but it is apparently not appreciated by the council. Which is cool, honnestly, I don't expect the council to value the opinion of every random out there, even if they've been voting like me since BW2. But then, remove the suspect tests and let's be honest with. Keeping up appearances is not worth all the time we're wasting with these suspect tests.
As much as you probably all consider me as a walking bucket of salt, trust me when I say that I value the health of OU way above my right to cast a vote among hundreds of others.
- So the suspect tests are flawed ? Oh well, guess who's in charge of running them ? Raise the bar, increase the number of games needed, more tournaments, force the players to play Hoopa-Unbound one game at least during these... I don't know, but you're in charge, you have the ability to filter.
- I'm all for Council members having more power to make the things run faster. It is necessary. However, McMeghan clearly implies than the voters (that includes me I guess) are not able to make the right call. So the strategy here is to wait that the metagame either does not change too much (in which case we'll have possibly a suspect), or finds itself in deep shit (and in this case, even the dumbest of our voters should make the right decision right?).
- Why would you focus on the few people being irresponsible, or unable to cast a coherent vote. They represent a minority, and whether you want it or not, they have the right to cast a vote if they win that right by your rules, they play the same game as you. And it's so annoying for the majority (I'm gonna put myself here okay) who care about the metagame and are actually testing and voting the best they can.
So yea, maybe that's just me, but I don't really feel like being taken by the hand by the council, because I'm considered as unable to cast a reasonnable and honest vote.
It kinda turns our tiering into a joke. If the trust that the council put in the suspect tests is actually null, then why do we keep going through this farce. At this point, let's let the council do all the work. I mean, I kinda want to contribute and voice my opinion through voting and all, but it is apparently not appreciated by the council. Which is cool, honnestly, I don't expect the council to value the opinion of every random out there, even if they've been voting like me since BW2. But then, remove the suspect tests and let's be honest with. Keeping up appearances is not worth all the time we're wasting with these suspect tests.
As much as you probably all consider me as a walking bucket of salt, trust me when I say that I value the health of OU way above my right to cast a vote among hundreds of others.
That's all, I kinda want to hear some opinions about that.
And well, I don't know if there is a way, but if we want to change the way Hoopa-Unbound is being handled, it's right now. As for the Council, it would not hurt to tell us the justifications between your choices, as well, I don't know if I have the right to ask... but I'm kinda curious to hear why the metagame I play in has to go through this.
PS : McMeghan gave me his approval to share these things, my intention is not to "attack" him or focus the debate around him, and I did not put any word in his mouth either.
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