
Honedge


45 HP / 80 Attack / 100 Defense / 35 Special Attack / 37 Special Defense / 28 Speed
Abilities: No Gaurd
Resists: Normal, Grass, Ice, Fighting, Poison, Flying, Psychic, Bug, rock, Dragon, Steel, Fairy
Weakness: Fire, Ground, Ghost, Dark
One wonderful thing I'd like to mention is that Honedge is a Boy or Girl sword, which means it will get egg moves and can easily access its higher level moves, keeping it from being a colossal disappointment everyone's looking at you golett
Lvl
-- | Tackle
-- | Swords Dance
05 | Fury Cutter
08 | Metal Sound
13 | Pursuit
18 | Autotomize
20 | Shadow Sneak
22 | Aerial Ace
29 | Slash
32 | Iron Defense
35 | Night Slash
39 | Power trick
42 | Iron Head
47 | Sacred Sword
TM
08 | Toxic
10 | Hidden Power
17 | Protect
18 | Rain Dance
21 | Frustration
27 | Return
31 | Brick Break
32 | Double Team
33 | Reflect
40 | Aerial Ace
42 | Facade
44 | Rest
45 | Attract
54 | False Swipe
65 | Shadow Claw
67 | Retaliate
74 | Gyro Ball
75 | Swords Dance
80 | Rock Slide
87 | Swagger
88 | Sleep Talk
90 | Substitute
91 | Flash Cannon
94 | Rock Smash
100 | Confide
HM01 | Cut
Lvl
-- | Tackle
-- | Swords Dance
05 | Fury Cutter
08 | Metal Sound
13 | Pursuit
18 | Autotomize
20 | Shadow Sneak
22 | Aerial Ace
29 | Slash
32 | Iron Defense
35 | Night Slash
39 | Power trick
42 | Iron Head
47 | Sacred Sword
TM
08 | Toxic
10 | Hidden Power
17 | Protect
18 | Rain Dance
21 | Frustration
27 | Return
31 | Brick Break
32 | Double Team
33 | Reflect
40 | Aerial Ace
42 | Facade
44 | Rest
45 | Attract
54 | False Swipe
65 | Shadow Claw
67 | Retaliate
74 | Gyro Ball
75 | Swords Dance
80 | Rock Slide
87 | Swagger
88 | Sleep Talk
90 | Substitute
91 | Flash Cannon
94 | Rock Smash
100 | Confide
HM01 | Cut
So Honedge is the pokeworld's first Ghost/Steel type and I think its safe to say the majority of us are super excited for it and its big brothers. At first glance, its obvious that its strengths lie on the physical side of the spectrum, with an impressive base 80 Attack and base 100 Defense (Note these are probably still approximate, data got from serebii's site) and a respectable base 60 HP. It's lacking on the special side pretty severely, and is so slow, anything faster than seedot will outspeed it naturally (the only previously competitive mon it outspeed was foongus). It backs up its stats with a strong physical move pool, which will be discussed in a bit, and a plethora of boosting moves - including the tried and true Swords dance and the (what i find to be) gimmicky and hilarious power trick.
Honedge's Physical move pool boasts such gems as the newly buffed Shadow sneak, which is a powerful STAB boosted priority move that transcends his shitty speed stat and only misses Dark- and Normal- types. Alternatively, Shadow claw is available if power over speed is your thing. Additionally its pool contains Sacred sword which has really good coverage along side its Ghost stab, as well as 2 of the best Steel type attacks in the game, Iron Head and Gyro Ball. Both are viable, and depends solely on what kind of boosting moves you'd want to run. And boy do you have choices. With Autotomize AND Swords Dance to back up the near perfect coverage of Sneak / Sword you can have a very flexible sweeper for your end games.
I also highlighted some stuff that people might not agree with so i want to touch on those now, to start Fury Cutter. It recently got a buff with Gen 6, with its starting base power at 4x what it used to be (making it start at base 40 and double till 160). It may still seem stupid to use it, as its still a very weak attack until the third strike with it, but it, along side Rock Slide, are the only moves that can realistically take advantage of its otherwise only-a-negative ability in No Guard. Everything else in its pool has 100 or -- accuracy and No Guard will only come in during evasion / accuracy play. So bar the odd acupressure set, You'll rarely see No Guard do much besides force him to eat hydro pumps.
Honedge's Physical move pool boasts such gems as the newly buffed Shadow sneak, which is a powerful STAB boosted priority move that transcends his shitty speed stat and only misses Dark- and Normal- types. Alternatively, Shadow claw is available if power over speed is your thing. Additionally its pool contains Sacred sword which has really good coverage along side its Ghost stab, as well as 2 of the best Steel type attacks in the game, Iron Head and Gyro Ball. Both are viable, and depends solely on what kind of boosting moves you'd want to run. And boy do you have choices. With Autotomize AND Swords Dance to back up the near perfect coverage of Sneak / Sword you can have a very flexible sweeper for your end games.
I also highlighted some stuff that people might not agree with so i want to touch on those now, to start Fury Cutter. It recently got a buff with Gen 6, with its starting base power at 4x what it used to be (making it start at base 40 and double till 160). It may still seem stupid to use it, as its still a very weak attack until the third strike with it, but it, along side Rock Slide, are the only moves that can realistically take advantage of its otherwise only-a-negative ability in No Guard. Everything else in its pool has 100 or -- accuracy and No Guard will only come in during evasion / accuracy play. So bar the odd acupressure set, You'll rarely see No Guard do much besides force him to eat hydro pumps.
Dubstep (Double Dance)
move 1: Swords Dance
move 2: Autotomize
move 3: Shadow Sneak
move 4: Sacred Sword // Iron Head
ability: No Guard
item: Berry Juice
nature: Adamant +Atk, -SpD
evs: 76 Hp / 196 Atk / 196 Def
Firstly, I wanna just say that obviously those EV's are jank, but i don't want to give an actual set number until the base stats are hard confirmed, because of how much a difference 1-2 points makes in LC compared to higher teirs (murkrow can get 19 speed with 188 investment compared to staryu's 236, with only a 6 point stat difference). Suffice to say you will want to max your attack, and put as much into your bulk as you can, as addition speed investment will proably prove fruitless. The idea is to come in late and either swords dance or Autotomize depending on what you're fighting, using the great coverage of sacred sword / shadow sneak to clean up an opponents weakened team. Getting both dances off is probably deadly but not how the set should be played, as its often more dangerous than necessary to do so.
Honedge Dance (get it? Cause its a sword?)
move 1: Swords Dance
move 2: Iron Head
move 3: Sacred Sword
move 4: Shadow Sneak
ability: No guard
item: Berry Juice
nature: Adamant +Atk, - SpD
evs: 76 Hp / 196 Atk / 196 Def
As far as EV's, the same applies here for everything, including jankiness. You want max attack because the set is designed to sweep. This set trades flexability for more coverage, using Sword and Sneak provide great coverage to go along side a powerful +2 Iron Head. Priority from sneak helps finish off weakened pokemon.
move 1: Swords Dance
move 2: Autotomize
move 3: Shadow Sneak
move 4: Sacred Sword // Iron Head
ability: No Guard
item: Berry Juice
nature: Adamant +Atk, -SpD
evs: 76 Hp / 196 Atk / 196 Def
Firstly, I wanna just say that obviously those EV's are jank, but i don't want to give an actual set number until the base stats are hard confirmed, because of how much a difference 1-2 points makes in LC compared to higher teirs (murkrow can get 19 speed with 188 investment compared to staryu's 236, with only a 6 point stat difference). Suffice to say you will want to max your attack, and put as much into your bulk as you can, as addition speed investment will proably prove fruitless. The idea is to come in late and either swords dance or Autotomize depending on what you're fighting, using the great coverage of sacred sword / shadow sneak to clean up an opponents weakened team. Getting both dances off is probably deadly but not how the set should be played, as its often more dangerous than necessary to do so.
Honedge Dance (get it? Cause its a sword?)
move 1: Swords Dance
move 2: Iron Head
move 3: Sacred Sword
move 4: Shadow Sneak
ability: No guard
item: Berry Juice
nature: Adamant +Atk, - SpD
evs: 76 Hp / 196 Atk / 196 Def
As far as EV's, the same applies here for everything, including jankiness. You want max attack because the set is designed to sweep. This set trades flexability for more coverage, using Sword and Sneak provide great coverage to go along side a powerful +2 Iron Head. Priority from sneak helps finish off weakened pokemon.
So yeah. Lets discuss the coolest pokemon of gen 6
As a quick aside, if any one can confirm that the Stats given are correct (or, conversely, are wrong) please let me know and I will update them. I'll get actual Ev's for the sample sets once showdown and I are on the same page with it or blara yells at me.
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