Yo guys, welcome to my first ubers rmt, featuring Ho-Oh. Since I have Omega Ruby (the best game of Gen 6) I really wanted to build something that could work around Ho-Oh and let it shine, giving me an excuse to start soft resetting for it. So let's get right into it!
(Listen to this, it's super chill) And will stop you flaming at my mon choice
The team at a glance:
The team:
Ho-Oh @ Choice Band
Ability: Pressure
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sacred Fire
- Brave Bird
- Recover
- Earthquake
Choice band Ho-Oh is ridiculous. I normally hate locking things into bands, but this guy's power is no joke: an effective 591 attack with 2 100 and a 120 BP moveset is ridiculous, and with considerable bulk and access to recovery, he really starts to dent teams. He scores important KOs on enemy teams such as Mega Scizor, Mega Lucario, Mega Blaziken, Mega Sceptile (if he's even used, idk) he even ohkos a Bold 252/252 Def Klefki, and ohkos Skarmory after SR. To give you an idea of his power, he 2hkos a fully defensive Mega Steelix (who has 500+ defenece). I'm unsure about the band, though; while it has ridiculous damage, Ho-Oh is pretty fragile since he's slow, and if he recovers he has to switch out. Still, with some decent tanks it shouldn't be too much of an issue. I went 248 HP / 252 Att to get max damage and max bulk when you factor in his really decent defences. Standard moveset too, BB and SF for stabs, EQ for coverage, and Recover for the chance to recover. Considiering changing the set to life orb to maximise recover chance, and i only lose 0.2x the damage from the switch.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Thunder Wave
- Toxic
- Spikes
- Foul Play
Klefki may look odd on a balance team, and though it does sap momentum, this team isn't focused so much on momentum like a HO team is; rather, this team is about wearing down the checks to allow my boosted mons to sweep up, or just to dominate with predictions. To that end, Klef keeps rocks off my Ho-Oh, such as stone edge Groundon, T-tar and Garchomp, and if it's not ground type can respond with T-wave and set up spikes. His defensives feats are really pretty spectacular, too, as it survives the ohko from a CB Ho-Oh. If Klekfi doesn't look like he's going to fit on the team and there's a better replacement, I need something that can resist rocks, as Stone Edge P-Don is really common and will completely end my Ho-Oh.
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Thunder Wave/ Rock Slide
Obviously, what team isn't complete without Groudon, especially when I have a copy of Omega Ruby. I went with specially defensive on P-Don since I'll be using him to switch into a lot of water and electric attacks aimed at the team, and it goes with my fully defensive dedicated tank. Even fully defensive it still has enough damage to 2hko P-Ogre after SR damage, and also nets important KOs like Mega Blaziken (this is important since it's typing lets it set up and sweep 3 of my members), and with 2 non contact moves it can also threaten Aegislash, though it has to be careful of toxic damage. It can also threaten out Genesect, which is pretty nice for the team. Standard moveset and EVs for max bulk; EQ and Lava Plume for non contact STABS and burn chance, SR for the chance to set it up as P-Don is the most reliable non suicide SR setter, and T-Wave because utility, although rock slide is an option to let me hit opposing Ho-Ohs and Rayquazas.
Latios @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Defog
- Roost
- Draco Meteor
- Thunderbolt / Psyshock
With soul dew, Latios gets 539 SpAtk and 384 SpDef, which makes him a ridiculous wallbreaker when you factor in his decent speed stat and super strong stabs. Because of his decent speed, he's faster than non scarf variants of most dragons in the Uber tier, including Giratina, Palkia, Dialga, Kyurem-White and Kyurem-Black, Zekrom, Reshiram, Mega Salamance pre D-Dance and Rayquaza, falling just shy of outspeeding Mega Ray. Because of this, it's absolute key for Draco Meteor to hit, since most of the legendaries running in Ubers have higher base stats in defences than those in OU, and Dragon Pulse just won't cut it. Saying that, if I'm using the damage calculator right and putting a +1 next to SpAtk for soul dew, it looks like dragon pulse actually has the kick to kill everything except SpDef Dialga, which is far more reliable that Meteor and doesn't drop my SpAtk. Aside from being a dragon killer and general nuisance, it's my defogger, since keeping hazards off the field is paramount for this team. Standard moveset and EVs for an offensive defogger set, running T-Bolt for bulky water types that might switch in.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 252 Atk / 8 SpD
Careful Nature
IVs: 0 Spe
- Swords Dance
- Pursuit
- Shadow Claw / King's Shield
- Gyro Ball / Iron head
My late game sweeper, pursuit trapper and ghost counter. Originally I had him fully HP and Sp.Def trained, but after realising I can tank a Mega Gengar shadow ball with my base defences in shield forme, the added boost to attack lets me ohko with Shadow Claw, whereas before with no attack investment it hit 98% health. Gyro ball is there because Aeigslash is bare slow, and it hits fairies so hard with Aegi's base stats in attack. Saying that, because I'm running swords dance, would it be worth using iron head instead, since that's physical and can get boosted? Pursuit trapping is fun, and while I won't be able to trap Mega Gengar, opting to use Shadow Claw instead, I can lure in and trap opposing Lati@s. What I love about Aegi is since his ability only changes stance for attacking, he can Swords dance to set up while in shield forme. I just realised I'd made a blunder and left King's Shield off the setdon't hate me, what move should I drop for this?
Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Drain Punch
- Power-Up Punch
- Return
- Sucker Punch
As I said, I'd got to the end of my team and realised I'd left out my mega, and so slapped on Mega Kankhasgan. It was a choice between Mega Mewtwo-X and this, since I liked to have some form of fighting damage of the team, but I might go with Mewtwo since I get speed control then. Still, Khangy has done OK for me, and can set-up and do decent damage, but I really had no idea who to put in this slot, so any help here would be appreciated!
Conclusion:
I think the team is OK as it stands, but I need a few things clearing up:
Peace!
The team at a glance:






I started with Ho-Oh, since I knew it was mon I wanted to build my team around. I then looked at counters to Ho-Oh: I saw large rock, electric and water counters. Klefki soaks up rock and electric, provides hazard control and lets me spread T-waves, and Groudon soaks fire aimed at Klef while also countering water with his ability, relying on Ho-Oh and Latios to soak up ground attacks fired at Groudon. Hazard control is paramount with a fire/flying type, and soul dew isn't banned in ubers why isn't it banned, so Latios was the obvious choice for hazard removal, giving me dragon stabs too. Swords dance Aegislash gives me pursuit trapping, a great check to fairies with a ridic slow gyro ball and a win-con with his dumb ass ability. Finally, I needed a mega: Since I was so busy building with Ho-Oh, and rejoicing that I can use soul dew, I forgot about megas. This left me with two choices, both of which utilise fighting since I need a way to break through normal walls and it helps against P-Ogre: Either Mewtwo-X or Kanghastan, and in the end I settled for Kangy, though I'm completely open to a new mega choice if a better one comes along.
The team:

Ho-Oh @ Choice Band
Ability: Pressure
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sacred Fire
- Brave Bird
- Recover
- Earthquake
Choice band Ho-Oh is ridiculous. I normally hate locking things into bands, but this guy's power is no joke: an effective 591 attack with 2 100 and a 120 BP moveset is ridiculous, and with considerable bulk and access to recovery, he really starts to dent teams. He scores important KOs on enemy teams such as Mega Scizor, Mega Lucario, Mega Blaziken, Mega Sceptile (if he's even used, idk) he even ohkos a Bold 252/252 Def Klefki, and ohkos Skarmory after SR. To give you an idea of his power, he 2hkos a fully defensive Mega Steelix (who has 500+ defenece). I'm unsure about the band, though; while it has ridiculous damage, Ho-Oh is pretty fragile since he's slow, and if he recovers he has to switch out. Still, with some decent tanks it shouldn't be too much of an issue. I went 248 HP / 252 Att to get max damage and max bulk when you factor in his really decent defences. Standard moveset too, BB and SF for stabs, EQ for coverage, and Recover for the chance to recover. Considiering changing the set to life orb to maximise recover chance, and i only lose 0.2x the damage from the switch.

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Thunder Wave
- Toxic
- Spikes
- Foul Play
Klefki may look odd on a balance team, and though it does sap momentum, this team isn't focused so much on momentum like a HO team is; rather, this team is about wearing down the checks to allow my boosted mons to sweep up, or just to dominate with predictions. To that end, Klef keeps rocks off my Ho-Oh, such as stone edge Groundon, T-tar and Garchomp, and if it's not ground type can respond with T-wave and set up spikes. His defensives feats are really pretty spectacular, too, as it survives the ohko from a CB Ho-Oh. If Klekfi doesn't look like he's going to fit on the team and there's a better replacement, I need something that can resist rocks, as Stone Edge P-Don is really common and will completely end my Ho-Oh.

Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Thunder Wave/ Rock Slide
Obviously, what team isn't complete without Groudon, especially when I have a copy of Omega Ruby. I went with specially defensive on P-Don since I'll be using him to switch into a lot of water and electric attacks aimed at the team, and it goes with my fully defensive dedicated tank. Even fully defensive it still has enough damage to 2hko P-Ogre after SR damage, and also nets important KOs like Mega Blaziken (this is important since it's typing lets it set up and sweep 3 of my members), and with 2 non contact moves it can also threaten Aegislash, though it has to be careful of toxic damage. It can also threaten out Genesect, which is pretty nice for the team. Standard moveset and EVs for max bulk; EQ and Lava Plume for non contact STABS and burn chance, SR for the chance to set it up as P-Don is the most reliable non suicide SR setter, and T-Wave because utility, although rock slide is an option to let me hit opposing Ho-Ohs and Rayquazas.

Latios @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Defog
- Roost
- Draco Meteor
- Thunderbolt / Psyshock
With soul dew, Latios gets 539 SpAtk and 384 SpDef, which makes him a ridiculous wallbreaker when you factor in his decent speed stat and super strong stabs. Because of his decent speed, he's faster than non scarf variants of most dragons in the Uber tier, including Giratina, Palkia, Dialga, Kyurem-White and Kyurem-Black, Zekrom, Reshiram, Mega Salamance pre D-Dance and Rayquaza, falling just shy of outspeeding Mega Ray. Because of this, it's absolute key for Draco Meteor to hit, since most of the legendaries running in Ubers have higher base stats in defences than those in OU, and Dragon Pulse just won't cut it. Saying that, if I'm using the damage calculator right and putting a +1 next to SpAtk for soul dew, it looks like dragon pulse actually has the kick to kill everything except SpDef Dialga, which is far more reliable that Meteor and doesn't drop my SpAtk. Aside from being a dragon killer and general nuisance, it's my defogger, since keeping hazards off the field is paramount for this team. Standard moveset and EVs for an offensive defogger set, running T-Bolt for bulky water types that might switch in.

Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 252 Atk / 8 SpD
Careful Nature
IVs: 0 Spe
- Swords Dance
- Pursuit
- Shadow Claw / King's Shield
- Gyro Ball / Iron head
My late game sweeper, pursuit trapper and ghost counter. Originally I had him fully HP and Sp.Def trained, but after realising I can tank a Mega Gengar shadow ball with my base defences in shield forme, the added boost to attack lets me ohko with Shadow Claw, whereas before with no attack investment it hit 98% health. Gyro ball is there because Aeigslash is bare slow, and it hits fairies so hard with Aegi's base stats in attack. Saying that, because I'm running swords dance, would it be worth using iron head instead, since that's physical and can get boosted? Pursuit trapping is fun, and while I won't be able to trap Mega Gengar, opting to use Shadow Claw instead, I can lure in and trap opposing Lati@s. What I love about Aegi is since his ability only changes stance for attacking, he can Swords dance to set up while in shield forme. I just realised I'd made a blunder and left King's Shield off the set

Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Drain Punch
- Power-Up Punch
- Return
- Sucker Punch
As I said, I'd got to the end of my team and realised I'd left out my mega, and so slapped on Mega Kankhasgan. It was a choice between Mega Mewtwo-X and this, since I liked to have some form of fighting damage of the team, but I might go with Mewtwo since I get speed control then. Still, Khangy has done OK for me, and can set-up and do decent damage, but I really had no idea who to put in this slot, so any help here would be appreciated!
Conclusion:
I think the team is OK as it stands, but I need a few things clearing up:
- Choice band or Life Orb for Ho-Oh, bearing in mind I can't get regenerator on my copy of Ruby, so recover is paramount.
- A replacement for Klekfi. Though it's doing OK, it does sap momentum and I don't particularly need the spikes. Preferably it will be able to resist rock and hit dragons, so a fairy replacement would be nice.
- A move for Aegislash that can be dropped for King's Shield
- A new mega suggestion, one that really benefits the team. Mewtwo-X is still in my head for speed control and massive attack stat, but I'll leave that one up to you guys.
Peace!