Draft Hisuian Goodra

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Dr. Geo

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[overview]
**Draft Order**: Round 5 onward

**Price Range**: 10-11 points

**Overview**: Hisuian Goodra is a mid-tier special wall with a great defensive typing. It is differentiated from other similarly priced special walls by also offering offensive options even with minimal investment, as well as extensive coverage that can be retooled and utilized in any matchup. These coverage options combined with good defensive stats allow Hisuian Goodra to always tailor its set to potentially eliminate any one Pokemon and trade one-for-one It also has potential to set up with Acid Armor combined with Body Press. However, Hisuian Goodrais held back by its weaknesses to common Ground- and Fighting-type coverage moves and Spikes, as well as having no reliable recovery. As a Steel-type , it also does not resist Fairy and offers limited utility and entry hazard control, which must be found elsewhere on your draft.


[strategy comments]
Common Roles
========
**Special Wall**: With a great defensive typing and very high Special Defense , Hisuian Goodra is able to tank all kinds of special attacks and then threaten foes back with an extensive list of coverage options. With Dragon Tail, it is also able to phaze threatening setup sweepers.

**Setup Sweeper**: Hisuian Goodra can also sometimes take advantage of Acid Armor to become nearly unbreakable and tear through the opposing team with its boosted Body Press. Its ability Shell Armor protects it from critical hits that would otherwise end its sweep early.

**Bulky Offense**: Hisuian Goodra's natural bulk can allow for investment into its offensive stats. This can be combined with a damage-boosting item to fire off unexpectedly powerful attacks.

Common Moves
========
**Primary STAB Moves**: Draco Meteor, Flash Cannon, Dragon Pulse, Heavy Slam, Iron Head, Outrage, Dragon Claw

**Setup Moves**: Acid Armor, Curse

**Utility Moves**: Dragon Tail, Knock Off, Acid Spray, Charm, Rest, Life Dew, Substitute

**Coverage**: Body Press, Earthquake, Fire Blast, Flamethrower, Thunderbolt, Thunder, Surf, Hydro Pump, Ice Beam, Sludge Bomb, Sludge Wave, Fire Punch, Ice Spinner, Rock Slide, Thunder Punch

Niche Moves
========
**Counter**: Hisuian Goodra can wield its high bulk to take a strong physical attack and return a surprise KO with Counter. This usually relies on a resistance Berry to let it survive the attack.

**Steel Beam**: Hisuian Goodra can utilize Steel Beam to unleash a high-damage STAB attack that can also KO it to provide its team with momentum.


Common Items
========
**Assault Vest**: Boosting an already-high Special Defense stat, Assault Vest allows Hisuian Goodra to utilize its large movepool and invest its EVs offensively without trading away bulk. Hisuian Goodra's lack of utility moves makes it so that it typically wants to run a lot of attacking moves, and as such, it does not feel an Assault Vest's restriction as heavily as others might.

**Leftovers**: Without access to reliable recovery, Hisuian Goodra is reliant on Leftovers to stay healthy, allowing it to better perform its role as a tank.

**Heavy-Duty Boots**: Heavy-Duty Boots protects Hisuian Goodra from entry hazards on the field, allowing it to frequently switch in throughout a battle.


Niche Items
========
**Eject Pack**: Eject Pack allows Hisuian Goodra to use the stat drop from Draco Meteor to pivot and keep momentum for its team.

**Resistance Berries**: Resistance Berries can allow Hisuian Goodra to tank hits that would normally KO it, allowing for strong, unexpected counterattacks.

**Choice Specs**: Hisuian Goodra's natural bulk allows it to use Choice Specs, providing a surprisingly strong offensive presence that makes up for its lack of utility.

**Choice Scarf**: A Choice Scarf and a Speed-boosting nature allow Hisuian Goodra to outspeed Pokemon with up to base 114 Speed. This can allow for surprise KOs on Pokemon such as Garchomp and Latios.

**Red Card**: Bulky Hisuian Goodra sets can use Red Card to disrupt the opponent's gameplan. Thanks to its bulk, it can often survive boosted special attacks and phaze the attacker without needing to use a move.

**Weakness Policy**: By leveraging Hisuian Goodra's bulk, it can survive many super effective attacks, allowing its Weakness Policy-boosted attacks to KO the other Pokemon back.

Tera
========
There are usually better options for Tera Captains than Hisuian Goodra, so selecting it as one comes with the added cost of not having a stronger Pokemon in its place. If used as a Tera Captain, it can use a defensive Tera type, such as Tera Fairy, Flying, or Water, to offset its Ground and Fighting weaknesses. Offensively, it can use Tera Dragon and Steel to bolster its STAB attacks. Tera Fighting canalso boost the power of Body Press on setup sets. In spite of these benefits, Hisuian Goodra's type combination is more than good enough for it, and it does not gain as much from being a Tera Captain as other potential Captains do; as such, it would be better to look towards higher-tier options.

Draft Strategy
========
Hisuian Goodra is a defensive Pokemon that wants to pivot in and take hits for its teammates. Its diverse movepool can offset the downsides of having no recovery, entry hazards, or momentum. When drafting Hisuian Goodra, it is important to draft strong offensive threats that it can take hits for, as it is not able to win games by itself; it pairs nicely with these offensive threats by allowing them to stay healthy longer into the game.

**Potential Wincons**: As a primarily defensive Pokemon, Hisuian Goodra usually is not able to close out games. As such, powerful cleaners, such as Iron Valiant, Palafin, and Meowscarada, are needed to sweep. These Pokemon tend to have worse defensive profiles and need support from Pokemon that can tank attacks and chip foes into KO range for them, which Hisuian Goodra can do.

**Entry Hazard Removal**: Without reliable recovery, Hisuian Goodra can very quickly be worn down by Spikes and lose its ability to function as a defensive stop, so keeping entry hazards off the field is a priority. Hazard removers such as Great Tusk and Mandibuzz can support it, these two additionally acting as physical walls.

**Entry Hazard Setters**: Hisuian Goodra is a Steel-type that lacks the ability to set entry hazards, so they will need to be found elsewhere on your draft, being set by teammates such as Garchomp, Deoxys-D, and Uxie.

Checks and Counters
========
**Ground- and Fighting-types**: Hisuian Goodra particularly does not appreciate having to deal with Ground- and Fighting-type Pokemon, as its lower offensive stats and Speed mean it can't reliably OHKO them before they attack it. This is made worse because they tend to be physical attackers, able to target Hisuian Goodra's weaker Defense.

**Physical Wallbreakers**: Hisuian Goodra's lower physical bulk leaves it vulnerable to strong physical attacks. A strong physical wall, such as Great Tusk, Alomomola, or Deoxys-D, is a necessary piece to shore up its team's defensive profile.

**Knock Off**: Hisuian Goodra's reliance on Assault Vest or Heavy-Duty Boots leaves it more susceptible to getting worn down over the course of a game if they are removed.

**Spikes**: On sets where Hisuian Goodra does not have Heavy-Duty Boots, it finds itself quickly worn down by chip damage and less able to function as an effective wall in the face of Spikes.

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remove add comment
[overview]
**Draft Order**: Round 5 onward

**Price Range**: 10-11 points

**Overview**: Goodra-H is a mid-tier special wall with a great typing. It is differentiated from other special walls of similar price, by also offering offensive options as well as, even with minimal investment. Gooda-H also offers an extensive options of coverage options to have options into any matchup. There is a potential for set up options with Acid Armor/Bodypress. seems you didn't finish this thought. have this paragraph be a succinct summary of goodra's profile and drawbacks (weakness to the extremely common ground and fighting types, no recovery, no offensive boosting moves, lack of fairy resist and rocks, things like that)


[strategy comments]
Common Roles
========
**Special Wall**: With a great defensive typing and a Special Defense of 150, Goodra-H is able to tank all kinds of special attacks and threaten back attacks with an extensive list of coverage options.

**Special Wall Breaker2**: With a respectable Special Attack combined with a bevy of coverage moves, Goodra-H can pressure the other teams strong attacks. idek what you're trying to say with this point. "wallbreaker" isn't exactly notable as a main role for goodra anyways in my eyes, if you're even adding a second role i'd suggest ironpress

Common Moves
========
**Primary STAB Moves**: : Draco Meteor, Flash Cannon, Dragon Pulse, Heavy Slam, Iron Head

**Setup Moves**: Acid Armor, Shelter, Curse

**Utility Moves**: Acid Spray, Dragon Tail, Charm, Rest, Knock Off, Life Dew

**Coverage**: Body Press, Earthquake, Fire Blast, Flamethrower, Fire Punch, Hydro Pump, Ice Beam, Ice Spinner, Rock Slide, Sludge Bomb, Sludge Wave, Surf, Thunder, Thunder Punch, Thunderbolt

Niche Moves
========
**Counter**: Goodra-H, can bait in physically attacking Pokémon, and usually using a resistance berry pick up a one-hit KO using Counter.

**Steel Beam**: Steel Beam can offer a big nuke, that if it KO’s Goodra-H it also provides momentum for the match.


Common Items
========
**Assault Vest**: Boosting an already high Special Defense, assault vest allows Goodra-H to fully utilize its large move pool and stay on the offensive.

**Leftovers**: Without access to reliable recovery, Goodra-H is reliant on leftovers to stay healthy.

**Heavy Duty Boots**: HDB protect Goodra-H from hazards on the field preserving its health for tanking enemy attacks.


Niche Items
========
**Eject Pack**: Eject pack allows Goodra-H to drop a Draco Meteor and keep momentum for the team while switching out.

**Resistance Berries**: Resistance berries can allow Goodra-H to tank hits that would normally KO it, allowing for strong unsuspecting counterattacks.

add specs, especially if you want to talk about it offensively

Tera
========
There are usually better options for Tera captains in standard play. If it is a mid-tier Tera captain draft, then Goodra-H can excel offensively with a Tera type of Dragon to boost its Draco meteor to even higher heights. A defensive Tera type, such a fairy, can benefit a set up variant of Goodra-H.

we write these analyses for our tour's rulesets. be more clear as to why goodra isn't the best choice for a captain, and be more clear as to the benefits of the types goodra might choose if you were to tera it.

Draft Strategy
========
Goodra-H is a defensive mon that wants to pivot in and launch big attacks. Goodra-H should be paired with fast pivoters, that will allow it to come in and tank attacks. Putting Goodra-H in a good position to counter attack with strong hits in return. fully disagree. goodra is used as a special sponge for its teammates, which its usable attacking stats and good utility can assist with.

**Wincons**: As a primarily defensive pokemon, Goodra-H usually is not able to close out games. As such powerful cleaners are needed to finish games. explain how goodra helps them in return

**Entry Hazard Removal**: Without reliable recovery, Goodra-H can very quickly be worn down by entry hazards Spikes and lose its ability to function as a defensive stop so keeping hazards off the field is a priority. agree spikes are a problem but i think you overdo the problem here.

**Hazard Setters**: Goodra-H is a steel type that lacks the ability to set hazards, so they will need to be found elsewhere in your draft.

ALL of these need examples of good teammates. usually shoot for 3 per bullet point.

Checks and Counters
========
**Ground- and Fighting-types:** these are particularly important to mention because of how common of offensive types they are, likely leaving your defensive wall vulnerable to multiple of the opponent's strong attackers

**Physical Wall Breakers**: Goodra-H's lower physical bulk leaves it vulnerable to strong physical attacks. A strong physical defender is a needed piece to shore up a teams defensive profile.

**Knock Off**: Goodra-H's reliance on Assualt Vest or Heavy Duty Boots Leftovers better example due to lack of recovery imo, leaves it vulnerable after it loses its item it more susceptible to getting worn down over the course of a game.

**Entry Hazards**: Goodra-H's without boots, will find itself quickly worn down and unable to function as an effective wall. delete or make more clear about spikes

[credits]
Written by:
https://www.smogon.com/forums/members/dr-geo.522583/
Quality checked by:
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Grammar checked by:
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can't give the check yet. this is just missing a lot in general when it comes to quantity and thoroughness of content. lot of gp problems as well that i didn't point out, wouldn't hurt to take another look at those. ping me in the discord when this is implemented for another look.
 
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AMQC, implement what you want. Ignored the (frankly huge amount of, I would ask that you please review the standards and try to edit a little yourself before I dig into it) GP stuff to focus on content, I'll get to that after QC2.
blue = add
red = remove
(orange) = comment


[overview]
**Draft Order**: Round 5 onward

**Price Range**: 10-11 points

**Overview**: Goodra-H is a mid-tier special wall with a great defensive typing. It is differentiated from other special walls of similar price, by also offering offensive options as well as, even with minimal investment. Gooda-H also offers an extensive options of coverage options to have options into any matchup. There is a potential for set up options with Acid Armor/Bodypress. It is held back by its weakness to common ground and fighting coverage moves, spikes, and no reliable recovery. As a steel type, it does not resist fairy types and offers no hazards of its own, which must be found elsewhere in your draft.


[strategy comments]
Common Roles
========
**Special Wall**: With a great defensive typing and a Special Defense of 150, Goodra-H is able to tank all kinds of special attacks and threaten back attacks with an extensive list of coverage options. (think it's worth mentioning that it's a solid phazer vs special setup sweepers)

**Setup Sweeper**: Hisuian Goodra can also sometimes take advantage of Acid Armor to become nearly unbreakable and tear through the opposing team with its boosted Body Press. (you mention this in the opening and it's def a thing, elaborate on it. can add more)


Common Moves
========
**Primary STAB Moves**: : Draco Meteor, Flash Cannon, Dragon Pulse, Heavy Slam, Iron Head, Outrage, Dragon Claw

**Setup Moves**: Acid Armor, Shelter, Curse

**Utility Moves**: Dragon Tail, Knock Off, (ordering, dtail and knock more popular than the others) Acid Spray, Dragon Tail, Charm, Rest, Knock Off, Life Dew, Substitute

**Coverage**: Body Press, Earthquake, Fire Blast, Flamethrower, Fire Punch, Hydro Pump, Ice Beam, Ice Spinner, Rock Slide, Sludge Bomb, Sludge Wave, Surf, Thunder, Thunder Punch, Thunderbolt

Niche Moves
========
**Counter**: Goodra-H, can bait in physically attacking Pokémon, and usually using a resistance berry pick up a one-hit KO using Counter.

**Steel Beam**: Steel Beam can offer a big nuke, that if it KO’s Goodra-H it also provides momentum for the match.


Common Items
========
**Assault Vest**: Boosting an already high Special Defense, assault vest allows Goodra-H to fully utilize its large move pool and stay on the offensive.

**Leftovers**: Without access to reliable recovery, Goodra-H is reliant on leftovers to stay healthy.

**Heavy Duty Boots**: HDB protect Goodra-H from hazards on the field preserving its health for tanking enemy attacks.


Niche Items
========
**Eject Pack**: Eject pack allows Goodra-H to drop a Draco Meteor and keep momentum for the team while switching out.

**Resistance Berries**: Resistance berries can allow Goodra-H to tank hits that would normally KO it, allowing for strong unsuspecting counterattacks.

**Choice Specs**: Goodra's natural bulk may allow for the Choice Specs item to be used, allowing for unexpectedly strong attacks to be fired off, offsetting Goodra as a momentum sink.

(add weakness policy to use bulk to survive special SE stuff and KO back)

Tera
========
There are usually better options for Tera captains in standard play. Selecting Goodra-H as a tera captain comes with the opportunity cost of not having a stronger Pokémon as a tera captain. If used as a tera captain, a defensive Tera type, such a fairy, flying, or water to offset its Ground/Fighting weakness. This can benefit a set up variant of Goodra-H.

Draft Strategy
========
Goodra-H is a defensive mon that wants to pivot in and launch big attacks. Goodra-H's diverse move pool can offset the downsides of having no recovery, hazards or momentum. Goodra-H wants to be be paired with strong attackers, such that it can soak hits for them, allowing them to stay healthy longer into the game.

**Wincons**: : As a primarily defensive Pokémon, Goodra-H usually is not able to close out games. As such powerful cleaners, such as Iron Valiant, Palafin, or Meowscarada are needed to finish games. These Pokémon tend to have less of defensive profile and need (finish this sentence)

**Entry Hazard Removal**: Without reliable recovery, Goodra-H can very quickly be worn down by spikes and lose its ability to function as a defensive stop so keeping hazards off the field is a priority. Removal options such as Great Tusk and Mandibuzz can support the team as physical walls, and as hazard removal.

**Hazard Setters**: Goodra-H is a steel type that lacks the ability to set hazards, so they will need to be found elsewhere in your draft with mons such as Garchomp, Deoxys Defense, and Uxie.

Checks and Counters
========
**Ground- and Fighting-types:** Goodra-H especially does not appreciate having to deal with ground and fighting type Pokémon, especially as they end to be physical attackers, combatting Goodra-H from its weaker defensive stat.

**Physical Wall Breakers**: Goodra-H's lower physical bulk leaves it vulnerable to strong physical attacks. A strong physical defender wallbreaker, such as Great Tusk, Landorus-Therian and Zapdos are needed piece to shore up a teams defensive profile.

**Knock Off**: Goodra-H's reliance on Assault Vest or Heavy Duty Boots, leaves it more susceptible to getting worn down over the course of a game.

**Spikes**: Without boots, Goodra-H will find itself quickly worn down and less able to function as an effective wall in the face of spikes.

[credits]
Written by:
https://www.smogon.com/forums/members/dr-geo.522583/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
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AMQC? I’m not familiar
It's a check made by someone not part of the QC team; it's kind of like a trial or practice check for people looking to join. They're not official, so they don't count as an actual check and you don't need to implement anything unless you're told otherwise by an actual QC member
 
Hiya I'm not gonna give this QC2 just yet :( Tag me when you've implemented and I'll have another go over it! In the meantime may I ask you to please have a look over our QC standards and also take a look at some of the other analyses already posted. There's a lot of little things like saying Goodra-H instead of Hisuian Goodra, or not capitalising moves/ability names/typings etc. I think there's a lot of good info here! It just needs to be polished a bit more before I want to move this into GP.
I've merged Sol's qc check with mine so just implement this one
I've added credit for Sol (discussed feedback in Discord)! x
[overview]
**Draft Order**: Round 5 onward

**Price Range**: 10-11 points

**Overview**: Goodra-H is a mid-tier special wall with a great defensive typing. It is differentiated from other special walls of similar price, by also offering offensive options as well as, even with minimal investment. Gooda-H also offers an extensive options of coverage options to have options into any matchup. There is a potential for set up options with Acid Armor/Bodypress Acid Armor combined with Body Press. It is held back by its weakness to common ground and fighting coverage moves, spikes, and no reliable recovery. As a steel type, it does not resist fairy types and offers no hazards of its own, which must be found elsewhere in your draft. (I'd mention somewhere that very capable of being able to 1v1 any pokemon it wants to essentially. For it's price point it is an excellent 1 for 1 pokemon)


[strategy comments]
Common Roles
========
**Special Wall**: With a great defensive typing and a Special Defense of 150, Goodra-H is able to tank all kinds of special attacks and threaten back attacks with an extensive list of coverage options. (think it's worth mentioning that it's a solid phazer vs special setup sweepers)

**Setup Sweeper**: Hisuian Goodra can also sometimes take advantage of Acid Armor to become nearly unbreakable and tear through the opposing team with its boosted Body Press. (you mention this in the opening and it's def a thing, elaborate on it. can add more)

**Bulky Offense**: (Mention on offensive set taking advantage of damage boosting items)


Common Moves
========
**Primary STAB Moves**: : Draco Meteor, Flash Cannon, Dragon Pulse, Heavy Slam, Iron Head, Outrage, Dragon Claw

**Setup Moves**: Acid Armor, Shelter, Curse

**Utility Moves**: Dragon Tail, Knock Off, (ordering, dtail and knock more popular than the others) Acid Spray, Dragon Tail, Charm, Rest, Knock Off, Life Dew, Substitute

**Coverage**: Body Press, Earthquake, Fire Blast, Flamethrower, Fire Punch, Hydro Pump, Ice Beam, Ice Spinner, Rock Slide, Sludge Bomb, Sludge Wave, Surf, Thunder, Thunder Punch, Thunderbolt

Niche Moves
========
**Counter**: Goodra-H, Hisuian Goodra can bait in physically attacking Pokémon, and usually using a resistance berry pick up a one-hit KO using Counter.

**Steel Beam**: Steel Beam can offer a big nuke, that if it KO’s Goodra-H it also provides momentum for the match. please rewrite this to be more in line with our QC standards

Common Items
========
**Assault Vest**: Boosting an already high Special Defense, assault vest allows Goodra-H to fully utilize its large move pool and stay on the offensive. Assault Vest also allows Hisuian Goodra to invest in either an offensive spread or a physically defensive spread without sacrificing it's strong special bulk. Hisuian Goodra is a Pokemon that wants to run 4 attacking moves as often as possible so it has latent synergy with Assault Vest.

**Leftovers**: Without access to reliable recovery, Goodra-H is reliant on leftovers to stay healthy, allowing it to better perform it's role as a tank.

**Heavy-Duty Boots**: HDB Heavy-Duty Boots protect Goodra-H from hazards on the field allowing it to frequently switch in throughout a battle easier. preserving its health for tanking enemy attacks.


Niche Items
========
**Eject Pack**: Eject pack allows Goodra-H to drop a Draco Meteor use the stat drop from Draco Meteor to pivot and keep momentum for the team while switching out.

**Resistance Berries**: Resistance berries can allow Goodra-H to tank hits that would normally KO it, allowing for strong unsuspecting counterattacks.

**Choice Specs**: Goodra's natural bulk may allow for the Choice Specs item to be used, providing surprisingly strong offensive presence which makes up for its lack of utility. allowing for unexpectedly strong attacks to be fired off, offsetting Goodra as a momentum sink.


(add weakness policy to use bulk to survive special SE stuff and KO back) (Also add red card) (can also add scarf it sits in a nice scarf speed tier)


Tera
========
There are usually better options for Tera captains in standard play. Selecting Goodra-H as a tera captain comes with the opportunity cost of not having a stronger Pokémon as a tera captain. If used as a tera captain, a defensive Tera type, such a fairy, flying, or water to offset its Ground/Fighting Ground- and Fighting-type weakness. This can benefit a set up variant of Goodra-H.

Draft Strategy
========
Goodra-H is a defensive mon that wants to pivot in and launch big attacks. Goodra-H's diverse move pool can offset the downsides of having no recovery, hazards or momentum. Goodra-H wants to be be paired with strong attackers, such that it can soak hits for them, allowing them to stay healthy longer into the game.

**Wincons**: : As a primarily defensive Pokémon, Goodra-H usually is not able to close out games. As such powerful cleaners, such as Iron Valiant, Palafin, or Meowscarada are needed to finish sweep games. These Pokémon tend to have less of defensive profile and need (finish this sentence)

**Entry Hazard Removal**: Without reliable recovery, Goodra-H can very quickly be worn down by spikes and lose its ability to function as a defensive stop so keeping hazards off the field is a priority. Removal options such as Great Tusk and Mandibuzz can support the team as physical walls, and as hazard removal.

**Hazard Setters**: Goodra-H is a steel type that lacks the ability to set hazards, so they will need to be found elsewhere in your draft with mons such as Garchomp, Deoxys Defense, and Uxie.

Checks and Counters
========
**Ground- and Fighting-types:** Goodra-H, especially in particular, does not appreciate having to deal with ground and fighting type Pokémon as it's lower offensive stats and Speed mean it can't reliably OHKO them before they attack Hisuian Goodra. This is even more apparent especially as they tend to be physical attackers, able to target Hisuian Goodra's weaker Defense. combatting Goodra-H from its weaker defensive stat.

**Physical Wallbreakers Wall Breakers**: Goodra-H's lower physical bulk leaves it vulnerable to strong physical attacks. A strong physical defender wall, such as Great Tusk, Landorus-Therian and Zapdos are needed pieces to shore up a teams defensive profile. (i get the point but these two aren't physical walls really, pick a few different options)

**Knock Off**: Goodra-H's reliance on Assault Vest or Heavy Duty Boots, leaves it more susceptible to getting worn down over the course of a game.

**Spikes**: On sets where Hisuian Goodra does not have Heavy-Duty Boots it will Without boots, Goodra-H will find itself quickly worn down by chip and less able to function as an effective wall in the face of spikes.

[credits]
Written by:
https://www.smogon.com/forums/members/dr-geo.522583/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/solarbeam.470115/
Grammar checked by:
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Hi olivia I've made most if not all of the changes for both you and Sol's QC. If content wise it looks ok, Ill take another polish pass at it before GP.
 
here yah go, implement alla dis and im happy to stamp x
[overview]
**Draft Order**: Round 5 onward

**Price Range**: 10-11 points

**Overview**: Hisuian Goodra is a mid-tier special wall with a great defensive typing. It is differentiated from other special walls of similar price, by also offering offensive options as well as, as well as what? even with minimal investment. Hisuian Goodra also offers extensive coverage that can be retooled and utilised in any matchup. an extensive options of coverage options to have options into any matchup. These coverage coverages options combined with good defensive stats allow for Hisuian Goodra to always tailor its set to potentially eliminate any one Pokémon, allowing Goodra to effectively trade one for one. There is a potential for set up options with Acid Armor combined with Bodypress Body Press. It is held back by its weakness to common Ground- and Fighting-type coverage moves, Spikes spikes, and no reliable recovery. As a Steel type, it does not resist fairy Fairy-types and offers limited utility and hazard control no hazards of its own, which must be found elsewhere in your draft.


[strategy comments]
Common Roles
========
**Special Wall**: With a great defensive typing and a Special Defense of 150, Hisuian Goodra is able to tank all kinds of special attacks and then threaten back attacks with an extensive list of coverage options. With Dragon Tail it is also able possible to phaze out any special threatening setup sweepers.

**Setup Sweeper**: Hisuian Goodra can also sometimes take advantage of Acid Armor to become nearly unbreakable and tear through the opposing team with its boosted Body Press. Hisuian Goodra's Ability ability Shell Armor protects it from critical hits that would end the sweep early.

**Bulky Offense**: Hisuian Goodra's natural bulk, (rh) can allow for an investment into it's offensive stats. This can be combined with a damage boosting item to fire off unexpectedly powerful attacks.

Common Moves
========
**Primary STAB Moves**: : Draco Meteor, Flash Cannon, Dragon Pulse, Heavy Slam, Iron Head, Outrage, Dragon Claw

**Setup Moves**: Acid Armor, Shelter, Curse (Shelter is just worse Acid Armor)

**Utility Moves**: Dragon Tail, Knock Off, Acid Spray, Charm, Rest, Life Dew, Substitute

**Coverage**: Body Press, Earthquake, Fire Blast, Flamethrower, Thunderbolt, Thunder, Surf, Hydro Pump, Ice Beam, Sludge Bomb, Sludge Wave, Fire Punch, Ice Spinner, Rock Slide, Thunder Punch,

Niche Moves
========
**Counter**: Hisuian Goodra, can bait in physically attacking Pokémon, and usually using a resistance berry pick up a one-hit KO using Counter. Hisuian Goodra can wield its high bulk to take a strong physical attack and return a KO by surprise with Counter. This usually relies on a resistance berry to bait an opponent in.

**Steel Beam**: Steel Beam can offer a big nuke, that if it KO’s Hisuian Goodra it also provides momentum for the match. Hisuian Goodra can utilise Steel Beam to unleash a high damage STAB attack that can also KO itself to provide a team with momentum.


Common Items
========
**Assault Vest**: Boosting an already high Special Defense, assault vest Assault Vest allows Hisuian Goodra to fully utilize its large move pool and stay on the offensive invest EVs offensively without trading bulk. Assault Vest also allows Hisuian Goodra to invest in either an offensive spread or a physically defensive spread without sacrificing it's strong special bulk. Hisuian Goodra's lack of utility moves make it so that it typically wants to run a lot of attacking moves and as such does it not feel the restriction from an Assault Vest as heavily as others might. is a Pokemon that wants to run 4 attacking moves as often as possible so it has latent synergy with Assault Vest.

**Leftovers**: Without access to reliable recovery, Hisuian Goodra is reliant on leftovers to stay healthy, allowing it to better perform it's its role as a tank.

**Heavy Duty Boots**: Heavy-Duty Boots protect Hisuian Goodra from hazards on the field allowing it to frequently switch in throughout a battle easier.


Niche Items
========
**Eject Pack**: Eject pack allows Hisuian Goodra to use the stat drop from Draco Meteor to pivot and keep momentum for the team while switching out.

**Resistance Berries**: Resistance berries can allow Hisuian Goodra to tank hits that would normally KO it, allowing for strong unsuspecting counterattacks.

**Choice Specs**: Hisuian Goodra's natural bulk may allow for the Choice Specs item to be used, providing surprisingly strong offensive presence which makes up for its lack of utility.

**Choice Scarf**: A choice scarf Choice Scarf and a Speed boosting nature allows Hisuian Goodra to outspeed up to base 114 Speed Pokémon. This can allow for a surprise KO on Pokémon such as Garchomp and Latios.

**Red Card**: Bulky Hisuian Goodra sets can use Red Card to disrupt the opponent's gameplan. Thanks to its bulk, it can often survive boosted special attacks and phaze the attacker without needing to use a move.

**Weakness Policy**: By leveraging Hisuian Goodra's bulk, it can survive many super effective attacks, allowing for Weakness Policy boosted Boosted attacks to KO the other Pokémon back.

Tera
========
There are usually better options for Tera captains than Hisuian Goodra in standard play. Selecting Hisuian Goodra as a tera captain Tera Captain comes with the opportunity added cost of not having a stronger Pokémon as a tera captain in its place. If used as a Tera Captain tera captain, a defensive Tera type, such as Fairy, Flying, or Water, to offset its Ground- and Fighting-type weakness can be used. This can benefit a set up variant of Hisuian Goodra. Offensively, Dragon- and Steel-type can be used to bolster its STAB attacks. Tera Fighting can be used to boost the power of Body Press on setup sets. In spite of these perceived benefits, Hisuian Goodra's type combo is more than good enough for it and it does not gain as much from being a Tera Captain as other potential captains do, as such, it would be better to look elsewhere towards higher tier options.

Draft Strategy
========
Hisuian Goodra is a defensive mon that wants to pivot in and launch big attacks take hits for its teammates. Goodra-H's diverse move pool can offset the downsides of having no recovery, hazards or momentum. Hisuian Goodra wants to be be paired with strong attackers, such that it can soak hits for them, When drafting Hisuian Goodra it is important to draft strong offensive threats that it can take hits for, as Hisuian Goodra is not able to win games by itself, it pairs nicely with these offensive threats by allowing them to stay healthy longer into the game.

**Wincons**: As a primarily defensive Pokémon, Hisuian Goodra usually is not able to close out games. As such powerful cleaners, such as Iron Valiant, Palafin, or Meowscarada are needed to sweep games. These Pokémon tend to have less of defensive profile and need support from Pokemon that can tank enemy attacks and chip enemy Pokémon in KO range for faster sweepers.

**Entry Hazard Removal**: Without reliable recovery, Hisuian Goodra can very quickly be worn down by spikes and lose its ability to function as a defensive stop so keeping hazards off the field is a priority. Removal options such as Great Tusk and Mandibuzz can support the team as physical walls, and as hazard removal.

**Hazard Setters**: Hisuian Goodra is a steel type that lacks the ability to set hazards, so they will need to be found elsewhere in your draft with mons teammates such as Garchomp, Deoxys-Defense, and Uxie.

Checks and Counters
========
**Ground- and Fighting-types:** Hisuian Goodra in particular does not appreciate having to deal with ground and fighting type Ground- and Fighting-type Pokémon Pokemon as it's lower offensive stats and Speed mean it can't reliably OHKO them before they attack Hisuian Goodra it. This is even more apparent as they tend to be physical attackers, able to target Hisuian Goodra's weaker Defense.

**Physical Wallbreakers**: Hisuian Goodra's lower physical bulk leaves it vulnerable to strong physical attacks. A strong physical wall, such as Great Tusk, Alomomola, or Deoxys-Defense are needed pieces to shore up a teams defensive profile.

**Knock Off**: Goodra-H's reliance on Assault Vest or Heavy Duty Boots, (rh) leaves it more susceptible to getting worn down over the course of a game.

**Spikes**: On sets where Hisuian Goodra does not have Heavy-Duty Boots it will find itself quickly worn down by chip and less able to function as an effective wall in the face of spikes.

[credits]
Written by:
https://www.smogon.com/forums/members/dr-geo.522583/
Quality checked by:
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Grammar checked by:
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1/1, GP Team done
To implement this check quickly and easily, I recommend using the reply method detailed in step 3 of this post.
blue = add
red = remove
(orange) = comment


[overview]
**Draft Order**: Round 5 onward

**Price Range**: 10-11 points

**Overview**: Hisuian Goodra is a mid-tier special wall with a great defensive typing. It is differentiated from other similarly priced special walls of similar price (RC + passive voice) by also offering offensive options even with minimal investment, (P > C) Hisuian Goodra also offers an as well as (merged due to similarity) extensive coverage that can be retooled and utilised utilized in any matchup. These coverage options combined with good defensive stats allow for Hisuian Goodra to always tailor its set to potentially eliminate any one Pokémon, allowing Goodra to effectively Pokemon and (accent not used in analyses + redundant) trade one-for-one (AHs). There is a It also has (passive voice) potential for to set up with Acid Armor combined with Body Press. It However, Hisuian Goodra (transition + contrast) is held back by its weakness weaknesses to common Ground- and Fighting-type coverage moves (RC) and Spikes, and as well as having no reliable recovery. As a Steel-type (AH), it also does not resist Fairy-types and offers limited utility and entry hazard control, which must be found elsewhere in on your draft.


[strategy comments]
Common Roles
========
**Special Wall**: With a great defensive typing and a very high Special Defense of 150 (dex info), Hisuian Goodra is able to tank all kinds of special attacks and then threaten foes back with an extensive list of coverage options. With Dragon Tail, (AC) it is also able to phaze out threatening setup sweepers.

**Setup Sweeper**: Hisuian Goodra can also sometimes take advantage of Acid Armor to become nearly unbreakable and tear through the opposing team with its boosted Body Press. Hisuian Goodra's Its ability Shell Armor protects it from critical hits that would otherwise end the its sweep early.

**Bulky Offense**: Hisuian Goodra's natural bulk can allow for an investment into its (RA) offensive stats. This can be combined with a damage-boosting (AH) item to fire off unexpectedly powerful attacks.

Common Moves
========
**Primary STAB Moves**: (remove extra colon) Draco Meteor, Flash Cannon, Dragon Pulse, Heavy Slam, Iron Head, Outrage, Dragon Claw

**Setup Moves**: Acid Armor, Curse

**Utility Moves**: Dragon Tail, Knock Off, Acid Spray, Charm, Rest, Life Dew, Substitute

**Coverage**: Body Press, Earthquake, Fire Blast, Flamethrower, Thunderbolt, Thunder, Surf, Hydro Pump, Ice Beam, Sludge Bomb, Sludge Wave, Fire Punch, Ice Spinner, Rock Slide, Thunder Punch (RC)

Niche Moves
========
**Counter**: Hisuian Goodra can wield its high bulk to take a strong physical attack and return a surprise KO by surprise (awk) with Counter. This usually relies on a resistance berry Berry to bait an opponent in let it survive the attack (the berry doesn't bait mons in).

**Steel Beam**: Hisuian Goodra can utilise utilize Steel Beam to unleash a high-damage (AH) STAB attack that can also KO itself it to provide a its team with momentum.


Common Items
========
**Assault Vest**: Boosting an already-high (AH) Special Defense stat, Assault Vest allows Hisuian Goodra to utilize its large movepool (removed space) and invest its EVs offensively without trading away bulk. Hisuian Goodra's lack of utility moves make makes it so that it typically wants to run a lot of attacking moves, (AC) and as such, (AC) does it does not feel the an Assault Vest's (passive voice) restriction from an Assault Vest as heavily as others might.

**Leftovers**: Without access to reliable recovery, Hisuian Goodra is reliant on leftovers Leftovers to stay healthy, allowing it to better perform its role as a tank.

**Heavy-Duty (AH) Boots**: Heavy-Duty Boots protect protects Hisuian Goodra from entry hazards on the field, (AC) allowing it to frequently switch in throughout a battle.


Niche Items
========
**Eject Pack**: Eject pack Pack allows Hisuian Goodra to use the stat drop from Draco Meteor to pivot and keep momentum for the its team while switching out (redundant).

**Resistance Berries**: Resistance berries Berries can allow Hisuian Goodra to tank hits that would normally KO it, allowing for strong, unexpected (AC) unsuspecting counterattacks.

**Choice Specs**: Hisuian Goodra's natural bulk may allow for the allows it to use Choice Specs item to be used (passive voice), providing a surprisingly strong offensive presence which that makes up for its lack of utility.

**Choice Scarf**: A Choice Scarf and a Speed-boosting (AH) nature allows allow Hisuian Goodra to outspeed up to base 114 Speed Pokémon Pokemon with up to base 114 Speed. This can allow for a surprise KO KOs on Pokémon Pokemon such as Garchomp and Latios.

**Red Card**: (remove double space) Bulky Hisuian Goodra sets can use Red Card to disrupt the opponent's gameplan. Thanks to its bulk, it can often survive boosted special attacks and phaze the attacker without needing to use a move.

**Weakness Policy**: By leveraging Hisuian Goodra's bulk, it can survive many super effective attacks, allowing for its Weakness Policy-boosted (AH) attacks to KO the other Pokémon Pokemon back.

Tera
========
There are usually better options for Tera Captains than Hisuian Goodra, (P > C) Selecting Hisuian Goodra so selecting it (merged, explanation of this sentence) as a Tera Captain one comes with the added cost of not having a stronger Pokémon Pokemon in its place. If used as a Tera Captain, it can use a defensive Tera type, such as Tera Fairy, Flying, or Water, to offset its Ground (RH) and Fighting-type weakness can be used weaknesses (passive voice). Offensively, Dragon- and Steel-type can base used it can use Tera Dragon and Steel to bolster its STAB attacks. Tera Fighting can be used to also boost the power of Body Press on setup sets. In spite of these perceived benefits, Hisuian Goodra's type combo combination is more than good enough for it, (AC) and it does not gain as much from being a Tera Captain as other potential captains Captains do; (P > SC) as such, it would be better to look elsewhere towards higher-tier (AH) options.

Draft Strategy
========
Hisuian Goodra is a defensive mon Pokemon that wants to pivot in and take hits for its teammates. Goodra-H's Its diverse move pool movepool can offset the downsides of having no recovery, entry hazards, (AC) or momentum. When drafting Hisuian Goodra, (AC) it is important to draft strong offensive threats that it can take hits for, as Hisuian Goodra it is not able to win games by itself; (C > SC) it pairs nicely with these offensive threats by allowing them to stay healthy longer into the game.

**Potential Wincons**: As a primarily defensive Pokémon Pokemon, Hisuian Goodra usually is not able to close out games. As such, (AC) powerful cleaners, such as Iron Valiant, Palafin, or and Meowscarada, (AC) are needed to sweep games. These Pokémon Pokemon tend to have less of worse defensive profile profiles and need support from Pokemon that can tank enemy attacks and chip enemy Pokémon in foes into KO range for faster sweepers them, which Hisuian Goodra can do (clarity).

**Entry Hazard Removal**: (remove double space) Without reliable recovery, Hisuian Goodra can very quickly be worn down by spikes Spikes and lose its ability to function as a defensive stop, (AC) so keeping entry hazards off the field is a priority. Removal options Hazard removers such as Great Tusk and Mandibuzz can support the team it, these two additionally acting as physical walls, and as hazard removal (talking about hazard removal here already, physical walling is an extra thing).

**Entry Hazard Setters**: Hisuian Goodra is a steel type Steel-type that lacks the ability to set entry hazards, so they will need to be found elsewhere in on your draft, being set by (AC) with teammates such as Garchomp, Deoxys-Defense, and Uxie.

Checks and Counters
========
**Ground- and Fighting-types**: (moved colon outside asterisks) Hisuian Goodra in particular particularly does not appreciate having to deal with Ground- and Fighting-type (removed space) Pokémon Pokemon, as its (RA) lower offensive stats and Speed mean it can't reliably OHKO them before they attack it. This is even more apparent as made worse because (wrong implication, it's not becoming more obvious) they tend to be physical attackers, able to target Hisuian Goodra's weaker Defense.

**Physical Wallbreakers**: Hisuian Goodra's lower physical bulk leaves it vulnerable to strong physical attacks. A strong physical wall, such as Great Tusk, Alomomola, or Deoxys-Defense Deoxys-D, are needed pieces is a necessary piece to shore up a teams its team's defensive profile.

**Knock Off**: Goodra-H's Hisuian Goodra's reliance on Assault Vest or Heavy-Duty (AH) Boots leaves it more susceptible to getting worn down over the course of a game if they are removed (clarifying what this has to do with knock).

**Spikes**: On sets where Hisuian Goodra does not have Heavy-Duty Boots, (AC) it will find finds itself quickly worn down by chip damage and less able to function as an effective wall in the face of spikes Spikes.

[credits]
Written by:
https://www.smogon.com/forums/members/dr-geo.522583/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/solarbeam.470115/
https://www.smogon.com/forums/members/olivia.620359/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
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