just use psychic/ fairy cress; immune to ground and 4x resist fighting.
There's no hidden power fairy which means this is impossible.
just use psychic/ fairy cress; immune to ground and 4x resist fighting.
http://replay.pokemonshowdown.com/pandora-hiddentype-1098213
had a battle with macrarazy, flying heatran saved my ass vs fighting pinsir. and i learnt ice shard > ice punch on weavile.
i'll be on if anyone wants to battle.
edit: another battle http://replay.pokemonshowdown.com/pandora-hiddentype-1098557
edit2: rematch http://replay.pokemonshowdown.com/pandora-hiddentype-1098772
If you bring out a counter, the Grass mon will switch anyway. If you have no oher type to add your Grass counter, then maybe Grass is worth it. Oherwise, it's best to always analyze which type addition will greatly benefit your team.
Or water/fightingSwitch in on a predicted Spore from Subpunch Breloom. A normal counter will generally be asleep, and potentially in real danger of being Focus Punched out of existence before it wakes up. In general, the value would be switching in on a predicted Spore (Or other powder move) and not being affected.
Some stuff.
Hidden Type is Toxicroak's dream meta: at last it can be the Poison/Fighting/Dark type it always knew it was! Not only will it finally get STAB on Knock Off/Sucker Punch, but adding Dark to Poison/Fighting eliminates the double weakness to Psychic with the only notable trade-off being that it gains a weakness to Fairy. The resistance to Ghost and double resistance to Dark is pretty nice too.
Attaching Dark to a Ghost is often going to be pretty useful, with the only notable bad point being that it adds a Fairy weakness. For Gengar, it just straight up eliminates its Psychic, Dark, and Ghost vulnerabilities without opening up any new ones!
For Whimsicott, probably its best option is to add Steel: it completely eliminates its double weakness to Poison, as well as covering up its weaknesses to Flying, Steel, and Ice, with the only real trade-off being that its weakness to Fire becomes a double weakness. Anything else that helps cover the Poison weakness has its own problems: Poison typing adds a Psychic weakness and only reduces the Poison weakness, Ground gives it a double Ice weakness while only reducing the Poison weakness, and Rock gives it a double Steel weakness, though it at least also covers up the Flying weakness.
Sableye adding Poison would shuffle away from a Fairy weakness to a Ground weakness. Eeeeh. It does also make it immune to Toxic and give it perfectly accurate Toxic itself, though. Alternatively, you could add Fire, gaining a weakness to Water, Rock, and Ground... no thanks. Or you could add Steel, gaining a Ground and Fire weakness. (And also making Scrappy Fighting moves doubly super effective, ouch) I'd rather use Poison myself.
Tyrantrum can add any of its Strong Jaws-benefiting types! Unfortunately, those options are: double Fairy weakness, double Ground weakness, other double Ground weakness, double Fighting AND Steel weakness, and other other double Ground weakness. (Dark, Fire, Electric, Ice, Poison, respectively) Ugh.
Mega Aerodactyl can add STAB to Iron Head or Crunch, which both benefit from Tough Claws. Adding Dark makes it weak to Fighting and Fairy, but that's pretty OK. Adding Steel also adds a Fighting weakness, and otherwise adds no real disadvantage. Meanwhile, it covers up the Ice, Steel, and Rock weaknesses. Nice.
Clawitzer and Mega Blastoise can add STAB to their Mega Launcher boosted moves. Water/Dragon is of course a classic choice, Water/Dark isn't terrible, and Water/Steel has its good points.
Rock does does not resist rock :[Fire/Flying/Rock Mega-Charizard-Y. Cuts it's SR weakness down to 25% along with cutting its weakness to rock quite a bit. It makes it's weakness to water unbearable, not that it matters when you have Drought + Solar beam. Ancient Power is more useable now (take a moment to think of the uses for AP on Megazard Y, I use it ingame and it does it's job very well). Not only that but all it does negatively for Charizard is it makes Steel/Fighting hit Neutrally, along with the water problem i mentioned. Ground would hit for x4 damage but Flying is a cool guy.
Also Zoroark is pretty much satan here. The mind games you could play with your opponent...
ROCK DOESN'T RESIST ROCK? WHAT?Rock does does not resist rock :[
I think that adding Fighting would be better, giving you STAB Focus blast adn ofc reducing SR weakness. While it does make you weak to flying Spam, Card-Z could never survive a band BB from Bravest burd anyways
Yeah, HP Normal and HP Fairy are a no-go. Too bad.
Neat little analysis by Ghoul King . There are so many potential Stall mons. Then again, sometimes we all tend to under-estimate the STAB multiplier. Something like a Mega Pinsir firing off a STAB CC will punch a hole even on resisted hits.
Only MegaMedicham uses Bullet Punch without having STAB on the move. You want a counter to Scizor? Add Electric to any Flying Type and you're done. Most Fighting Type pokemon don't even have steel moves. Iron Head is exclusive to Cobalion, Terrakion, Emboar, Haryama and Scraggy, and only one of those is good in OU. Iron Tail doesn't fare much better with your choices being Primeape, Brellom, Infernape, and again Emboar and Scrafty. Only Brellom is OU and he's strapped for moves already. And Bullet Punch it's weak even with STAB.Plenty of Pokemon run Bullet Punch as their only priority move, Steel is good coverage for both Fighting and Dark types since Fairy resists both of them too, and a 4x damage multiplier from any type is dumb to be taking if you don't have to accept it when it can mean the death of you. Most teams are going to have at least one source of Steel damage, given that it's the only type super effective on Fairy that you can't be completely immune to and in general the more useful anti-Fairy offense type, with three super effectives vs four ineffectives, to Poison's two super effectives, four ineffectives and one thing immune outright.
Plus, honestly, Dragonite-with-Steel-and-running-Iron-Head is really really good. You might as well release Shaymin-Sky into OU and declare that a double weakness to Grass is not a big deal in that environment. Flying Heatran is also quite good and has reason to run Flash Cannon, too. It'd be one thing if the meta had no established good quality Steel attackers, then maybe you'd have a point, but there are so no, it's not comparatively minor.