Pokemon Sapphire Solo Hariyama
I wanted to try another Fluctuating experience Pokemon, and I hadn't played a Hoenn game in a while, so Hariyama was a natural choice. Having a Hariyama starting at Level 24 would have made the playthrough boring, so I kept him as a Makuhita for as long as reasonably possible. Makuhita's base stats look like this, and double upon evolution:
HP: 72
Attack: 60
Defense: 30
Special Attack: 20
Special Defense: 30
Speed: 25
That's slower than Sudowoodo with the Defense of a Weedle! JUNE the trainer started the challenge by teaching Rock Tomb to her Level 8 Makuhita and then mugging the trainers on the mainland that starter Mudkip hadn't already maimed. Fluctuating growth helped at the start when Makuhita learned Arm Thrust for a 2-5 hit Fighting move at Level 10, and later Vital Throw at Level 13. Vital Throw had 70 power and never missed, but the catch was that it forced Makuhita to act second. This was irrelevant at first, but many Hoenn trainers had teams as bad as Johto trainers, so even a 25 Speed monster could outrun them sometimes.
Brawly's subordinates with Meditites were the true threat in the 2nd Gym, not the Gym Leader himself. They were also Psychic types that cast Confusion, and Makuhita only survived the first Meditite with 1 HP at Level 15. The second started the DEATH COUNT.
Fortunately, Sapphire was made before all the Pokemon regions became strictly linear, so JUNE and her Makuhita set out for Slateport City and the route to the north to shake down more trainers. The Team Aqua battle was a farce when Rock Tomb missed 3 times in a row against a Zubat, and then flinched on the next turn due to Astonish.
At Level 23, Makuhita returned to Dewford Town and defeated Battle Girl Tessa's Meditite with the help of paralysis. Like some other Fighting types, my Makuhita happened to have Guts for a 50% Attack increase while afflicted with an ailments.
Brawly's Machop started the battle by Bulking Up to increase its Attack and Defense. Two judo Vital Throws tossed Machop to the mat after it Karate Chopped Makuhita. Brawly's Makuhita connected with a 3 hit Arm Thrust against JUNE's before Vital Throw, and recovered with a Super Potion before Tackle could finish it off. Sand Attack was useless against my perfect accuracy move, and Makuhita won at Level 24 with 25/69 HP. Brawly surrendered the Bulk Up TM, which Makuhita and Hariyama would have on the move list for the entire game.
Sapphire was infamous for weak Rival fights, but the battle on the way to Mauville City with Brandon wasn't one of them. Both Numel and Wailmer liked to shrink Makuhita's Attack with Growl, and attack with Ember and Water Gun. On the first attempt, Grovyle Absorbed the remainder of Makuhita's HP. Take 2 was worse when Numel not only launched a critical Ember, but also Burned Makuhita. Take 3 was victorious at Level 25 with 8/71 HP when Numel failed to Burn for a change.
Makuhita confronted the Winstrate family to the north of Mauville City, which wouldn't have been worth mentioning if this solo used a stronger Pokemon. Vivi's Shroomish preferred to Paralyze Makuhita with Stun Spore, and her Numel also had a tendency to cast critical Embers. If she didn't kill Makuhita, Vicky the grandmother's Meditite did with Confusion.
JUNE retreated and battled the trainers to the west of Mauville, only for Makuhita to hit himself multiple times in confusion after Pokemon Breeder Lydia's Wingull used Supersonic. Poison from her Roselia's Poison Sting finished him off.
Wattson the 3rd Gym Leader, however, was surprisingly easy. Vital Throw killed Magnemite, Voltorb, and Magneton in one hit each. Magnemite and Voltorb tried Thundershock and Sonicboom, but Magneton only used Thunder Wave. Makuhita triumphed at Level 28 with 47/79 HP. The Winstrates were still tough at Level 29 even with good luck against the first few, since Vicky's Meditite Hi Jump Kicked Makuhita down to 16/81 HP.
Archie on Mt. Chimney was a respectable challenge for what was usually the weakest villain team in Pokemon. Mightyena Intimidated Makuhita and subtracted one stage from Attack. Its Sand Attack failed against Vital Throw, and somehow two Rock Tombs hit Golbat in spite of the low accuracy of Rock moves. Even Golbat's Supersonic missed, though it struck with Wing Attack. Sharpedo tried a resisted Crunch, and Makuhita saved the volcano at Level 36 with 34/100 HP.
Makuhita had a gimmick 60 power Normal attack called Smellingsalt at this time, which was usually disappointing. Return from a TM replaced it after giving the Meteorite back to Professor Cozmo in Fallarbor Town. Dig from another TM replaced Rock Tomb because it had superior power and accuracy. Makuhita equipped the Soft Sand to increase Dig's power before taking on Flannery the 4th Gym Leader in Lavaridge Town.
I meant to use Bulk Up against the first Slugma instead of Dig, but a misclick sent Slugma back to the Poke Ball. The first Slugma happened to use Sunny Day, and the second Slugma used the sunlight to cast a 50% stronger Flamethrower with Burn. Return slaughtered Slugma #2, and the power of Guts and Bulk Up undermined Torkoal with Dig. It was a close victory with only 7/105 HP at Level 38.
JUNE easily defeated most trainers in the 5th Gym because they kept using items on the first turn instead of attacking. But Norman was the exact point when Makuhita was no longer viable. Slaking had the base Attack of a legendary, and slapped Makuhita with Facade. Vigoroth gashed Makuhita with a critical Slash and knocked him out. On the next try, Vital Throw with an Adamant (+Attack, -Special Attack) nature wasn't even enough to take out the first Slaking in one hit. Makuhita limped to the last Slaking only to be clobbered with another Facade.
JUNE decided now was the time to unleash Hariyama with a Rare Candy. With double the Speed, Hariyama Bulked Up before the first Slaking could hit with Facade. Vital Throw launched Slaking into the ceiling, and a critical Return conked Vigoroth on the head. Hariyama survived one final Facade from Slaking #2 and Vital Threw it away at Level 42 with 114/177 HP.
Rival Brendan near the Weather Institute dealt some damage when Hariyama used Dig to conserve Return PP against the Numel. Brendan was smart enough to bury him with Magnitude! Still, Numel, Wailmer, and Grovyle fell in one hit each at Level 47 with 114/199 HP.
Winona was a Flying type Gym Leader and should have been more difficult, but Hariyama was too much for her. He Bulked Up against Swellow after taking a super effective Aerial Ace, saw through the Double Team illusion, and struck with Return. Skarmory spread a Sand Attack and fell unconscious after a Vital Throw, while Return bashed Pelipper and Altaria. Hariyama conquered with 164/208 HP at Level 49.
One unusual problem appeared southeast of Fortree City: a Hex Maniac with a Duskull. Duskull was immune to Return and Vital Throw, and also Dig because it had Levitate as an ability. Duskull didn't anticipate what happened next. . .a Surfing sumo wrestler! Surf also conserved PP for better moves against Team Aqua Grunts with Poochyenas and Zubats. It even took out Brendan's Numel in his final battle in Lilycove City. His Swellow, Wailmer, and Grovyle fell to one Return each for a perfect victory at Level 53. The main rival didn't even fully evolve his starter?!
Tate and Liza in the 7th Gym were a mandatory Double Battle and specialized in Psychic types. Solrock and Lunatone were neutral to Fighting attacks, resistant to Return, and immune to Dig. Hariyama tried the "Surf's up" tactic on the first attempt, but Solrock thwarted that with Sunny Day. Not that it would have worked anyway when the enemy could cast two Psychics per round. Lunatone's Hypnosis lulled Hariyama to Sleep on Take 2.
Hariyama fled Mossdeep City and beat up many ocean trainers to grow to Level 59, 4 more than before. JUNE replaced Surf with Arm Thrust and gave Hariyama a Chesto Berry in case Lunatone tried Hypnosis again. Even then it took two tries. One Arm Thrust against Lunatone only hit twice, and a Psychic on Turn 2 was critical.
Turn 1 on the successful battle against Tate and Liza had Solrock use Sunny Day and Lunatone use Calm Mind while Hariyama Bulked Up. Arm Thrust hit twice against Lunatone on Turn 2 again. . .but they were both critical! Solrock retaliated with its own critical Psychic. On Turn 3, Arm Thrust smacked Solrock 3 times, but it had better Defense than Lunatone. Solrock put down the useless Taillow "partner" with Psychic, and ate a Hyper Potion before Hariyama caused an Arm Thrust eclipse. Hariyama won with 117/250 HP at Level 59, and that was close to a best case scenario.
While destroying Team Aqua in Seafloor Cavern, Hariyama picked up an Earthquake TM and finally replaced Dig. He only had 205/250 HP going into the final Archie battle since I'd forgotten to buy healing potions to use between battles. Archie once again led with Intimidate Mightyena, forcing Hariyama to Bulk Up to restore his Attack. Mightyena missed with Scary Face and Hariyama slapped it with Arm Thrust. Crobat out-flew Hariyama and cut him with Wing Attack before Return sent it crashing to the ground. Sharpedo injured Hariyama a bit with its Rough Skin as Arm Thrust destroyed it, and Haryiama won with 134/250 HP at Level 59.
Kyogre was a flawless victory at Level 60 when it whiffed with Hydro Pump. Could it have drowned Hariyama with the automatic Rain bonus from Drizzle and legendary Special Attack? Hariyama at last learned a reliable Fighting attack in Sootopolis City from a Brick Break TM.
Perhaps Hariyama should have Bulked Up in front of Gym Leader Wallace's Luvdisc. Return + Brick Break made Whiscash, Sealeo, and Seaking go belly up, but Milotic barely survived a Brick Break and cast Ice Beam. Wallace fed it two Hyper Potions, though repeated Brick Breaks were sufficient to win the final badge with 227/258 HP at Level 61.
Wally at Level 63 was a perfect victory when his leading Altaria set up Safeguard as Hariyama was Bulking Up. Return, Earthquake, and Brick Break destroyed the entire team from Gardevoir to Magneton.
Sidney as the Dark Elite 4 member should have been a perfect victory, but he was smart enough to lead with Intimidate Mightyena, so Bulk Up was called for. Mightyena struck with Take Down before the rest of the team died one by one to Brick Break. Hariyama won at Level 63 with 228/266 HP.
Solo Breloom's most difficult Elite 4 battle was Phoebe, since the only coverage she had against Ghosts was Iron Tail. Hariyama had Earthquake, and the only attack she used in the entire fight was a Future Sight from the first Dusclops. Dusclops #2, both Banettes, and Sableye were useless, and Hariyama triumphed against a "bad" matchup with 247/270 HP.
Glacia was the easiest Elite 4 member of all, since all she had were slow Glalies, Sealeos, and Walrein that were all vulnerable to Brick Break karate.
Drake was the one difficult Elite 4 member. Shelgon seemed like good Bulk Up setup, but I'd forgotten that it knew Rock Tomb. At -1 Speed, Hariyama would go second after Brick Break cracked Shelgon. Flygon #1 had the foresight to use Sandstorm for 1/16 damage per turn before falling to Brick Break. Salamance's Intimidate was as bad as expected, though it once attacked with an ineffective Crunch (?) before breathing Flamethrower. Two Returns slew Salamence after it ate a Sitrus Berry. Altaria used Dragonbreath and ate a Full Restore after the first Return, but wasted its opportunity with Dragon Dance afterwards. Flygon #2 spewed Flamethrower and Dragonbreath as Hariyama lashed out with Brick Breaks and Return. Hariyama only won with 20/274 HP at Level 65.
JUNE gave Hariyama a Pecha Berry before the last battle with Steven since his Skarmory had Toxic. But Steven wasn't as cruel as Ghetsis, and instead had Skarmory use Aerial Ace and Spikes. One advantage of being a solo character is that you never have to worry about entry hazards like Spikes! At +1 Attack after Bulk Up, Skarmory still needed two hits with Brick Break after a Full Restore since it was one of the best physically defensive Pokemon in the game. Armaldo and Metagross died to Brick Break and Earthquake respectively.
Return was the only decent move against Steven's Claydol, and wasn't a one hit knockout. Claydol started an Earthquake and took a Full Restore before Levitating no more. Aggron and Cradily were saved for last because they were too slow to outrun Brick Break, and Hariyama became the new Hoenn Champion with 187/278 HP at Level 66! A low level for a solo that battled most enemy trainers.
Hariyama is mostly a typical Fighting type, though you may ignore its same type attacks for much of the game if you get rid of the unreliable Arm Thrust. Surf has a niche for pesky Duskulls, and Hariyama is thankful that Gengar doesn't exist in Hoenn. Earthquake is good enough for most native Ghosts, which is one advantage Hariyama has over its fellow Fighting type Breloom.
Final Stats and Moves
Level 66
HP: 278
Attack: 220
Defense: 104
Special Attack: 66
Special Defense: 107
Speed: 104
Return
Bulk Up
Earthquake
Brick Break
DEATH COUNT
As Makuhita
-Bide from Battle Girl Tessa's Meditite, Brawly's Gym
-Absorb from Brendan's Grovyle, Route 110
-Burn from Brendan's Numel, Route 110
-Confusion from Winstrate Vicky's Meditite
-Critical Ember from Winstrate Vivi's Numel
-Poison from Pokemon Breeder Lydia's Roselia
-Critical Slash from Gym Leader Norman's Vigoroth
-Facade from Gym Leader Norman's 2nd Slaking
As Hariyama
-Psychic from Gym Leaders Tate and Liza (Solrock or Lunatone?)
-Psychic from Gym Leaders Tate and Liza (Solrock or Lunatone?)
-Psychic from Gym Leaders Tate and Liza's Solrock
RESET COUNT
-A Duskull used by some Hex Maniac north of Mt Pyre that was immune to Return, Dig, and Vital Throw
