Something I just noticed which idk if many of you have, even with a Helping Hand Cooldown at the end of the action, if you manage to eliminate even one of your enemies, haven't you gained that extra turn back and more, first you've got to consider that if any mon is KOed A1 or A2 then you effectively gained all the actions that it just didn't take (you know, being unconscious and all that), even in matches in which you manage to "only" render one of the opponents useless unless the opponent manages to eliminate BOTH of your pokemon in one round (not impossible but it REQUIRES the other person to have either a great typing/damage advantage or Helping Hand itself) to regain the advantage, otherwise if he just eliminates one then the net gain is 0 and now it's your turn to go second so you can regain the lead.
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Looking at Frosty's suggestion the combos that benefit the most (or actually the ones that lose the less) with such a change would be the ones in which one moves boost the BP of the other by a mutiplier (x1.5, x2.0, etc..)
Examples: (The HH move is bolded in each case)
- Astonish + Lick = (4 + 10) * 2 = 28 BP vs 32 BP
- Constrict + Wring Out = 4 + (24 * 2) = 52 BP vs 56 BP
- Ember + Heat Wave = 4 + (20 * 1.5) = 34 [25.5] BP vs 38 [28.5] BP
- Gust + Razor Wind = (4 + 16) * 2 = 40 BP [30] vs 48 [36] BP
- Pound + Focus Punch = 4 + (30 * 1.5) = 49 BP vs 52.5 BP
- Powder Snow + Blizzard = 4 + (22 * 1.5) = 37 [27.75] BP vs 41 [30.75]
- ThunderShock + Discharge = 4 + (16 * 1.5) = 28 [21] BP vs 32 [24]
- Gust + Leaf Tornado = (4 + 14) * 2 = 36 [27] BP vs 44 [33] BP
- Vine Whip + Power Whip = 4 + (24 * 1.5) = 40 BP vs 44 BP
- Water Gun + Water Spout = 4 + (30 * 1.5) = 49 [36.75] BP vs 53 [39.75] BP
The power decrease is not that much when you look at it, so it could be both good (making sure this is still a viable strategy if you have the right poke/moves) or bad (not really fixing the problem with helping hand combos still being ridiculously easy to abuse), now, looking at Same Move combinations then it gets interesting since the formula would basically turn into: ((BAP * 2) + BAP) * 1.125 (this is actually one the the things I really dislike about this proposal though, it complicates a lot of the calculations and it's easy to mess up
Examples: (The HH move is bolded in each case)
- Earthquake^2 = (20 + 10) * 1.125 = 33.75 [25.3125] BP vs 45 [33.75] BP
- Eruption^2 = (30 + 15) * 1.125 = 50.625 [37.96875] BP vs 67.5 [50.625] BP
- Explosion ^2 = (50 + 25) * 1.125 = 84.375 [63.28125] BP vs 112.5 [84.375] BP
As you can see this combos that use to be the nightmare of everyone ordering second
are reduced to 75% of their original power, this is interesting considering the energy cost that you need to pull each of them and each combo now does significantly less damage than using the move twice with HH on both uses (2x vs 1.6875x), this makes me think this as a good idea, even if it makes everything a bit more complicated, I like the strategic approach about thinking more about your own combinations rather than just slap a Same Move Combo and just call it a day (and still win) along with the fact that you now need to be careful to which move you boost in case this might change the type of the combo, and while I still think Helping Hand should only increase BP by 1.5x on combination attacks this is another proposal the end result would be
EXACTLY the same, the BP of SAC decreases to 75% of the current damage output while damaging less weak move combos / creative combos / different move combos. Right now the only concerns I have against this proposal are the aforementioned issue about it being so complicated and the fact that Priority Combos are mostly unaffected, Aqua Jet, Bullet Punch, Quick Attack, those moves are never used for their power, they're used to give another mon one last hit on another one, and their BP is virtually unaffected (overall it reduces the BP of this combos by 2), which is something I found annoying since I've always disliked this kind of combos because their ability to turn a 2 HP mon into a bomb, though I guess that's another discussion entirely, otherwise this proposal looks solid.
PS: HH+HH combos seem fine, the energy is just too much while the end result isn't worth it in the slightest