The OU Council sent out a survey on Monday to everyone on a WCoP roster that participated in Round 1 (of WCoP). This includes managers and those who did not play a game, but not people who did not qualify for round 1. This is not a conclusive survey, but it was the most readily available one with qualifications. We are still accepting responses, and I will be posting the numbers we receive on questions in the OU forum sometime over the weekend. However, it's clear from the responses we've received thus far that a discussion is necessary on the item Heavy-Duty Boots. So let's not waste time.
To preface this: as it stands, the OU Council does not want to ban Boots nor do we consider them to be banworthy. We're making this thread because it deserves discussion and we're more than welcome to hear arguments. This decision, should it gain traction, would impact more than just OU, but is also a significant thing in terms of policy. We've never banned a specific, non-limited item before. There's stuff like Soul Dew, but that only works on Latios/Latias; this is very different. There's going to need to be more reasoning than just "it makes Cinderace too good" or something of the sort. Again, we don't want to ban it right now, and I personally am very against it, but it's impossible to minimize its impact on the tier right now as it is outshining Leftovers in usage during this World Cup.

Leftovers has been the item for ages; ever since its introduction in GSC it has been by large the most frequently used item. There are items that are perfectly viable, of course, but nothing was ever quite like Leftovers. Until now. Boots are an incredible item that fits on an array of Pokemon fulfilling different niches; shielding Rock weak sweepers from SR damage, easing Flying-type Defoggers time removing hazards, fast offensive Pokemon with momentum grabbing moves, and bulky Pokemon with Regenerator. Boots fits on every style of Pokemon and team, and matches Leftovers in viability. If you never take hazard damage in the first place, what do you need to passively heal for? Boots truly offers a ton to so many different Pokemon, and I'm sure there are a ton of Pokemon I either forgot or will emerge as good than just the ones I laid out above.
One big factor for Boots emergency as potentially overpowered is when it is combined with fast, Volt Turn Pokemon. Things like Cinderace, Zeraora, Dragapult, Noivern, Scyther, Ninjask, etc. These Pokemon fire off virtually risk free moves; there's no downside to switching out, bar getting chipped by something like Rocky Helmet or a very niche secondary effect ability, such as Static. They chip the opposing Pokemon, switch out to the appropriate Pokemon, and continue this cycle with minimal risk. It's not like you can double switch on U-turn / Volt Switch; you take damage and they get to switch against what you brought in.
Another thing with Boots is it entirely removes the "risk" of running Pokemon weak to Rocks; Pokemon such as Volcarona, Salazzle, and Scyther were all great in previous generations, despite their weakness to Stealth Rock. Now the need to pack sufficient removal is virtually removed. You cannot gameplan to prevent Volcarona from sweeping because you kept Rocks up and it comes in at 50%; you can't force Scyther to Roost to heal up. These facets are removed. It can be argued if this is a bad thing in the first place, of course, but having to deal with a 100% Volcarona means you have to have a fully healthy counter ready to go.
Even with all of this, though, Boots are not perfect. Knock Off is abundant, virtually every team has at least one user. Clefable and Toxapex click Knock Off more often than they do their own STABs in half the games in World Cup. Many other Pokemon, such as Mandibuzz, Zeraora, and Rillaboom frequently find opportunities to Knock off a Pokemon's item.
Are Boots really the broken thing, and not the Pokemon, or even the move being abused? Items typically will only further a Pokemon's viability, especially an item that is available for every Pokemon to use in the same fashion. Are Boots really the broken aspect? It's very fair to argue that if it weren't for things like Cinderace, we really wouldn't be having this discussion right now, and Cinderace is one of the top dogs to get the ban hammer at the moment.
Lastly, running Boots means you'll be forgoing another valuable item. You will not be getting any kind of boost from Life Orb, Choice items, etc. You cannot cure status with Lum on things like Volcarona. If you get statused, it's even more notable if you have Boots over Leftovers. The list goes on. Boots may not always be the best item to pick, and when picking them, you lose out on another item that may be even more valuable in any given matchup.
Overall, I'd like to say a few things before wrapping up this post:
So yeah. Have at it.

To preface this: as it stands, the OU Council does not want to ban Boots nor do we consider them to be banworthy. We're making this thread because it deserves discussion and we're more than welcome to hear arguments. This decision, should it gain traction, would impact more than just OU, but is also a significant thing in terms of policy. We've never banned a specific, non-limited item before. There's stuff like Soul Dew, but that only works on Latios/Latias; this is very different. There's going to need to be more reasoning than just "it makes Cinderace too good" or something of the sort. Again, we don't want to ban it right now, and I personally am very against it, but it's impossible to minimize its impact on the tier right now as it is outshining Leftovers in usage during this World Cup.


































Leftovers has been the item for ages; ever since its introduction in GSC it has been by large the most frequently used item. There are items that are perfectly viable, of course, but nothing was ever quite like Leftovers. Until now. Boots are an incredible item that fits on an array of Pokemon fulfilling different niches; shielding Rock weak sweepers from SR damage, easing Flying-type Defoggers time removing hazards, fast offensive Pokemon with momentum grabbing moves, and bulky Pokemon with Regenerator. Boots fits on every style of Pokemon and team, and matches Leftovers in viability. If you never take hazard damage in the first place, what do you need to passively heal for? Boots truly offers a ton to so many different Pokemon, and I'm sure there are a ton of Pokemon I either forgot or will emerge as good than just the ones I laid out above.
One big factor for Boots emergency as potentially overpowered is when it is combined with fast, Volt Turn Pokemon. Things like Cinderace, Zeraora, Dragapult, Noivern, Scyther, Ninjask, etc. These Pokemon fire off virtually risk free moves; there's no downside to switching out, bar getting chipped by something like Rocky Helmet or a very niche secondary effect ability, such as Static. They chip the opposing Pokemon, switch out to the appropriate Pokemon, and continue this cycle with minimal risk. It's not like you can double switch on U-turn / Volt Switch; you take damage and they get to switch against what you brought in.
Another thing with Boots is it entirely removes the "risk" of running Pokemon weak to Rocks; Pokemon such as Volcarona, Salazzle, and Scyther were all great in previous generations, despite their weakness to Stealth Rock. Now the need to pack sufficient removal is virtually removed. You cannot gameplan to prevent Volcarona from sweeping because you kept Rocks up and it comes in at 50%; you can't force Scyther to Roost to heal up. These facets are removed. It can be argued if this is a bad thing in the first place, of course, but having to deal with a 100% Volcarona means you have to have a fully healthy counter ready to go.
Even with all of this, though, Boots are not perfect. Knock Off is abundant, virtually every team has at least one user. Clefable and Toxapex click Knock Off more often than they do their own STABs in half the games in World Cup. Many other Pokemon, such as Mandibuzz, Zeraora, and Rillaboom frequently find opportunities to Knock off a Pokemon's item.
Are Boots really the broken thing, and not the Pokemon, or even the move being abused? Items typically will only further a Pokemon's viability, especially an item that is available for every Pokemon to use in the same fashion. Are Boots really the broken aspect? It's very fair to argue that if it weren't for things like Cinderace, we really wouldn't be having this discussion right now, and Cinderace is one of the top dogs to get the ban hammer at the moment.
Lastly, running Boots means you'll be forgoing another valuable item. You will not be getting any kind of boost from Life Orb, Choice items, etc. You cannot cure status with Lum on things like Volcarona. If you get statused, it's even more notable if you have Boots over Leftovers. The list goes on. Boots may not always be the best item to pick, and when picking them, you lose out on another item that may be even more valuable in any given matchup.
Overall, I'd like to say a few things before wrapping up this post:
- I do not want to ban Boots. They're a cool new item with a ton of viability and utility, but, to me, in no way is it broken.
- We have absolutely zero intention of entertaining a "Boots Clause." It's been thrown out there to limit the amount of Pokemon that can run Boots on a single team to one. I'd much sooner look at adopting Item Clause before this. It is not going to happen anytime soon, please don't waste your time discussing it here.
- This decision impacts more than just OU. It is a site wide decision. Boots would be banned across all usage based tiers. I'd implore people to discuss regardless of if their OU knowledge is perfect or not, because this isn't simply just "are Boots too good in OU?" People are welcome to discuss how Boots impact their own tier.
- If Cinderace were to get banned before we do anything with Boots, yes, we will look into testing it back down.
- My opinion is not the be-all end-all. If there is a vast majority of people who want to ban Boots, then it is not off the table, regardless what I wish.
So yeah. Have at it.
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