





Hello everybody, my name is Stuuful and this is my very first RMT. After lurking on this thread for a long while, I decided now is the time that I show off my very own team to the world. This team utilizes a standard defensive core with two not commonly seen together breakers with each other to demolish enemies. As for the name Heavenly Break actually has a reason for it, but that will be shown in the Team building process section
Teambuilding Process

Ok, to start off, here is Nidoking. I originally chose him


Next up is Hoopa-Unbound who



After picking up both Hoopa-Unbound and Nidoking, I decided to pick up Mega Gyarados, since it likes defensive pokemon like Ferrrothorn gone, which both Nidoking and Hoopa can supply. Thanks to its moves, it is easy to sweep opposing teams once key defensive stalwarts are gone, and also has intimidate pre-mega to scare off strong physical attackers. It also is immune pre-mega to Earthquake, and can come on in on intended Earthquakes for Nidoking. It also can bait electric types like Tapu Koko for Nidoking to come in on, and Annihilate.




At this point, I needed a Stealth Rocker, a defensive pokemon, and a full-time ground resist. Fortunately, Landorus can provide all this and more. I usually lead with it, since I like the gauranteed rocks at the beginning, and the fact that it resists or is immune to bug, fighting, and ground really helps the team in terms of synergy.





During this time, I really needed some form of speed control, and a way to pressure Ash-Greninja so I didn't have to use Gyarodos on it.






Finally, I needed some form of special defense and a good steel type, so Magearna slotted in seamlessly here.
The Team

The star of the team, Nidoking has a great penchant for breaking fat bulky teams, and can be somewhat reliable at doing that. Thanks to it's absurd movepool, I have no problem breaking through most Balance Cores with ease. I find it somewhat underrated, especially since what it does to Celepex is astounding. As for the movepool, Sludge Wave, Earth Power, and Ice Beam are all standard, but I use Fire Blast to surprise Mega Scizor and Ferrothorn who would think that they could wall me.

Hoopa-Unbound provides yet another strong breaker who can rip balance to shreds. After Nidoking is done with his rampage, Hoopa-Unbound can usually pick up the slack. With Fightinium, Hoopa can also break through fat steels, and fightinium is also useful in times where I need to hit Greninja with as much damage as I possibly can, without missing. I fully invested in HP, with some investments in Special Defense, since Hoopa-Unbound won't outspeed anything, and I prefer having full hp investements on him, especially when I need to switch him in on certain special attackers( like Charizard Y), where his bulk allows him to check it, and dent it back.

Mega Gyarodos is an interesting and underrated mon, who can effectively use substitute and dragon dance to sweep teams. He fulfills the obligatory mega pokemon, and can set up on certain defensive pokemons faces. His ability to start sweeping is certainly appreciated in this team, where he often has opportunities to do this after Nidoking and Hoopa are done

I needed a mon to provide all the utility that I need to effectively beat other teams, and Landorus Therian happens to be that mon. With his moveset, Landorus can check all the threatening attackers beat this team, and can provide the useful stealth rocks that go along with that.

Since team is extremely slow, I needed some speed control, preferably with a mon who could pressure Ash-Greninja and Lopunny after their respective transformations, and could hopefully provide defog. Kartana fulfilled both of those niches, which is why I chose it. With knock off, Kartana can also help the team break through some annoying walls, and the rest of the set is basic.

Finally, I needed an actual special defensive wall with some defense and a complimentary steel, so I chose Magearna, who could do both of those. It also had the complimentary Volt Switch to have a Voltturn core with Landorus to bring in all of my pokemons who prefer not to directly switch-in. The rest of the set is standard
Conclusion
Maybe this isn't the best team, but I love how devastating these two mons are when forming a duo, and I enjoyed this team. I am open to suggestions and look forward to see how this team can improve. Thank you, and good-bye
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Fire Blast
- Ice Beam
Hoopa-Unbound @ Fightinium Z
Ability: Magician
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Psychic
- Focus Blast
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Dragon Dance
- Substitute
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Knock Off
- Defog
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Fleur Cannon
- Volt Switch
- Iron Head
- Ice Beam
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Fire Blast
- Ice Beam
Hoopa-Unbound @ Fightinium Z
Ability: Magician
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Psychic
- Focus Blast
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Dragon Dance
- Substitute
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Knock Off
- Defog
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Fleur Cannon
- Volt Switch
- Iron Head
- Ice Beam