
Heatran
Typing: Fire/Steel
Code:
[B]#485 Heatran[/B]
Typing: Fire / Steel
Ability 1:
Flash Fire
Grants immunity to Fire-type moves and increases the power of Fire-type moves by 50% when hit by a Fire-type move.
Ability 2: (Dream World)
Flame Body
When this Pokemon is damaged by a contact move the Pokemon which used the move has a 30% chance of becoming burned. If the attack does no damage, Flame Body does not activate.
HP:91
Atk:90
Def:106
SpA:130
SpD:106
Spe:77
[B]Level-Up Moves:[/B]
Lv1: AncientPower
Lv9: Leer
Lv17: Fire Fang
[B]Lv25: Metal Sound [/B]
Lv33: Crunch
Lv41: Scary Face
[B]Lv49: Lava Plume [/B]
Lv57: Fire Spin
Lv65: Iron Head
[B]Lv73: Earth Power [/B]
Lv81: Heat Wave
Lv88: Stone Edge
[B]Lv96: Magma Storm[/B]
[B]TM Moves:[/B]
[B]TM05 - Roar [/B]
[B]TM06 - Toxic [/B]
[B]TM10 - Hidden Power [/B]
[B]TM11 - Sunny Day [/B]
[B]TM12 - Taunt [/B]
TM15 - Hyper Beam
[B]TM17 - Protect [/B]
TM21 - Frustration
TM22 - Solar Beam
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM32 - Double Team
[B]TM35 - Flamethower [/B]
[B]TM38 - Fire Blast[/B]
TM39 - Rock Tomb
[B]TM41 - Torment [/B]
TM42 - Facade
[B]TM43 - Nitro Charge [/B]
[B]TM44 - Rest [/B]
TM45 - Attract
TM48 - Troll
[B]TM50 - Overheat [/B]
TM59 - Complete Burn
[B]TM61 - Will-O-Wisp [/B]
TM64 - Explosion
TM66 - Payback
TM68 - Giga Impact
TM71 - Stone Edge
TM78 - Smooth Over
TM80 - Rock Slide
TM87 - Swagger
[B]TM90 - Substitute [/B]
TM91 - Flash Cannon
TM94 - Rock Smash
HM04 - Strength
New Moves:
[B]Troll:[/B] Normal Special PP: 15 / Power: 60 / Accuracy: 100
Raises Base Power the more Pokemon you have with the attack.
[B]Nitro Charge - [/B]50 BP/100 Acc Physical Fire Move, boosts speed 1 Stage upon use.
Traits:
130 SpA-Exceptional Special attack, can burn everthying to cinders with a flash fire boost.
Unique typing-It has defensive great typing, neutral to stealth rock, and able to easily switch in because of it's steal typing.
Flash Fire-This makes it a bit more threatening, with +1 Fire moves, it becomes massively poweful, even things that resist it's stab moves are gonna take a lot of damage.
Potential Sets:
Set #1


Heatran @ Life Orb
Nature: Timid/Modest
Ability: Flash Fire
6 HP/252 SpA/252 Spe
~Nitro Charge
~Fire blast
~Earth power
~Dragon Pulse/Hidden power ice/grass
With this set, Heatran can attempt to sweep, with 130 base Spa, and LO, it becomes pretty threatening. With a +1 boost it can outspeed pretty much everything with out a choice scarf. If it nabs a Flash fire boost, than barely anything can stand up to it's fire blasts.
Set #2


Heatran @ Leftovers
Nature: Timid
Ability: Flash Fire
252 HP/6 SpA/252 Spe
~Substitute
~Will-O-Wisp
~Flamethrower
~Earth power/Roar
With this set, Heatran takes a more defensive approach, you can force something out, and then use substitute, and burn them. A lot of heatran's counters hate being burnt, and this set takes advantage of that.
Set #3


Heatran @ Life Orb
Nature: Naughty
Ability: Flash Fire
252 Atk/6 SpA/252 Spe
~Explosion
~Fire Blast
~Hidden Power Electric/Grass
~Earth Power/Will-O-Wisp
Bait Tran, destroys blissey with explosion, and the Hidden Power of your choice deals with Swampert or Gyarados, While you can also burn Tyrannitar, and the other ground types that switch in. Explosion has the potential to OHKO Blissey after Stealth rock.
Set #4


Heatran @ Balloon
Nature: Timid
Ability: Flash Fire
6 HP/252 SpA/252 Spe
~Stealth Rock
~Fire Blast
~Hidden Power Grass
~Protect
The 5th generation of Shuca berry tran, but even better, because it allows it to completely avoid a earthquake that would otherwise do massive damage to it. Hp grass is mainly for the ground types, particularly Swampert.
Set #5


Heatran @ Choice Specs
Nature: Modest/Timid
Ability: Flash Fire
6 HP/252 SpA/252 Spe
~Fire Blast/Overheat
~Hidden Power Grass
~Earth Power
~Dragon Pulse
The mighty Specstran, The most powerful Special attacker in 4th generation OU. Fire blast is the powerful STAB, Hp grass destroys the water switch ins, Earth power is for other fire types, and Dragon pulse is for all those new dragons, such as Sazando, and Ononokusu.
Set #6


Heatran @ Leftovers
Nature: Calm
Ability: Flash Fire
252 HP/6 Def/252 SpD or 252 HP/124 SpD/132 Spe
~Protect
~Taunt
~Roar
~Lava Plume
A pretty good stall breaker, When paired up with a wish user, Heatran can cause severe damage damage to stall teams, taunt screws up most entry hazards users, and roar can go along with your entry hazards. Protect is for more leftovers recovery, and for scouting. The alternative spread lets it out speed, taunt skarmory.
Set #7



Heatran @ Passho Berry/Heat Rock
Nature: Timid/Calm
Ability: Flash Fire
252 HP/6 Def/252 Spe or 252 HP/6 Def/252 SpD
~Sunny Day
~Fire Blast
~Earth power
~Toxic
The weather changing heatran, Can actually change the weather on rain dance teams, with a passho berry it can usually survive one water attack and change the weather back to sunny day. Toxic helps it ware down the weather changing pokemon that like to switch in it.
Set #8


Heatran @ Life Orb
Nature: Timid/Modest
Ability: Flash Fire
6 HP/252 SpA/252 Spe
~Nitro Charge
~Metal Sound
~Fire blast
~Dragon pulse
If this thing sets up, your in for a world of pain. It is a generally reliable set, however Metal Sound's accuracy is only 85%. Fire blast is the powerful stab move, and dragon pulse provides perfect coverage, except for other Heatran.
Set #9


Heatran @ Choice Scarf
Nature: Timid/Modest or Naive/Rash
Ability: Flash Fire
6 HP/252 SpA/252 Spe or X Atk/X SpA/252 Spe
~Fire Blast/Overheat
~Earth Power
~Dragon pulse
~Hidden Power Ice/Electric or Explosion
Bascially, probably the most antimetagame move set there is. But without, Explosion because of the recent change, However, I reckon you could use still use explosion with a specific amount of Atk Evs, If you wanted to get rid of specific threats.
Set #10


Heatran @ Leftovers
Nature: Calm
Ability: Flash Fire
252 HP/6 Def/252 SpD or 252 HP/124 SpD/132 Spe
~Torment
~Protect
~Taunt
~Magma Storm/Fire Spin
-This set could be the next Tran-trap set, With the improvement of torment, this set could easily trap and stall blissey to death, while it can't really do anything back. With toxic spikes on the field, Stall teams are going to have a exceptionally difficult time taking Heatran down.
Set #11



Heatran @ Bulb/Balloon
Nature: Modest
Ability: Flash Fire
22 HP/252 SpA/236 Spe
~Nitro Charge
~Fire blast
~Dragon Pulse
~Hidden Power Grass
Another "lure" set, With this set, you have the potential to beat many of your counters, say if you have a +1 speed boost, and scarf flygon or a swampert wants to wall you, ballon lets it dodge the earthquake, and Hp grass will OHKO most swamperts and and do massive damage to flygon.
XxbraedonxX's sets, please check his post for the descriptions.
Set #12



Heatran @ Leftovers/Wide Lens
Nature: Modest
Ability: Flame Body
252 HP/128 Def/128 SpD
~Torment
~Protect
~Substitute
~Flamethrower/Fire Blast/Magma Storm
Set #13



Heatran @ Leftovers/Wide Lens
Nature: Modest
Ability: Flame Body/Flash fire
252 HP/80 Def/176 SpD
~Torment
~Protect
~Flamethrower/Magma Storm/Lava Plume
~Substitute/Will-o-Wisp
KokoaKiwi's set:
Set # 14


Heatran @ LIfe Orb
Nature: Naughty/Lonely
Ability: Flash fire
252 Atk/128 SpA/128 Spe
~Eathquake
~Stone Edge
~Fire Blast
~Hidden Power ice