OU Heatran

[OVERVIEW]

Heatran is a phenomenal balance breaker due to its great Special Attack stat, access to Magma Storm, and wide variety of coverage moves such as Earth Power and Bloom Doom. Furthermore, Heatran can fulfill a multitude of support roles for a team such as setting up Stealth Rock and spreading status. Heatran can even use Hidden Power Ice or a Choice Scarf to cover holes against more passive or offensive teams. Heatran does suffer, however, because of its mediocre Speed, the prevalence of Dugtrio, and the use of coverage moves for it on Pokemon that it should check such as Volcarona and Magearna, meaning its capabilities are sometimes underwhelming in practice.

[SET]
name: Trapper
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt / Hidden Power Ice
move 4: Stealth Rock / Solar Beam
item: Groundium Z / Grassium Z
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Imperfect accuracy aside, Magma Storm's high power, ability to trap foes, and passive damage make it the main function of the set. Without it, Heatran cannot reliably remove threats such as Toxapex and Tapu Fini with moves such as Tectonic Rage and Bloom Doom, respectively. Tectonic Rage comes via Earth Power, while Earth Power itself is essential for hitting opposing Heatran. Taunt's synergy with Tectonic Rage allows Heatran to KO most Tapu Fini and keep Stealth Rock on the field. More importantly, Taunt prevents recovery from Pokemon such as Chansey and Toxapex, the latter of which is a more significant target of the move if one opts to use Bloom Doom. Hidden Power Ice is an option to hit Garchomp and Zygarde on the switch while KOing defensive Landorus-T with little prior damage.

Heatran is a great user of Stealth Rock because of the high number of switches it forces. If one already has a Stealth Rock user on their team, Solar Beam should be used with Grassium Z, as it provides the coverage to beat Pokemon that the standard set loses to such as Rotom-W, Calm Mind Tapu Fini, Pelipper, Gyarados, and other less relevant targets such as Gastrodon, Slowbro, and Hippowdon.

Set Details
========

Maximum Speed and a Timid nature are mandatory to Speed tie with opposing Heatran and outpace Tapu Bulu, Mega Heracross, Volcanion, and Smeargle. The rest of the EVs are thrown in Special Attack because offensive Heatran does not bring reliable defensive utility to a team due to the lack of Leftovers and bulk. The choice of Z-Crystal depends on the team: if Solar Beam is used, then Grassium Z should be the choice. Otherwise, Groundium Z should be used for its ability to reliably break Toxapex and net hard hits on Pokemon such as Tapu Fini. While Z-Crystals make this set very effective, other items may be used, ranging from Air Balloon to even Power Herb to immediately activate a regular Solar Beam.

Usage Tips
========

Offensive Heatran lacks very little defensive utility despite a great typing because of the amount of coverage intended for hitting Heatran. Because of this, double switching is effective, as it allows Heatran to gain the initiative against more passive teams. Heatran can still come in on a few Pokemon such as Ferrothorn and Mawile, so take advantage of these opportunities when you have the chance.

Because Magma Storm has a trapping and passive damage effect, there are few instances where Heatran has to predict. If one suspects a faster check to Heatran such as Garchomp or Keldeo to switch in, it may be beneficial to use Heatran's Z-Move right away to do massive damage to if not outright KO the opposing Pokemon. If Heatran has a good matchup, it is recommended to prioritize breaking with Magma Storm than setting up Stealth Rock, as Heatran can provide more to the team that way. Against offensive teams, Heatran should be focused on getting up Stealth Rock immediately and soft checking Pokemon such as Latios before eventually being used as death fodder.

Team Options
========

Because double switches are the most effective way to bring in Heatran, a powerful attacker in the back like Choice Band Zygarde, Tapu Bulu, or Keldeo can force in a lot of Pokemon that Heatran beats such as Tangrowth, Skarmory, and Toxapex, respectively. VoltTurn teammates provide Heatran switch-in opportunities. Mega Scizor, Tapu Koko, Rotom-W, Landorus-T, Magearna, and Ash-Greninja are good examples.

Defensively, Tapu Bulu has great synergy with Heatran because it provides residual healing for Heatran in Grassy Terrain and weakens Heatran's weakness to Earthquake, allowing it to comfortably take a hit from Pokemon such as Tangrowth. Toxapex is a phenomenal teammate because it can come in on a lot of Pokemon that force out Heatran such as Mega Charizard Y, Keldeo, and certain variants of Greninja. Mega Scizor provides momentum in U-turn and defensive utility against Pokemon such as Landorus-T and non-SubCoil Zygarde while removing hazards, which can be detrimental to Heatran's long-term wallbreaking capabilities. Finally, it is important to understand from a teambuilding perspective that Heatran invites in one of the most dominant threats in the tier, named Zygarde. Because of that, having a solid check to it such as Tangrowth or Ice Beam Mew is mandatory.

[SET]
name: Substitute
move 1: Substitute
move 2: Toxic
move 3: Magma Storm
move 4: Earth Power
item: Leftovers
ability: Flash Fire
nature: Modest
evs: 232 HP / 4 Def / 32 SpA / 240 Spe

[SET COMMENTS]
Moves
========
A Substitute set can be used to ease prediction and wear down teams, albeit slower than the immediate wallbreaking Z-Move Heatran brings. Toxic puts switch-ins to Heatran such as Keldeo and Zygarde on a timer. Magma Storm is used over Lava Plume because of its trapping effect, allowing Heatran to swiftly and reliably beat Pokemon such as Zapdos and Mew. Finally, Earth Power is used for overall coverage, hitting Pokemon such as Alolan Marowak, Nihilego, and opposing Heatran.

Set Details
========
32 Special Attack EVs and a Modest nature allow Heatran to defeat Toxapex with the combination of Earth Power and Magma Storm's residual effect. 240 Speed EVs let Heatran outpace neutral-natured Mega Heracross and Tapu Bulu. The rest of the investment is used to increase bulk so Heatran can bring more utility to the team and have a chance to set up a Substitute on Mega Sableye. Leftovers is mandatory for Heatran to use Substitute reliably throughout the game and increases its longevity.

Usage Tips
========

Leftovers is vital for Heatran to constantly create Substitutes. As a result, avoid switching Heatran directly into Tornadus-T, Tangrowth, and other passive Knock Off users. Even risking Trick from Pokemon such as Latios is not a wise move unless the moveset is revealed.

Heatran will often be forcing in the same Pokemon twice, meaning it sacrifices a more immediate presence to bring more utility and longevity to the team. Toxic is safer to use behind a Substitute, but Heatran can predict a switch-in and land a Toxic on Zygarde or Keldeo, for example, without having to sacrifice health to use Substitute. However, in the end, the purpose of the set is a passive version of the offensive trapping set, using the combination of Toxic chip damage, Magma Storm and its trapping and passive damage, and possible entry hazards to wear down the opposition.

Team Options
========

This variant of Heatran provides more defensive qualities to the team than Z-Move Heatran does; thus, Heatran will want to keep its health up at almost all times. Leech Seed users such as Ferrothorn, Tangrowth, Celesteela, and Tapu Bulu are excellent teammates, as they can heal up Heatran on correct predictions. Tapu Bulu in particular sets up Grassy Terrain, so Heatran can use Substitute without any setbacks.

Entry hazards are vital for Heatran to wear down the opponent's team. Landorus-T, Clefable, and Garchomp are solid users of Stealth Rock, while Greninja and Ferrothorn are good users of Spikes. Toxic Spikes, while not necessary, puts less stress on Heatran's role of breaking a team in the long run. Heatran often wears down Pokemon such as Keldeo, Toxapex, and Zygarde, making Pokemon such as Ash-Greninja, Keldeo, and Buzzwole solid teammates.

[SET]
name: Specially Defensive
move 1: Lava Plume
move 2: Toxic
move 3: Taunt / Protect
move 4: Stealth Rock
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 248 HP / 220 SpD / 40 Spe

[SET COMMENTS]
Moves
========
With a defensive spread and Leftovers, Heatran provides a massive amount of utility, consistently checking most variants of Pokemon such as Celesteela, Mega Mawile, Nihilego, and Tapu Lele. Lava Plume is used over other Fire-type moves because its high burn chance discourages Pokemon such as Zygarde and Gyarados from freely switching in. Toxic is used for wearing down Pokemon such as Rotom-W, Tyranitar, and Keldeo while preventing Heatran from being walled by Mega Alakazam, Volcarona, Mega Charizard X, and Mega Charizard Y. Will-O-Wisp does have a niche in punishing Zygarde harder than Toxic. Taunt is the preferred option for the consistency it brings against bulkier team structures, allowing Heatran to passively dismantle cores consisting of Mew, Leech Seed Serperior, and Clefable, for example, while preventing Defog from Mantine and Tapu Fini. If such utility is not needed, Protect is a fine option for racking up status damage and providing Heatran extra Leftovers recovery. Because defensive Heatran is a solid user of Stealth Rock, it is better to run it on Heatran rather than on another Pokemon.

Set Details
========
40 Speed EVs outpace neutral-natured Mega Mawile, preventing it from picking off a weakened Heatran with Knock Off or Thunder Punch. The remaining EVs are invested into its Special Defense with a Calm nature to take on Pokemon such as Tapu Lele better. The defensive investment is needed to tank crucial hits such as Mega Charizard Y's Focus Blast and Keldeo's Scald. Leftovers gives Heatran passive healing so it does not get worn down as easily by Leech Seed from Ferrothorn, for example.

Usage Tips
========
Heatran is a pain to take down with adequate teammates but only when it has its item. Leftovers is crucial for defensive Heatran's success, as it can net a ton of recovery due to its great defensive traits. As a result, do not recklessly switch Heatran in on Knock Off from Pokemon such as Tornadus-T and possible Trick users such as Latios. Prioritize Stealth Rock in most matches because Heatran can capitalize on it later in the game by racking up passive damage with Lava Plume and Toxic. If Protect is run, Heatran should generally use Toxic more aggressively rather than going for a safe Lava Plume. However, Lava Plume is still very spammable due to its 30% burn rate. Revealing Lava Plume early in the game can influence your opponent's gameplay as well, discouraging Pokemon such as Zygarde and Tyranitar from constantly switching in.

If Heatran does not bring much utility to a match, setting up Stealth Rock and recklessly spamming status moves, even at the cost of taking hits, is recommended. A possible Toxic on Keldeo or defensive Landorus-T can assist teammates such as Ash-Greninja and Mega Mawile.

Team Options
========
Ferrothorn creates a solid entry hazard stacking core with Heatran while providing it with more recovery with Leech Seed. Other Pokemon that can form hazard stacking cores with Heatran are Toxapex and Greninja, which provide great defensive and offensive utility, respectively. For example, Greninja can run Extrasensory to beat Toxapex, a Pokemon Heatran struggles to break without losing a significant chunk of its health. This Heatran set is best used on bulky offense because of its consistency as a Stealth Rock and status user. Ash-Greninja and Zygarde are prime teammates, as they appreciate Heatran luring in and spreading status to Water-types and opposing Zygarde. Mega Venusaur and Tapu Bulu cover Heatran's weaknesses almost entirely. While Venusaur is bulkier, Tapu Bulu is a more consistent answer to Zygarde, and it provides extra recovery for Heatran through Grassy Terrain.

Dugtrio is a decent teammate because this Heatran set is walled by opposing Heatran. Dugtrio can even run Groundium Z to weaken Tapu Fini and break Toxapex more reliably. The former is a more relevant target if Heatran opts to run Protect over Taunt. Z-Move Garchomp and Zygarde are solid teammates for their ability to force in Landorus-T, a common Pokemon that keeps Heatran at bay. Finally, Heatran wears down a lot of Ground-types, making it easier for Choice Scarf Terrakion and Nihilego to clean up.

[SET]
name: Choice Scarf
move 1: Fire Blast
move 2: Flash Cannon
move 3: Earth Power
move 4: Lava Plume / Stone Edge / Hidden Power Ice
item: Choice Scarf
ability: Flash Fire
nature: Timid / Hasty
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
With a Choice Scarf equipped, Heatran can outpace Pokemon it is normally forced out by such as Mega Medicham, Landorus-T, and Mega Pinsir. While Overheat seems like the appealing choice on a hit-and-run attacker, the lack of solid Heatran answers means the consistency of Fire Blast is preferred. Flash Cannon destroys Tapu Lele and is very spammable due to its solid Base Power and how Heatran's primary typing wards off Flash Cannon switch-ins such as Mega Scizor and Celesteela. Earth Power is used to prevent opposing Heatran from switching in and does massive damage to physically defensive Toxapex. The last slot depends on the team's needs. Lava Plume is an overall solid option for spreading burns if the utility of Stone Edge to hit Mega Charizard Y and Volcarona or Hidden Power Ice to hit Zygarde, Garchomp, and Landorus-T is not needed.

Set Details
========
A Timid nature and maximum Speed investment are required for Choice Scarf Heatran to outpace Tapu Koko. Maximum Special Attack investment is used so Heatran can excel at its revenge killing duties. A Hasty nature should be used with Stone Edge, as Heatran otherwise loses the guaranteed OHKO on Mega Charizard Y.

Usage Tips
========
Before Heatran is confirmed to be Choice Scarf, it can be thrown in directly on attacks such as Mega Pinsir's Return. Afterwards, one should be more conservative when playing with Heatran due to its good matchup against such teams. Spam Lava Plume early-game to spread burns, and then follow it up with a stronger Fire Blast to force pressure on offensive builds. If Lava Plume is not run, only use Heatran for revenge killing and less as an independent Pokemon. Earth Power should be used on anticipated Toxapex and Heatran switch-ins.

Team Options
========
A more practical Choice Scarf user can be used if one is weak to setup sweepers such as Zygarde and Volcarona. Greninja fits this category better than others, as it can keep up momentum with U-turn. However, teams with Choice Scarf Heatran have bulkier backbones, so a faster Choice Scarf teammate may not be needed. Toxic Spikes pairs well with Heatran because it will force in a lot of Water- and Ground-types such as Zygarde and Tapu Fini to take poison, putting the opponent in awkward positions. Toxapex and Nihilego are good users of the move, and both are solid checks to non-Psychium Z Volcarona.

Offensively, Tapu Bulu is a great teammate, since Heatran can make good use of Grassy Terrain and come in on Tapu Bulu's checks such as Skarmory and Mega Scizor. Offensive Water-types are also good teammates, since they force a lot of Heatran's checks to take damage. Keldeo and Tapu Fini are good for spreading burns or doing chip damage with Nature's Madness. Keldeo and Ash-Greninja force a lot of checks to Heatran such as Latios and Tapu Fini to take damage. Rotom-W is another good Water-type, since it can keep up momentum with Volt Switch. Finally, Mega Charizard Y can be paired with Heatran to overwhelm Fire-resistant Pokemon, since Mega Charizard Y can create holes for Choice Scarf Heatran to take advantage of, especially in sun.

[STRATEGY COMMENTS]
Other Options
=============
Dragonium Z with Dragon Pulse provides a better cushion than Hidden Power Ice against Zygarde, Garchomp, Mega Charizard X, and Latios, as Devastating Drake is much more powerful. A Choice Specs set is feasible if one cannot use Mega Charizard Y; it can break massive holes in the opposing team with its STAB moves. Firium Z and can be used to blast past Pokemon such as defensive Landorus-T, Assault Vest Tangrowth, and Tapu Lele while providing a strong Fire-type move to use early-game if it is not needed. Firium Z can also be paired with Sunny Day to grant +1 Speed and an opportunity to sweep. Despite this set beating some Choice Scarf users such as Tapu Lele, Nihilego, and Gengar, it is still prone to other ones, two of which are very common: Garchomp and Keldeo.

On the defensive end, Heatran can pull off a bulky trapper set consisting of Magma Storm, Toxic, Substitute, and Earth Power. However, this set almost always necessitates Tapu Bulu to keep its health up, thus making it hard to fit on teams. A Torment set also including Protect, Lava Plume, and Substitute can be used with Toxic Spikes support to break passive holes for teammates such as Tapu Lele and Ash-Greninja to take advantage of. Similar to the defensive trapping set, this set requires a ton of support, limiting its use as a valid and consistent set. In addition to this, both the defensive trapper and Torment sets lose to specially defensive Toxapex, reducing their worth as viable Heatran sets compared to the more offensive and even specially defensive Stealth Rock variant.

Stone Edge and Roar can be used on specially defensive Heatran. The former KOes Volcarona and Mega Charizard Y (specially defensive Heatran can take a +1 Hidden Power Ground from Volcarona and a Focus Blast from Mega Charizard Y), while the latter can be used on teams with Spikes, Toxic Spikes, and/or sand damage. Finally, maximum Speed with a Timid nature can be used on the specially defensive set instead for flexibility when playing against Pokemon such as Tapu Bulu, Tapu Fini, and offensive Celesteela. This spread is very team-specific, however, as you are throwing away Heatran's ability to take on Tapu Lele, Latios, Mega Charizard Y, and Gengar, while living attacks from Pokemon such as Volcarona and Rotom-W in clutch scenarios, for an inferior spread to cover some specific less common threats such as max Speed Scizor and Magearna.

Checks and Counters
===================
**Water-type Pokemon and Coverage**: Bloom Doom sets completely destroy most of them, but Pokemon such as Keldeo, Greninja, and fast Tapu Fini tend to force Heatran out. Specially defensive Toxapex can fare well against non-Groundium Z sets. Water-types have a better matchup against defensive and Choice Scarf sets, but they should watch out for Toxic and Lava Plume burns. Surf Latios can lure Heatran in as well.

**Fighting-type Pokemon and Coverage**: Fighting-types such as Terrakion naturally force Heatran out. Focus Blast Mega Charizard Y and Magearna can put a huge dent in Heatran, if not outright KO it.

**Ground-type Pokemon and Coverage**: Zygarde, Garchomp, and Landorus-T have to worry about Hidden Power Ice and Will-O-Wisp, but they can force Heatran out if they come in safely or use it as setup bait. Earthquake from Pokemon such as Mega Pinsir and Mega Charizard X defeat it as well.

**Knock Off**: Defensive Heatran sets are useless without Leftovers. Tornadus-T, Clefable, and sometimes Weavile can force it out. Heatran can also be lured in and deprived of its item with Pokemon such as Knock Off Scizor and Ferrothorn.

**Strong Attackers**: Because a well-played Heatran is one of the hardest Pokemon to KO and also one of the hardest Pokemon to switch into, hammering it with repeated attacks is probably the best way to go. Mindlessly spamming strong moves such as Draco Meteor from Latios, Shadow Ball from Gengar, and Thunder Punch from Mega Mawile should do the trick.
 
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Isn't Modest on Trapper Heatran at least OO material if not slash worthy? Modest gives Heatran enough power to push through maximum special defensive Mega Sableye after Storm's continuous damage, whereas Timid can be Recover'd out of PP from Sableye who run enough SDef. The most notable thing you miss by not running Timid is pretty much other Heatran running Timid over Modest as Modest Heatran can still jump most of what it needs to -- you still jump Adamant Bulus and below, you miss out on Gyarados and Dragonite but Heatran isn't really winning against those anyway; Modest Heatran is still jumping bulky Zygarde and the ones with speed are jumping Timid Heatran anyway. (Another thing is that Modest Storm + Taunt can actually beat Toxapex without the aid of Earth Power, but maybe I run into too many Toxapex that don't run enough SDef so don't quote me on that.)

I'm not sure I agree with Groundium & Earth Power being slashed over Grassium & Solar Beam as one of Heatran's selling points is blasting through Tapu Fini/Quagsire/Tyranitar or hitting Keldeo/Greninja/Rotom-W switch-ins. Fini is important since it is the premier way of removing hazards. You list Toxapex as a reason to use Groundium but Storm + Taunt + Earth Power is beating Toxapex anyway (also Modest Earth Power nets 53% damage on Toxapex iirc) as Scald is pretty weak from Toxapex and can't KO Heatran before Heatran can remove Toxapex. (People aren't switching Toxapex into Heatran either if they can afford it as Storm + Earth Power is more than enough to remove it anyway.) I haven't personally used Groundium & Earth Power but I am sure there are many more reasons why it would be useful than just Toxapex, so I would mention some of the more not-obvious things Groundium & Earth Power can do (especially if it is slashed over Grassium & Solar Beam).

Another thing is that Z slots are valuable. I would mention that Heatran Z can be run with another Z mon since Heatran only uses its Z move on specific threats, but I would also slash or mention other item choices incase running dub z move is suboptimal for whatev team someone is building it for. Some viable item choices include Leftovers, Shed Shell, Air Balloon, and Flame Plate. (Leftovers increases longevity, Shed Shell allows Heatran to combat Dug Stall more efficiently, Air Balloon allows Heatran to harass Landorus-Therian, and Flame Plate can boost Timid or Modest Heatran past defensive Sableyes trying to PP stall Storm.)

On the SDef set I would OO mention enough speed to jump M-Venu, as Leech + Synthesis can be impossible for SDef Heatran to play around without it. Roar deserves some kind of mention, whether it be OO or Slashed, on SDef set as well. Being able to blast through Baton Pass teams or stop things like Gyarados, Zygarde, Volcarona, etc. from setting up is also quite nice.

As for Choice Scarf Heatran -- how viable is this set? With each new metagame the speed tiers get faster and faster, I'm not entirely sure Heatran's mediocre speed tier can keep up with the rest of the metagame. Seems to me aside from a few surprise kills it isn't going to be very good at giving teams much-needed speed control at all. However, if the OU QC team decides to keep this set, I would think Stone Edge should be slashed over Lava Plume as hitting Volcarona is very important. Hidden Power [Ice] is a very good option on Scarf Heatran as well.
 
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maybe a week ago i'd consider modest but no one should be using spdef sableye in a medicham infested metagame. plus they shouldn't be staying after taking a magma storm even if they are spdef fearing a zmove ko. you lose out on speed-tying opposing heatran, jolly tapu bulu, and smeargle...not worth it. forgot to mention faster variants of zapdos can beat you if you are weakened, a pokemon you should be naturally beating (unless you get discharge full para'd).

tectonic rage still beats tyranitar, greninja, and does around 70 to keldeo so i don't see your point there. groundium z is used for 3 reasons, and these reasons are very important in my opinion becuase they give you extra moveslots:
1) it allows you to use hp ice freely. zygarde and landorus-t's omnipresence in this metagame make hp ice very hard to pass up.
2) the set still beats standard defog tapu fini
3) you can't beat toxapex. taunt can be used but that results in yourself losing stealth rock, a very important moveslot since heatran is an excellent rocker and using another rocker in addition to trapper heatran puts stress on teambuilding cuz it makes ur become slower and u lose on slots on your ground or item like having to run non scarf chomp, non rp landot, or just general things like having to run non leech ferrothorn if you really want spikes on your team.

pretty sure qc would agree bloom doom is something of the past since a lot pokemon bloom doom hits have been changing their sets (aka tapu fini walled by heatran). should only be used if your team has problems with defensive waters such as calm mind tapu fini since they run water move, rotom-w, and pelipper.

scarftran is very underrated. amazing utility and its stabs are hard to switch into. lava plume is the more consistent option for fishing for burns. if your team is weak to zardy then you use edge but lots of teams with scarftran are going to have something like pex or zygarde in the back to check it. some popular teams have been using it such as that one kratosmana (i think he was the creator?) with bulu/zyg/tran/pex/landot/sciz. p2 can attest to this. i know he loves this mon. i don't see much point on using locked hp ice. zygarde doesn't like to come in on possible burn or toxic and chompers use scarf nowadays and once again don't want to get burned. rk sd chomper and lando-t im assuming? ill add it to oo

everything else ill add to oo such as roar, max hp / max spe utility tran, and alternate items on trapper sets.

thank you.
 
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Okay this is not a super thorough check because I just want to focus on the sets, and your second check will focus more on everything else.

name: Trapper
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt / Hidden Power Ice
move 4: Stealth Rock / Solar Beam
item: Groundium Z / Grassium Z
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Put Wisp in move options, because offensive tran in all honesty should not be your primary answer to a Mega Mawile, but if u absolutely need the role compression, then go for it. Taunt is still very crucial vs bulkier builds especially if you choose to use Grassium vs Groundium to better beat Pex and keep it from Recovering, and u can cripple bulkier Fini variants from Defogging too which is really nice. Mention Fire Blast in move options if you are going the more aggressive route offensively instead of focusing on trapping utility. More reliable, and stronger Fire STAB.

name: Specially Defensive
move 1: Lava Plume
move 2: Will-o-Wisp / Toxic
move 3: Taunt / Protect
move 4: Stealth Rock
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 248 HP / 28 Def / 192 SpD / 40 Spe

If you are choosing to outpace Mawile, Wisp should get the primary slash, as it allows you to 100% burn it before it gets off an attack if you happen to be weakened and can't afford to Plume to take potential Sucker. If not, you can still use Wisp, but Toxic is better overall just because it allows you to cripple lots of fat shit and pressure switch-ins like Coil Zygarde, Rotom-W, Keldeo, etc. Taunt is also important because again, it heavily pressures bulkier builds and has great synergy with Toxic. Protect is nice for scouting and getting extra recovery, but Taunt is just superior overall for utility and annoying fat.

[SET]
name: Choice Scarf
move 1: Fire Blast
move 2: Flash Cannon
move 3: Earth Power
move 4: Lava Plume / Stone Edge / Hidden Power Ice
item: Choice Scarf
ability: Flash Fire
nature: Timid / Hasty
evs: 252 SpA / 4 SpD / 252 Spe

Replace Toxic with HP Ice and throw it in move options. Scarf Heatran's main purpose is for overall Speed control while keeping certain mons in check, and like most Scarfers, they are going to be dead weight vs balance, so it's better to just run coverage to maximize revenge killing. HP Ice is nice for reliably OHKOing offensive Lando-T while stinging Zygarde on the switch enough to keep it from staying in or forcing it to attack. Also OHKOs Chomp after a bit of prior damage.

  • Add Torment Tran to OO, which is Sub / Torment / Plume / Protect. Stress T-Spikes support.

I'll leave the meat and potatoes of the analysis for whoever gives you your second check after you implement these changes, but it looks pretty good regardless. Good job.

QC 1/3
 
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Whenever you have gary's check implemented. You can write this up cuz Finch, Gary and I talked about everything we saw in call last night.

good job. 2/3
 
Yo Vertex can you please put your QC checks in the title so we know it has been checked? Also, progress on write up?
 
Progress on this Vertex? This is a pretty important analysis, and it hasn't been written up for more than a month now. I'm giving you 48 hours to get this done.
 
[OVERVIEW]
...makes it the crutch of the set...

upload_2017-5-19_23-40-51.png

Great analysis, don't forget to axe Metagross mentions in Team Options of Choice Scarf and in Ground CC
 
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Heatran is a phenomenal balance breaker due to its great Special Attack stat, access to Magma Storm, and wide variety of coverage moves such as Earth Power and Z-Solar Beam Bloom Doom. Furthermore, Heatran can fulfill a multitide multitude of support roles for a team such as setting up Stealth Rock and spreading status. Heatran can even use Hidden Power Ice or a Choice Scarf to cover holes against more passive or offensive teams. Heatran does however suffer,(AC) however,(AC) because of its mediocre Speed, the prevalence of Dugtrio, and the use of coverage moves on Pokemon that it should naturally check such as Volcarona and Magearna, meaning its capabilities are sometimes exaggerated in practice.

[SET]
name: Trapper
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt / Hidden Power Ice
move 4: Stealth Rock / Solar Beam
item: Groundium Z / Grassium Z
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Imperfect accuracy aside, Magma Storm's strong power, ability to trap foes, and inflicting passive damage,(RC) makes it the crutch main function of the set. Without it, Heatran cannot reliably remove threats such as Toxapex and Tapu Fini with moves such as Tectonic Rage and Solar Beam, respectively. Tectonic Rage comes via Earth Power, while Earth Power itself is essential for hitting opposing Heatran. Taunt's synergy with Tectonic Rage allows Heatran to KO most Tapu Fini, simultaneously keeping Stealth Rock up on the field. More importantly, it prevents recovery from Pokemon such as Chansey and Toxapex, the latter of which is a more significant target of the move if one opts to use Bloom Doom. Hidden Power Ice is an option,(RC) however,(RC) to hit Garchomp and Zygarde on the switch,(RC) while KOing defensive Landorus-T with little prior damage.

Heatran is a great user of Stealth Rock because of the amount of switch-ins switches it forces. If one already has Stealth Rock on their team, Solar Beam should be used with Grassium Z,(AC) as it provides more coverage to beat Pokemon that the standard set loses to such as Rotom-W, Calm Mind Tapu Fini, Pelipper, Gyarados, and other less relevant targets such as Gastrodon, Slowbro, and Hippowdon.

Set Details
========

Maximum Speed and a Timid nature is mandatory to Speed tie with opposing Heatran and outpace Tapu Bulu, Mega Heracross, Volcanion, and Smeargle. The rest is thrown in Special Attack because offensive Heatran does not bring reliable defensive utility to a team due to the lack of Leftovers and bulk. The choice of a Z-Crystal depends on the team: if Solar Beam is used, then Grassium Z should be the choice. Otherwise, Groundium Z should be used for its ability to reliably break Toxapex and net hard hits on Pokemon such as Tapu Fini. While Z-Crystals make this set very effective, other items may be used,(AC) ranging from Air Balloon to even Power Herb to immediately activate a vanilla regular Solar Beam.

Usage Tips
========

Offensive Heatran lacks very little defensive utility despite a great typing because of the amount of coverage intended for hitting Heatran (i'm assuming you meant opposing coverage here). Because of this, the double switch is your friend double switching is effective,(AC) as it allows Heatran to gain the initiative against more passive teams. Heatran can still come in on a few Pokemon such as Ferrothorn and Mawile,(AC) so abuse take advantage of these opportunities when you have the chance.

Because Magma Storm has a trapping and passive damage effect, there are few instances where Heatran has to predict. If one suspects a faster check to Heatran such as Garchomp or Keldeo to switch-in switch in, it may be beneficial to click your use Heatran's Z-Move right away to do massive damage to, if not outright KO the opposing Pokemon. If Heatran has a good matchup, it is recommended to prioritize breaking with Magma Storm breaking than setting up Stealth Rock,(AC) as Heatran can provide more to the team that way. Against offensive teams, Heatran should be focused on getting up Stealth Rock immediately and soft checking Pokemon such as Latios before eventually being used as death fodder.

Team Options
========

Because double switches are the most effective way in bringing in Heatran, a powerful attacker in the back in like Choice Band Zygarde, Tapu Bulu, or Keldeo can force in a lot of Pokemon that Heatran abuses beats such as Tangrowth, Skarmory, and Toxapex, respectively. Volt-turn VoltTurn teammates provide Heatran free switch-ins switch in opportunities. Mega Scizor, Tapu Koko, Rotom-W, Landorus-T, Magearna, and Ash-(AH)Greninja are good examples.

Defensively, Tapu Bulu has great synergy because it provides residual healing for Heatran in Grassy Terrain and weakens Heatran's weakness to Earthquake, allowing it to comfortably take a hit from Pokemon such as Tangrowth for example. Toxapex is a phenomenal teammate because it can come in on a lot of Pokemon that force out Heatran such as Mega Charizard Y, Keldeo, and certain variants of Greninja. Mega Scizor provides momentum in U-turn and defensive utility as well against Pokemon such as Landorus-T and non-SubCoil Zygarde while removing hazards,(AC) which can be detrimental to Heatran's long-term wallbreaking capabilities. It also provides the aforementioned momentum in U-turn. (flow) Finally, it is important to understand from a teambuilding perspective that Heatran invites in one of the most dominant threats in the tier named Zygarde. Because of that, having a solid check to it such as Tangrowth or Ice Beam Mew is mandatory.

[SET]
name: Substitute
move 1: Substitute
move 2: Toxic
move 3: Magma Storm
move 4: Earth Power
item: Leftovers
ability: Flash Fire
nature: Modest
evs: 232 HP / 4 Def / 32 SpA / 240 Spe

[SET COMMENTS]
Moves
========
With the decreased usage absence of Clefable, (consider removing this entire clause) a Substitute set can be used to ease prediction and wear down teams, albeit slower than the immediate wallbreaking Z-Move Heatran brings. Toxic puts switch-ins to Heatran such as Keldeo and Zygarde on a timer. Magma Storm is used over Lava Plume because of its trapping effect, allowing Heatran to swiftly and reliably beat Pokemon such as Zapdos and Mew. Finally, Earth Power is used for overall coverage,(RC) but not limited to:(colon) hitting Pokemon such as Alolan Marowak, Nihilego, and opposing Heatran

Set Details
========
32 Special Attack EVs and a Modest nature give Heatran more flexibility when playing fighting Toxapex. 240 Speed EVs let Heatran outpace neutral-(AH)natured Mega Heracross and Tapu Bulu. The rest of the investment is used in to increase bulk so Heatran can bring more utility to the team and have a chance to set up a Substitute on Mega Sableye. Leftovers are mandatory for Heatran to use Substitute reliably throughout the game and increase its longevity.

Usage Tips
========

Leftovers is vital for Heatran to constantly create Substitutes. As a result, avoid switching Heatran directly into Tornadus-T, Tangrowth, and other passive Knock Off users. Even risking Trick from Pokemon such as Latios is not a wise move unless the moveset is revealed.

Heatran will often be forcing in the same Pokemon in twice,(AC) meaning it sacrifices a more immediate presence to bringing more utility and longevity to the team. Toxic is safer to use behind a Substitute, but Heatran can predict a switch-in and land a Toxic on Zygarde or Keldeo,(AC) for example,(AC) without having to sacrifice health to use Substitute. However, in the end, the purpose of the set is clear.(period) It is a passive version of the offensive trapping set, use using the combination of Toxic chip damage, Magma Storm and its trapping chip and passive damage, and possible entry hazards to wear down the opposition.

Team Options
========

This variant of Heatran provides more defensive qualities to the team than does Z-Move Heatran does; thus, Heatran will want to keep its health up at almost all times. Leech Seed users such as Ferrothorn, Tangrowth, Celesteela, and Tapu Bulu are excellent teammates,(AC) as they can heal up Heatran on the correct predictions. Tapu Bulu in particular sets up Grassy Terrain, so Heatran can use Substitute without any setbacks.

Entry hazards are vital for Heatran to wear down the opponent's team. Landorus-T, Clefable, and Garchomp are solid users of Stealth Rock, while Greninja and Ferrothorn are good users of Spikes. Toxic Spikes, while not necessary, put less stress of on Heatran's role on of breaking a team in the long run. Heatran often wears down Pokemon such as Keldeo, Toxapex, and Zygarde, making teammates Pokemon (you said teammates later anyway) such as Ash-(AH)Greninja, Keldeo, and Buzzwole solid teammates.


[SET]
name: Specially Defensive
move 1: Lava Plume
move 2: Toxic
move 3: Taunt / Protect
move 4: Stealth Rock
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 248 HP / 220 SpD / 40 Spe

[SET COMMENTS]
Moves
========
With a defensive spread and Leftovers, Heatran provides a massive amount of utility, consistently checking most variants of Pokemon such as Celesteela, Mega Mawile, Nihilego, and Tapu Lele. Lava Plume is used over other Fire-type moves because it discourages Pokemon such as Zygarde and Gyarados from freely switching in. Toxic is used for wearing down Pokemon such as Rotom-W, Tyranitar, and Keldeo,(RC) while preventing Heatran from being walled by Mega Alakazam, Volcarona, Mega Charizard X,(AC) and Mega Charizard Y and the Mega Charizards. Will-O-Wisp does have a niche however in punishing Zygarde harder than Toxic. Taunt is the preferred option for the consistency it brings against bulkier team structures, allowing Heatran to passively dismantle cores consisting of Mew, Leech Seed Serperior, and Clefable,(AC) for example,(AC) while preventing Defog from Mantine and Tapu Fini. If such utility is not needed, Protect is a fine option for racking up status damage and providing Heatran extra Leftovers recovery. Because defensive Heatran is a solid user of Stealth Rock, it is better off to run it on Heatran.

Set Details
========
40 Speed EVs outpace neutral-natured Mega Mawile, preventing it from picking off a weakened Heatran with Knock Off or Thunder Punch. The remaining EVs are invested into its Special Defense with a Calm nature to take on Pokemon such as Tapu Lele better. The defensive investment is needed to live crucial hits such as Mega Charizard Y's Focus Blast and Keldeo's Scald. Leftovers gives Heatran passive healing,(RC) so it does not get worn down as easily (it still gets worn down) by Leech Seed from Ferrothornm,(AC) for example.

Usage Tips
========
Heatran is a pain to take down with adequate teammates--(RH)(RH) but only when it has its item. Leftovers is crucial for defensive Heatran's success,(AC) as it can net a ton of recovery due to its insane great defensive traits. As a result, do not recklessly switch Heatran in on Knock Off from Pokemon such as Tornadus-T and possible Trick users such as Latios. Prioritize Stealth Rock in most matches because Heatran can capitalize on it later in the game by racking up passive damage with Lava Plume and Toxic. If Protect is run, Heatran should generally click use Toxic more aggressively than going for a safe Lava Plume. However, Lava Plume is still very spammable due to its 30% burn rate. Revealing Lava Plume early in the game can influence game play gameplay as well, discouraging Pokemon such as Zygarde and Tyranitar from constantly switching in.

If Heatran does not bring much utility to a match, setting up Stealth Rock and recklessly spamming status moves, even at the cost of taking hits, is recommended. A possible Toxic on Keldeo or defensive Landorus-T can assist teammates such as Ash-(AH)Greninja and Mega Mawile.

Team Options
========
Ferrothorn creates a disgusting an amazing entry hazard stacking core with Heatran while providing Heatran it with more recovery with Leech Seed. Other hazard stacking cores consist of Toxapex and Greninja, which provide either great defensive or and offensive utility,(AC) respectively. For example, Greninja can run Extrasensory to break Toxapex, a Pokemon Heatran struggles to break without losing a significant chunk of its health. This Heatran set is best paired on bulky offense because of its consistency as a Stealth Rock user and spreading status for teammates. Ash-(AH)Greninja and Zygarde are prime teammates,(AC) as they appreciate Heatran luring in and spreading status to Water-types and opposing Zygarde. Mega Venusaur and Tapu Bulu cover Heatran's weaknesses almost entirely. While Venusaur is bulkier, Tapu Bulu is a more consistent answer to Zygarde,(AC) and it provides extra recovery for Heatran through Grassy Terrain.

Dugtrio is a decent teammate because this Heatran set is walled by opposing Heatran. Dugtrio can even run Groundium Z to weaken Tapu Fini and break Toxapex more reliably. The former is a more relevant target if Heatran opts to run Protect over Taunt. Speaking of Ground-types,(RC) Z-Move Garchomp and Zygarde are solid teammates for their ability to force in Landorus-T, a common Pokemon that keeps Heatran at bay. Finally, Heatran wears down a lot of Ground-types, making it easier for Choice Scarf Terrakion and Nihilego to clean up.


[SET]
name: Choice Scarf
move 1: Fire Blast
move 2: Flash Cannon
move 3: Earth Power
move 4: Lava Plume / Stone Edge / Hidden Power [Ice]
item: Choice Scarf
ability: Flash Fire
nature: Timid / Hasty
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
With a Choice Scarf equipped, Heatran can outpace Pokemon it is normally forced out by such as Mega Medicham, Landorus-T, and Mega Pinsir. While Overheat seems like the appealing choice on a hit-and-run attacker, the lack of solid Heatran answers means the consistency of Fire Blast is preferred. Flash Cannon destroys Tapu Lele and it is very spammable due to its solid Base Power and how Heatran's primary typing wards off Flash Cannon resists switch-(AH)ins such as Mega Scizor and Celesteela. Earth Power is used to prevent opposing Heatran from switching in and does massive damage to physically defensive Toxapex. The last slot depends on the team's needs. Lava Plume is an overall solid option for spreading burns if the utility of Stone Edge to hit Mega Charizard Y and Volcarona or Hidden Power Ice to hit Zygarde, Garchomp, and Landorus-T is not needed.

Set Details
========
A Timid nature and maximum Speed investment is required to outpace Tapu Koko with a Choice Scarf. Maximum Special Attack is used so Heatran can excel at its revenge killing duties. A Hasty nature should be used with Stone Edge,(AC) as Heatran otherwise loses the guaranteed OHKO on Mega Charizard Y.

Usage Tips
========
Before Heatran is confirmed to be Choice Scarf, Heatran it can be thrown in directly on Pinsir's Return,(AC) for example. Afterwards, one should be more conservative when playing with Heatran due to its good match up matchup against such teams (you just mentioned a Pokemon; you never mentioned examples of teams). Spam Lava Plume early-game to spread burns,(AC) and then follow it up with a stronger Fire Blast to force pressure on offensive builds. If Lava Plume is not ran run, only use Heatran for revenge killing and less as an independent Pokemon. Earth Power should be used on anticipated Toxapex and Heatran switch-ins switch ins.

Team Options
========
A more practical Choice Scarf user can be used if one is weak to set-(RH)up sweepers such as Zygarde and Volcarona. Greninja fits this category better than others,(AC) as it can keep up momentum with U-turn. However, teams with Choice Scarf Heatran have bulkier backbones, so a faster Choice Scarf teammate may not be needed. Toxic Spikes pair well with Heatran because it will force in a lot of Water- or and Ground-types such as Zygarde and Tapu Fini to take a poison,(AC) putting the opponent in awkward positions. Toxapex and Nihilego are good users of the move, both which are solid checks to non-Psychicium non-Psychium Z Volcarona.

Offensively, Tapu Bulu is a great teammate,(AC) (whenever "as" or "since" are used to mean "because", they must have a comma preceding them) since Heatran can make good use of Grassy Terrain and come in on its checks such as Skarmory and Mega Scizor. Offensive Water-types are also good teammates,(AC) since they force a lot of Heatran's checks to take damage. Keldeo and Tapu Fini are good for spreading burns or chipping Pokemon with Nature's Madness. Keldeo and Ash-(AH)Greninja force a lot of checks to Heatran such as Latios and Tapu Fini to take damage. Rotom-W is another good Water-type,(AC) since it can keep up momentum with Volt Switch. Finally, Mega Charizard Y can be paired with Heatran to overload Fire-resists overwhelm Fire-(AH)resistant Pokemon,(AC) since Mega Charizard Y can create holes for Choice Scarf Heatran to take advantage of, especially in the sun.

[STRATEGY COMMENTS]
Other Options
=============
Dragonium Z with Dragon Pulse provides a different dynamic to Hidden Power Ice,(AC) as Devastating Drake is much more powerful, providing a better cushion against Zygarde, Garchomp, Mega Charizard X, and Latios. A Choice Specs set is feasible if one cannot use Mega Charizard Y; it can break massive holes in the opposing team with its STAB moves. Firium Z can be used to blast past Pokemon such as defensive Landorus-T, Assault Vest Tangrowth, and Tapu Lele,(RC) while being a strong Fire-type move to click use early-(AH)game if it is not needed. Firium Z can be paired with Sunny Day to grant +1 Speed and an opportunity to sweep (parallel sentence structure). Despite this set beating some Choice Scarf users such as Tapu Lele, Nihilego, and Gengar, it is still prone to other ones, two of which are very common: Garchomp and Keldeo.

On the defensive end, Heatran can pull off a bulky trapper set consisting of Magma Storm, Toxic, Substitute, and Earth Power. However, the this set almost always necessitates Tapu Bulu to keep its health up, thus making it hard to fit on teams. A Torment set consisting of Protect, Lava Plume, and Substitute can be used with Toxic Spikes to break passive holes for teammates such as Tapu Lele and Ash-(AH)Greninja to take advantage. Similar to the defensive trapping set, the this set requires a ton of support,(AC) limiting its use as a valid and consistent set. In addition to this, both the defensive trapper and Torment sets lose to specially defensive Toxapex, reducing their worth as a viable Heatran sets compared to the more offensive and even specially defensive Stealth Rock variant.

Stone Edge and Roar can be used of on specially defensive Heatran. The latter KOes Volcarona and Mega Charizard Y,(RC) (specially defensive Heatran can live a +1 Hidden Power Ground from Volcarona and a Focus Blast from Mega Charizard Y), while the latter can be used on teams with Spikes, Toxic Spikes, and / or sand damage. Finally, maximum Speed with a Timid nature can be used on the specially defensive set instead for flexibility when playing against Pokemon such as Tapu Bulu, Tapu Fini, and offensive Celesteela. This spread is very team specific,(AC) however,(AC) as you are throwing away Heatran's ability to take on Tapu Lele, Latios, Mega Charizard Y,(AC) and Gengar,(RC) while living attacks from Pokemon such as Volcarona and Rotom-W in clutch scenarios, for an inferior spread to cover some of the less common and specific threats.

Checks and Counters
===================
**Water-types and Coverage**: Bloom Doom sets completely destroy most of them, but Pokemon such as Keldeo, Greninja, and fast Tapu Fini tend to force Heatran out. Specially defensive Toxapex can fare well against non-Groundium Z sets. Water-types have a better matchup against defensive and Choice Scarf sets,(AC) but they should watch out for Toxic and Lava Plume burns. Surf Latios can lure it Heatran in as well.

**Fighting-types and Coverage**: Pokemon Fighting-(AH)types such as Terrakion will naturally force it out. Focus Blast Mega Charizard Y and Magearna can put a huge dent in Heatran, if not outright KO it.

**Ground-types and Coverage**: Zygarde, Garchomp, and Landorus-T will have to worry about Hidden Power Ice and or Will-O-Wisp, but they can force it Heatran out if they come in safely or use it as set up setup bait. Earthquake from Pokemon such as Mega Pinsir and Mega Charizard X defeat it as well.

**Knock Off**: This only applies to Defensive Heatran sets,(RC) but Heatran is are useless without Leftovers. Tornadus-T, Clefable, and sometimes Weavile can force it out. Heatran's Leftovers can also be lured in with Pokemon such as Knock Off Scizor and Ferrothorn.

**Strong Attackers**: Because a well-played Heatran is one of the hardest Pokemon to KO (defensive sets) and also one of the hardest Pokemon to switch into, hammering it with repeated attacks is probably the best way to go. Mindlessly spamming strong moves such as Draco Meteor from Latios, Shadow Ball from Gengar, and Thunder Punch from Mega Mawile should do the trick.
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add remove (comments)

[OVERVIEW]

Heatran is a phenomenal balance breaker due to its great Special Attack stat, access to Magma Storm, and wide variety of coverage moves such as Earth Power and Bloom Doom. Furthermore, Heatran can fulfill a multitude of support roles for a team such as setting up Stealth Rock and spreading status. Heatran can even use Hidden Power Ice or a Choice Scarf to cover holes against more passive or offensive teams. Heatran does suffer, however, because of its mediocre Speed, the prevalence of Dugtrio, and the use of coverage moves for it (clarity) on Pokemon that it should naturally check such as Volcarona and Magearna, meaning its capabilities are sometimes exaggerated in theory practice. (or "underwhelming in practice." as it is, I'm reading this as "empirical use exaggerates its capabilities", when I think you mean "in practice, you'll find that its capabilities are exaggerated")

[SET]
name: Trapper
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt / Hidden Power Ice
move 4: Stealth Rock / Solar Beam
item: Groundium Z / Grassium Z
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Imperfect accuracy aside, Magma Storm's strong high (or similar) power, ability to trap foes, and passive damage makes (plural subject) it the main function of the set. Without it, Heatran cannot reliably remove threats such as Toxapex and Tapu Fini with moves such as Tectonic Rage and Solar Beam, (do you mean Bloom Doom?) respectively. (this might be unnecessary, but can you explain why the previous sentence is true? do these moves not OHKO without prior damage, or is it that any reasonable opponent would switch these Pokemon out if they aren't trapped?) Tectonic Rage comes via Earth Power, while Earth Power itself is essential for hitting opposing Heatran. Taunt's synergy with Tectonic Rage allows Heatran to KO most Tapu Fini, simultaneously keeping and keep (the subject here is "Taunt's synergy", which doesn't directly keep rocks up) Stealth Rock up on the field. More importantly, it Taunt prevents recovery from Pokemon such as Chansey and Toxapex, the latter of which is a more significant target of the move if one opts to use Bloom Doom. Hidden Power Ice is an option to hit Garchomp and Zygarde on the switch while KOing defensive Landorus-T with little prior damage.

Heatran is a great user of Stealth Rock because of the amount high number of switches (switches are countable + clarity) it forces. If one already has a Stealth Rock user on their team, Solar Beam should be used with Grassium Z, as it provides more the coverage to beat Pokemon that the standard set loses to such as Rotom-W, Calm Mind Tapu Fini, Pelipper, Gyarados, and other less relevant targets such as Gastrodon, Slowbro, and Hippowdon.

Set Details
========

Maximum Speed and a Timid nature is are mandatory to Speed tie with opposing Heatran and outpace Tapu Bulu, Mega Heracross, Volcanion, and Smeargle. The rest is of the EVs are thrown in Special Attack because offensive Heatran does not bring reliable defensive utility to a team due to the lack of Leftovers and bulk. The choice of a Z-Crystal depends on the team: if Solar Beam is used, then Grassium Z should be the choice. Otherwise, Groundium Z should be used for its ability to reliably break Toxapex and net hard hits on Pokemon such as Tapu Fini. While Z-Crystals make this set very effective, other items may be used, ranging from Air Balloon to even Power Herb to immediately activate a regular Solar Beam.

Usage Tips
========

Offensive Heatran lacks very little defensive utility despite a great typing because of the amount of coverage intended for hitting Heatran. Because of this, double switching is effective, as it allows Heatran to gain the initiative against more passive teams. Heatran can still come in on a few Pokemon such as Ferrothorn and Mawile, so take advantage of these opportunities when you have the chance.

Because Magma Storm has a trapping and passive damage effect, there are few instances where Heatran has to predict. If one suspects a faster check to Heatran such as Garchomp or Keldeo to switch in, it may be beneficial to use Heatran's Z-Move right away to do massive damage to, (remove comma) if not outright KO the opposing Pokemon. If Heatran has a good matchup, it is recommended to prioritize breaking with Magma Storm than setting up Stealth Rock, as Heatran can provide more to the team that way. Against offensive teams, Heatran should be focused on getting up Stealth Rock immediately and soft checking Pokemon such as Latios before eventually being used as death fodder.

Team Options
========

Because double switches are the most effective way in of bringing in (or "to bring in") Heatran, a powerful attacker in the back like Choice Band Zygarde, Tapu Bulu, or Keldeo can force in a lot of Pokemon that Heatran beats such as Tangrowth, Skarmory, and Toxapex, respectively. VoltTurn teammates provide Heatran free switch in switch-in (hyphen) opportunities. Mega Scizor, Tapu Koko, Rotom-W, Landorus-T, Magearna, and Ash-Greninja are good examples.

Defensively, Tapu Bulu has great synergy with Heatran because it provides residual healing for Heatran in Grassy Terrain and weakens Heatran's weakness to Earthquake, allowing it to comfortably take a hit from Pokemon such as Tangrowth. Toxapex is a phenomenal teammate because it can come in on a lot of Pokemon that force out Heatran such as Mega Charizard Y, Keldeo, and certain variants of Greninja. Mega Scizor provides momentum in U-turn and defensive utility against Pokemon such as Landorus-T and non-SubCoil Zygarde while removing hazards, which can be detrimental to Heatran's long-term wallbreaking capabilities. Finally, it is important to understand from a teambuilding perspective that Heatran invites in one of the most dominant threats in the tier, (comma) named Zygarde. Because of that, having a solid check to it such as Tangrowth or Ice Beam Mew is mandatory.

[SET]
name: Substitute
move 1: Substitute
move 2: Toxic
move 3: Magma Storm
move 4: Earth Power
item: Leftovers
ability: Flash Fire
nature: Modest
evs: 232 HP / 4 Def / 32 SpA / 240 Spe

[SET COMMENTS]
Moves
========
A Substitute set can be used to ease prediction and wear down teams, albeit slower than the immediate wallbreaking Z-Move Heatran brings. Toxic puts switch-ins to Heatran such as Keldeo and Zygarde on a timer. Magma Storm is used over Lava Plume because of its trapping effect, allowing Heatran to swiftly and reliably beat Pokemon such as Zapdos and Mew. Finally, Earth Power is used for overall coverage, (comma) hitting Pokemon such as Alolan Marowak, Nihilego, and opposing Heatran. (period)

Set Details
========
32 Special Attack EVs and a Modest nature give Heatran more flexibility when fighting Toxapex. (could you explain this? does this amount of investment hit a specific NHKO benchmark or something?) 240 Speed EVs let Heatran outpace neutral-natured Mega Heracross and Tapu Bulu. The rest of the investment is used to increase bulk so Heatran can bring more utility to the team and have a chance to set up a Substitute on Mega Sableye. Leftovers are is mandatory for Heatran to use Substitute reliably throughout the game and increases its longevity.

Usage Tips
========

Leftovers is vital for Heatran to constantly create Substitutes. As a result, avoid switching Heatran directly into Tornadus-T, Tangrowth, and other passive Knock Off users. Even risking Trick from Pokemon such as Latios is not a wise move unless the moveset is revealed.

Heatran will often be forcing in the same Pokemon twice, meaning it sacrifices a more immediate presence to bringing more utility and longevity to the team. Toxic is safer to use behind a Substitute, but Heatran can predict a switch-in and land a Toxic on Zygarde or Keldeo, for example, without having to sacrifice health to use Substitute. However, in the end, the purpose of the set is a passive version of the offensive trapping set, using the combination of Toxic chip damage, Magma Storm and its trapping and passive damage, and possible entry hazards to wear down the opposition.

Team Options
========

This variant of Heatran provides more defensive qualities to the team than Z-Move Heatran does; thus, Heatran will want to keep its health up at almost all times. Leech Seed users such as Ferrothorn, Tangrowth, Celesteela, and Tapu Bulu are excellent teammates, as they can heal up Heatran on correct predictions. Tapu Bulu in particular sets up Grassy Terrain, so Heatran can use Substitute without any setbacks.

Entry hazards are vital for Heatran to wear down the opponent's team. Landorus-T, Clefable, and Garchomp are solid users of Stealth Rock, while Greninja and Ferrothorn are good users of Spikes. Toxic Spikes, while not necessary, puts less stress on Heatran's role of breaking a team in the long run. Heatran often wears down (qualify this with an adjective to make it clearer what you're talking about, unless you're just giving random examples) Pokemon such as Keldeo, Toxapex, and Zygarde, making (same here, if applicable) Pokemon such as Ash-Greninja, Keldeo, and Buzzwole solid teammates.
(remove a line break)
[SET]
name: Specially Defensive
move 1: Lava Plume
move 2: Toxic
move 3: Taunt / Protect
move 4: Stealth Rock
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 248 HP / 220 SpD / 40 Spe

[SET COMMENTS]
Moves
========
With a defensive spread and Leftovers, Heatran provides a massive amount of utility, consistently checking most variants of Pokemon such as Celesteela, Mega Mawile, Nihilego, and Tapu Lele. Lava Plume is used over other Fire-type moves because its high burn chance (for clarity, but you don't have to include) discourages Pokemon such as Zygarde and Gyarados from freely switching in. Toxic is used for wearing down Pokemon such as Rotom-W, Tyranitar, and Keldeo, (remove comma) while preventing Heatran from being walled by Mega Alakazam, Volcarona, Mega Charizard X, and Mega Charizard Y. Will-O-Wisp does have a niche in punishing Zygarde harder than Toxic. Taunt is the preferred option for the consistency it brings against bulkier team structures, allowing Heatran to passively dismantle cores consisting of Mew, Leech Seed Serperior, and Clefable, for example, while preventing Defog from Mantine and Tapu Fini. If such utility is not needed, Protect is a fine option for racking up status damage and providing Heatran extra Leftovers recovery. Because defensive Heatran is a solid user of Stealth Rock, it is better off to run it on Heatran rather than on another Pokemon. (the introductory clause makes it seem like this is referring to another Heatran set rather than a teammate)

Set Details
========
40 Speed EVs outpace neutral-natured Mega Mawile, preventing it from picking off a weakened Heatran with Knock Off or Thunder Punch. The remaining EVs (this isn't true because of the HP investment, could you find another way to say this?) are invested into its Special Defense with a Calm nature to take on Pokemon such as Tapu Lele better. The defensive investment is needed to live tank crucial hits such as Mega Charizard Y's Focus Blast and Keldeo's Scald. Leftovers gives Heatran passive healing so it does not get worn down as easily by Leech Seed from Ferrothornm, for example.

Usage Tips
========
Heatran is a pain to take down with adequate teammates but only when it has its item. Leftovers is crucial for defensive Heatran's success, as it can net a ton of recovery due to its great defensive traits. As a result, do not recklessly switch Heatran in on Knock Off from Pokemon such as Tornadus-T and possible Trick users such as Latios. Prioritize Stealth Rock in most matches because Heatran can capitalize on it later in the game by racking up passive damage with Lava Plume and Toxic. If Protect is run, Heatran should generally use Toxic more aggressively rather than going for a safe Lava Plume. However, Lava Plume is still very spammable due to its 30% burn rate. Revealing Lava Plume early in the game can influence your opponent's gameplay as well, discouraging Pokemon such as Zygarde and Tyranitar from constantly switching in.

If Heatran does not bring much utility to a match, setting up Stealth Rock and recklessly spamming status moves, even at the cost of taking hits, is recommended. A possible Toxic on Keldeo or defensive Landorus-T can assist teammates such as Ash-Greninja and Mega Mawile.

Team Options
========
Ferrothorn creates a solid entry hazard stacking core with Heatran while providing it with more recovery with Leech Seed. Other Pokemon that can form hazard stacking cores with Heatran are consist of Toxapex and Greninja, (I'm guessing you wouldn't want all of Toxapex, Greninja, and Heatran? "consist of" implies composition, not examples) which provide great defensive and offensive utility, respectively. For example, Greninja can run Extrasensory to break beat (just for repetition, you can use a different word) Toxapex, a Pokemon Heatran struggles to break without losing a significant chunk of its health. This Heatran set is best paired used on bulky offense (unless you mean "paired with bulky offensive Pokemon"; in that case, say that) because of its consistency as a Stealth Rock and status user and spreading status for teammates. (parallelism) Ash-Greninja and Zygarde are prime teammates, as they appreciate Heatran luring in and spreading status to Water-types and opposing Zygarde. Mega Venusaur and Tapu Bulu cover Heatran's weaknesses almost entirely. While Venusaur is bulkier, Tapu Bulu is a more consistent answer to Zygarde, and it provides extra recovery for Heatran through Grassy Terrain.

Dugtrio is a decent teammate because this Heatran set is walled by opposing Heatran. Dugtrio can even run Groundium Z to weaken Tapu Fini and break Toxapex more reliably. The former is a more relevant target if Heatran opts to run Protect over Taunt. Z-Move Garchomp and Zygarde are solid teammates for their ability to force in (and KO?) Landorus-T, a common Pokemon that keeps Heatran at bay. Finally, Heatran wears down a lot of Ground-types, making it easier for Choice Scarf Terrakion and Nihilego to clean up.
(remove a line break)
[SET]
name: Choice Scarf
move 1: Fire Blast
move 2: Flash Cannon
move 3: Earth Power
move 4: Lava Plume / Stone Edge / Hidden Power Ice (remove brackets)
item: Choice Scarf
ability: Flash Fire
nature: Timid / Hasty
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
With a Choice Scarf equipped, Heatran can outpace Pokemon it is normally forced out by such as Mega Medicham, Landorus-T, and Mega Pinsir. While Overheat seems like the appealing choice on a hit-and-run attacker, the lack of solid Heatran answers means the consistency of Fire Blast is preferred. Flash Cannon destroys Tapu Lele and is very spammable due to its solid Base Power and how Heatran's primary typing wards off Flash Cannon switch-ins such as Mega Scizor and Celesteela. Earth Power is used to prevent opposing Heatran from switching in and does massive damage to physically defensive Toxapex. The last slot depends on the team's needs. Lava Plume is an overall solid option for spreading burns if the utility of Stone Edge to hit Mega Charizard Y and Volcarona or Hidden Power Ice to hit Zygarde, Garchomp, and Landorus-T is not needed.

Set Details
========
A Timid nature and maximum Speed investment is are required for Choice Scarf Heatran to outpace Tapu Koko with a Choice Scarf. Maximum Special Attack investment is used so Heatran can excel at its revenge killing duties. A Hasty nature should be used with Stone Edge, as Heatran otherwise loses the guaranteed OHKO on Mega Charizard Y.

Usage Tips
========
Before Heatran is confirmed to be Choice Scarf, it can be thrown in directly on [adjective like "resisted"] attacks such as Mega Pinsir's Return, for example. (you don't have to implement the underlined parts, but I think qualifying what kind of move you're talking about is better for clarity) Afterwards, one should be more conservative when playing with Heatran due to its good matchup against such teams. Spam Lava Plume early-game to spread burns, and then follow it up with a stronger Fire Blast to force pressure on offensive builds. If Lava Plume is not run, only use Heatran for revenge killing and less as an independent Pokemon. Earth Power should be used on anticipated Toxapex and Heatran switch-ins. (add hyphen)

Team Options
========
A more practical Choice Scarf user can be used if one is weak to setup sweepers such as Zygarde and Volcarona. Greninja fits this category better than others, as it can keep up momentum with U-turn. However, teams with Choice Scarf Heatran have bulkier backbones, so a faster Choice Scarf teammate may not be needed. Toxic Spikes pairs well with Heatran because it will force in a lot of Water- and Ground-types such as Zygarde and Tapu Fini to take poison, putting the opponent in awkward positions. Toxapex and Nihilego are good users of the move, and both which (the "of which" construction usually refers to the most recent part of the sentence) are solid checks to non-Psychium Z Volcarona.

Offensively, Tapu Bulu is a great teammate, since Heatran can make good use of Grassy Terrain and come in on its Tapu Bulu's checks such as Skarmory and Mega Scizor. Offensive Water-types are also good teammates, since they force a lot of Heatran's checks to take damage. Keldeo and Tapu Fini are good for spreading burns or chipping Pokemon doing chip damage with Nature's Madness. Keldeo and Ash-Greninja force a lot of checks to Heatran such as Latios and Tapu Fini to take damage. Rotom-W is another good Water-type, since it can keep up momentum with Volt Switch. Finally, Mega Charizard Y can be paired with Heatran to overwhelm Fire-resistant Pokemon, since Mega Charizard Y can create holes for Choice Scarf Heatran to take advantage of, especially in sun.

[STRATEGY COMMENTS]
Other Options
=============
Dragonium Z with Dragon Pulse provides a different dynamic to Hidden Power Ice as Devastating Drake is much more powerful, providing a better cushion than Hidden Power Ice against Zygarde, Garchomp, Mega Charizard X, and Latios, as Devastating Drake is much more powerful. (for repetition of "provide" and since you're not saying much with the first "provide") A Choice Specs set is feasible if one cannot use Mega Charizard Y; it can break massive holes in the opposing team with its STAB moves. Firium Z and (insert move that you'd power up with Firium Z) can be used to blast past Pokemon such as defensive Landorus-T, Assault Vest Tangrowth, and Tapu Lele, (remove comma) while being providing a strong Fire-type move to use early-game if it is not needed. Firium Z can also be paired with Sunny Day to grant +1 Speed and an opportunity to sweep. Despite this set beating some Choice Scarf users such as Tapu Lele, Nihilego, and Gengar, it is still prone to other ones, two of which are very common: Garchomp and Keldeo.

On the defensive end, Heatran can pull off a bulky trapper set consisting of Magma Storm, Toxic, Substitute, and Earth Power. However, this set almost always necessitates Tapu Bulu to keep its health up, thus making it hard to fit on teams. A Torment set consisting of also including (or similar. "consisting of" implies that the following are the only moves on the set) Protect, Lava Plume, and Substitute can be used with Toxic Spikes support (just for clarity, you don't need to implement if you don't want to) to break passive holes for teammates such as Tapu Lele and Ash-Greninja to take advantage of. Similar to the defensive trapping set, this set requires a ton of support, limiting its use as a valid and consistent set. In addition to this, both the defensive trapper and Torment sets lose to specially defensive Toxapex, reducing their worth as viable Heatran sets compared to the more offensive and even specially defensive Stealth Rock variant.

Stone Edge and Roar can be used on specially defensive Heatran. The latter former KOes Volcarona and Mega Charizard Y, (remove comma) (specially defensive Heatran can live take a +1 Hidden Power Ground from Volcarona and a Focus Blast from Mega Charizard Y), while the latter can be used on teams with Spikes, Toxic Spikes, and/or (remove spaces) sand damage. Finally, maximum Speed with a Timid nature can be used on the specially defensive set instead for flexibility when playing against Pokemon such as Tapu Bulu, Tapu Fini, and offensive Celesteela. This spread is very team-specific, (add hyphen) however, as you are throwing away Heatran's ability to take on Tapu Lele, Latios, Mega Charizard Y, and Gengar, while (add space and, if you want, a comma - the comma is not grammatical but makes the sentence easier to understand, as if you don't include it, you need to delete the comma before "for") living attacks from Pokemon such as Volcarona and Rotom-W in clutch scenarios, for an inferior spread to cover some specific less common and specific threats. (maybe give examples?)

Checks and Counters
===================
**Water-types Pokemon and Coverage**: Bloom Doom sets completely destroy most of them, but Pokemon such as Keldeo, Greninja, and fast Tapu Fini tend to force Heatran out. Specially defensive Toxapex can fare well against non-Groundium Z sets. (standardize whether you refer to them as [Z-crystal] sets or [Z-move] sets; you say Bloom Doom but then Groundium Z) Water-types have a better matchup against defensive and Choice Scarf sets, but they should watch out for Toxic and Lava Plume burns. Surf Latios can lure Heatran in as well.

**Fighting-types Pokemon and Coverage**: Fighting-types such as Terrakion will naturally force it Heatran out. Focus Blast Mega Charizard Y and Magearna can put a huge dent in Heatran, if not outright KO it.

**Ground-types Pokemon and Coverage**: Zygarde, Garchomp, and Landorus-T will have to worry about Hidden Power Ice and Will-O-Wisp, but they can force Heatran out if they come in safely or use it as setup bait. Earthquake from Pokemon such as Mega Pinsir and Mega Charizard X defeat it as well.

**Knock Off**: Defensive Heatran sets are useless without Leftovers. Tornadus-T, Clefable, and sometimes Weavile can force it out. Heatran's Leftovers (it's not the item that's being lured in) can also be lured in and deprived of its item with Pokemon such as Knock Off Scizor and Ferrothorn.

**Strong Attackers**: Because a well-played Heatran is one of the hardest Pokemon to KO (defensive sets) (was this a leftover from the skeleton? if not, it seems like there should be a parallel parenthetical after "to switch into") and also one of the hardest Pokemon to switch into, hammering it with repeated attacks is probably the best way to go. Mindlessly spamming strong moves such as Draco Meteor from Latios, Shadow Ball from Gengar, and Thunder Punch from Mega Mawile should do the trick.
 
frenzyplant
(or "underwhelming in practice." as it is, I'm reading this as "empirical use exaggerates its capabilities", when I think you mean "in practice, you'll find that its capabilities are exaggerated")
I made it "underwhelming in practice."

"(do you mean Bloom Doom?)"
Yes, my bad.

"(this might be unnecessary, but can you explain why the previous sentence is true? do these moves not OHKO without prior damage, or is it that any reasonable opponent would switch these Pokemon out if they aren't trapped?)"
A reasonable opponent will switch out. I think the word "reliable" in the sentence makes explaining it further unnecessary.

(could you explain this? does this amount of investment hit a specific NHKO benchmark or something?)"
Yes, done. Thanks.

_______________________

"A Torment set consisting of also including (or similar. "consisting of" implies that the following are the only moves on the set) Protect, Lava Plume, and Substitute can be used with Toxic Spikes support (just for clarity, you don't need to implement if you don't want to) to break passive holes for teammates such as Tapu Lele and Ash-Greninja to take advantage of."

I always get roasted by teachers for ending sentences with prepositions. I have OCD and have to change it lol. I just removed "to take advantage of" if that is fine with you.

Thanks for the check man considering this was pretty big. This is ready for upload.
 
just saw this in my news feed and wanted to say that it is not wrong to end a sentence with a preposition; that "rule" came from people trying to make English conform to Latin and is generally considered to be irrelevant now. here's some writing on it if you wanna read more. anywho feel free to leave it removed if it triggers your OCD but I guess at least you can rest now knowing your teachers were getting worked up over nothing
 
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