I'm impressed that no one have made a thread about this guy yes so here it's Heatran.
Heatran
Typing: Fire / Steel
Stats: 91 HP / 90 Atk / 106 Def / 130 SAtk / 106 SDef / 77 Spe
Abilities:
- Flash Fire:Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
- Hidden Ability(Not Available):Flame Body: The opponent has a 30% chance of being induced with BURN when using an attack, that requires physical contact, against this Pokémon.
Noticeable Moves: (Bold indicates STAB)
Ancient Power
Dark Pulse
Dragon Pulse
Earth Power
Eruption
Fire Blast
Flame Charge
Flamethrower
Flash Cannon
Hidden Power
Lava Plume
Magma Storm
Overheat
Protect
Roar
Solar Beam
Substitute
Sunny Day
Taunt
Torment
Toxic
Will-O-Wisp
Intro
Say hallo to last gens anti-sun pokémon Heatran. With a fantastic typing, ability and movepool it's easy to see why this metal beast have been in the OU metagame for 2 generations and will stay for some time. Heatran can be used both offensive with its 130 base special attack, or it can be used defensively with its great 91/106/106 defenses, two immunities and ten resistances However during the metagame shift Heatran lost some important resistances in form of Dark and Ghost but instead it gained resistance to the new Fairy-type. But with new threats for Heatran to counter is still have a lot of thing going on for itself this gen too. Thanks to the Weather nerf Heatran might once more see the daylight in the OU metagame.
Sets
Offensive
Heatran @ Air Balloon / Leftovers
Ability: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid / Modest Nature
- Earth Power
- Fire Blast / Flamethrower
- Flash Cannon
- Ancient Power / Hidden power [Ice]
Meet offensive Heatran, with an Air balloon Equipped Heatran can easy switch in on any Fire or Ground attack thanks to Flash Fire and from there start attacking. Max speed and special attack allows it too hit hard and outspeed a lot of walls. Earth Power kills other Heatrans and Flash Fire users while Fire Blast is a strong STAB attack that hits hard. If you dislike Fire Blast 85% acc then Flamethrower can be used instead but the power drop is significant. Flash Cannon helps you kill Fairies that foolishly stays in. Ancient Power should be used to nail things like Talonflame and Volcarona while HP Ice hits Gliscor harder and Dragons.
Specialy defensive
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
- Lava Plume
- Protect / Stealth Rock
- Will-O-Wisp / Roar
- Roar / Ancient Power / Stealth Rock
This is Heatrans other Staple set from Gen 5, specialy defensive With Heatrans great typing it's and defenses it's easy to switch in it and stop something. Lava Plume is your STAB attack as the 30% burn chance are really nasty. Protect allows you to scout what is coming in at you and it give you a free turn with leftovers recovery while Stealth rock can be used if you need a stealth rocker on your team. Will-O-Wisp can be used to stop physical sweepers while Roar forces out set up sweepers before they go out of control. Ancient Power is there in order to stop stall breaker Talonflame from setting up on you. 248 HP gives you a good leftovers number while still being able to switch into SR as many times as possible.
Choice Specs
Heatran @ Choice Specs
Ability: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Overheat
- Earth Power
- Flash Cannon
- Fire Blast / Hidden Power Ice
With Choice Specs and and a Modest nature Heatran can easy break through other walls with its high fire power. Overheat will be your main STAB attack and it will obliterate everything that don't resists it. Earth Power covers most of the types that resists Overheat and other Heatrans. Flash Cannon are your second STAB attack that will hit hard. And the last slot is a toss between Fire Blast for more reliable power as the -2 SAtk from Overheat can be annoying but HP Ice nails most of the Dragon-types.
Speedy Heatran (Scarf)
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SAtk / 236 Spd / 20 SDef
Modest Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Flamethrower / Hidden Power Ice
If Heatran is to slow for your the Choice scarf set is something for you. Fire Blast will be your main attack option as it can hit hard. Just like before Earth Power nails the most other types that resists Fire Blast. Flash Cannon is your secondary STAB attack and it nails Fairy-types that might hinder your team. Flamethrower don't hit as hard as Fire Blast but is more reliable then Fire Blast but HP Ice can be used to make sure that annoying Dragon-types don't bother your team anymore.
TrapTran
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Spd / 252 SDef
Calm Nature
- Magma Storm
- Protect
- Toxic
- Taunt
With the base power nerf to Magma Storm it don't hit as hard as it did before, however it does now deal more damage over time making a Trapping set really viable. Magma Storm is the bread and butter of this set. It forces your opponent to stay in and take 12.5% of there max hp every round for the next 4-5 rounds. Protect helps you grab some leftovers recovery and scout out the opposing Pokemon. Toxic helps you dealing even more damage and slowly but surely shipping away the opposing Pokemon health. Taunt is the last move that makes sure that the opposing Pokemon cannot use moves such as Recover or Roost.
Tormentran
Heatran @ Leftovers
Ability: Flash Fire
EVs: 244 HP / 44 SpD / 220 Spe
Calm Nature (+SpD, -Atk)
- Torment
- Substitute
- Protect
- Lava Plume
This have got to be the most annoying Heatran set you will every face. So if you face it in the hands of a good player just forfeit before you throw your entire room out of the window in pure frustration and anger. The reason behind this is the scary move called Torment that Heatran makes such good use of. Torment it makes you unable to select the same attack twice. Now combine this with Heatrans great resistances, Substitute, and Protect. There are few Pokemons that carries two moves that can hit Heatran for super effective damage and those who cannot do that are faced with two options, switch out or try to outstall Heatran. Lava Plume is your only attack and with the nasty 30% burn chance there are few physical threats that dares to stay in and get burned.
Final words
So with this what's your favorite set and how do you play Heatran this generation? How does it fare against the powerhouses of the OU metagame and can it live up to its name from the past generations?
Heatran

Typing: Fire / Steel
Stats: 91 HP / 90 Atk / 106 Def / 130 SAtk / 106 SDef / 77 Spe
Abilities:
- Flash Fire:Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
- Hidden Ability(Not Available):Flame Body: The opponent has a 30% chance of being induced with BURN when using an attack, that requires physical contact, against this Pokémon.
Noticeable Moves: (Bold indicates STAB)
Ancient Power
Dark Pulse
Dragon Pulse
Earth Power
Eruption
Fire Blast
Flame Charge
Flamethrower
Flash Cannon
Hidden Power
Lava Plume
Magma Storm
Overheat
Protect
Roar
Solar Beam
Substitute
Sunny Day
Taunt
Torment
Toxic
Will-O-Wisp
Intro
Say hallo to last gens anti-sun pokémon Heatran. With a fantastic typing, ability and movepool it's easy to see why this metal beast have been in the OU metagame for 2 generations and will stay for some time. Heatran can be used both offensive with its 130 base special attack, or it can be used defensively with its great 91/106/106 defenses, two immunities and ten resistances However during the metagame shift Heatran lost some important resistances in form of Dark and Ghost but instead it gained resistance to the new Fairy-type. But with new threats for Heatran to counter is still have a lot of thing going on for itself this gen too. Thanks to the Weather nerf Heatran might once more see the daylight in the OU metagame.
Sets
Offensive
Heatran @ Air Balloon / Leftovers
Ability: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid / Modest Nature
- Earth Power
- Fire Blast / Flamethrower
- Flash Cannon
- Ancient Power / Hidden power [Ice]
Meet offensive Heatran, with an Air balloon Equipped Heatran can easy switch in on any Fire or Ground attack thanks to Flash Fire and from there start attacking. Max speed and special attack allows it too hit hard and outspeed a lot of walls. Earth Power kills other Heatrans and Flash Fire users while Fire Blast is a strong STAB attack that hits hard. If you dislike Fire Blast 85% acc then Flamethrower can be used instead but the power drop is significant. Flash Cannon helps you kill Fairies that foolishly stays in. Ancient Power should be used to nail things like Talonflame and Volcarona while HP Ice hits Gliscor harder and Dragons.
Specialy defensive
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
- Lava Plume
- Protect / Stealth Rock
- Will-O-Wisp / Roar
- Roar / Ancient Power / Stealth Rock
This is Heatrans other Staple set from Gen 5, specialy defensive With Heatrans great typing it's and defenses it's easy to switch in it and stop something. Lava Plume is your STAB attack as the 30% burn chance are really nasty. Protect allows you to scout what is coming in at you and it give you a free turn with leftovers recovery while Stealth rock can be used if you need a stealth rocker on your team. Will-O-Wisp can be used to stop physical sweepers while Roar forces out set up sweepers before they go out of control. Ancient Power is there in order to stop stall breaker Talonflame from setting up on you. 248 HP gives you a good leftovers number while still being able to switch into SR as many times as possible.
Choice Specs
Heatran @ Choice Specs
Ability: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Overheat
- Earth Power
- Flash Cannon
- Fire Blast / Hidden Power Ice
With Choice Specs and and a Modest nature Heatran can easy break through other walls with its high fire power. Overheat will be your main STAB attack and it will obliterate everything that don't resists it. Earth Power covers most of the types that resists Overheat and other Heatrans. Flash Cannon are your second STAB attack that will hit hard. And the last slot is a toss between Fire Blast for more reliable power as the -2 SAtk from Overheat can be annoying but HP Ice nails most of the Dragon-types.
Speedy Heatran (Scarf)
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SAtk / 236 Spd / 20 SDef
Modest Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Flamethrower / Hidden Power Ice
If Heatran is to slow for your the Choice scarf set is something for you. Fire Blast will be your main attack option as it can hit hard. Just like before Earth Power nails the most other types that resists Fire Blast. Flash Cannon is your secondary STAB attack and it nails Fairy-types that might hinder your team. Flamethrower don't hit as hard as Fire Blast but is more reliable then Fire Blast but HP Ice can be used to make sure that annoying Dragon-types don't bother your team anymore.
TrapTran
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Spd / 252 SDef
Calm Nature
- Magma Storm
- Protect
- Toxic
- Taunt
With the base power nerf to Magma Storm it don't hit as hard as it did before, however it does now deal more damage over time making a Trapping set really viable. Magma Storm is the bread and butter of this set. It forces your opponent to stay in and take 12.5% of there max hp every round for the next 4-5 rounds. Protect helps you grab some leftovers recovery and scout out the opposing Pokemon. Toxic helps you dealing even more damage and slowly but surely shipping away the opposing Pokemon health. Taunt is the last move that makes sure that the opposing Pokemon cannot use moves such as Recover or Roost.
Tormentran
Heatran @ Leftovers
Ability: Flash Fire
EVs: 244 HP / 44 SpD / 220 Spe
Calm Nature (+SpD, -Atk)
- Torment
- Substitute
- Protect
- Lava Plume
This have got to be the most annoying Heatran set you will every face. So if you face it in the hands of a good player just forfeit before you throw your entire room out of the window in pure frustration and anger. The reason behind this is the scary move called Torment that Heatran makes such good use of. Torment it makes you unable to select the same attack twice. Now combine this with Heatrans great resistances, Substitute, and Protect. There are few Pokemons that carries two moves that can hit Heatran for super effective damage and those who cannot do that are faced with two options, switch out or try to outstall Heatran. Lava Plume is your only attack and with the nasty 30% burn chance there are few physical threats that dares to stay in and get burned.
Final words
So with this what's your favorite set and how do you play Heatran this generation? How does it fare against the powerhouses of the OU metagame and can it live up to its name from the past generations?
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