Hey all! I'm back with a few more weird ideas I had while screwing around on the OU ladder.
First up is everyone's favorite James Bond wannabe, Inteleon.
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Very Serious Inteleon Fan Art by salanchu on DeviantArt
Inteleon@Life Orb
Ability: Sniper
252 Spe / 252 SpA / 4 HP
Timid Nature
-Focus Energy
-Hydro Pump
-Ice Beam
-Scale Shot
The idea is to go for Focus Energy, then scale shot purely for the +1 speed boost, then run through town with sniper crit-boosted Hydro Pumps and Ice Beams, since they hit just about everything for at least Neutral damage. Pretty simple, works best as a late game cleaner once its checks(like Toxapex and Blissey) have been removed, behind screens/veil so it can set up safely.
Next up is something anyone who's played enough random battles with be familiar with:
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Salazzle by Slovenskiy on DeviantArt
Salazzle@Black Sludge
Ability: Corrosion
252 Spe / 252 HP / 4 Def
Timid Nature
-Toxic
-Substitute
-Protect/Encore/Disable/Torment/Attract
-Flamethrower
The idea is pretty simple again: be annoying and spread Poison. Not a groundbreaking set since its actually something you can pull in RandBats, but an underrated set that I've had a ton of fun playing with in OU. Salazzle's fast speed lets it spam Protect and Sub while the opponent slowly dies, and Corrosion means you can pull it off on any non-Magic Guard mon. It's typing also makes a good switch-in to scarf Lele's Moonblast, and its speed alongside Flamethrower means it can revenge non-scarfed Kartana. Other than that it's really up to you to pick whatever combo of support moves would annoy the opp the best. I've been using Protect/Sub, but I can see Encore/Disable working, as well as Attract/Sub, Torment/Protect, etc.
And finally, one of my favorite sets in the last couple weeks:
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Noctowl by Seepia on DeviantArt
Noctowl@Life Orb
Ability: Tinted Lens
252 Spe / 252 SpA / 4 Def
Modest Nature
-Hurricane/ Air Slash
-Hyper Voice
-Agility
-Nasty Plot
This is the same concept as the double dance Drapion I posted not too long ago, get both set-up moves off then wreck. The choice between Hurricane and Air Slash is dependent on the team you use it on. If its a rain team, or your feeling like risking that 30% miss every time for the substantial power boost, go for Hurricane. If not, Air Slash. And after a NP, this things hits hard enough that you wouldn't believe it has a sub-90 SpA stat. Defensive Zapdos? Gone. PhysDef Lando? Gone. Pex with even a little chip? Gone. Late game it get extremely hard to stop this thing from wrecking a weakened squad once it gets in on something it scares or doesn't threaten it, like Ferro, Buzz, Defensive Lando, Pex lacking Toxic, etc. Especially if you have screens support. Alternatively, if you're on a rain team, you can use a Specs set with the same spread as above, swapping LO for specs, Agility for Heat Wave, and NP for Defog. You can go timid if you want, but it doesn't outspeed much other than Adamant Bisharp, which murders us with Sucker Punch anyway. Tinted Lens means this thing's Hurricane is actually harder to switch into than Torn's, albeit at the price of being slower and frailer, so use every opportunity to get it in with things like Barraskewda's Flip Turn, Koko's Volt Switch, and Pelipper's U-Turn.
I tend to play a certain Inteleon set thats very similar to yours minus the inclusion of scale shot and life orb, i like the crit flinches dark pulse gives me and scope lens pretty much guarantees crits on every move, and i hafta say not very often does inteleon see the chance to use another set up move like scale shot after it used focus energy. How often does this work? I tend to use grimmsnarl for screens as extra protection just to ensure it can even live after the first focus energy, do you use other support mons to help it pull off the extra scale shot?
- questions from a fellow inteleon player