

Introduction






Hi guys, and welcome to yet another RMT of mine. This time, I was playing around with the glorious Mega Altaria, a Pokémon I used a lot back in the early XY metagame, because
This is an offensive team with a lot of coverage, so yeah, without further ado, play some Altariana Grande (I already went through all the trouble and put a video of her for your enjoyment) and hop on the team!
The Team


Altariana Grande (Altaria) (F) @ Altarianite
Ability: Cloud Nine
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Frustration
- Heal Bell
- Roost
Oh you glorious fluff you, you with your voice more enchanting than Ariana Grande herself!
This is the set that I have always been using, way back then in the early XY metagame, and honestly in my opinion, it is the best one.
Altaria is my Mega Pokémon on my team. With Dragon Dance, she becomes incredibly threatening and can easily sweep teams after one or two boosts. Also, thanks to its amazing ability in Pixilate, Frustration turns into a 132 base power attack. That's gonna hurt...
Roost + Heal Bell finally round up this set by keeping Altaria healthy and not being rendered useless by status such as burns or paralysis.
Although one move coverage works well on its own, this set does have trouble dealing with Steel types or some stuff such as Mega Venusaur, that's why I do have to switch into Heatran frequently so I can take care of those threats.

Shroominator (M) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
Amoonguss be putting dem hoes asleep.
I love this thing so much. He is just so annoying and my opponents hate to face him. Amoonguss also serves as a check/counter to Water type Pokémon, and also creates a pretty nice core with Heatran.
Spore is definitely the main spamming move here. A 100% accurate move that puts your opponent to sleep is really fun to use in combination with Giga Drain, so you can just slowly suck the life outta your opponent while they can't do anything in return. This is the stuff that nightmares are made of.
Sludge Bomb is also a nice addition to this set, as it gets STAB and also has a nice chance to poison your opponent, which adds more to the annoyance.
I have not really found a lot of use for Hidden Power Fire to be honest. It does (kinda) help against the likes of Ferrothorn and Mega Scizor, but I usually have ways to take care of those mentioned. I could see replacing it.

Ladydevimon (Weavile) (F) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Knock Off
- Pursuit/Low Kick
Ohhhh she with the red weave and her fly-ass bling on her forehead, makes all the men sweat. She's also a scratcher, and not in the good way.
Weavile serves as my revenge killer and cleaner on my team. Since this team is also fairly slow, the great speed is needed.
I am using the set that Weavile can pull off best. Equipped with a Life Orb, Weavile hits extremely hard.
Icicle Crash is just an amazing move, it is powerful and has a really handy side effect of being able to flinch your opponent. It also helps me out against bulky Ground types, such as Landorus, Hippowdon, Garchomp etc.
Knock Off is just OP, I don't think I've got to say anything about it.
I am however still undecided when it comes to the last slot, if I should either run Low Kick to hit Tyranitar, Bisharp and other Weavile, or Pursuit for its nifty effect of being able to trap Pokémon.
I don't know to be honest. Guess I'll just have to battle a bit more and see which one proves to be more useful.

Saitama (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Stone Edge
Never did a red nose look scarier (fuck you ronald mcdonald).
Conkeldurr serves as a bulky attacker, and along Weavile, has really nice synergy, as they cover their weaknesses very well. Weavile being able to take out bulky Grass types, while in return Conkeldurr takes care of Steel types.
Conkeldurr is really underrated. He hits so extremely hard that it's not funny at all.
Equipped with an Assault Vest, Conkeldurr becomes bulky even on the specially defensive side, being able to take a few hits and retaliate back.
Drain Punch and Mach Punch are both STAB Moves which I use most commonly on this set. With one he is able to regain health from its opponent, and the other helps for outprioritizing faster threats.
Knock Off and Stone Edge are finally here as coverage moves, mainly helping out against incoming Psychic types and Mega Charizard X and Y.
However, the actual magic lies in his ability, Guts. Oh that thing is just so glorious, it makes Conkeldurr hit even harder than it usually does, thanks to status actually raising his attack.
So yeah I won't be pissed off if you burn Conkeldurr, it will help with your demise mwhahahahahah!!!

Patrick (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Rapid Spin
- Hydro Pump
- Ice Beam
- Psychic
Is this the Krusty Krab lol.
Jokes aside, Starmie serves as my rapid spinner and helps me out a lot against Mega Venusaur, which my team does have problems dealing with.
So Rapid Spin is obvious I think.
Hydro Pump, being powered up by Life Orb and an Analytic boost, most likely 1HKO'es almost everything that switches into it. It is just that OP. But when it misses I honestly just wanna die.
Ice Beam helps out against Dragon and Grass types, and is also a very useful coverage move.
In my last slot there was actually Thunderbolt completing my BoltBeam core.
However I found it to be not that useful and kind of weak too, as it did not hit Rotom Wash hard enough which annoys me to no end. Ice Beam also did not hit Mega Venusaur hard enough as it could eat it up like nothing.
So I decided to use Psychic on the last slot and let me tell you it has worked wonders! As both of the above mentioned Pokémon are 2HKO'ed by it.
I did miss out on hitting Slowbro, however I do have ways of dealing with it so it's not really much of an issue.

Krakatoa @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock
This is one hot potato lol.
Aaaaand at last, this is Heatran, who serves as my Stealth Rock setter.
Although this set is not being used that common, contrary to the specially defensive set, I am using it for one single thing: Mega Scizor. Yeah ummm, offensive Mega Scizor just kinda runs through this team like it was nothing, a walk in the woods.
This set is able to outspeed it, hit insanely hard and also keep its good bulk.
Fire Blast is obviously the best choice for this set, being able to even 2HKO Mega Sableye.
Earth Power is for opposing Heatran, while Flash Cannon deals with Fairy types such as Clefable and Mega Diancie (who cannot OHKO with Diamond Storm and cannot hit Heatran with Earth Power thanks to Air Balloon).
Heatran, my savior during the hardest moments.
Threats


Sand teams are really tough to face. Earthquake just hits everything on my team and I've got no safe response for that. Amoonguss can help a bit but still, scary.



Setup sweepers, most notably Mega Gallade, although not very common, are extremely threatening to my team as they can just SD up and start sweeping. Have to be really careful.
Importable
Altariana Grande (Altaria) (F) @ Altarianite
Ability: Cloud Nine
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Frustration
- Heal Bell
- Roost
Shroominator (Amoonguss) (M) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Ladydevimon (Weavile) (F) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Knock Off
- Pursuit
Saitama (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Stone Edge
Patrick (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Rapid Spin
- Hydro Pump
- Ice Beam
- Psychic
Krakatoa (Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock
Ability: Cloud Nine
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Frustration
- Heal Bell
- Roost
Shroominator (Amoonguss) (M) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Ladydevimon (Weavile) (F) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Knock Off
- Pursuit
Saitama (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Stone Edge
Patrick (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Rapid Spin
- Hydro Pump
- Ice Beam
- Psychic
Krakatoa (Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock
Thanks to everyone for taking the time to read this, any suggestion will be gladly appreciated!

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