PARALYSIS IN GSC UUBL
Paralysis is an incredibly prominent and oppressive force in the landscape of the GSC UUBL metagame. It shapes the tier both in the teambuilder and definitely in the game itself to a massive extent. I figured since it’s so important to the identity and functionality of the tier (and not many people probably know about it since, well, it’s GSC UUBL lol), I should pay my dues to the funny yellow magic.
Paralysis is so good primarily due to four reasons:
1. the wide array of spreaders
2. the reduced amount of usage of rest and sleep talk compared to the other GSC tiers due to the offensive nature of the tier and its pokemon
3. the amount of pokemon that are great at abusing your opponent’s pokemon being slower
4. and of course the general utility of speed control and being able to completely take away turns from your opponent.
How Paralysis is Spread:
(bolded pokemon are considered majors offenders and/or run the move very often)
Thunder Wave - Alakazam, Jolteon, Porygon2, Dragonite, Hypno, Ampharos, Electrode, Mr. Mime


Thunder - Jolteon, Dragonite, Ampharos, Porygon2, Muk, Magneton, Lapras, Lanturn, Mr. Mime, Electabuzz


Body Slam - Dragonite, Meganium, Kangaskhan

Dragon Breath - Kingdra, Dragonite

Stun Spore - Jumpluff

Applications for the speed control of Paralysis:
Offensive Facilitation - Pokemon that often take advantage of the opponent’s pokemon being paralyzed
(bolded pokemon are considered the most notable abusers of paralysis, italicized pokemon definitely appreciate paralysis but are not as dangerous or are less hampered by the lack of paralysis, and pokemon that are neither while they still like paralysis “need” it the least to be effective)
Charizard, Clefable, Kangaskhan, Muk, Porygon2, Scizor, Ursaring, Quagsire, Tentacruel, Espeon, Meganium, Sandslash, Victreebel, Poliwrath, Primeape, Dragonite, Donphan, Moltres, Typhlosion, Pikachu

Defensive Utility - Pokemon that are often the major targets for paralysis and that your team generally appreciates being slowed down and/or having turns taken away from them the most
(bolded pokemon are the pokemon most often targeted and/or most severely crippled by paralysis, italicized pokemon are helpful for your team to have paralyzed but in this case are not as important/dangerous or are severely ruined by paralysis but considered quite niche, and pokemon that are neither are good to have paralyzed but they won’t be much harder to handle without being paralyzed)
Alakazam, Jolteon, Porygon2, Charizard, Espeon, Tentacruel, Jumpluff, Tauros, Typhlosion, Dragonite, Moltres, Houndoom, Scyther, Victreebel, Poliwrath, Primeape, Pikachu, Entei, Lapras, Meganium, Muk, Scizor, Ursaring, Haunter, Mr. Mime


The Overall Effects of Paralysis on Gameplay
Oh my god paralysis is so annoying holy hell. Ok before I get to that I’ll talk about the positives of paralysis. When playing, paralysis is often a team’s number 1 tool in neutering stong offensive threats like alakazam, the eeveeons, belly drummers, and of course, porygon2. I will say it absolutely is a great thing for making teams more defensively capable including offense. Full paralysis often is a primary way in which teams can offensively beat mons like porygon2 and be able to come back from a deficit due to hax or some other thing. However, while these positives are quite nice as to reduce matchups against high octane offense teams from becoming a “who wins first” and of course keep porygon2 from bullshitting its way through the opposing team with curse recover and whatever auxilary move it may decide to pull out that is conveniently perfectly matched up to defeat the normal check(s) on your team, that’s about where the line is drawn. Now of course, I do believe the speed drop of paralysis tends to be a good thing for transforming less viable pokemon into better ones and making gameplay into offense more comfortable and even. Then comes the scenario where you’re playing a perfectly regular offense-on-offense or whatever game and then your opponent pulls out something like belly drum charizard and because your alakazam or jolteon or kingdra or whatever that would’ve been able to stop charizard from sweeping with paralysis or a kill were affected by the funny yellow magic, you just get absolutely mauled and have no shot whatsoever. I can personally attest to this phenomenon as I’ve been charizarded on several occasions, and furthermore charizard is just one of many dangerous setup sweepers that the opponent may have. Teams centered around an all in sweep by one mon like drum zard do exist and are good, but the majority tend to overload and run like growth espy + growth jolt or p2 + kang or even a higher quantity of abusers like what people such as Celebiii have done, with him specifically using a team that utilizes hypno, kang, p2, and charizard and just focuses on making the opponent cry if they don’t have the right pokemon. Anyways I could probably turn this into an entire conversation about why porygon2 is unfair and by far the strongest thing in the tier but I’ll save that for a different post lol. The gist of it is that while paralysis’s speed control offers many positives, it can also just lopsidedly favor one player who managed to face the right team and get in the right circumstances where the opponent can’t do anything but watch as a drummer or other setup sweeper gets brought out after a kill in front of a pokemon that can’t threaten it and just absolutely trounces the game, ending it basically instantly. That’s not even the worst part. Oh no no no no, no it is absolutely not the worst part by far. Full paralysis is absolutely fucking awful to play with in this tier and honestly my only serious complaint and marr on this otherwise immaculate and wonderful tier that I truly do love playing and interacting with and really do think more people should be enlightened about. SO many games have their pendulum swung so massively in one person’s favor by full paralysis. It doesn’t matter if the game is even or one player is far behind, full paralysis will show up and not just tip but dump a titanic cinderblock on the scales. Full paralysis can make a player who is so far behind it’s not even funny and should win in no circumstance just absolutely take over the game as they get an undeserved opportunity to break something, switch in, or use a setup move and cruise to victory. It doesn’t even have to be a large amount of full paralysis. Just one para is all it takes. I may be using a bit of hyperbole with my example being one player years behind in progress, but it is very very prominent in close games too. Mostly so close games actually. You would not believe how many games I’ve watched or played in myself where the game is going regularly and it’s not quite clear who will clutch out the dub and something takes a full paralysis or two and now the player who suffered it is just totally screwed. It is actually absurd. I’m being serious. You could look at almost any somewhat serious game of GSC UUBL and you will very likely see something getting full para’d leaving the situation fucked up and in a spot it really shouldn’t be in and the player who may not have even played better that game on top. Legit, “ban paralysis” has actually become a meme/inside joke in the GSC UUBL discord server (you should join that btw https://discord.gg/k527dqVk). This is all exacerbated by just how common paralysis is. Did you see the list of paralysis users above? I mean yeah I’m sure you did if you’re actually reading all the way down to here but that’s besides the point lol. Anywho, the point is that many many many of the most common and worst offending paralysis spreaders in this tier also happen to be some of the best and most dominant pokemon in the tier, such as p2, zam, jolt, kingdra, dragonite, etc. They fit on a majority of teams and are seen on the majority of teams, of course with paralysis being a large part of what makes them so good but just the nature of them having so many other amazing traits leading to said high usage. I’d say at least 2-3 pokemon on a large portion of good teams in this tier utilize a paralysis move. Just look at the prototypical strong spikes offense in this tier: Zam Jolt P2 Kang Qwilfish Kingdra. Zam packs twave, jolt can use thunder and/or thunder wave if you want, p2 can use thunder or thunder wave if you want, kang can use body slam if you want, and kingdra has dragon breath. That’s every single pokemon except goddamn qwilfish which is largely there just to spike up, make it so you don’t have to switch stuff like zam and jolt straight into sd tentacruel, maybe do something else, and die. These 6 pokemon are also the six best pokemon in the tier (tenta > qwil/kingdra is debatable but that’s for another day). They just happen to very often (or in the case of kingdra always) use a paralysis inducing move and thus bullshit through a lot of opposing teams and completely nullify any chances of a comeback with paralysis reducing speed and killing turns. For reference, donut used this team EVERY GAME in the october spotlight swiss and went 4-1, dominating the games he won in large part due to paralysis.
I could talk on and on. Trust me. I absolutely could. I just don’t necessarily know how to get every single thought in my head down and describe it accurately to the point where I feel satisifed, which is why I may have sounded extremely redundant and vague (I also can’t and cba to find replays rn lol) so I apologize for that. Reagrdless, thank you so much for reading this post, I appreciate that you took the time to read all the way down if you did or just check it out anyways (shoutouts to you skimmers I don’t blame you).
I want to give credit to Ibby for being so largely influential in the making of this post, with inspiring it in the first place, helping a lot with the section going over the pokemon themselves, the effects of paralysis and how infuriating its bullshittery is, making his video on paralysis (even if it was a bit of a late night ramble session lol), and always being there to play games and theorycraft and innovate. Truly, without you I don’t think I would be so invested in this tier as I would not have a person I could have talked to and still continue to talk to any time any day of the week for the past now almost 6 months (wow) about this goofy fun and amazing tier.
That’s about all I have left to say right now writing this. Peace out my fellow gsc uubl gamers.
- Bee
(oh trust me eventually I will get fed up enough and make a post on porygon2 lol I was not kidding abt that, and expect to see it either relatively soon or a long time from now because I’m both impatient and lazy [I love contradictions I think they’re pretty funny])
Paralysis is an incredibly prominent and oppressive force in the landscape of the GSC UUBL metagame. It shapes the tier both in the teambuilder and definitely in the game itself to a massive extent. I figured since it’s so important to the identity and functionality of the tier (and not many people probably know about it since, well, it’s GSC UUBL lol), I should pay my dues to the funny yellow magic.
Paralysis is so good primarily due to four reasons:
1. the wide array of spreaders
2. the reduced amount of usage of rest and sleep talk compared to the other GSC tiers due to the offensive nature of the tier and its pokemon
3. the amount of pokemon that are great at abusing your opponent’s pokemon being slower
4. and of course the general utility of speed control and being able to completely take away turns from your opponent.
How Paralysis is Spread:
(bolded pokemon are considered majors offenders and/or run the move very often)
Thunder Wave - Alakazam, Jolteon, Porygon2, Dragonite, Hypno, Ampharos, Electrode, Mr. Mime








Thunder - Jolteon, Dragonite, Ampharos, Porygon2, Muk, Magneton, Lapras, Lanturn, Mr. Mime, Electabuzz










Body Slam - Dragonite, Meganium, Kangaskhan



Dragon Breath - Kingdra, Dragonite


Stun Spore - Jumpluff

Applications for the speed control of Paralysis:
Offensive Facilitation - Pokemon that often take advantage of the opponent’s pokemon being paralyzed
(bolded pokemon are considered the most notable abusers of paralysis, italicized pokemon definitely appreciate paralysis but are not as dangerous or are less hampered by the lack of paralysis, and pokemon that are neither while they still like paralysis “need” it the least to be effective)
Charizard, Clefable, Kangaskhan, Muk, Porygon2, Scizor, Ursaring, Quagsire, Tentacruel, Espeon, Meganium, Sandslash, Victreebel, Poliwrath, Primeape, Dragonite, Donphan, Moltres, Typhlosion, Pikachu




















Defensive Utility - Pokemon that are often the major targets for paralysis and that your team generally appreciates being slowed down and/or having turns taken away from them the most
(bolded pokemon are the pokemon most often targeted and/or most severely crippled by paralysis, italicized pokemon are helpful for your team to have paralyzed but in this case are not as important/dangerous or are severely ruined by paralysis but considered quite niche, and pokemon that are neither are good to have paralyzed but they won’t be much harder to handle without being paralyzed)
Alakazam, Jolteon, Porygon2, Charizard, Espeon, Tentacruel, Jumpluff, Tauros, Typhlosion, Dragonite, Moltres, Houndoom, Scyther, Victreebel, Poliwrath, Primeape, Pikachu, Entei, Lapras, Meganium, Muk, Scizor, Ursaring, Haunter, Mr. Mime

























The Overall Effects of Paralysis on Gameplay
Oh my god paralysis is so annoying holy hell. Ok before I get to that I’ll talk about the positives of paralysis. When playing, paralysis is often a team’s number 1 tool in neutering stong offensive threats like alakazam, the eeveeons, belly drummers, and of course, porygon2. I will say it absolutely is a great thing for making teams more defensively capable including offense. Full paralysis often is a primary way in which teams can offensively beat mons like porygon2 and be able to come back from a deficit due to hax or some other thing. However, while these positives are quite nice as to reduce matchups against high octane offense teams from becoming a “who wins first” and of course keep porygon2 from bullshitting its way through the opposing team with curse recover and whatever auxilary move it may decide to pull out that is conveniently perfectly matched up to defeat the normal check(s) on your team, that’s about where the line is drawn. Now of course, I do believe the speed drop of paralysis tends to be a good thing for transforming less viable pokemon into better ones and making gameplay into offense more comfortable and even. Then comes the scenario where you’re playing a perfectly regular offense-on-offense or whatever game and then your opponent pulls out something like belly drum charizard and because your alakazam or jolteon or kingdra or whatever that would’ve been able to stop charizard from sweeping with paralysis or a kill were affected by the funny yellow magic, you just get absolutely mauled and have no shot whatsoever. I can personally attest to this phenomenon as I’ve been charizarded on several occasions, and furthermore charizard is just one of many dangerous setup sweepers that the opponent may have. Teams centered around an all in sweep by one mon like drum zard do exist and are good, but the majority tend to overload and run like growth espy + growth jolt or p2 + kang or even a higher quantity of abusers like what people such as Celebiii have done, with him specifically using a team that utilizes hypno, kang, p2, and charizard and just focuses on making the opponent cry if they don’t have the right pokemon. Anyways I could probably turn this into an entire conversation about why porygon2 is unfair and by far the strongest thing in the tier but I’ll save that for a different post lol. The gist of it is that while paralysis’s speed control offers many positives, it can also just lopsidedly favor one player who managed to face the right team and get in the right circumstances where the opponent can’t do anything but watch as a drummer or other setup sweeper gets brought out after a kill in front of a pokemon that can’t threaten it and just absolutely trounces the game, ending it basically instantly. That’s not even the worst part. Oh no no no no, no it is absolutely not the worst part by far. Full paralysis is absolutely fucking awful to play with in this tier and honestly my only serious complaint and marr on this otherwise immaculate and wonderful tier that I truly do love playing and interacting with and really do think more people should be enlightened about. SO many games have their pendulum swung so massively in one person’s favor by full paralysis. It doesn’t matter if the game is even or one player is far behind, full paralysis will show up and not just tip but dump a titanic cinderblock on the scales. Full paralysis can make a player who is so far behind it’s not even funny and should win in no circumstance just absolutely take over the game as they get an undeserved opportunity to break something, switch in, or use a setup move and cruise to victory. It doesn’t even have to be a large amount of full paralysis. Just one para is all it takes. I may be using a bit of hyperbole with my example being one player years behind in progress, but it is very very prominent in close games too. Mostly so close games actually. You would not believe how many games I’ve watched or played in myself where the game is going regularly and it’s not quite clear who will clutch out the dub and something takes a full paralysis or two and now the player who suffered it is just totally screwed. It is actually absurd. I’m being serious. You could look at almost any somewhat serious game of GSC UUBL and you will very likely see something getting full para’d leaving the situation fucked up and in a spot it really shouldn’t be in and the player who may not have even played better that game on top. Legit, “ban paralysis” has actually become a meme/inside joke in the GSC UUBL discord server (you should join that btw https://discord.gg/k527dqVk). This is all exacerbated by just how common paralysis is. Did you see the list of paralysis users above? I mean yeah I’m sure you did if you’re actually reading all the way down to here but that’s besides the point lol. Anywho, the point is that many many many of the most common and worst offending paralysis spreaders in this tier also happen to be some of the best and most dominant pokemon in the tier, such as p2, zam, jolt, kingdra, dragonite, etc. They fit on a majority of teams and are seen on the majority of teams, of course with paralysis being a large part of what makes them so good but just the nature of them having so many other amazing traits leading to said high usage. I’d say at least 2-3 pokemon on a large portion of good teams in this tier utilize a paralysis move. Just look at the prototypical strong spikes offense in this tier: Zam Jolt P2 Kang Qwilfish Kingdra. Zam packs twave, jolt can use thunder and/or thunder wave if you want, p2 can use thunder or thunder wave if you want, kang can use body slam if you want, and kingdra has dragon breath. That’s every single pokemon except goddamn qwilfish which is largely there just to spike up, make it so you don’t have to switch stuff like zam and jolt straight into sd tentacruel, maybe do something else, and die. These 6 pokemon are also the six best pokemon in the tier (tenta > qwil/kingdra is debatable but that’s for another day). They just happen to very often (or in the case of kingdra always) use a paralysis inducing move and thus bullshit through a lot of opposing teams and completely nullify any chances of a comeback with paralysis reducing speed and killing turns. For reference, donut used this team EVERY GAME in the october spotlight swiss and went 4-1, dominating the games he won in large part due to paralysis.
I could talk on and on. Trust me. I absolutely could. I just don’t necessarily know how to get every single thought in my head down and describe it accurately to the point where I feel satisifed, which is why I may have sounded extremely redundant and vague (I also can’t and cba to find replays rn lol) so I apologize for that. Reagrdless, thank you so much for reading this post, I appreciate that you took the time to read all the way down if you did or just check it out anyways (shoutouts to you skimmers I don’t blame you).
I want to give credit to Ibby for being so largely influential in the making of this post, with inspiring it in the first place, helping a lot with the section going over the pokemon themselves, the effects of paralysis and how infuriating its bullshittery is, making his video on paralysis (even if it was a bit of a late night ramble session lol), and always being there to play games and theorycraft and innovate. Truly, without you I don’t think I would be so invested in this tier as I would not have a person I could have talked to and still continue to talk to any time any day of the week for the past now almost 6 months (wow) about this goofy fun and amazing tier.
That’s about all I have left to say right now writing this. Peace out my fellow gsc uubl gamers.
- Bee
(oh trust me eventually I will get fed up enough and make a post on porygon2 lol I was not kidding abt that, and expect to see it either relatively soon or a long time from now because I’m both impatient and lazy [I love contradictions I think they’re pretty funny])
Last edited: