The Rules said:4v4 Singles (Leader brings 7, chooses 4)
3 Day Player DQ Time
∞ Recoveries/∞ Chills per Pokémon
3 Substitutions
Switch = OK
Abilities = ALL
Items = ON; No "Training Items" Permitted
Mega Evolutions = ZERO
Turn Order = Coin-Flip
Arena = Ground Gym
Arena: Ground Gym
Field Type: Ground
Complexity: Intense
Format: All
Restrictions: No Natural Grass, No External Water Source, Only Sandstorm & Clear weather permitted, Indoor Arena
Description: TBD
Mechanics:
Field Type: Ground
Complexity: Intense
Format: All
Restrictions: No Natural Grass, No External Water Source, Only Sandstorm & Clear weather permitted, Indoor Arena
Description: TBD
Mechanics:
- Nature Power calls Land's Wrath. Secret Power has a 30% chance to lower the foe's Speed by 1 Stage.
- The mixture of sand & dirt makes Dig easier to execute & gain height on attack, reducing its Energy cost by 2, & enabling the user to hit a target under the effects of Levitate/Magnet Rise/Telekinesis irrespective of Size Class.
- Pokémon cannot have their typing altered through any means, while Double Team & Illusion have no effect. The lights in the arena shine brightly enough to expose the disguises a Pokémon may have.
- Grassy Terrain's duration is halved. The sand-dirt mixture does not really allow for grass to grow, making it wilt very quickly.
- Sandstorm when summoned lasts for five rounds as opposed to four (eight with a Smooth Rock). The sand on the arena floor provides enough fuel for a Sandstorm to last longer.
Anyway, it looks like our first contestant is coming out on the field, so let's go meet him! Ground Gym Leader Its_A_Random has arrived first, and with a powerful squad of pokemon if you ask me. Pay special attention to King Odin the Nidoking, as it can beat every member of the challenger's squad except one.
And here comes our challenger! He is determined but sad, coming off a loss against another excellent gym leader but one who had a more broken arena imho. Pay special attention to Dobby the Krillowatt because it beats the aforementioned Nidoking despite being ground weak in the ground gym lol.
Team Its_A_Random:
Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy)
TYPE: Ground / Flying
ABILITIES: Hyper Cutter / Sand Veil / Poison Heal (H)
STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (98/98)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Bite
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
False Swipe
Feint
Feint Attack*
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Sky Uppercut
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor
SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock
OTHER
Agility*
Attract
Baton Pass*
Captivate
Confide
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic
Gastrodon [Sleast] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Water / Ground
ABILITIES: Sticky Hold / Storm Drain / Sand Force (H)
STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (74/74)
PHYSICAL
Body Slam
Bulldoze
Counter
Dig
Dive
Earthquake
Facade
Fissure
Frustration
Giga Impact
Headbutt
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength
Waterfall
SPECIAL
Ancientpower
Blizzard
Brine
Clear Smog
Earth Power
Hidden Power (Grass)
Hyper Beam
Ice Beam
Icy Wind
Infestation
Mirror Coat
Mud Bomb
Mud-Slap
Muddy Water
Round
Scald
Sludge
Sludge Bomb
Sludge Wave
Snore
Spit Up
Surf
Trump Card
Water Pulse
Whirlpool
OTHER
Acid Armour
Amnesia
Attract
Block
Captivate
Confide
Curse
Double Team
Endure
Flash
Hail
Harden
Memento
Mist
Mud Sport
Pain Split
Protect
Rain Dance
Recover
Rest
Sandstorm
Sleep Talk
Stockpile
String Shot
Substitute
Swagger
Swallow
Toxic
Yawn
Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Fire / Ground
ABILITIES: Magma Armour / Solid Rock / Anger Point (H)
STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (68/80)
PHYSICAL
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Iron Head
Magnitude
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Stomp
Stone Edge
Strength
Tackle
Take Down
SPECIAL
Ancientpower
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Overheat
Round
Self Destruct
Snore
Solar Beam
OTHER
After You
Amnesia
Attract
Confide
Curse
Double Team
Endure
Focus Energy
Growl
Mimic
Nature Power
Protect
Rest
Roar
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp
Yawn
Fidgit [Utilitand] (M)
NATURE: Hardy
TYPE: Poison / Ground
ABILITIES: Persistent / Vital Spirit / Prankster (H)
STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (110/110)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Fling
Frustration
Giga Impact
Knock Off
Low Sweep
Natural Gift
Poison Jab
Rapid Spin
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Thief
U-Turn
SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Echoed Voice
Gust
Hidden Power (Ice)
Hyper Beam
Icy Wind
Mud-Slap
Ominous Wind
Razor Wind
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Struggle Bug
Swift
Twister
Venoshock
OTHER
After You
Ally Switch
Attract
Block
Captivate
Confide
Copycat
Disable
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Haze
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Reflect
Rest
Rototiller
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Venom Drench
Whirlwind
Wide Guard
Wish
Wonder Room
RAID
Dispel
Nidoking [King Odin] (M)
NATURE: Mild
TYPE: Poison / Ground
ABILITIES: Poison Point / Rivalry / Sheer Force (H)
STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (68/133)
PHYSICAL
Aqua Tail
Bide
Brick Break
Bulldoze
Chip Away
Counter
Dig
Double Kick
Dragon Tail
Drill Run
Earthquake
Fire Punch
Fury Attack
Head Smash
Horn Attack
Horn Drill
Ice Punch
Iron Tail
Megahorn
Outrage
Peck
Poison Jab
Rock Slide
Shadow Claw
Smack Down
Stone Edge
Superpower
Tackle
Thrash
Thunder Punch
SPECIAL
Blizzard
Confusion
Dragon Pulse
Earth Power
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Grass)
Ice Beam
Incinerate
Shadow Ball
Sludge Bomb
Sludge Wave
Surf
Thunder
Thunderbolt
Venoshock
OTHER
Captivate
Disable
Double Team
Endure
Flatter
Focus Energy
Helping Hand
Hone Claws
Leer
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Taunt
Torment
Toxic
Toxic Spikes
Mamoswine [Frostbite] (F)
NATURE: Hasty (+10% Accuracy)
TYPE: Ice / Ground
ABILITIES: Oblivious / Snow Cloak / Thick Fat
STATS
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (44/82)
PHYSICAL
Avalanche
Body Slam
Bulldoze
Dig
Double Hit
Earthquake
Endeavour
Flail
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Iron Head
Knock Off
Peck
Rock Slide
Superpower
Tackle
SPECIAL
Ancientpower
Blizzard
Earth Power
Hidden Power (Grass)
Ice Beam
Icy Wind
Mud Bomb
Mud-Slap
Powder Snow
OTHER
Block
Endure
Hail
Light Screen
Mist
Mud Sport
Odour Sleuth
Protect
Reflect
Roar
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Toxic
Seismitoad [Frogger] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Water / Ground
ABILITIES: Swift Swim / Poison Touch / Water Absorb (H)
STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 64 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (48/67)
PHYSICAL
Bounce
Bulldoze
Dig
Drain Punch
Earthquake
Endeavour
Flail
Ice Punch
Knock Off
Low Kick
Payback
Poison Jab
Rock Slide
Rock Smash
SPECIAL
Acid
Bubble
Bubble Beam
Earth Power
Focus Blast
Hidden Power (Grass)
Hydro Pump
Hyper Beam
Hyper Voice
Icy Wind
Mud Bomb
Mud Shot
Muddy Water
Round
Scald
Sludge Bomb
Sludge Wave
Surf
Uproar
Venoshock
Water Pulse
OTHER
Aqua Ring
Gastro Acid
Growl
Mist
Protect
Refresh
Rest
Sleep Talk
Stealth Rock
Substitute
Supersonic
Swagger
Toxic
Colossoil(*) [Neville] (M)
Nature: Lonely (+1 Atk, -1 Def)
Typing: Dark/Ground
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rebound: The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. (Trigger)
Activate Rebound <hazard layer> Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the BAP of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. (Passive)
Pressure (HA-Unlocked): This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Passive)
Stats:
HP: 120
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 1
AC: 5/5
Moves (65/92):
Leer(*)
Tackle(*)
Rapid Spin(*)
Bubble Beam(*)
Pursuit(*)
Crunch
Dig
Peck(*)
Horn Attack(*)
Bite(*)
Magnitude(*)
Bounce
Megahorn
Body Slam(*)
Stockpile
Swallow
Horn Drill
Drill Run
Rototiller(*)
Spit Up
Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Encore
Fake Out
Sand Tomb
Screech
Thunder Fang
Fire Fang
Mud Bomb
Mud Shot
Foul Play
Fissure
Double-Edge
Earthquake(*)
Payback(*)
U-Turn(*)
Stone Edge
Taunt
Smack Down
Substitute
Bulldoze
Protect
Double Team
Dragon Tail
Return
Quash
Poison Jab
Embargo
Rest
Snarl
Sludge Bomb
Brick Break
Retaliate
Swagger
Toxic
Aqua Tail
Knock Off
Superpower
Snatch
Iron Tail
Dive
Dark Pulse
Endure
Sleep Talk
Whimsicott [Ron] (M)
Nature: Timid (+15% Speed, +20% Accuracy, -1 Atk)
Typing: Grass/Fairy
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Fairy: Fairy STAB; -1 EN on non-Fairy-typed Nature, Sound, and Scent moves (stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Prankster: This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging moves a +1 increase in priority level. (Passive)
Infiltrator: Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. (Passive)
Chlorophyll (HA-Unlocked): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) its speed. (Passive)
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 133 (116*1.15) (+20% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
Moves (49/65):
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poison Powder
Giga Drain
Tailwind
Energy Ball
Cotton Guard
Charm
Sunny Day
Endeavor
Solar Beam
Hurricane
Gust
Fairy Wind
Moonblast
Helping Hand
Encore
Fake Tears
Grass Whistle
Worry Seed
Captivate
Memento
Switcheroo
Toxic
Taunt
Substitute
Light Screen
Hidden Power [Rock]
Psychic
Shadow Ball
Double Team
Hyper Beam
Protect
Dream Eater
Safeguard
Rest
Swagger
Sleep Talk
U-Turn
Flash
Trick Room
Nature Power
Dazzling Gleam
Knock Off
Krilowatt [Dobby] (M)
Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)
Typing: Electric/Water
Electric: Electric STAB; immune to paralysis status.
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. (Trigger)
Activate Trace <Ability> Command: Replaces Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. (Passive)
Shell Armor (HA-Unlocked): This Pokemon's thick, bony outer shell prevents it from taking critical hits. (Passive)
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (105*1.15) (+16% Acc)
Size Class: 1
Weight Class: 2
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Moves (53/83):
Bubble
Charge
Tackle
Thunder Shock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Imprison
Volt Switch
Heart Swap
Discharge
Hydro Pump
Thunder
Fairy Wind
Muddy Water
Copycat
Bubble Beam
Guillotine
Counter
Me First
Signal Beam
Metronome
Follow Me
Whirlpool
Ice Beam
Thunderbolt
Scald
Toxic
Substitute
Rain Dance
Safeguard
Earthquake
Blizzard
Torment
Surf
Protect
Double Team
Rest
Thunder Wave
Sleep Talk
Dazzling Gleam
Bulldoze
Hail
Hidden Power [Ghost]
Hyper Beam
Low Sweep
Earth Power
Endure
Dive
Low Kick
Electroweb
Ludicolo [Beetle] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water/Grass
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Swift Swim: This Pokemon moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. (Passive)
Rain Dish: This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Passive)
Own Tempo (HA-Unocked): This Pokemon moves at its own pace; when confused, it will never harm itself in confusion. If this Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Passive)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (70/1.15) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Moves (31):
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Fake Out
Fury Swipes
Water Sport
Hydro Pump
Zen Headbutt
Counter
Synthesis
Tickle
Giga Drain
Teeter Dance
Sweet Scent
Water Gun
Rain Dance
Ice Beam
Energy Ball
Surf
Brick Break
Scald
Hidden Power [Fire]
Protect
Dive
Endure
Mud-Slap
Without further adieu, let's
<5000 (Heads): Dummy005
>5000 (Tails): Its_A_Random
Result: 5421 (Tails).
Tails it is!
WHO DOES WHAT WHEN:
Its_A_Random sends out and equips.
Dummy007 sends out, equips, and orders.
Its_A_Random orders.
starwarsfan refs.