

Grimmsnarl


Base Stats: 95 HP | 120 Atk | 65 Def | 95 SpA | 75 SpD | 60 Spe
Abilities: Prankster | Frisk | Pickpocket (HA)
Level Up Moves:
- [00] Spirit Break
- [01] Spirit Break
- [01] False Surrender
- [01] Bulk Up
- [01] Power-Up Punch
- [01] Fake Out
- [01] Confide
- [01] Bite
- [01] Flatter
- [12] Fake Tears
- [16] Assurance
- [20] Swagger
- [24] Sucker Punch
- [28] Torment
- [35] Dark Pulse
- [40] Nasty Plot
- [48] Play Rough
- [56] Foul Play
- [64] Hammer Arm
TMs:
- [TM00] Mega Punch
- [TM01] Mega Kick
- [TM03] Fire Punch
- [TM04] Ice Punch
- [TM05] Thunder Punch
- [TM08] Hyper Beam
- [TM09] Giga Impact
- [TM14] Thunder Wave
- [TM17] Light Screen
- [TM18] Reflect
- [TM21] Rest
- [TM23] Thief
- [TM24] Snore
- [TM25] Protect
- [TM26] Scary Face
- [TM31] Attract
- [TM39] Facade
- [TM42] Revenge
- [TM43] Brick Break
- [TM47] Fake Tears
- [TM58] Assurance
- [TM60] Power Swap
- [TM63] Drain Punch
- [TM65] Shadow Claw
- [TM71] Wonder Room
- [TM75] Low Sweep
- [TM76] Round
- [TM79] Retaliate
- [TM87] Draining Kiss
- [TM98] Stomping Tantrum
TRs:
- [TR01] Body Slam
- [TR07] Low Kick
- [TR13] Focus Energy
- [TR14] Metronome
- [TR18] Leech Life
- [TR20] Substitute
- [TR26] Endure
- [TR27] Sleep Talk
- [TR32] Crunch
- [TR35] Uproar
- [TR37] Taunt
- [TR38] Trick
- [TR39] Superpower
- [TR48] Bulk Up
- [TR58] Dark Pulse
- [TR64] Focus Blast
- [TR68] Nasty Plot
- [TR72] Power Whip
- [TR81] Foul Play
- [TR90] Play Rough
- [TR92] Dazzling Gleam
- [TR93] Darkest Lariat
- [TR95] Throat Chop
- [TR99] Body Press
- [00] Spirit Break
- [01] Spirit Break
- [01] False Surrender
- [01] Bulk Up
- [01] Power-Up Punch
- [01] Fake Out
- [01] Confide
- [01] Bite
- [01] Flatter
- [12] Fake Tears
- [16] Assurance
- [20] Swagger
- [24] Sucker Punch
- [28] Torment
- [35] Dark Pulse
- [40] Nasty Plot
- [48] Play Rough
- [56] Foul Play
- [64] Hammer Arm
TMs:
- [TM00] Mega Punch
- [TM01] Mega Kick
- [TM03] Fire Punch
- [TM04] Ice Punch
- [TM05] Thunder Punch
- [TM08] Hyper Beam
- [TM09] Giga Impact
- [TM14] Thunder Wave
- [TM17] Light Screen
- [TM18] Reflect
- [TM21] Rest
- [TM23] Thief
- [TM24] Snore
- [TM25] Protect
- [TM26] Scary Face
- [TM31] Attract
- [TM39] Facade
- [TM42] Revenge
- [TM43] Brick Break
- [TM47] Fake Tears
- [TM58] Assurance
- [TM60] Power Swap
- [TM63] Drain Punch
- [TM65] Shadow Claw
- [TM71] Wonder Room
- [TM75] Low Sweep
- [TM76] Round
- [TM79] Retaliate
- [TM87] Draining Kiss
- [TM98] Stomping Tantrum
TRs:
- [TR01] Body Slam
- [TR07] Low Kick
- [TR13] Focus Energy
- [TR14] Metronome
- [TR18] Leech Life
- [TR20] Substitute
- [TR26] Endure
- [TR27] Sleep Talk
- [TR32] Crunch
- [TR35] Uproar
- [TR37] Taunt
- [TR38] Trick
- [TR39] Superpower
- [TR48] Bulk Up
- [TR58] Dark Pulse
- [TR64] Focus Blast
- [TR68] Nasty Plot
- [TR72] Power Whip
- [TR81] Foul Play
- [TR90] Play Rough
- [TR92] Dazzling Gleam
- [TR93] Darkest Lariat
- [TR95] Throat Chop
- [TR99] Body Press
- Bulk Up
- Spirit Break
- Play Rough
- Sucker Punch
- Crunch
- Darkest Lariat
- Fire Punch
- Ice Punch
- Thunder Punch
- Power Whip
- Drain Punch
- Hammer Arm
- Superpower
- Stomping Tantrum
- Leech Life
- Foul Play
- Substitute
- Taunt
- Swagger
- Thunder Wave
- Reflect
- Light Screen
- Trick
- Rest
- Sleep Talk
[New Moves]
Spirit Break


80 BP
100% Accuracy
15 PP
Lowers the target's SpA (100%)
False Surrender


80 BP
Never misses
15 PP
No added effects.
[Pros]
- Dark/Fairy typing gives Grimmsnarl only two weaknesses: Fairy and Steel. This combined with its decent bulk makes it easy for Grimmsnarl to come in, especially with all the offensive ghosts in the tier; and harder to threaten out, especially given how few powerful Steel and Fairy type attackers there are this gen.
- Grimmsnarl has access to a wide range of Physical coverage moves to go with its 120 Attack stat, letting it pick and choose what it wants to be able to hit super effectively.
- Prankster in combination with a wide array of status moves lets Grimmsnarl serve a utility role that isn't hampered by its poor speed. Access to Screens, Trick, Swagger, Thunder Wave, and Taunt give it plenty of options to support its team, making it fairly splashable.
[Cons]
- Grimmsnarl is painfully slow at base 60, so it struggles in the current heavily offensive metagame.
- Grimmsnarl suffers heavily from 4MSS, as its stab coverage isn't spectacular on its own and leaves it prone to getting walled by many of the bulkier pokemon in the tier without supereffective coverage; however, more coverage moves eats into Grimmsnarl's potential role as a utility pokemon.
- 120 Attack unfortunately isn't that high on its own, and Grimmsnarl's only boosting move is Bulk Up, so it requires a boosting item to break past the bulkier walls in the tier (Corviknight, Toxapex, Ferrothorn, Hippowdon, G-Weezing).
- Lack of recovery outside of Drain Punch/Leech Life/Rest/Leftovers makes it possible for Grimmsnarl to be worn down over the course of the match.
[Dynamaxing Potential]
- Grimmsnarl isn't the best candidate for Dynamaxing because of its low speed, medium attack stat, and lack of boosting moves.
- In addition, utility Grimmsnarl sets generally won't have any reason to Dynamax, since it'll get stuck with Max Guards and be easily wallable thanks to its lack of coverage.
- However, Grimmsnarl's wide physical coverage gives it access to a bunch of different max moves, so a Bulk Up/Choice Band set could theoretically use Dynamax to get off a max move against something that's supposed to wall it.
- That said, Dynamaxing's sweeping potential means its generally better reserved for stronger pokemon like Gyarados, Hawlucha or Excadrill, so I wouldn't expect to see Grimmsnarl Dynamaxed all that often.
Grimmsnarl also gets access to a Gigantamax form, which turns Grimmsnarl's Dark-type moves into the following G-Max Move:
G-Max Snooze



130 BP
Never misses
10 PP
The target falls asleep at the end of the next turn (applies the Yawn effect).
While its unlikely to see Grimmsnarl Dynamax, the utility of its G-Max move is useful enough that it could be used in a pinch to turn a match around.
[Potential Movesets]
Dual Screens (Grimmsnarl) (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Taunt
- Spirit Break/Darkest Lariat/Foul Play
Personally, I think this is the best Grimmsnarl set. Grimmsnarl's typing and already decent bulk make it very hard to OHKO behind a screen, and Prankster guarantees it goes up. Once screens are up, pokemon like Hawlucha and Gyarados have a very easy time of coming in, setting up, and sweeping. Taunt shuts down Defog, as well as pokemon like Toxapex, Ferrothorn and Hippowdown that try to take advantage of this set's passivity to set up Hazards or Recover off damage. It also shuts down opposing Webs/Screens in the Offense mirror, which gives you a huge advantage when trying to sweep. This set suffers from only having one slot to attack with, however, so against a lot of the bulky pokemon in the tier, after setting up screens and taunting them, you have to switch out.
Offensive Utility (Grimmsnarl) (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Taunt/Swagger
- Darkest Lariat/Foul Play
- Thunder Punch/Spirit Break/Fire Punch
- Thunder Wave
I expect sets like this to be Grimmsnarl's most common, thanks to their splashability. The EVs and moves could pretty much go in any direction given what the team needs, but the combination of 1-2 support moves and the right coverage gives utility Grimmsnarl sets a lot of splashability on a team. I think you generally will want a Dark move for access to G-Max Snooze when you need it, but that's generally going to depend on the team's needs. Swagger seems gimmickey, but gives you an out to Dynamax sweepers like Gyarados and Hawlucha, that Ditto can then come in and take advantage of, copying the attack boost without the confusion. Taunt will be important for shutting down stall, and Thunder Wave will shut down offense.
Choice Band (Grimmsnarl) (M) @ Choice Band
Ability: Prankster
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Trick
- Play Rough
- Darkest Lariat
- Thunder Punch/Fire Punch
Prankster + Trick lets Grimmsnarl force a pokemon into being Choice-locked before it can move. This can be used to cripple walls that try to switch into Grimmsnarl. Choice Band also lets Grimmsnarl serve as a decently powerful wallbreaker without Trick, hitting 558 Attack with maximum investment. Its worth noting that Dynamax/Gigantamax can be used to remove the Choice-lock for 3 turns, which will be important if your opponent walls Grimmsnarl with smart switches (eg Pex into Thunder Punch, then switching to Ferrothorn to wall Grimmsnarl).
Grimmsnarl does have the movepool for Bulk Up/Rest Talk sets, but Toxapex shuts down any sweeper Grimmsnarl set with its absurd bulk and Haze. Theoeretically, with the right team support it could work, but at that point you're going out of your way to build a set that's just going to overperform all the way better setup sweepers in the tier, while depriving your team of Grimmsnarl's very good supportive capabilities.
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