National Dex Ubers Grimmsnarl [QC 2/2] [GP 1/1]

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Sami

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[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Parting Shot / Spirit Break / Thunder Wave
item: Light Clay
ability: Prankster
nature: Impish
evs: 248 HP / 152 Def / 108 SpD
tera type: Ghost

[SET COMMENTS]

* Grimmsnarl distinguishes itself from Deoxys-S with the ability to pivot with Parting Shot, giving it better longevity while letting teammates set up easier. Grimmsnarl also has a good defensive typing versus Chien-Pao and Marshadow, both of which can revenge kill Grimmsnarl's teammates, making it a decent switch-in. Unfortunately, Grimmsnarl is unable to do much if it does get Taunted itself by Magic Coat Deoxys-S, and because it's unable to prevent Yveltal from using Defog or Calm Mind Arceus-Dark and Chi-Yu from setting up alongside it, Grimmsnarl can become passive against certain team structures; regardless, Grimmsnarl is still good at setting up dual screens for hyper offense teams.
* Taunt is useful to ensure opposing Pokemon like Arceus, Primal Groudon, Zacian-C, and Zygarde cannot set up alongside Grimmsnarl as it sets dual screens. It's also useful to prevent opposing leads such as Glimmora and Smeargle from setting up entry hazards, letting Grimmsnarl protect its teammates.
* Parting Shot allows Grimmsnarl to pivot, increasing momentum while allowing for easier setup for the teammate with its stat drops. Spirit Break prevents Yveltal and Arceus-Dark from completely walling Grimmsnarl while also stopping the latter from setting up alongside Grimmsnarl. Thunder Wave is a niche option that allows Grimmsnarl to punish foes like Meteor Beam Eternatus, Arceus-Fairy, and Zacian-C more directly, benefitting its teammates to let them sweep more easily while avoiding a potential sweep.
* The given special bulk investment allows Grimmsnarl to survive defensive Primal Groudon's Overheat, with the rest of the EVs being dumped into Defense to survive attacks such as 300-Base Power Basculegion-M's Last Respects and Arceus-Ground's unboosted Tectonic Rage without Reflect. However, with both screens up, Grimmsnarl can survive attacks such as Zacian-C's Play Rough and Eternatus's +1 Sludge Bomb.
* Tera Ghost allows Grimmsnarl to avoid getting hit by Arceus's Extreme Speed, which is useful for slowing down its attempt to sweep through Grimmsnarl's team, allowing it to set up Reflect more reliably. However, Grimmsnarl's teammates are better off using Terastallization, since they benefit from it more. Grimmsnarl should only Terastallize in emergency situations.
* It is usually best to lead with Grimmsnarl to set up screens early for the team. If there is an opposing Arceus-Dark or Yveltal present though, it may be desirable to lead with something else, such as Eternatus, and play more aggressively with Grimmsnarl around them to ensure that Grimmsnarl isn't direct setup fodder for them. A similar idea applies against Shuckle, since Grimmsnarl cannot deny Sticky Web from going up due to Mental Herb.
* It's important to set the correct screen against a foe. Physical threats like Marshadow and Rayquaza should be dealt with Reflect, while special threats like Arceus-Fairy and Palkia-O are dealt with Light Screen. This is necessary to ensure Grimmsnarl can set both screens up as opposed to just one, since it will never be OHKOed behind the correct screen.
* Grimmsnarl works best on hyper offense teams that can capitalize on the extra longevity provided by dual screens, giving them multiple setup opportunities. Dragon Dance Arceus-Ground can reliably take care of Zacian-C and Necrozma-DM, both of which would be an issue for Grimmsnarl, while also having Taunt and Stone Edge to prevent Defog users from removing dual screens. Kyurem-B has a similarly good matchup versus standard Defog users such as Ho-Oh and Giratina-O while also having a good matchup against Dondozo, something Grimmsnarl cannot help with against stall teams because it cannot provide hazard control. It also appreciates the additional bulk to let it set up with Dragon Dance twice, notably letting it outspeed Zacian-C.
* Teammates that can generally dissuade hazard removal options like Ho-Oh, Giratina-O, and Yveltal are great for Grimmsnarl. These teammates include Primal Kyogre, Double Dance Primal Groudon, Arceus, Yveltal, and Play Rough Zacian-C, with all five of them needing dual screens support to set up more easily or, in Yveltal's case, dish out more damage versus Ho-Oh and opposing Yveltal. Additionally, Zacian-C does well versus Arceus-Dark and Yveltal, especially since it avoids the OHKO from +3 Tera Dark Foul Play from Choice Scarf Yveltal behind Reflect.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/anchor9.652323/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
Average lance goon selfie
[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Parting Shot / Spirit Break / Thunder Wave
item: Light Clay
ability: Prankster
nature: Impish
evs: 248 HP / 152 Def / 108 SpD
tera type: Ghost

[SET COMMENTS]

* Grimmsnarl is a unique dual screens setter in the tier. Unlike Dexoys-S, Grimmsnarl has better longevity with its superior defensive typing into Chien Pao and Marshadow, both of which annoy hyper offense builds it fits on, and faster screens setting capabilities thanks to Prankster, which also allows Grimmsnarl to have a faster Taunt than Deoxys-S, beating variants that don't have Magic Coat. Unfortunately, Prankster also means Grimmsnarl is unable to stop Yveltal from using Defog to remove screens, or prevent Arceus-Dark from setting up alongside Grimmsnarl with Calm Mind, limiting its actual effectiveness. This is a bit weirdly phrased. Its pivoting is the main thing that distinguishes it. Perhaps talk about how it can pivot. The biggest drawback of prankster imo is not being able to Taunt while being Taunted itself. Also please rephrase 'limiting its actual effectiveness.' If we are going to say a mon is beyond dogshit in this bullet there isn't a point in giving it an analysis. Grimmsnarl is ranked, so there are reasons to use it. Focus on what it does well in this bullet and mentioning competition from Deoxys-S is fine.
* Taunt is useful to ensure opposing Pokemon like Arceus, Primal Groudon and Zacian-C cannot setup alongside Grimmsnarl as it sets screens with Reflect and Light Screen. Probably worth adding Zygarde to this list. It does hold it back a fair bit between Reflect, Taunt, and Parting Shot.
* Parting Shot allows Grimmsnarl to pivot to a teammate, increasing momentum while allowing for easier setup for the teammate with its stat drops. Spirit Break prevents Yveltal and Arceus-Dark from completely walling Grimmsnarl, while also stopping the latter from setting up alongside Grimmsnarl. Thunder Wave is a niche option that allows Grimmsnarl to punish foes like Eternatus, Arceus-Fairy and Zacian-C more directly, which also benefits its teammates to let them sweep more easily. I'd mention Meteor Beam Eternatus specifically. It is also worth emphasizing that these are threats to hyper offense in general.
* The given EV spread allows Grimmsnarl to survive defensive Primal Groudon's Overheat, with the rest being dumped into Defense to survive attacks suck as full power Basculegion's Last Respects and Arceus-Ground's unboosted Tectonic Rage, both without Reflect. However, with both screens up, Grimmsnarl can survive attacks such as Zacian-C's Play Rough or full-power Primal Kyogre's Water Spout. Not really sure if Water Spout is the best example given how rare it is and we removed it from the analysis. It survives Eternatus's Sludge Bomb. Maybe that is better example? Or just Origin Pulse is probably fine.
* Tera Ghost allows Grimmsnarl to avoid getting hit by Arceus's Extreme Speed, which is useful for slowing down its attempt to sweep through Grimmsnarl's team, by allowing it to setup Reflect more reliably. However, Grimmsnarl's teammates are better off using Tera
* It is usually best to lead with Grimmsnarl to setup screens early for the team. If there is an Arceus-Dark or Yveltal present though, it may be desireable to lead with something else, and play more aggressively with Grimmsnarl around them, to ensure that Grimmsnarl isn't direct setup fodder for them.
* It's important to set the correct screen against a foe. Physical threats like Marshadow and Rayquaza should be dealt with Reflect, while Special threats like Arceus-Fairy or Palkia-O are dealt with Light Screen. This is necessary to ensure Grimmsnarl can set both screens up as opposed to just one, since it will never be OHKOed behind the correct screen. Probably worth mentioning it is worthwhile prioritizing Light Screen against Primal Groudon
* Grimmsnarl works best on hyper offense teams that can abuseI think this is a no-no word the extra longevity providedadditional setup opportunities might be worthwhile here. Dragon Dance Arceus-Ground can reliably take care of Zacian-C and Necrozma-DM, both of which would be an issue for Grimmsnarl, while also having Taunt and Stone Edge to prevent Defog users from removing dual screens. Kyurem-B is a good partner also, having a similarly good matchup versus standard Defog users such as Ho-Oh or Giratina-O while also having a good matchup into Dondozo, something Grimmsnarl cannot help with against Stall teams since it cannot provide hazard control has no hazard options. Kyruem being able to get a second DD and outspeed Zacian-C is pretty big. Suggest a
* Zacian-C, Primal Kyogre, Arceus and what set? Utility SD? Primal Groudon are additional partners for Grimmsnarl on hyper offense teams, all of which can abuse Grimmsnarl's screen setting capabilities, while they all prevent foes from using Defog and make up for any short-comings Grimmsnarl has. The former is especially good for dealing with Arceus-Dark and Yveltal. This bullet should be generally reworded. How do they dissuade defoggers? Primal Kyogre is obvious enough ig (tina-o can fog if it wants). Maybe talking about how their offensive pressure makes it difficult for [insert mon here] to find turns to Defog? Also probably best to specify Play Rough Zacian-C.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
bumboclaat added (not sure if this is 1/2?)
* It's important to set the correct screen against a foe. Physical threats like Marshadow and Rayquaza should be dealt with Reflect, while Special threats like Arceus-Fairy or Palkia-O are dealt with Light Screen. This is necessary to ensure Grimmsnarl can set both screens up as opposed to just one, since it will never be OHKOed behind the correct screen. Probably worth mentioning it is worthwhile prioritizing Light Screen against Primal Groudon
didnt add this since setting reflect is more useful majority of the time - grimmsnarl is OHKO'd by Heat Crash while it doesn't die to defensive's Overheat - the only exception is fully special's overheat but this is too rare to justify bringing up IMO
 
I’m here…… :wo: not much to say though. It's Grimmsnarl. QC 2/2
Add Remove Comment
[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Parting Shot / Spirit Break / Thunder Wave
item: Light Clay
ability: Prankster
nature: Impish
evs: 248 HP / 152 Def / 108 SpD
tera type: Ghost

[SET COMMENTS]

* Grimmsnarl distinguishes itself from Deoxys-S with the ability to pivot with Parting Shot, giving it better longevity while letting teammates setup easier. Grimmsnarl also has a good defensive typing versus Chien Pao and Marshadow, both of which can revenge-kill Grimmsnarl's teammates, making it a decent switch-in. Unfortunately, Grimmsnarl is unable to do much if it does get Taunted itself by Magic Coat Deoxys-S, and it being unable to prevent Yveltal from using Defog or Calm Mind Arceus-Dark (Chi-Yu could probably be mentioned since it threatens Grimmsnarl significantly too) from setting up alongside it means Grimmsnarl can become passive against certain team structures; regardless, Grimmsnarl is still good at setting up dual screens for hyper offense teams.
* Taunt is useful to ensure opposing Pokemon like Arceus, Primal Groudon, Zacian-C and Zygarde cannot setup alongside Grimmsnarl as it sets screens with Reflect and Light Screen. It's also useful to prevent opposing leads such as Glimmora or Smeargle from setting up hazards, letting Grimmsnarl protect its teammates.
* Parting Shot allows Grimmsnarl to pivot, increasing momentum while allowing for easier setup for the teammate with its stat drops. Spirit Break prevents Yveltal and Arceus-Dark from completely walling Grimmsnarl, while also stopping the latter from setting up alongside Grimmsnarl. Thunder Wave is a niche option that allows Grimmsnarl to punish foes like Meteor Beam Eternatus, Arceus-Fairy and Zacian-C more directly, benefitting its teammates to let them sweep more easily, while also avoiding a potential sweep.
* The given EV spread allows Grimmsnarl to survive defensive Primal Groudon's Overheat, with the rest being dumped into Defense to survive attacks such as full power Basculegion's Last Respects and Arceus-Ground's unboosted Tectonic Rage without Reflect. However, with both screens up, Grimmsnarl can survive attacks such as Zacian-C's Play Rough or Eternatus's boosted Sludge Bomb.
* Tera Ghost allows Grimmsnarl to avoid getting hit by Arceus's Extreme Speed, which is useful for slowing down its attempt to sweep through Grimmsnarl's team, by allowing it to setup Reflect more reliably. However, Grimmsnarl's teammates are better off using Terastallization since they benefit from it more. Grimmsnarl should only Terastallize in emergency situations.
* It is usually best to lead with Grimmsnarl to setup screens early for the team. If there is an Arceus-Dark or Yveltal present though, it may be desireable to lead with something else, and play more aggressively with Grimmsnarl around them, to ensure that Grimmsnarl isn't direct setup fodder for them. (Somewhere I'd put don’t lead Grimmsnarl vs. Shuckle either as that can immediately put you at a disadvantage since Grimm teams have no counterplay to Shuckle Webs besides bringing a breaker such as Zacian-C or Eternatus in early)
* It's important to set the correct screen against a foe. Physical threats like Marshadow and Rayquaza should be dealt with Reflect, while Special threats like Arceus-Fairy or Palkia-O are dealt with Light Screen. This is necessary to ensure Grimmsnarl can set both screens up as opposed to just one, since it will never be OHKOed behind the correct screen.
* Grimmsnarl works best on hyper offense teams that can capitalize on the extra longevity provided, giving them multiple setup oppurtunities. Dragon Dance Arceus-Ground can reliably take care of Zacian-C and Necrozma-DM, both of which would be an issue for Grimmsnarl, while also having Taunt and Stone Edge to prevent Defog users from removing dual screens. Kyurem-B is a good partner also, having a similarly good matchup versus standard Defog users such as Ho-Oh or Giratina-O while also having a good matchup into Dondozo, something Grimmsnarl cannot help with against Stall teams since it cannot provide hazard control. It also appreciates the additional bulk to let it setup twice, notably letting it outspeed Zacian-C.
* Teammates that can generally dissuade hazard removal options like Ho-Oh, Giratina-O and Yveltal are great for Grimmsnarl. These teammates include Primal Kyogre, Double Dance Primal Groudon, Arceus, Yveltal and Play Rough Zacian-C, with all three of them needing screens support to setup easier, or in Yveltal's case, dish out more damage versus Ho-Oh and opposing Yveltal. Additionally, Zacian-C does well versus opposing Arceus-Dark and Yveltal, especially since it avoids the OHKO from +3 Tera Dark Foul Play from Choice Scarf Yveltal. (Specify that Zacian-C has to be behind Reflect to live this hit.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/anchor9.652323/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
GP Team done

add remove highlight comment

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Parting Shot / Spirit Break / Thunder Wave
item: Light Clay
ability: Prankster
nature: Impish
evs: 248 HP / 152 Def / 108 SpD
tera type: Ghost

[SET COMMENTS]

* Grimmsnarl distinguishes itself from Deoxys-S with the ability to pivot with Parting Shot, giving it better longevity while letting teammates setup set up easier. Grimmsnarl also has a good defensive typing versus Chien Pao Chien-Pao and Marshadow, both of which can revenge-kill revenge kill Grimmsnarl's teammates, making it a decent switch-in. Unfortunately, Grimmsnarl is unable to do much if it does get Taunted itself by Magic Coat Deoxys-S, and it being because it's unable to prevent Yveltal from using Defog or Calm Mind Arceus-Dark and Chi-Yu from setting up alongside it, means Grimmsnarl can become passive against certain team structures; regardless, Grimmsnarl is still good at setting up dual screens for hyper offense teams.
* Taunt is useful to ensure opposing Pokemon like Arceus, Primal Groudon, Zacian-C, (AC) and Zygarde cannot setup set up alongside Grimmsnarl as it sets dual screens with Reflect and Light Screen. It's also useful to prevent opposing leads such as Glimmora or and Smeargle from setting up entry hazards, letting Grimmsnarl protect its teammates.
* Parting Shot allows Grimmsnarl to pivot, increasing momentum while allowing for easier setup for the teammate with its stat drops. Spirit Break prevents Yveltal and Arceus-Dark from completely walling Grimmsnarl (RC) while also stopping the latter from setting up alongside Grimmsnarl. Thunder Wave is a niche option that allows Grimmsnarl to punish foes like Meteor Beam Eternatus, Arceus-Fairy, (AC) and Zacian-C more directly, benefitting its teammates to let them sweep more easily (RC) while also avoiding a potential sweep.
* The given EV spread special bulk investment allows Grimmsnarl to survive defensive Primal Groudon's Overheat, with the rest of the EVs being dumped into Defense to survive attacks such as full power (replace highlighted part with "X-Base Power", where X is a number) Basculegion's (denote forme with "-M" or "-F") Last Respects and Arceus-Ground's unboosted Tectonic Rage without Reflect. However, with both screens up, Grimmsnarl can survive attacks such as Zacian-C's Play Rough or and Eternatus's boosted (boosted in what way? +1? Specs?) Sludge Bomb.
* Tera Ghost allows Grimmsnarl to avoid getting hit by Arceus's Extreme Speed, which is useful for slowing down its attempt to sweep through Grimmsnarl's team, by allowing it to setup set up Reflect more reliably. However, Grimmsnarl's teammates are better off using Terastallization, (AC) since they benefit from it more. Grimmsnarl should only Terastallize in emergency situations.
* It is usually best to lead with Grimmsnarl to setup set up screens early for the team. If there is an opposing Arceus-Dark or Yveltal present though, it may be desireable desirable to lead with something else, such as Eternatus, and play more aggressively with Grimmsnarl around them (RC) to ensure that Grimmsnarl isn't direct setup fodder for them. A similar idea applies against Shuckle, since Grimmsnarl cannot deny Sticky Webs Web from going up due to Mental Herb.
* It's important to set the correct screen against a foe. Physical threats like Marshadow and Rayquaza should be dealt with Reflect, while special threats like Arceus-Fairy or and Palkia-O are dealt with Light Screen. This is necessary to ensure Grimmsnarl can set both screens up as opposed to just one, since it will never be OHKOed behind the correct screen.
* Grimmsnarl works best on hyper offense teams that can capitalize on the extra longevity provided (by what?), giving them multiple setup oppurtunities opportunities. Dragon Dance Arceus-Ground can reliably take care of Zacian-C and Necrozma-DM, both of which would be an issue for Grimmsnarl, while also having Taunt and Stone Edge to prevent Defog users from removing dual screens. Kyurem-B is a good partner also, (fluff) having has a similarly good matchup versus standard Defog users such as Ho-Oh or and Giratina-O while also having a good matchup into against Dondozo, something Grimmsnarl cannot help with against stall teams since because it cannot provide hazard control. It also appreciates the additional bulk to let it setup set up (with what move?) twice, notably letting it outspeed Zacian-C.
* Teammates that can generally dissuade hazard removal options like Ho-Oh, Giratina-O, (AC) and Yveltal are great for Grimmsnarl. These teammates include Primal Kyogre, Double Dance Primal Groudon, Arceus, Yveltal, (AC) and Play Rough Zacian-C, with all three of them (there are five Pokemon listed) needing dual screens support to setup easier (RC) set up more easily or, (AC) in Yveltal's case, dish out more damage versus Ho-Oh and opposing Yveltal. Additionally, Zacian-C does well versus opposing Arceus-Dark and Yveltal, especially since it avoids the OHKO from +3 Tera Dark Foul Play from Choice Scarf Yveltal behind Reflect.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/anchor9.652323/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

GP Check 1/1

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