[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Parting Shot / Spirit Break / Thunder Wave
item: Light Clay
ability: Prankster
nature: Impish
evs: 248 HP / 152 Def / 108 SpD
tera type: Ghost
[SET COMMENTS]
* Grimmsnarl distinguishes itself from Deoxys-S with the ability to pivot with Parting Shot, giving it better longevity while letting teammates set up easier. Grimmsnarl also has a good defensive typing versus Chien-Pao and Marshadow, both of which can revenge kill Grimmsnarl's teammates, making it a decent switch-in. Unfortunately, Grimmsnarl is unable to do much if it does get Taunted itself by Magic Coat Deoxys-S, and because it's unable to prevent Yveltal from using Defog or Calm Mind Arceus-Dark and Chi-Yu from setting up alongside it, Grimmsnarl can become passive against certain team structures; regardless, Grimmsnarl is still good at setting up dual screens for hyper offense teams.
* Taunt is useful to ensure opposing Pokemon like Arceus, Primal Groudon, Zacian-C, and Zygarde cannot set up alongside Grimmsnarl as it sets dual screens. It's also useful to prevent opposing leads such as Glimmora and Smeargle from setting up entry hazards, letting Grimmsnarl protect its teammates.
* Parting Shot allows Grimmsnarl to pivot, increasing momentum while allowing for easier setup for the teammate with its stat drops. Spirit Break prevents Yveltal and Arceus-Dark from completely walling Grimmsnarl while also stopping the latter from setting up alongside Grimmsnarl. Thunder Wave is a niche option that allows Grimmsnarl to punish foes like Meteor Beam Eternatus, Arceus-Fairy, and Zacian-C more directly, benefitting its teammates to let them sweep more easily while avoiding a potential sweep.
* The given special bulk investment allows Grimmsnarl to survive defensive Primal Groudon's Overheat, with the rest of the EVs being dumped into Defense to survive attacks such as 300-Base Power Basculegion-M's Last Respects and Arceus-Ground's unboosted Tectonic Rage without Reflect. However, with both screens up, Grimmsnarl can survive attacks such as Zacian-C's Play Rough and Eternatus's +1 Sludge Bomb.
* Tera Ghost allows Grimmsnarl to avoid getting hit by Arceus's Extreme Speed, which is useful for slowing down its attempt to sweep through Grimmsnarl's team, allowing it to set up Reflect more reliably. However, Grimmsnarl's teammates are better off using Terastallization, since they benefit from it more. Grimmsnarl should only Terastallize in emergency situations.
* It is usually best to lead with Grimmsnarl to set up screens early for the team. If there is an opposing Arceus-Dark or Yveltal present though, it may be desirable to lead with something else, such as Eternatus, and play more aggressively with Grimmsnarl around them to ensure that Grimmsnarl isn't direct setup fodder for them. A similar idea applies against Shuckle, since Grimmsnarl cannot deny Sticky Web from going up due to Mental Herb.
* It's important to set the correct screen against a foe. Physical threats like Marshadow and Rayquaza should be dealt with Reflect, while special threats like Arceus-Fairy and Palkia-O are dealt with Light Screen. This is necessary to ensure Grimmsnarl can set both screens up as opposed to just one, since it will never be OHKOed behind the correct screen.
* Grimmsnarl works best on hyper offense teams that can capitalize on the extra longevity provided by dual screens, giving them multiple setup opportunities. Dragon Dance Arceus-Ground can reliably take care of Zacian-C and Necrozma-DM, both of which would be an issue for Grimmsnarl, while also having Taunt and Stone Edge to prevent Defog users from removing dual screens. Kyurem-B has a similarly good matchup versus standard Defog users such as Ho-Oh and Giratina-O while also having a good matchup against Dondozo, something Grimmsnarl cannot help with against stall teams because it cannot provide hazard control. It also appreciates the additional bulk to let it set up with Dragon Dance twice, notably letting it outspeed Zacian-C.
* Teammates that can generally dissuade hazard removal options like Ho-Oh, Giratina-O, and Yveltal are great for Grimmsnarl. These teammates include Primal Kyogre, Double Dance Primal Groudon, Arceus, Yveltal, and Play Rough Zacian-C, with all five of them needing dual screens support to set up more easily or, in Yveltal's case, dish out more damage versus Ho-Oh and opposing Yveltal. Additionally, Zacian-C does well versus Arceus-Dark and Yveltal, especially since it avoids the OHKO from +3 Tera Dark Foul Play from Choice Scarf Yveltal behind Reflect.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/anchor9.652323/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Parting Shot / Spirit Break / Thunder Wave
item: Light Clay
ability: Prankster
nature: Impish
evs: 248 HP / 152 Def / 108 SpD
tera type: Ghost
[SET COMMENTS]
* Grimmsnarl distinguishes itself from Deoxys-S with the ability to pivot with Parting Shot, giving it better longevity while letting teammates set up easier. Grimmsnarl also has a good defensive typing versus Chien-Pao and Marshadow, both of which can revenge kill Grimmsnarl's teammates, making it a decent switch-in. Unfortunately, Grimmsnarl is unable to do much if it does get Taunted itself by Magic Coat Deoxys-S, and because it's unable to prevent Yveltal from using Defog or Calm Mind Arceus-Dark and Chi-Yu from setting up alongside it, Grimmsnarl can become passive against certain team structures; regardless, Grimmsnarl is still good at setting up dual screens for hyper offense teams.
* Taunt is useful to ensure opposing Pokemon like Arceus, Primal Groudon, Zacian-C, and Zygarde cannot set up alongside Grimmsnarl as it sets dual screens. It's also useful to prevent opposing leads such as Glimmora and Smeargle from setting up entry hazards, letting Grimmsnarl protect its teammates.
* Parting Shot allows Grimmsnarl to pivot, increasing momentum while allowing for easier setup for the teammate with its stat drops. Spirit Break prevents Yveltal and Arceus-Dark from completely walling Grimmsnarl while also stopping the latter from setting up alongside Grimmsnarl. Thunder Wave is a niche option that allows Grimmsnarl to punish foes like Meteor Beam Eternatus, Arceus-Fairy, and Zacian-C more directly, benefitting its teammates to let them sweep more easily while avoiding a potential sweep.
* The given special bulk investment allows Grimmsnarl to survive defensive Primal Groudon's Overheat, with the rest of the EVs being dumped into Defense to survive attacks such as 300-Base Power Basculegion-M's Last Respects and Arceus-Ground's unboosted Tectonic Rage without Reflect. However, with both screens up, Grimmsnarl can survive attacks such as Zacian-C's Play Rough and Eternatus's +1 Sludge Bomb.
* Tera Ghost allows Grimmsnarl to avoid getting hit by Arceus's Extreme Speed, which is useful for slowing down its attempt to sweep through Grimmsnarl's team, allowing it to set up Reflect more reliably. However, Grimmsnarl's teammates are better off using Terastallization, since they benefit from it more. Grimmsnarl should only Terastallize in emergency situations.
* It is usually best to lead with Grimmsnarl to set up screens early for the team. If there is an opposing Arceus-Dark or Yveltal present though, it may be desirable to lead with something else, such as Eternatus, and play more aggressively with Grimmsnarl around them to ensure that Grimmsnarl isn't direct setup fodder for them. A similar idea applies against Shuckle, since Grimmsnarl cannot deny Sticky Web from going up due to Mental Herb.
* It's important to set the correct screen against a foe. Physical threats like Marshadow and Rayquaza should be dealt with Reflect, while special threats like Arceus-Fairy and Palkia-O are dealt with Light Screen. This is necessary to ensure Grimmsnarl can set both screens up as opposed to just one, since it will never be OHKOed behind the correct screen.
* Grimmsnarl works best on hyper offense teams that can capitalize on the extra longevity provided by dual screens, giving them multiple setup opportunities. Dragon Dance Arceus-Ground can reliably take care of Zacian-C and Necrozma-DM, both of which would be an issue for Grimmsnarl, while also having Taunt and Stone Edge to prevent Defog users from removing dual screens. Kyurem-B has a similarly good matchup versus standard Defog users such as Ho-Oh and Giratina-O while also having a good matchup against Dondozo, something Grimmsnarl cannot help with against stall teams because it cannot provide hazard control. It also appreciates the additional bulk to let it set up with Dragon Dance twice, notably letting it outspeed Zacian-C.
* Teammates that can generally dissuade hazard removal options like Ho-Oh, Giratina-O, and Yveltal are great for Grimmsnarl. These teammates include Primal Kyogre, Double Dance Primal Groudon, Arceus, Yveltal, and Play Rough Zacian-C, with all five of them needing dual screens support to set up more easily or, in Yveltal's case, dish out more damage versus Ho-Oh and opposing Yveltal. Additionally, Zacian-C does well versus Arceus-Dark and Yveltal, especially since it avoids the OHKO from +3 Tera Dark Foul Play from Choice Scarf Yveltal behind Reflect.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/anchor9.652323/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Last edited: