I have been working on this team for awhile now, made many changes tested different pokes/items everything and i am not getting results i want. I feel like there is many flaws here. I am not the best at battling but i want to improve myself and this team as well, and in making myself better i want to use this team to its fullest. So please be brutality honest about this team and give many suggestions rather it be from simple EV spreads to completely changing a poke, I am open for everything. Lets get to the Team!
Team at a glance
In-depth
Greninja-Ash @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Dark Pulse
- Extrasensory
- U-turn
I went with life orb over specs in this case so i don't get moved locked late game where Ash-Greninja excels at cleaning up the game for me. With Pelipper/Toad drizzle support Water Shuriken Hits very hard. Dark pulse is another stab that hits hard, helps against Metsgross/Mew. I choose Extrasensory because my team kinda gets walled by bulky water types such as Toxapex/Tapu fini. 252 SpA Life Orb Greninja Extrasensory vs. 252 HP / 24 SpD Toxapex: 140-166 (46 - 54.6%) -- 58.6% chance to 2HKO Toxapex. U-turn is there to help pivot around. I normally try to get Battle Bond as soon as possible and use him to clean up late or plow through pokes.
Pelipper (M) @ Focus Sash
Ability: Drizzle
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Scald
- Hurricane
- Defog
- U-turn
Pelipper has really good synergy with greninja. Provides Rain for all water type attacks to hit harder and checks Buzzwole/Pheromosa. I normally lead with Pelipper to get rain started and most of the time gets a KO or some nice damage down so Greninja can come to battle bond or pivot into a different poke to gain momentum. I like Focus sash here alot, especially against lead Pheromosa's to OHKO it with a hurricane. U-turn allows me to pivot into other pokes and save for defog later so my team doesn't get phased.
Kingdra (F) @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Draco Meteor
- Ice Beam
- Hidden Power [Electric]
Since its a rain team i need a swift swim user and decided on Kingdra. Kingdra gives me nice dragon coverage while taking neutral electric hits since i run 4 water types. Hydro Pump gets a big boost in the rain and is pretty much a main stay. Draco Meteor/Ice beam just takes care Dragons/Grass types that can be a problem. I went with HP Electric here to help against Bulky waters like Toxapex/Fini. I went with life orb so i have the option to switch through moves, and alot of players expect Choice specs so when they switch i have potential for another KO.Team at a glance






In-depth

Greninja-Ash @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Dark Pulse
- Extrasensory
- U-turn
I went with life orb over specs in this case so i don't get moved locked late game where Ash-Greninja excels at cleaning up the game for me. With Pelipper/Toad drizzle support Water Shuriken Hits very hard. Dark pulse is another stab that hits hard, helps against Metsgross/Mew. I choose Extrasensory because my team kinda gets walled by bulky water types such as Toxapex/Tapu fini. 252 SpA Life Orb Greninja Extrasensory vs. 252 HP / 24 SpD Toxapex: 140-166 (46 - 54.6%) -- 58.6% chance to 2HKO Toxapex. U-turn is there to help pivot around. I normally try to get Battle Bond as soon as possible and use him to clean up late or plow through pokes.

Pelipper (M) @ Focus Sash
Ability: Drizzle
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Scald
- Hurricane
- Defog
- U-turn
Pelipper has really good synergy with greninja. Provides Rain for all water type attacks to hit harder and checks Buzzwole/Pheromosa. I normally lead with Pelipper to get rain started and most of the time gets a KO or some nice damage down so Greninja can come to battle bond or pivot into a different poke to gain momentum. I like Focus sash here alot, especially against lead Pheromosa's to OHKO it with a hurricane. U-turn allows me to pivot into other pokes and save for defog later so my team doesn't get phased.

Kingdra (F) @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Draco Meteor
- Ice Beam
- Hidden Power [Electric]

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- U-Turn
Tapu koko is here to just clean house. He checks many potential threat such as, Non Choice scarfed Tapu Lele, Celesteela, Skarmory, Tapu Fini, Toxapex. Hidden Power ice is very nice when you predict a switch into a ground type, then HP ice turns into a 2HKO. U-turn is used here for when they have a Marowak/Dugtrio so i don't get trapped or baited into a Lightning Rod.
Kartana @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Night Slash
Kartana has a great niche in this team. With rain up it weakens fire type attacks, given how frail it is, sometimes it doesn't help much unless its by a Fire Fang or Fire Punch. He checks Bulky water types as well as steel types. I went with Choice Band here to increase his already insane damage output. With choice band It OHKOs max defensive Tapu fini, OHKOs non scarfed Lele, Milotic which other wise can wall or cause problems for my team.

Politoed (M) @ Assault Vest
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Scald
- Focus Blast
I felt i need another Drizzle ability to utilize kingdra/Greninja the most, Especially since sand teams can be a problem and they normally run double Sandstream users. I went with Assualt Vest to boost his already good defensive stats and help with switching. Went with 4 good coverage moves to just hit things.
MegaMetagross- can be a big problem for my team do deal with. Greninja can only 2HKO it with darkpulse, and thats not always possible to do since greninja can't take a hit well. I have to hope Metagross has taken enough damage for greninja to come in for the KO.
Tapu Bulu- Bulu can be a huge threat if i don't have Kartana or Pelipper to KO it. Walls greninja can OHKOs with a Horn leech. Wood Hammer/Bloom Doom is enough to OHKO my entire team. I have to make sure my checks for him are alive otherwise its a loss.
Tapu Fini+Marowak- Together these to kinda wall my team. Koko/Kartana are the only one that can OHKO fini, but with Marowak in the back i can't T-Bolt with koko. I have to hope Kartana is up and i predict the switch and OHKO marowak with Night Slash.
Tapu Lele- Scarfed tapu lele with outspeed my whole team. and stops Water Shuriken from Greninja. Psychic's are to much for my team to deal with besides AV Politoad. If the Lele has T-bolt it becomes a huge problem.