This guy seems to get a lot of talk and his prevo was one of my faves from Adv, but I just can't seem to come up with a good MS for him.
Dusknoir
Item: Leftovers
Nature: SpA-, De+ OR SpD+ (haven't decided just yet though maybe De+ to handle Heracross)
EV's: 252 HP, others?
Pain Split (to dent Blissey and Snorlax before I switch)
Shadow Sneak (to deal with ASGar and Zam's)
Thunderpunch (to dent Milotic, Gyrados and waters in general)
Snatch/Ice Punch/Disable/Will-o-wisp
The last move is placed in my own personal preference. I like the idea of Snatching Subs and DD's from opponent's but I don't know exactly how Snatch works (can I snatch T-Waves? do I have to be faster?). Also a lot of prediction. Ice Punch so I don't have to switch when I see Land Shark and it gets a free SD or sub (also dents Salamence even after Intimidate I think). Disable can stop my foe from setting up and WoW is. . .ok (worried about Arcanine and Heracross). Is there even a standard for this guy yet?
Dusknoir
Item: Leftovers
Nature: SpA-, De+ OR SpD+ (haven't decided just yet though maybe De+ to handle Heracross)
EV's: 252 HP, others?
Pain Split (to dent Blissey and Snorlax before I switch)
Shadow Sneak (to deal with ASGar and Zam's)
Thunderpunch (to dent Milotic, Gyrados and waters in general)
Snatch/Ice Punch/Disable/Will-o-wisp
The last move is placed in my own personal preference. I like the idea of Snatching Subs and DD's from opponent's but I don't know exactly how Snatch works (can I snatch T-Waves? do I have to be faster?). Also a lot of prediction. Ice Punch so I don't have to switch when I see Land Shark and it gets a free SD or sub (also dents Salamence even after Intimidate I think). Disable can stop my foe from setting up and WoW is. . .ok (worried about Arcanine and Heracross). Is there even a standard for this guy yet?