Draft Golduck

[overview]
**Draft Order**: Round 8

**Price Range**: 2-3 points

**Overview**: Golduck works as a paragon of offensive utility with powerful rain-boosted STAB moves, potent setup in Nasty Plot, colorful coverage options, and many support tools. However, its viability as a Swift Swim user—what it's most often drafted for—is a bit debatable. On the one hand, Golduck's Water typing and unimpressive stats leave it outpaced by nearly every other Swift Swim user when it comes to rain cleaning, as it can quickly get stretched out trying to beat the checks that others could simply muscle past. On the other hand, its surprisingly deep movepool offers it a myriad of ways to both support its allies and subvert its enemies, and its status as the "cheapest" Swift Swim user allows it to fit on any team that is not afraid of a little rain.


[strategy comments]
Common Roles
========
**Rain Cleaner**: You don't need to be part Psychic-type to realize how scary Golduck can be in rain; its STAB Hydro Pump leaves a mark even on clear days, its Nasty Plot can turn it into a powerful wallbreaker, and its imposing coverage moves like Ice Beam, Psychic, and Grass Knot drown out the noise of any weakened Water-resistant foe. Specially defensive foes might try to shrug off these attacks, but they too will be underwater once they learn Golduck also possesses a usable Attack stat, rain-boosted Liquidation, and enough physical coverage to leave any foe with mist in their eyes.

**Offensive Utility**: With dual screens, Knock Off, Encore, Flip Turn, Yawn, and many other utility options, Golduck's unnecessarily deep movepool and workable stats make it one of the best surprise utility pieces in the bargain bin!

Common Moves
========
**Primary STAB Moves**: Hydro Pump, Surf, Liquidation, Aqua Jet

**Setup Moves**: Nasty Plot, Calm Mind, Trailblaze, Rain Dance

**Utility Moves**: Knock Off, Taunt, Encore, Haze, Yawn, Hypnosis, Light Screen, Reflect, Flip Turn, Clear Smog, Brick Break, Substitute

**Coverage**: Focus Blast, Grass Knot, Ice Beam, Ice Punch, Low Kick, Power Gem, Psychic, Psyshock, Shadow Claw, Vacuum Wave, Zen Headbutt

Niche Moves
========
**Psychic Noise**: Foes trying to stall out Golduck with healing moves will be in for quite the headache once Psychic Noise is revealed!

**Future Sight**: Future Sight may not pair well with damage-boosting items, but it does pair well with Flip Turn and whatever Fighting- and Poison-baiting allies are on Golduck's team.

**Fling**: Big Nugget + Fling is a tale as old as time, but more supportive Golduck sets can opt to throw a Light Ball, Flame Orb, or Poison Barb for a bit of status-spreading action instead.

Common Items
========
**Damage-boosting Items**: Life Orb, Expert Belt, and Mystic Water allow Golduck to play to the best of both its strengths, boosting its damage output to new levels while still keeping the threat of its setup and coverage!

**Choice Specs / Choice Band**: Some may say that Choice item Golduck hits like a truck, but getting hit by a truck would probably hurt less than taking Choice Band Liquidation or Choice Specs Hydro Pump in rain.

Niche Items
========
**Resistance Berries**: Grass-types are Golduck's natural predators, but Rindo Berry is all that it needs to get a free attack or extra Nasty Plot! Wacan and Yache Berries allow it to set up against bulky Electric-types and the rare Freeze-Dry users as well, though these don't prey on it nearly as often.

**Light Clay**: Acceptable bulk, dual screens, and Flip Turn pivoting? That's Light Clay Golduck, supporting its team no matter the weather.

Tera
========
While Golduck can benefit from Terastallization, its mediocre stats and gimmicky playstyle mean you'd be hard-pressed to pick it over a more expensive secondary Tera Captain . If you were to make it a Captain, however, consider Tera Electric and Flying to grant extra coverage with Tera Blast, Tera Grass, Psychic, and Fighting to boost its best coverage, and Tera Water to ensure its rain-boosted STAB moves take no prisoners!

Draft Strategy
========
Golduck's ability to play as a cleaner and surprise utility tool allows it to fit on many a mostly-complete team. Though its powers are most potent when it's paired with rain, this poultry's actually a poor fit for dedicated rain teams; it simply can't compete with the likes of Basculegion and Kingdra offensively, meaning the games where it'll come are be few and far between.

**Alternative Rain Setters**: Since Golduck often does not fit well on dedicated rain teams, it can use alternative manual rain setters to surprise opponents. While almost any decent Pokemon with Rain Dance can get the job done in a pinch, Flying- and Electric-types like Zapdos and Dragonite are especially eager to pair with it; they can use the rain they set to spam Hurricane and Thunder, threatening Golduck's counters without stepping on its feet. Fire-weak Pokemon like Jirachi and Froslass find themselves a lot less flammable in rain, and pivots like Deoxys-D offer both rain and a safe entry. Finally, certain Prankster users like Tornadus, Grafaiai, and Klefki can make it rain with priority!

Checks and Counters
========
**Water-resistant Foes**: Golduck's flaws as a Swift Swim user quickly become apparent when it can't hit the blue button and make all its problems go away. Pokemon like Azumarill and Roaring Moon are more than happy to remind trainers of this, forcing Golduck to rely on its coverage, which usually doesn't OHKO them without setup or prior chip, letting them cripple or KO it in return.

**Losing Rain**: Once the weather clears, Golduck's easy to mob, as it loses both a massive damage and Speed boost. Bringing weather solely to smite it isn't a common strategy, but more traditional tactics like scouting with Protect, stalling the rain out with healing moves and Regenerator, and hard switching to trick it into using resisted attacks can minimize the damage it can do just as well. Slowking in particular is especially good at this; it can change the weather on a whim and switch in multiple times thanks to Regenerator and high bulk.

[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
Last edited by a moderator:
[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: While other Swift Swim users were busy investing in raw power, Golduck studied law; it returns to Draft as a paragon of offensive utility, with powerful rain-boosted STAB moves, potent setup in Nasty Plot and Calm Mind, plentiful coverage backed with usable mixed offenses, and enough support tools to make Uxie blush. And while this was a very admirable decision on Golduck's part, the effect it's had on Golduck's status as a Swift Swim user — what it's most often drafted for — is a bit debatable. On the one hand, Golduck's mono-Water typing and unimpressive stats leave it generally outpaced by Poliwrath and Ludicolo outclassed by nearly every other Swift Swim user when it comes to pure rain cleaning, as it can quickly get stretched out trying to beat the checks they could simply muscle past. On the other hand, Golduck's surprisingly deep movepool offers it a myriad of ways to both support its allies and subvert its enemies, and its status as the "cheapest" Swift Swim user allows it to fit on any team not afraid of a little rain.

[strategy comments]
Common Roles
========
**Rain Cleaner**: You don't need to be part-Psychic to realize how scary Golduck can be in rain: its STAB Hydro Pump leaves a mark even on clear days, its Nasty Plot and Calm Mind can turn games into replays, and its imposing coverage moves like Ice Beam, Psychic, and Grass Knot will drown out the noise of any weakened resist. Specially defensive foes might try to shrug off these attacks, but they too will be underwater once they learn Golduck also possesses a usable Attack, and impressive rain-boosted Liquidation, and enough physical coverage to leave any foe with mist in their eyes.

**Offensive Utility**: With dual screens, Knock Off, Encore, Flip Turn... Yawn? Whirlpool? Clear Smog? ... am I reading this right? Indeed, Golduck's unnecessarily deep movepool and workable bulk makes it one of the best utility pieces in the bargain bin, capable of both supporting and disrupting at Mach rain-boosted speeds! And that's not to say Golduck's some supportive slouch when it's partly sunny: all its tools are available rain or shine, and it can even use Cloud Nine to put a temporary end to inferior enemy weather. not worth emphasizing imo


Common Moves
========
**Primary STAB Moves**: Hydro Pump, Surf, Liquidation, Aqua Jet

**Setup Moves**: Nasty Plot, Calm Mind, Trailblaze, Rain Dance

**Utility Moves**: Knock Off, Taunt, Encore, Disable, Haze, Yawn, Hypnosis, Light Screen, Reflect, Flip Turn, Chilling Water, Clear Smog, Psychic Noise, Future Sight, Whirlpool, Brick Break, Substitute, Protect

**Coverage**: Cross Chop, Double-Edge, Focus Blast, Grass Knot, Ice Beam, Ice Punch, Low Kick, Power Gem, Psychic, Psyshock, Shadow Claw, Vacuum Wave, Zen Headbutt

Niche Moves
========
**Wonder Room**: Specially defensive foes trying to wall Golduck will be in for quite the headache once Wonder Room is set!

**Amnesia**: Whether it's beating special attackers through attrition or preparing a Weakness Policy, Amnesia Golduck isn't a threat to be forgotten.

**Focus Punch**: While the opponent's hard-switching into their Water-resist, Golduck's tightening its focus: the end result isn't pretty.

**Simple Beam**: Golduck's water-absorbing and storm-draining adversaries are simply no match for the likes of Simple Beam.

**Fling**: Big Nugget Fling is a tale as old as time, but more supportive Golducks can opt to throw a Light Ball, Flame Orb, or Poison Barb for a bit of status-spreading action instead.

truthfully i don't think any of these moves are good, i'd cut them all and move some of the more supportive options in the common moves section to here (since let's be honest you are not using support golduck)

Common Items
========
**Damage-boosting Items**: Life Orb, Expert Belt, and Mystic Water allow Golduck to play to the best of both its strengths, boosting its damage output to new levels while still keeping the threat of its setup and coverage!

**Choice Specs / Choice Band**: I'd say choiced Golduck hits like a truck, but getting hit by a truck would probably hurt less than taking one of its banded Liquidations or specs Hydro Pumps in rain.

**Resistance Berries**: One extra turn is often enough for Golduck to beat foes threatening it with super-effective coverage, and Rindo, Wacan, and Yache Berries all provide just that.

Niche Items
========
**Leftovers**: Leftovers provide Golduck with the bulk to outlast fatter foes in rain, and gives its utility sets plenty of longevity outside of it.

**Weakness Policy**: When paired with a screen, Calm Mind, or Amnesia, Golduck can activate Weakness Policy to turn any game into an open-and-shut case.


**Light Clay**: Acceptable bulk, dual screens, Flip Turn pivoting? That's Light Clay Golduck, supporting its team no matter the weather.

**Lum Berry / Cheri Berry**: Golduck's no fan of status, and Lum Berry offers it additional turns to set up against status-inflicting foes, but why burn it on a burn if you're not physical? When running a purely special set or preparing for a paralyzing foe like Tinkaton, a Cheri Berry can get the job done just as well.

Tera
========
While Golduck can Terastallize and is theoretically a Tera Captain that exists, its mediocre stats and gimmicky playstyle mean you'd be hard-pressed to pick it over a more expensive secondary captain. If you WERE to give Terastallize Golduck, however, consider Tera Electric and Flying to grant a sweet Tera Blast, Tera Grass, Psychic, and Fighting to boost its best coverage, and Tera Water to ensure Golduck's rain-boosted STAB moves take no prisoners!

Draft Strategy
========
Golduck's ability to play as both a cheap surprise cleaner and utility piece allow it to fit on almost any mostly-complete team. almost any is quite generous, you need some sort of rain mode to make it worthwhile (although that brings the drawback you mentioned of other rain abusers just being better) Though Golduck's powers are most potent when it's paired with precipitation, this poultry's actually a poor fit for dedicated rain teams: it simply can't compete with the likes of Basculegion and Kingdra offensively, meaning the games where it'll come will be few and far in between. Still, without rain, this duck's often left carrying spring onions, leaving one role a team needs to let Golduck truly shine:

**Alternative Rain Setters**: With Pelipper and Politoed out of the question, Golduck relies on alterative, and dare I say, more tasteful rain setters. While almost any decent Pokemon with Rain Dance can get the job done in a pinch, Flying- and Electric-types like Zapdos and Dragonite will be especially eager to pair with Golduck; they can use the rain they set to spam Hurricane and Thunder, threatening Golduck's counters without stepping on its feet. Fire-weak Pokemon like Jirachi and Froslass find themselves a lot less flammable in rain, letting them tank more hits from foes that would normally send them packing, and pivots like Deoxys-Defense offer both precipitation and a safe entry. And last but not least, certain Pranksters like Tornadus, Grafaiai, and Klefki can make it rain with priorirty!

Checks and Counters
========
**Water Resists**: Golduck's flaws as a Swift Swim user quickly become apparent when it can't hit the blue button and make all its problems go away. Pokemon like Azumarill and Roaring Moon are more than happy to remind trainers of this, forcing Golduck to rely on its coverage — which, without setup or prior chip, usually won't take them out in a single hit — and then crippling or KOing it in return.

**Losing Rain**: Once the weather clears, Peking duck is on the menu: Golduck's easy to mob once it's out of its element, losing both a massive damage and speed boost. Bringing weather solely to smite Golduck isn't a common strategy, but more traditional tactics, like scouting with Protect, stalling the rain out with healing moves and Regenerators, and hard-switching to trick Golduck into using resisted attacks, can minimize the damage Golduck can do just as well. Slowking in particular is especially good at this: it can change the weather on a whim, can switch in multiple times thanks to Regenerator and high bulk, and it gets the Water-Psychic typing Golduck can only dream of!

[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
1/2
 
2/2
[overview]
**Draft Order**: Round 8

**Price Range**: 2-3 points

**Overview**: While other Swift Swim users were busy investing in raw power, Golduck studied law; it returns to Draft as a paragon of offensive utility, with powerful rain-boosted STAB moves, potent setup in Nasty Plot and Calm Mind (Is calm mind real? I'd just mention nasty plot but i could be convinced otherwise), plentiful coverage backed with usable mixed offenses, and enough support tools to make Uxie blush. And while this was a very admirable decision on Golduck's part, the effect it's had on Golduck's status as a Swift Swim user — what it's most often drafted for — is a bit debatable. On the one hand, Golduck's mono-Water typing and unimpressive stats leave it outpaced by nearly every other Swift Swim user when it comes to rain cleaning, as it can quickly get stretched out trying to beat the checks they could simply muscle past. On the other hand, Golduck's surprisingly deep movepool offers it a myriad of ways to both support its allies and subvert its enemies, and its status as the "cheapest" Swift Swim user allows it to fit on any team not afraid of a little rain.


[strategy comments]
Common Roles
========
**Rain Cleaner**: You don't need to be part-Psychic to realize how scary Golduck can be in rain: its STAB Hydro Pump leaves a mark even on clear days, its Nasty Plot and Calm Mind (same here) can turn games into replays, and its imposing coverage moves like Ice Beam, Psychic, and Grass Knot will drown out the noise of any weakened resist. Specially defensive foes might try to shrug off these attacks, but they too will be underwater once they learn Golduck also possesses a usable Attack, and impressive rain-boosted Liquidation, and enough physical coverage to leave any foe with mist in their eyes.

**Offensive Utility**: With dual screens, Knock Off, Encore, Flip Turn... Yawn? Psychic Noise? Clear Smog? ... am I reading this right? Indeed, Golduck's unnecessarily deep movepool and workable stats makes it one of the best utility pieces in the bargain bin, capable of both supporting and disrupting at Mach rain-boosted speeds!


Common Moves
========
**Primary STAB Moves**: Hydro Pump, Surf, Liquidation, Aqua Jet

**Setup Moves**: Nasty Plot, Calm Mind, Trailblaze, Rain Dance

**Utility Moves**: Knock Off, Taunt, Encore, Disable, Haze, Yawn, Hypnosis, Light Screen, Reflect, Flip Turn, Chilling Water, Clear Smog, Future Sight, (move to niche) Brick Break, Substitute

**Coverage**: Focus Blast, Grass Knot, Ice Beam, Ice Punch, Low Kick, Power Gem, Psychic, Psyshock, Shadow Claw, Vacuum Wave, Zen Headbutt


Niche Moves
========
**Psychic Noise**: Foes trying to stall out Golduck with healing moves will be in for quite the headache once Psychic Noise is revealed!

**Fling**: Big Nugget Fling is a tale as old as time, but more supportive Golducks can opt to throw a Light Ball, Flame Orb, or Poison Barb for a bit of status-spreading action instead.


Common Items
========
**Damage-boosting Items**: Life Orb, Expert Belt, and Mystic Water allow Golduck to play to the best of both its strengths, boosting its damage output to new levels while still keeping the threat of its setup and coverage!

**Choice Specs / Choice Band**: I'd say choiced Golduck hits like a truck, but getting hit by a truck would probably hurt less than taking one of its banded Liquidations or specs Hydro Pumps in rain.


Niche Items
========
**Light Clay**: Acceptable bulk, dual screens, Flip Turn pivoting? That's Light Clay Golduck, supporting its team no matter the weather.


Tera
========
While Golduck can Terastallize and is theoretically a Tera Captain that exists, its mediocre stats and gimmicky playstyle mean you'd be hard-pressed to pick it over a more expensive secondary captain. If you WERE to give Terastallize Golduck, however, consider Tera Electric and Flying to grant a sweet Tera Blast, Tera Grass, Psychic, and Fighting to boost its best coverage, and Tera Water to ensure Golduck's rain-boosted STAB moves take no prisoners!


Draft Strategy
========
Golduck's ability to play as a cleaner and surprise utility tool allow it to fit on many a mostly-complete team. Though Golduck's powers are most potent when it's paired with precipitation, this poultry's actually a poor fit for dedicated rain teams: it simply can't compete with the likes of Basculegion and Kingdra offensively, meaning the games where it'll come will be few and far in between. Still, without rain, this duck's often left carrying spring onions, leaving one role a team needs to let Golduck truly shine:

**Alternative Rain Setters**: With Pelipper and Politoed out of the question, Golduck relies on alterative, and dare I say, more tasteful rain setters. While almost any decent Pokemon with Rain Dance can get the job done in a pinch, Flying- and Electric-types like Zapdos and Dragonite will be especially eager to pair with Golduck; they can use the rain they set to spam Hurricane and Thunder, threatening Golduck's counters without stepping on its feet. Fire-weak Pokemon like Jirachi and Froslass find themselves a lot less flammable in rain, letting them tank more hits from foes that would normally send them packing, and pivots like Deoxys-Defense offer both precipitation and a safe entry. And last but not least, certain Pranksters like Tornadus, Grafaiai, and Klefki can make it rain with priorirty!


Checks and Counters
========
**Water Resists**: Golduck's flaws as a Swift Swim user quickly become apparent when it can't hit the blue button and make all its problems go away. Pokemon like Azumarill and Roaring Moon are more than happy to remind trainers of this, forcing Golduck to rely on its coverage — which, without setup or prior chip, usually won't take them out in a single hit — and then crippling or KOing it in return.

**Losing Rain**: Once the weather clears, Peking duck is on the menu: Golduck's easy to mob once it's out of its element, losing both a massive damage and speed boost. Bringing weather solely to smite Golduck isn't a common strategy, but more traditional tactics, like scouting with Protect, stalling the rain out with healing moves and Regenerators, and hard-switching to trick Golduck into using resisted attacks, can minimize the damage Golduck can do just as well. Slowking in particular is especially good at this: it can change the weather on a whim, can switch in multiple times thanks to Regenerator and high bulk, and it gets the Water-Psychic typing Golduck can only dream of.


[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
the fun police is here
1/1 GP Team done
add remove comment

[overview]
**Draft Order**: Round 8

**Price Range**: 2-3 points

**Overview**: While other Swift Swim users were busy investing in raw power (RC) Golduck studied law; it returns to Draft works as a paragon of offensive utility (RC) with powerful rain-boosted STAB moves, potent setup in Nasty Plot, colorful coverage options, and enough many support tools to make Uxie blush. And while this was a very admirable decision on Golduck's part. (AP) However, the effect it's had on Golduck's status its viability as a Swift Swim user —what it's most often drafted for —is a bit debatable. On the one hand, Golduck's mono-Water Water typing and unimpressive stats leave it outpaced by nearly every other Swift Swim user when it comes to rain cleaning, as it can quickly get stretched out trying to beat the checks they that others could simply muscle past. On the other hand, Golduck's its surprisingly deep movepool offers it a myriad of ways to both support its allies and subvert its enemies, and its status as the "cheapest" Swift Swim user allows it to fit on any team that is not afraid of a little rain.


[strategy comments]
Common Roles
========
**Rain Cleaner**: You don't need to be part-Psychic part Psychic-type to realize how scary Golduck can be in rain:; (ASC) its STAB Hydro Pump leaves a mark even on clear days, its Nasty Plot can turn games it into replays a powerful wallbreaker, im sorry but this one doesnt even make sense and its imposing coverage moves like Ice Beam, Psychic, and Grass Knot will drown out the noise of any weakened resist Water-resistant foe. Specially defensive foes might try to shrug off these attacks, but they too will be underwater once they learn Golduck also possesses a usable Attack stat, and impressive rain-boosted Liquidation, and enough physical coverage to leave any foe with mist in their eyes.

**Offensive Utility**: With dual screens, Knock Off, Encore, Flip Turn (RP), (AC) Yawn? Psychic Noise? Clear Smog? ... am I reading this right? Indeed, (AC) and many other utility options, Golduck's unnecessarily deep movepool and workable stats makes make it one of the best surprise utility pieces in the bargain bin (RC) capable of both supporting and disrupting at Mach rain-boosted speeds!


Common Moves
========
**Primary STAB Moves**: Hydro Pump, Surf, Liquidation, Aqua Jet

**Setup Moves**: Nasty Plot, Calm Mind, Trailblaze, Rain Dance

**Utility Moves**: Knock Off, Taunt, Encore, Haze, Yawn, Hypnosis, Light Screen, Reflect, Flip Turn, Clear Smog, Brick Break, Substitute

**Coverage**: Focus Blast, Grass Knot, Ice Beam, Ice Punch, Low Kick, Power Gem, Psychic, Psyshock, Shadow Claw, Vacuum Wave, Zen Headbutt

Niche Moves
========
**Psychic Noise**: Foes trying to stall out Golduck with healing moves will be in for quite the headache once Psychic Noise is revealed!

**Future Sight**: Future Sight may not pair well with damage-boosting items, but it does pair well with Flip Turn and whatever Fighting- and Poison-baiting allies are on Golduck's team.

**Fling**: Big Nugget + Fling is a tale as old as time, but more supportive Golducks Golduck sets can opt to throw a Light Ball, Flame Orb, or Poison Barb for a bit of status-spreading action instead.

Common Items
========
**Damage-boosting Items**: Life Orb, Expert Belt, and Mystic Water allow Golduck to play to the best of both its strengths, boosting its damage output to new levels while still keeping the threat of its setup and coverage!

**Choice Specs / Choice Band**: I'd Some may say choiced that Choice item Golduck hits like a truck, but getting hit by a truck would probably hurt less than taking one of its banded Liquidations or specs Choice Band Liquidation or Choice Specs Hydro Pumps Pump in rain.

Niche Items
========
**Resistance Berries**: Grass-types are Golduck's natural predators, and with any knowledge of the type chart, it should be easy to understand why. Thankfully, one but Rindo Berry is all that Golduck it needs to upset the food chain - instead of stopping its sweep, that Grass-type will only be giving Golduck time for get a free attack or extra Nasty Plot! Wacan and Yache Berries allow it to set up against bulky Electric-types and the rare Freeze-Dry users as well, though these don't prey on Golduck it nearly as often.

**Light Clay**: Acceptable bulk, dual screens, and Flip Turn pivoting? That's Light Clay Golduck, supporting its team no matter the weather.

Tera
========
While Golduck can Terastallize and is theoretically a Tera Captain that exists benefit from Terastallization, its mediocre stats and gimmicky playstyle mean you'd be hard-pressed to pick it over a more expensive secondary Tera Captain . If you were to give Terastallize Golduck make it a Captain, however, consider Tera Electric and Flying to grant a sweet extra coverage with Tera Blast, Tera Grass, Psychic, and Fighting to boost its best coverage, and Tera Water to ensure Golduck's its rain-boosted STAB moves take no prisoners!

Draft Strategy
========
Golduck's ability to play as a cleaner and surprise utility tool allows it to fit on many a mostly-complete team. Though Golduck's its powers are most potent when it's paired with precipitation rain, this poultry's actually a poor fit for dedicated rain teams:; (ASC) it simply can't compete with the likes of Basculegion and Kingdra offensively, meaning the games where it'll come will are be few and far in between. Still, without rain, this duck's left carrying spring onions, leaving one role a team needs to let Golduck truly shine:

**Alternative Rain Setters**: With Pelipper and Politoed out of the question, Golduck relies on alterative Since Golduck often does not fit well on dedicated rain teams, and dare I say, more tasteful it can use alternative manual rain setters to surprise opponents. reworded this sentence a bit cause it took me a while to fully understand what it was trying to say While almost any decent Pokemon with Rain Dance can get the job done in a pinch, Flying- and Electric-types like Zapdos and Dragonite will be are especially eager to pair with Golduck it; they can use the rain they set to spam Hurricane and Thunder, threatening Golduck's counters without stepping on its feet. Fire-weak Pokemon like Jirachi and Froslass find themselves a lot less flammable in rain, letting them tank more hits from foes that would normally send them packing (RC) and pivots like Deoxys-Defense Deoxys-D offer both precipitation rain and a safe entry. And last but not least Finally, certain Pranksters Prankster users like Tornadus, Grafaiai, and Klefki can make it rain with priority!

Checks and Counters
========
**Water ResistsWater-resistant Foes**: Golduck's flaws as a Swift Swim user quickly become apparent when it can't hit the blue button and make all its problems go away. Pokemon like Azumarill and Roaring Moon are more than happy to remind trainers of this, forcing Golduck to rely on its coverage, (AC) which (RC) usually doesn't OHKO them without setup or prior chip, usually won't take letting them out in a single hit — and then crippling cripple or KOing KO it in return.

**Losing Rain**: Once the weather clears, Peking duck is on the menu: Golduck's easy to mob once it's out of its element, as it loses both a massive damage and Speed boost boosts. Bringing weather solely to smite Golduck it isn't a common strategy, but more traditional tactics (RC) like scouting with Protect, stalling the rain out with healing moves and Regenerators Regenerator, and hard-switching hard switching to trick Golduck it into using resisted attacks (RC) can minimize the damage Golduck it can do just as well. Slowking in particular is especially good at this:; (ASC) it can change the weather on a whim (RC) can and switch in multiple times thanks to Regenerator and high bulk (RC) and it gets the Water-Psychic typing Golduck can only dream of.

[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
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