
Normal Abilitys:
Hyper Cutter: Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
Sand Veil: If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm. (This ability is banned from OU)
Hidden Ability:
Poison Heal: This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss.
Stats:
HP: 75
Attack: 95
Defense: 125
Special Attack: 45
Special Defense: 75
Speed: 95
Moves of interest:
Acrobatics
Crabhammer (NEW)
Dual Wingbeat (NEW)
Earthquake
Facade
High Horsepower (NEW)
Knock Off
Protect
Spikes (NEW)
Stealth Rock
Stone Edge
Swords Dance
Taunt
Toxic
Toxic Spikes (NEW)
U-Turn
Pros:
1) If using Poison Heal as his ability, once activated (via the use of a Poison Orb or received a Toxic) you have become immune to status, and use that badly poisoned status as a way of passive healing, this allows gliscor to stay on the field longer
2) its access to taunt, knock off and a semi-inmunity to status (alongside the passive healing) makes Gliscor a supreme stall breaker, thanks to this amount of utility, it can knock off the items of these mons, block their healing and do lasting damage. You can even do, Facade that is boosted by you being poisoned and it heals you. And having access to swords dance, means you can potentially do even more damage with it
3) On the opposite side of the coin, having Toxic, good defenses, hazards and passive healing, allows Gliscor to be a great defensive mon as well, it can tank hits, put the offensive mons on a timer and make them harder to come in. its immunity to ground and electric, has a fighting, poison and bug resistance and his rock neutrality allows it to come in on a lot of attacks, allowing it to activate Poison Heal safely
Cons:
1) Its typing makes him quad weak to Ice moves, and It's weak to water moves as well, which can be a problem considering these 2 moves are common in the meta, examples being Baxcalibur in general, rain, great tusk with ice spinner, etc.
2) Gliscor used to have roost but lost it in the transition from gens, this has tampered his ability to stay on the field longer, and while Poison Heal is excellent, having the 2 options combined would have been great
Tera Potential:
Ghost: Allows her to emergency block spikes if needed
Water: Allows him to resist ice and water, and gains relevant water resistances, and complements previous electric immunity
Normal: on offensive sets, tera normal to boost facade with sword dance sounds like a decent idea
Flying: Once Poisoned, you can take a knock off for the team, and boost acrobatics damage, and you already have flying stab, it's more of a meme option, but I can see somebody using it
Potential sets:



Gliscor (F) @ Toxic Orb
Ability: Poison Heal
Tera Type: Water / Fairy
EVs: 236 HP / 64 Def / 16 SpD / 192 Spe
Jolly Nature
- Protect
- Earthquake
- Knock Off
- Stealth Rock / Toxic / Taunt / U-Turn / Spikes / Toxic Spikes
This is a defensive set, these stat spreads are rudimentary spreads to say the least, made by me of course, 192 timid with jolly hits 301, which is the tusk/bax mark, and the rest of the spread is to have some tiny form of defense. Protect is vital to safely activate Poison Heal, and to rack off healing with it (Although, if you have enough skill as a player, you can drop protect in favor of another move if you feel good enough at managing health). Earthquake is a good stab option to have. Knock Off is one of the best mid-game moves in the game, it allows you to remove items and makes progress alongside your new hazards. The last move is varied, you can set up rocks, spikes and even toxic spikes, and you have a good matchup against most poison types due to being resistant to poison, immune to toxic and toxic spikes. U-Turn is a good old momentum tool to bring other mons safely. Taunt helps you stall break and do lasting damage with knock off. And lastly, Gliscor has toxic, which, with the speed spread, can tera and poison tusk and bax (or any mon that can), which can be a lifesaver. Tera water is to take on ice and water moves better, but tera ghost with hazard stacking could be a good idea, as it's tera fairy to resist fighting, dark, dragon and complements ground's resistance to poison



Gliscor (F) @ Toxic Orb
Ability: Poison Heal
Tera Type: Normal / Flying
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Earthquake
- Knock Off / Acrobatics / Taunt
- Swords Dance
This is a more offensive oriented set, the spread is to have max speed and hp, you can boost with swords dance and heal with toxic orb. Facade and tera normal use the constant poisoned status to clean house. Earthquake is also a mandatory stab to decimate everything, the last move has some flexibility, Knock Off boosted by Swords Dance hurts a lot, Taunt prevents enemies from healing, which helps to stack damage with the first 2 moves. tera flying + acrobatics is the most situational of the 3, because it requires you take a knock off, and you can be revenged killed by an ice shard from bax, but if you take this into account, it can be a fun alternative and does extra damage
Conclusion:
Gliscor was one of the most hyped mons when announced, and its variety in both offense, and defense is a big part of the reason why gliscor is so good, I hope you all liked this quick guide, any mistakes and recommendations you might have, don't be afraid, tell me
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