Pet Mod GlaceMons - Playtesting; OU is done! | Please read Post #540!

:sv/volcanion:
Name: Volcanion
Type: Fire / Water
Abilities: Water Absorb | Steam Engine
New Moves: Aura Sphere, Lava Plume, Petroleum Blast, Recover
Removed Moves: N/A
Justification: Volcanion has a really cool typing, and while its stat distribution is somewhat unoptimal, I always felt like it just needed a little push to get to OU. I think Steam Engine is that push. It's fantastic flavor on this thing! Petroleum Blast is also good flavor, gives coverage vs Flying types that resist it's dual STABs, and has a cool interaction with Volc's Fire STAB. Lava Plume and Recover are to make defensive sets more relevant, as this thing gets Defog and has a type advantage against most rockers and spikers.

(RESUB)
:sv/claydol:
Name: Claydol
Type:
Ground.png
Psychic.png

Abilities: Levitate / Well-Baked Body | Trace
New Moves: Amnesia, Court Change, Heal Bell, Misty Explosion, Psychic Noise, Strength Sap, Teleport, Recover, Volt Switch
Removed Moves: N/A
Justification: With a choice betwee two immunities, Claydol actually has a pretty interesting defensive typing. Diversity is what I'm relying on here, to make up for Claydol's somewhat lackluster stats. Amnesia + Mental Gymnastics or Iron Defense + Body Press? The choice is yours. Need hazard removal? Take your pick between Court Change or Rapid Spin. You can also choose between a Fire or Ground immunity, Recover or Strength Sap for healing, Heal Bell or Wish for cleric support, and Teleport or Volt Switch for healing.

(RESUB)
:sv/turtonator:
Name: Turtonator
Type:
Fire.png
Dragon.png

Abilities: Shell Armor / Rough Skin | Earth Eater
New Moves: Burning Bulwark, Calm Mind, Clear Smog, Dragon Breath, Earth Power, Lava Plume, Recover, Spikes, Spiky Shield
Removed Moves: N/A
Justification: Fire / Dragon is a sick defensive typing, but Gouging Fire unfortunately used its bulk for evil. Turtonator's flavor gives it believable access to multiple good defensive abilities - it can either turn a weakness into an immunity, or it can take less from all attacks with Shell Armor. It's base movepool is surprisingly shallow; it seems as if Gamefreak couldnt decide whether to make this a Shell Smash sweeper or a dedicated stallmon. Like my above submission, the actual stats may leave something to be desired, but I think the hazard support it offers alongside stellar abilities may redeem its lackluster defensive stats.
Name: Bounce / Dragon Breath / Iron Head / Rock Slide / Signal Beam / Waterfall / Wild Charge
Power: 80
Accuracy: 100%
PP: 15
Type:
Flying.png
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Dragon.png
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Steel.png
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Rock.png
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Bug.png
|
Water.png
|
Electric.png

Category:
Physical.png
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Special.png
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Physical.png
|
Physical.png
|
Special.png
|
Physical.png
|
Physical.png

Effect: 30% chance to paralyze the target
Priority: 0
Flags: Contact (Bounce, Iron Head, Waterfall, Wild Charge)
Potential Pokémon With This Move: :salamence: :braviary: :crobat: :skarmory: | :lapras: :ampharos: :serperior: :appletun: | :samurott: :klinklang: :heatmor: :klefki: :dubwool: | :glalie: :jirachi: :iron boulder: | :orbeetle::boltund::toxtricity::hatterene::frosmoth::bellibolt::kilowattrel::rabsca::espathra::sandy shocks::Iron moth::raging bolt: | :seismitoad: :beartic: :quaquaval: :barbaracle: :cramorant:| :zapdos-galar: :pachirisu: :rampardos: :regigigas: :heatmor: :silvally: :kommo-o: :obstagoon:
Justification: These moves all suck; no Pokemon use them unless they have no other options. Most of these moves have a chance to paralyze or flinch the targets already, and frankly I think a chance to paralyze is less obnoxious than a chance to flinch. Bounce and Dragon Breath are notable for going from straight up unusable to pretty good coverage / utility for a lot of Pokemon. Justice for Lavos Spawn!!!

Name: Maelstrom / Magma Storm / Spirit Shackle / Thousand Waves / Thunder Cage
Power: 100
Accuracy: 80%
PP: 5
Type:
Water.png
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Fire.png
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Ghost.png
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Ground.png
|
Electric.png

Category:
Physical.png
|
Special.png
|
Physical.png
|
Physical.png
|
Special.png

Effect: Traps the target for 4 - 5 turns, inflicting damage equal to 1/8 max HP at the end of each turn
Priority: 0
Flags: N/A
Potential Pokémon With This Move: :gyarados: :wishiwashi: :kingdra: :swampert: | :camerupt: :magmortar: :turtonator: | :banette: :dhelmise: :dusknoir: :wo-chien: | :hippowdon: :excadrill: :avalugg-hisui: :claydol: | :raikou: :ampharos: :manectric: :thundurus:
Justification: Magma Storm is a cool move. Thousand Waves and Thunder Cage are essentially bad copies of Magma Storm. Then I figured I may as well throw a bone to Gyarados and Wishiwashi, and some physical Ghosts. Council, feel free to change up the distribution, I just gave these moves to a bunch of pokemon with good BSTs that could feasibly see play.

Name: Baneful Bunker / Burning Bulwark / Flower Shield / Short Circuit / Silk Trap
Power: N/A
Accuracy: N/A
PP: 10
Type:
Poison.png
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Fire.png
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Grass.png
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Electric.png
|
Bug.png

Category:
Status.png

Effect: Protects the user from all attacks during this turn; if the attacker would make contact with the user during this turn, it is Poisoned | Burned | inflicted with Leech Seed | Paralyzed | Trapped.
Priority: +4
Flags: Protect
Potential Pokémon With This Move: :sandslash: :cloyster: :qwilfish: :overqwil: :pecharunt: :garbodor: :skuntank: | :magcargo::camerupt::torkoal::heatran::coalossal::turtonator: | :vileplume::meganium::bellossom::roserade::serperior::lilligant::lilligant-hisui::eldegoss::whimsicott::arboliva: | :zapdos::ampharos::magnezone::rotom: (all forms):stunfisk: |:forretress::shuckle::ribombee::araquanid:, all the Route 1 Bugs
Justification: Baneful Bunker and Burning Bulwark are also really cool moves with no common distribution; paralysis deserved to get it's own variant, and Flower Shield / Silk Trap already exist but kinda suck. Just give Heatran Burning Bulwark, it's so sad how far my boy has fallen.
(RESUB)
Name: Sinister
Effect: The wielder is immune to Fairy type moves; If the wielder would be hit by a Fairy type move, heals it by 1/4 max HP instead
Permanent: No
Mold Breaker: Yes
Potential Pokémon With This Ability: :hypno: :gengar: :houndoom: :mismagius: :spiritomb: :dusknoir: :zoroark: :mandibuzz: :guzzlord: :okidogi:
Justification: Spiritomb no weak !1!!!111!!

No but seriously, this a fairly simple "turn a weakness into an immunity" ability, but sometimes simple is good. It's a strong, viable ability on most of the things that would want it, and Fairy is a very strong offensive type in a metagame where the Tapus and Mega Fairies are running around.

Name: Cotton Down
Effect: Upon entry, the wielder Lowers all adjacent opponents' Speed by 1 stage
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :altaria: :whimsicott: :eldegoss: :jumpluff: :lopunny: :ampharos-mega: :swirlix: :roserade: :blissey: :virizion: :celebi: :bouffalant: :wigglytuff::crabominable: :bewear: + mons with pivoting
Justification: Yes, I'm reaching for flavor here, but G-Luke has a point about good abilities on shitmons, and my own Quick Draw submission was an example of that phenomenon. Anyways, lowering Speed on entry is pretty good, essentially giving all these mons a 1.5x speed boost on entry. More importantly, I believe, is the potential this ability offers your team. You can switch or pivot with a Cotton Down wielder into other teammates on a boosting threat that you need to slow down with, or temporarily give your slower switch-ins a chance to beat a faster threat.

Name: Utter Ruin
Effect: While the wielder is active, opponents are prevented from using the same move twice in a row (Permanent Torment effect)
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :chi-yu: :chien-pao: :ting-lu: :wo-chien:
Justification: The Ruinous quartet has such a lazy set of abilities man. What would happen if we gave Pokemon with amazing stats, even better stats? The answer to this mystery evades us all. This ability is still flavorful, and brings Chi-Yu and Chien-Pao's power level back to earth. While its quite annoying on Wo-Chien and Ting-Lu, they take a sizeable bulk drop from the loss of their original abilities, and they still don't have reliable recovery (Maybe remove Toxic from Wo-Chien tho) If council thinks this is too OP, please let me know early. I could also just make this ability Torment the active opponent on switch in, or grant a 100% Torment effect to the moves used by these Pokemon.
Name: Blunder Policy
Effect: Raises the holder's Speed 1 stage if one of its attacks miss, except due to the Protect status; NOT consumed after use
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 100 BP; Lowers the target's Accuracy 1 stage
Justification: Blunder Policy, but its not consumed after use. Takes a terrible item and turns it into a bit of a slot machine.

Name: Room Service
Effect: If Trick Room is active, switches the holder out at the the end of the turn; consumed after use
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 100 BP; Lowers the target's Speed 1 stage
Justification: I know Trick Room has a long and broken history in this series of mods, but I think letting you get one free pivot into your Trick Room sweepers at the cost of your item slot is fine. Trick Room sweepers can still get stalled out every time after the initial sweeping attempt.
For the record here are Koista's subs as well, they were missing in the sub compilation post.
 
:zonger: Tfw when you still miss a few typos even after multiple edits and some of them are of omission, meaning they completely change sentences. (Also when you want to vote for Bug/Ground Pinsir but then suddenly realize two different versions got posted back-to-back somehow.)

SLATE 05 VOTES:
MOVES:

1. Sandsear Storm | Wildbolt Storm | Bleakwind Storm | Springtide Storm
2. Muddy Water / Mud Shot
3. Ghastly Echo
4. Baneful Bunker / Burning Bulwark / Flower Shield / Short Circuit / Silk Trap
5. Armor Cannon | Land's Cry | Fairytale Ending (self-vote)
6. Quicksand Drain

ITEMS:
1. Muscle Band
2. Puppet Strings
3. Pikanium Z / Pikashunium Z
4. Blunder Policy
5. Throat Spray | Origami Fan (self-vote)
6. Deep Sea Scale / Deep Sea Tooth / Dragon Scale / Dubious Disc / Electirizer / Magmarizer / Prism Scale / Protector / Reaper Cloth / Sachet / Upgrade / Whipped Dream

ABILITIES:
1. Huge Power / Pure Power
2. Moody
3. Sinister
4. Distortion Force
5. Effect Spore
6. Sand Veil | Snow Cloak (self-vote)

ADJUSTMENTS:
1. Beartic
2. Nidoking & Nidoqueen
3. Claydol
4. Gengar(-Mega)
5. Tyranitar(-Mega)
6. Starmie (self-vote)
 
Moves
Scythe Limbs
Sandsear Storm | Wildbolt Storm | Bleakwind Storm | Springtide Storm
Maelstrom and Clones
Ghastly Echo
Chakra Bullets
Shed Tail

Items
Puppet Strings
Ring Target
Wishing Coin (Sv)
Dream catcher
Deep Sea Tooth and co
Throat Spray

Abilities
Moody
Gravitational pull
Sinister
Effect Spore (SV)
Iron Fist
Immunity

Adjustments
Pecharunt
Tyranitar
Mantine
Volcanion
Nidoking
Empoleon
 
Moves: Quicksand Drain, Sandsear Storm | Wildbolt Storm | Bleakwind Storm | Springtide Storm, Chicken Dance, Triple Kick / Fury Cutter
Abilities: Stance Change (SV), Moody, Immunity, Special Technique, Sinister, Gale Wings,
Items: Nautilus Shell, Pikanium Z / Pikashunium Z, Puppet Strings, Ring Target,
Adjustments: Mantine, Breloom, Paradox Pokemon (hidin), Empoleon (SV), Nido (SV), Fezandipiti
 
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Moves
Muddy Water/Mud Shot
Triple Kick/Fury Cutter
Chicken Dance
Shed Tail
Armor Cannon/Land's Cry/Fairytale Ending
Quicksand Drain

Items
White Herb
Gale Boomerang
Mirror Material
Room Service
Nautilus Shell
Packed Suitcase [sv]

Abilities
Huge Power/Pure Power
Utter Ruin
Gravitational Pull [sv]
Brute Force [sv]
Illuminate
Gale Wings

Adjustments

Volcanion
Nidoking/Nidoqueen
Gengar(-Mega) [sv]
Florges
Tyranitar(-Mega)
Paradox Pals
 
Moves
Shed Tail (SV)
Chakra Bullets
Sandsear Storm | Wildbolt Storm | Bleakwind Storm | Springtide Storm

Items
Wishing Coin
Throat Spray | Origami Fan
Blunder Policy

Abilities
Sinister
Moody
Special Technique

Adjustments
Florges (SV)
Pecharunt
Weavile
Claydol
 
Moves
Ghastly Echo [SV], Triple Kick/Fury Cutter [SV], Sandsear Storm | Wildbolt Storm | Bleakwind Storm | Springtide Storm, Scythe Limbs, Chakra Bullets, Chicken Dance

Items
Ring Target, Puppet Strings, Pikanium Z / Pikashunium Z

Abilities
Stance Change, Middle Eight, Huge Power / Pure Power, Special Technique

Adjustments
Pecharunt, Zeraora, Weavile, Fezandipiti,
 
Moves
Scythe Limbs
Chakra Bullets
Shed Tail
Sandsear Storm | Wildbolt Storm | Bleakwind Storm | Springtide Storm
Ghastly Echo
Maelstrom and Clones


Items
Puppet Strings
Ring Target
Dream catcher
Deep Sea Tooth and co
Throat Spray
Wishing Coin (Sv)

Abilities
Moody
Sinister
Effect Spore (SV)
Gravitational pull

Adjustments
Volcanion
Empoleon
Tyranitar
Mantine
 
Moves: Sandsear Storm / Wildbolt Storm / Bleakwind Storm / Springtide Storm, Swallow, Scythe Limbs, Chicken Dance, Quicksand Drain (SV), Chakra Bullets (SV)
Items: Puppet Strings, Pikanium Z / Pikashunium Z, Throat Spray / Origami Fan, Dream Catcher (SV), Pricky Sack (SV), Nautilus Shell
Abilities: Striker, Moody, Effect Spore, Middle Eight, Gale Wings, Stance Change
Adjustments: Pecharunt, Claydol, Paradox Pokemon, Weavile, Pinsir,
 
Waiter! Waiter! One order of Slate 5 winners, please!

:Landorus::thundurus::tornadus::enamorus:
Name: Sandsear Storm | Wildbolt Storm | Bleakwind Storm | Springtide Storm
Power: 110
Accuracy: 80%
PP: 10
Type:
Water.png
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Fire.png
|
Ghost.png
|
Ground.png

Category:
Special.png
|
Physical.png
|
Physical.png
|
Special.png


Effect: Has a 20% chance to burn / paralyze / lower Speed of the target | 30% chance to lower the attack of the user. (Springtide)
Each move ignores accuracy checks depending on the weather
  • Sandsear Storm - Sandstorm, Sunny Day and Desolate Land
  • Wildbolt Storm - Rain Dance, Primordial Sea and Snowscape
  • Bleakwind Storm - Rain Dance, Primordial Sea and Sandstorm
  • Springtide Storm - Sunny Day, Snowscape and Desolate Sand
If this move is used against a Pokemon holding Utility Umbrella, this move's accuracy remains at 80%.
Priority: 0
Flags: Wind
Potential Pokémon With This Move: Just Genies
Name: Quicksand Drain
Power: 80
Accuracy: 95%
PP: 10
Category: Physical
Type:
Ground.png

Effect: User recovers 33% of the damage dealt. Heals 2/3 of the damage dealt in Sandstorm. 10% chance to lower the target's Speed by 1.
Priority: 0
Flags (ex: Contact, Sound): Contact, Heal
Potential Pokémon With This Move: :clodsire: :diancie: :excadrill: :garchomp: :garganacl: :glaceon: :gliscor: :great-tusk: :heatran: :hippowdon: :iron-treads: :landorus: :shaymin: :steelix: :ting-lu: :tyranitar:
Name: Scythe Limbs
Power: 75
Accuracy: 100
PP: 5(8)
Category: Physical
Type: Bug
Effect: Hits Twice. This Pokémon’s attack is lowered by 1 per hit This effect is ignored if the opponent is switching out
Priority: 0
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move: :scyther: :gallade: :genesect: :beedrill: :lokix: :garchomp: :gliscor: :lurantis: :mienshao: :Ceruledge: :pinsir::leavanny::malamar:
Name: Chicken Dance
Power: ---
Accuracy: ---
PP: 20
Category: Status
Type: Flying
Effect: Raises the user's SpA and Spe by 1 stage. Z-Power effect: Resets user's negative stat changes, then uses this move
Priority: 0
Flags: Same as Dragon Dance
Potential Pokémon With This Move: Mostly bird Pokemon and Pokemon with Rattled (potentially including but not limited to :aromatisse:, :skeledirge:, :blaziken:, :braviary-hisui:, :swellow:, :honchkrow:, :tapu koko:, :articuno:, :articuno-galar:, :zapdos:, :zapdos-galar:, :moltres:, :moltres-galar:, :noctowl:, :pelipper:, :altaria:, :quaquaval:, :oricorio:, :espathra:, :kilowattrel:, :togekiss:, :archeops:, :swanna:, :pidgeot:, :sudowoodo:, :basculegion-f:, :dudunsparce:, :munkidori:, :okidogi:, :fezandipiti:, :pecharunt:)
Name: Chakra Bullets
Power: 20
Accuracy: 100%
PP: 10
Category: Special
Type:
Fighting.png


Effect: Hits 2-5 times. If the user's Special Attack is at a higher stage than or at 1, hits 4-5 times.
Priority: 0
Flags (ex: Contact, Sound): Bullet
Potential Pokémon With This Move: :deoxys: :hatterene: :hoopa-unbound: :iron-crown: :iron-valiant: :latias: :latios: :medicham: :necrozma: :slowking-galar: :tapu-lele:
Name: Puppet Strings
Effect: While under the effect of substitute, repeats its non-set damage attacks for 25% of the original damage
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Effect: 10 bp inflicts wrap
Justification: Cool form of damage boosting item to encourage substitute usage
Name: :pikanium z:Pikanium Z / :pikashunium z:Pikashunium Z
Effect: Besides the Z-Move compatibility being added to all Pikachu formes, if the user is a Pikachu forme, doubles the user's Atk, SpA, Def and SpD, and has extra effects depending of the Pikachu forme:
:pikachu:Base: Changes the user's typing to Electric/Normal, and its ability to Tough Claws
:pikachu-original:Original: Changes the user's typing to Electric/Fairy, and its ability to Run It Back
:Pikachu-hoenn:Hoenn: Changes the user's typing to Electric/Water, and its ability to Technician
:pikachu-sinnoh:Sinnoh: Changes the user's typing to Electric/Steel, and its ability to No Guard
:pikachu-unova:Unova: Changes the user's typing to Electric/Fighting, and its ability to Intimidate
:pikachu-kalos:Kalos: Changes the user's typing to Electric/Dark, and its ability to Mold Breaker
:pikachu-alola:Alola: Changes the user's typing to Electric/Psychic, its ability to Psychic Surge, and turns its Normal-type moves into Psychic-type ones
:pikachu-world:World: Changes the user's typing to Electric/Flying, and its ability to Aerilate
Can Be Knocked Off (Yes or No): No
Ignored by Klutz (Yes or No): No
Fling Power & Effect: Same as before
Name: Nautilus Shell
effect: Doubles damage dealt by Water Pulse by the holder; increases all pulse damage dealt by the holder by 1.2x. On switch-in, if the holder is Clawitzer, it becomes a
1734634690461.png
/
1734634855395.png
type, and increases the holder's Spe by 1.5x.
Can be knocked off Yes, no if Clawitzer
ignored by Klutz: yes, no if Clawitzer
Fling Power: 60
Name: :ring target:Ring Target
Effect: User's physical and special moves can't miss (skip accuracy check), but their secondary effects are removed
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 60 BP, lowers Evasion of the target by 1 stage
Name: Moody
Effect: User's Atk, Def, SpA, SpD and Spe are boosted by x1.1, but user's nature has no effect
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: :Archaludon:, :iron valiant:, :iron treads:, :lucario-mega:, :infernape:, :dragapult:, :garchomp-mega:, :mew:, :celebi:, :jirachi:, :shaymin:, :manaphy:, :victini:, :kommo-o:, :pecharunt:, :zoroark-hisui:, :empoleon:, :cloyster:, :mesprit:
Name: Middle Eight
Effect: If Meloetta, at the start of the turn it changes Forme to Pirouette before physical attacks or Aria special attacks.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :meloetta:
Name: Sinister
Effect: The wielder is immune to Fairy type moves; If the wielder would be hit by a Fairy type move, heals it by 1/4 max HP instead
Permanent: No
Mold Breaker: Yes
Potential Pokémon With This Ability: :hypno: :gengar: :houndoom: :misma
gius: :spiritomb: :dusknoir: :zoroark: :mandibuzz: :guzzlord: :okidogi:
Name: Stance Change
Effect: If this Pokemon is an Aegislash, it changes to Blade Forme and makes itself Ghost / Fighting with 1.2x power on all of its moves before using an attacking move, and changes to Shield Forme and makes itself Ghost / Steel while also regaining 1/8 of its health before using King's Shield.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: :aegislash:
:ss/Pecharunt:
Name: Pecharunt
Type:
Ghost.png
Steel.png

Abilities: Poison Puppeteer | HA: Merciless
New Moves: Baneful Bunker, Toxic Spikes, Earth Power, Thunder Wave, Knock Off, Mortal Spin
:sv/mantine:
Name: Mantine
Type: Water/Flying
Abilities: Swift Swim / Water Absorb / Unaware
New Moves: Dragon Tail, Flip Turn, Heal Bell, Knock Off, Refresh, Snatch
Removed Moves:
Name(s): Paradox Pokemon
:great-tusk: - Protosynthesis / Battle Armor | Morning Sun
:raging-bolt: - Protosynthesis / Pressure | Parabolic Charge
:sandy-shocks: - Protosynthesis / Solar Power | Rapid Spin, Shore Up, Weather Ball
:scream-tail: - Protosynthesis / Pixilate | Teleport
:flutter-mane: - Protosynthesis / Trace | Healing Wish
:roaring-moon: - Protosynthesis / Infiltrator | Defog, Parting Shot
:walking-wake: - Protosynthesis / Pressure | Taunt
:gouging-fire: - Protosynthesis / Pressure | Will-O-Wisp

:iron-valiant: - Quark Drive / Mold Breaker | Salve Strike
:iron-boulder: - Quark Drive / Sturdy | Explosion, Stealth Rock
:iron-moth: - Quark Drive / Levitate | Self-Repairing, Will-O-Wisp
:iron-leaves: - Quark Drive / Long Reach | Power Whip, U-turn
:iron-jugulis: - Quark Drive / Wind Power | Defog
:iron-thorns: - Quark Drive / Earth Eater | Knock Off
:iron-bundle: - Quark Drive / Tangled Feet | Surf
Discussion phase will be in session and the next slate will open sometime after the next twenty-four hours. As always, join the Discord if you haven't already and let us know about how you feel about the winners and potential distribution!
 
General comments:

:thundurus::tornadus::landorus::enamorus:: Their signatures were situational at best, these buffs make them actually nice to seriously consider.
Quicksand Drain: The imperfect accuracy is going to make someone ragequit. In any case I feel this will be situational, as it can't be used for recovery at all when facing foes immune to Ground, and also faces competition with Land's Wrath as an utility Ground attack.
:scyther:: Scythe Limbs is quite gimmicky in nature, but should be a funny move with fairly trivial wide distribution to reward skill as a reverse Pursuit.
:combusken:: Chicken Dance is a quite surreal move name, but also quite fits in as a simple yet effective addition to the metagame, should be easily impactful, especially now that we have plenty of walls added to the tier to put to the test, by diversifying the offensive metagame.
:lucario:: Chakra Bullets is like Arm Thrust but good, in fact the item not demanding a Loaded Dice to be seriously considered is big, hopefully some Technician Pokemon will get it.

:voodoll:: Puppet Strings is a funny ability, emulating a nerfed Parental Bond while a Substitute is active should ease the work of stallbreakers, just watch out for stuff like Rocky Helmet or Flame Body.
:pikachu:: Pikachu being viable for once can remind of Sylvemons and the way Light Ball was handled over there, but as the changes focused more specifically on the mouse Pokemon, it should be more manageable. I do regret forgetting that Pikachu doesn't get good Fighting moves and should've pulled the same thing I did for Pikachu-Alola (rip Pikachu-Unova, although I wonder how much use it'd see over Iron Hands anyways).
:clawitzer:: Water Pulse has turned in the tier into the equivalent of an 80 BP Water-type pseudo STAB (or a total 180 BP move if actually Water STAB), and that's skipping an additional x1.2 multiplier for pulse moves (including Water Pulse). Clawitzer being a dedicated abuser with extra Speed and a Dragon typing should be easily meta defining as the current main defensive cores should be vulnerable to it.
:ring target:: Zapdos can now run Zap Cannon and Hurricane outside of rain without looking like a meme set per-say. Other Pokemon that want consistency may also want this item, although I can imagine the uses of this item being situational outside Daredevil or Hustle users.

:smeargle:: Moody is a powerful ability even with this rework, but it's sufficiently tame at the same time to get fairly wide distribution, hopefully plenty of mixed attackers get it so the meta can get some interesting developments (maybe even a M-Lucario unban?).
:meloetta:: Middle Eight complements well Meloetta by enabling it to be an alternative to Iron Valiant as a mixed Fighting-type breaker, not much else to say.
:Spiritomb:: Sinister is a powerful ability that can limit Fairy-types quite a lot, but enables good defensive cores with the fat Dragon-types in the tier. Careful distribution may be desirable here, but some viable users would still be nice.
:aegislash:: Stance Change got reworked well, but it should've changed to Shield forme when using status moves in general (which has been shown to work nicely with Sableior in FE), but I suppose this was to avoid maing it too concerning, but at the same time that leaves the gates open for simple ways to buff it if it still underperforms.

:pecharunt:: Have fun with the fat pivot that spreads poisoning everywhere, surely it'll make a good core with Merciless users.
:mantine:: Unaware users with x4 weaknesses tend to be inconsistent, but not many things run Electric as coverage (compared to as STAB), so it should be effective as a special wall, being vulnerable to Knock Off and hazards does make it a bit mid IMO, however.
:booster energy:: Paradox mons getting changes is cool, but at the same time I wonder how much the metagame can change with them.
 
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Time for my 2 cents on the topic.

:tornadus: :thundurus: :landorus: :enamorus: Well, they're gonna click their sig moves this time. Also weather fun lol.
:palossand: Good alternative to Earthquake for defensive mons. The 95% Acc is gonna be annoying as noticed by Bobsican, but overall a cool move.
:scyther: Let me think of a good abuser. Pretty fun move, still needs to be put on actually good abusers. Guess it's gonna be council time then.
:blaziken: Funny name, classic type of move, ofc it's gonna have good abusers and it's gonna be good. Gonna be careful with this one but I trust we find both balanced and interesting, OU level abusers.
:lucario: Somebody doesn't like Focus Miss. Joke apart, I like the concept, even tho I don't know if many mons will run it. I like this one.

:banette: Parental Bond behind a sub. Gimmick yet fun item.
:pikachu: I like those items, maybe Pikachu at OU level who knows.
:clawitzer: Some calcs have been ran in the Discord server, holy shit. Y'all made Clawitzer OU level. Incredibly fun item, I love this addition, maybe one of my favorite of the slate. Water Pulse becomes a cool option for a lot of mons, but Clawitzer is the one. I'm looking forward to this one.
:ring target: Really cool item, and I'll be honest, I think Glacemons has way better and cooler items than other Eeveemods before this one. It's my personal opinion tho, don't @ me.

:glalie: Turn a RNG based ability into a good ability. Defensive mons benefit from it a lot because it means not choosing between which Defense to boost.
:smeargle:: Moody is a powerful ability even with this rework, but it's sufficiently tame at the same time to get fairly wide distribution, hopefully plenty of mixed attackers get it so the meta can get some interesting developments (maybe even a M-Lucario unban?).
I cannot promise anything my dude, I would personally be up for it but I don't know how balanced it's gonna be.

:meloetta: Eeveemods ALWAYS buff Meloetta and try to find a way to make Pirouette usable, but I like this one more than an item. It makes Meloetta super good with a simple buff, I like this one.
:gengar: Fairy immunity, it's gonna be good especially because the flavor is mostly for Dark types, I think everything is said?
:aegislash: I like Aegislash a lot so I'm looking forward to it.

:pecharunt: Pecharunt is a cool mon, and this change makes it kinda interesting.
:mantine: Neutral about this one, I don't think it's gonna be OU tho.
:booster energy: I was the one who wanted to veto Pixilate Scream Tail and now it won so I look like an absolute dumbass. Great. Joke apart, Morning Sun on Great Tusk is sick, I think Great Tusk and Scream Tail are gonna be the relevant ones, as the others feel kind of whatever. MAYBE Salve Strike Iron Valiant will do something? I'll be honest I'm still not a huge fan of Pixilate Boomburst Scream Tail.
 
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Congrats to the winners. Apologies if any of this comes off harsher than intended between the Internet's lack of tone and tiredness:

GLACEMONS SLATE 05 WINNERS:
01. Sandsear Storm | Wildbolt Storm | Bleakwind Storm | Springtide Storm: It's weird to be glad to see these win and have voted for these in general when none of the genies really need the boost, but it's at least nice to see these otherwise useless moves become actually usable.

02. Quicksand Drain: Good to see someone else buff Sand, especially after I vowed to take a break from that.

03. Scythe Limbs: I was considering voting for this, but then I noticed it isn't flagged as Slicing (?!), which is completely unintuitive if intentional given the name. Otherwise it should be fine even if I don't care to give Scizor(-Mega) buffs. [/aware that I technically did with the Light Metal buff it will literally never use]

04. Chick Dance: Meh. I would hope this is actually fine.

05. Chakra Bullets: This is the one that I'm actually most wary of though just because the conditions for turning it into barely weaker but more consistent Focus Blast seem a bit lax. Probably fine though since the 100 BP version isn't guaranteed even after the boost, and I guess technically 100% accurate Focus Blast exists now anyway due to reworked Ring Target.

06. Puppet Strings: Glad to see this won.

07. :pikachu: Pikanium Z / Pikashunium Z: Much like JolteMons's Light Ball before it, I imagine that these will have to be nerfed much sooner than later already just because doubling everything but HP and Spe is pretty absurd even ignoring the abilities as well as the fact that all of these mons can still explode you with a Knock-proof Z-Stone move on top of that, which Crystal Crown isn't saving you from.With these, all Pikachus now have an effective 128 Atk, 098 Def, 118 SpA, and 118 SpD base stats and it only gets nuttier from there with actual investment.

08. :clawitzer: Nautilus Shell: Not really a fan of how overtuned this is either, especially since at least the above brings interesting abilities and typings instead of another Water/Dragon mon. At least this one explodes you in one or two hits like :walking wake: Walking Wake used to instead of walling you as you slowly burn to death from Scalding water though I guess. Yay? Even so, I'd probably be fine with it if it wasn't for the Speed boost that means you need to be base 115 Speed--ironically Starmie's speed--or higher with investment to outrun Clawitzer with this thing.

09. Ring Target: Glad to see this won.

10. Moody: Glad to see this won. Might want to keep it away from any Booster Energy mons though. Could probably give to :espathra: Espathra over Speed Boost if you really wanted to unban that given Sand Veil unfortunately didn't win and given that unlike :sneasler: Sneasler it's genuinely only Speed Boost keeping that oversized feather duster banned.

11. :meloetta: Middle Eight: Glad to see this won. Maybe regular Meloetta won't be utterly eclipsed by Pirouette forme this time.

12. Sinister: Glad to see this won even if it's morbidly funny that it wins at the same time that Scream Tail finally gets a boost.

13. :aegislash: Stance Change: Meh. We already had one annoying Steel/Ghost. Not sure we why needed to revive the other one even if at least doesn't automatically block Defog like Gholdengo's stupid self, especially since Aegislash isn't deserving of pity even if it's somehow become "outdated".

14. :pecharunt: Pecharunt: Should be good aside from Mortal Spin with Poison Puppeteer potentially being a bit obnoxious given Mortal Spin is guaranteed to Poison and thus confuse with it, which is the main reason I went for :beartic: Beartic over it. Nice to have another spinner finally though.

15. :mantine: Mantine: I like Mantine...but I'm genuinely confused why this won. I thought people (read: non-Stall users) generally hated Unaware mons and that they especially hated fat Water Unaware mons like :quagsire: Quagsire and especially :dondozo: Dondozo, and yet this Mantine is that while simultaneously also getting exploded by strong Electric attacks (and Freeze-Dry) at zero boosts anyway. It's also a bit weird that it's sold as a supposed check to :gholdengo: Gholdengo when that stupid thing has access to Thunderbolt, which 2HKOs it even at max HP and max SpD even if you give it a Calm nature despite Gholdengo's Thunderbolt not even having STAB. Equally unfortunate that this Mantine wins at the same time both that we make a bunch of Huge Power Pikachus and a special-equivalent to Dragon Dance that will definitely go to at least a few Electric types and mons with Electric coverage. It could be fine, but...yeah.

16. "All" Paradox Mons: I guess these are fine, and at least we won't need to bother voting on any of them again in theory, but I could really have done without Morning Sun on one of the strongest Paradox mons that isn't banned, and it feels a bit like the already strong ones that weren't banned just got stronger while half of the weaker ones are still...iffy if even they inevitably can't all be winners. That's especially true for poor :brute bonnet: Brute Bonnet, which got absolutely nothing from this, I guess just because it already had Merciless even though it's most likely a poor user of that and needed all the help it could. R.I.P. at officially becoming the :guzzlord: Guzzlord of the Paradox group even more, except Guzzlord will probably get actual buffs this slate between Quicksand Drain, Scythe Limbs, and/or Sinister, so it's likely going to be even worse than that now too. (At least :slither wing: Slither Wing and :iron hands: Iron Hands already had a couple of relevant buffs on top of already being decent, so them both missing out too is probably fine.)
 
:thundurus::tornadus::landorus::enamorus:: Interesting option, with them being 110 you generally get a interesting move to use, while the buff is mainly a BP icnrease it means you generally will find this more useful.... but the thing is outside of enamorus and tornadus these moves will likely not see much use, thundurus isnt becoming a superstar with this, and landorus-i has seen 0 usage only as a flex off mon ... so yeah, this is a buff but idk how much they may improve
Wildbolt Storm 110 80% 10 Electric Physical 20% chance to paralyze the target. Doesn't miss in Rain Dance, Primordial Sea, or Snowscape. (wind)
Bleakwind Storm 110 80% 10 Flying Special 20% chance to lower the target's Speed by 1. Doesn't miss in Rain Dance, Primordial Sea, or Sandstorm. (wind)
Springtide Storm 110 80% 10 Fairy Physical 30% chance to lower the Attack of the user. Doesn't miss in Sunny Day, Snowscape, or Desolate Land. (wind)
Quicksand Drain 80 95% 10 Ground Physical User recovers 33% of the damage dealt. If in Sandstorm, heals 2/3 of damage dealt.
:scyther::scizor::kleavor:: This is an interesting tool with effectively more BP than megahorn at the first use... the thing is it really depends on who gets it because a lot of bug users just are not good or have megahorn as an option, despite this being stronger than megahorn it really struggles from the fact that it lowers its attack by 2 and has 8 pp... not only does it proc helmet, rough skin, flame body, and static twice but its just gonna sting
Scythe Limbs 75 100% 5 Bug Physical Hits twice. Lowers the user's Attack by 1 per hit. Effect ignored if the target switches out. (Slicing)
:torchic::combusken::blaziken:: The distribution better be good.... but the thing is this is a pretty good thing, smth like iron moth, kommo-o, skeledirge, m pidgeot,koko, zapdos can all be nice options ot get value out of this move, this seems interesting
:riolu::lucario:: you need setup otherwise this is much worse than majority of them, esp on the users hiding is trying to give them to, smth like lele will likely want focus blast, same with iron crown, valiant, deoxys... the thing is this move is quite weak and quite specific. I feel this would be very niche... hatterene may be the only user of it alongside valiant
Chakra Bullets 20 100% 10 Fighting Special Hits 2-5 times. If the user's Special Attack is at a higher stage than or at 1, hits 4-5 times.
:voodoom::voodoll:: Hmm... this sounds interesting esp for smth like fiery dance, torch song, flinch moves, etc. I can see this being abused by iron moth, enamorus, samurott-h,sub dd gyara.... yeah for HO sweepers they can likely hax through a lot more things than they could before thanks to it being twice, or smth like samu-h getting 2 layers of spikes in one go
Puppet Strings If the user is behind a Substitute, its non-set damage attacks hit twice, with the second hit doing 25% of the original damage.
:pikachu:: Hard to tell how much this makes it better... you still are a pikachu taking a shit ton of recoil dmg, being frail asf, and generally impossible to work with against any mon faster than base 90.... lele shuts it down, kingambit farms this, and yeah... grounds can come in and take a turn esp with how hard it is to bring this in...

+2 252 SpA Pikachu Thunderbolt vs. 244 HP / 12 SpD Tangrowth: 138-163 (34.3 - 40.5%) -- guaranteed 3HKO
+2 252 Atk Pikachu Volt Tackle vs. 252 HP / 0 Def Melmetal: 168-198 (35.4 - 41.7%) -- 82.8% chance to 3HKO after Leftovers recovery
Pikanium Z If held by a Pikachu forme, its Atk, Def, SpA, and SpD are doubled. If it has Volt Tackle, it can use Catastropika.
Pikashunium Z If held by a Pikachu forme, its Atk, Def, SpA, and SpD are doubled. If it has Thunderbolt, it can use 10,000,000 Volt Thunderbolt.
:clawitzer:: well clawitzer is likely very dead.... the 2x water pulse dmg buff got removed (wish it was 1.5x instead of 2x cuz its still a clawitzer lol its not gonna be breaking things with only a 1.5x multiplier esp with it being only slightly faster than base 110 and it not being that strong outside of water pulse spam
Nautilus Shell Increases the power of pulse moves by 1.2x. If Clawitzer, becomes Water/Dragon, Speed is 1.5x, and item cannot be removed.
:ring target:: This item is very very bad, zap cannon for ex. is just slightly stronger than t bolt but u can just run tbolt and get the same effect. Why would I run this item? Most of the low acc moves have secondary effects to back them up... this one does not
Ring Target User's physical and special moves can't miss, but have no secondary effects.

:smeargle:: Cool buff to mixed attackers, I can see distribution going onto defensive mons to but idk
Moody This Pokemon's non-HP stats are boosted by 1.1x, but its nature has no effect.
:meloetta:: Start of turn being pretty good... mixed attacking is likely going to be max atk to CC spam + frustration + maybe psychic to slam smth with u-turn, no hazard immunity kinda sucks but also.. SD sets are likely to pop off, aria is likely going to see very little play time
Middle Eight If Meloetta: At the start of the turn, it changes Forme to Pirouette before physical attacks or Aria special attacks.
:Spiritomb:: This allows some dark and ghost types to be quite good at walling fairies... who its being given to is smth, smth like gengar may like this, to be a very good fairy bully of defensive moonblast users... smth like krookodile may be niche for the fact it can swap into dual stabs lele, idk who may get this lol but smth like hydreigon who is an evil mon may very well benefit from this
Sinister This Pokemon heals 1/4 of its max HP if hit by a Fairy-type move; Fairy immunity.
:aegislash:: Oooh my sub, well aegislash with shadow ball + close combat is alr a great mixed attacking option, it can really benefit from this because of the fact that it never uses flash cannon or iron head anyway and a big dmg bump on close combat can allow it to jump ting lu, heatran, ferrothron, kingambit while common close combat switch ins like slowking-g, skarmory, toxapex, great tusk, zapdos do not want to come close to shadow ball. The shield form gaining it HP allows other items to be useful alongside it, it also allows king shield + toxic sets to get a lot of healing when hit by attacks and not be harmed by knock off as much since it can continue to gain health. This also gives nice synergy to mixed aegislash to provide it with good defensive utility. This differs from gholdengo in that it can provide defense and offense by attacking and defending at the same time. SD sets may also be interesting thanks to close combat being miles stronger esp with the 1.2x boost and a Z-shadow claw is gonna hit real hard
Stance Change If Aegislash: Blade Forme is Ghost/Fighting with 1.2x power on attacks; Shield Forme is Ghost/Steel and heals 1/8 max HP before King's Shield.
:pecharunt:: Conclusion: this is gonna be pain esp with t wave + hex and malignant chain being frustration asf...
:mantine:: hmm, this is interesting, i think water absorb is gonna be its better ability on most teams as it walls rain, walls gren, eats up scald for days, flip turn gets eaten up, etc. Although unaware farms stuff like CM iron crown, NP gholdengo, volcarona, etc. it sounds like a good balance mon
:booster energy::
 
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Hello. the distribution time has arrived once agaain:
Quicksand Drain: :Wooper:, :Wooper-Paldea:, :Diancie:, :Gible:, :Nacli:, :Glaceon:, :Gligar:, :Great Tusk:, :Heatran:, :Iron Treads:, :Landorus:, :Shaymin:, :Steelix:, :Larvitar:, :Drilbur:, :Hippopotas:, :Swinub:, :Ting-Lu:, :Aerodactyl:, :Mew:, :Aron:, :Archen:, :Anorith:, :Binacle:, :Shieldon:, :Numel:, :Tirtouga:, :Baltoy:, :Dwebble:, :Diggersby:, :Phanpy:, :Diglett:, :Diglett-Alola:, :Trapinch:, :Roggenrola:, :Geodude:, :Geodude-Alola:, :Golett:, :Guzzlord:, :Iron Thorns:, :Sandile:, :Cubone:, :Mudbray:, :Orthworm:, :Sandygast:, :Nosepass:, :Regirock:, :Rhyhorn:, :Silicobra:, :Stunfisk:, :Sudowoodo:, :Marshtomp:, :Toedscool:, :Whiscash:, :Groudon:, :Arceus:, :Zygarde:

Scythe Limbs: :Kabutops:, :Ceruledge:, :Gabite:, :Genesect:, :Gligar:, :Wimpod:, :Axew:, :Kartana:, :Pawniard:, :Sneasel:, :Skarmory:, :Necrozma:, :Scyther:, :Nincada:, :Pinsir:, :Honedge:, :Beedrill:, :Gallade:, :Heracross:, :Iron Boulder:, :Iron Leaves:, :Mew:, :Scolipede:, :Spinarak:, :Vespiquen:, :Anorith:, :Binacle:, :Carnivine:, :Dwebble:, :Durant:, :Escavalier:, :Krabby:, :Klawf:, :Fomantis:, :Leavanny:, :Nymble:, :Mimikyu:, :Sandshrew:, :Sandshrew-Alola:, :Virizion:, :Terrakion:, :Cobalion:, :Keldeo:, :Zangoose:, :Arceus:, :Baxcalibur:, :Dreepy:

Chicken Dance: :Dragonite:, :Spritzee:, :Fuecoco:, :Torchic:, :Rufflet:, :Taillow:, :Murkrow:, :Tapu Koko:, :Articuno:, :Zapdos:, :Moltres:, :Articuno-Galar:, :Zapdos-Galar:, :Moltres-Galar:, :Hoothoot:, :Wingull:, :Swablu:, :Quaxly:, :Oricorio:, :Flittle:, :Archen:, :Delibird:, :Bombirdier:, :Hawlucha:, :Chatot:, :Cramorant:, :Doduo:, :Piplup:, :Natu:, :Rowlet:, :Ducklett:, :Pidgey:, :Bonsly:, :Dunsparce:, :Silvally:, :Munkidori:, :Fezandipiti:, :Okidogi:, :Pecharunt:, :Ho-Oh:, :Arceus:, :Calyrex:

Chakra Bullets: :Deoxys:, :Hatterene:, :Iron Crown:, :Iron Valiant:, :Magearna:, :Necrozma:, :Tapu Lele:, :Terapagos:, :Zamazenta:, :Combusken:, :Hoopa:, :Latios:, :Meditite:, :Spoink:, :Kadabra:, :Ralts:, :Heracross:, :Keldeo:, :Gothita:, :Zeraora:, :Victini:, :Jirachi:, :Mew:, :Terrakion:, :Oranguru:, :Armarouge:, :Azelf:, :Braviary-Hisui:, :Breloom:, :Celebi:, :Cobalion:, :Cresselia:, :Mankey:, :Espeon:, :Grapploct:, :Lucario:, :Meloetta:, :Mesprit:, :Hoopa:, :Mienfoo:, :Mime Jr.:, :Munkidori:, :Solosis:, :Scream Tail:, :Slowpoke:, :Slowpoke-Galar:, :Virizion:, :Mewtwo:, :Dialga:, :Palkia:, :Giratina:, :Arceus:, :Solgaleo:, :Lunala:, :Palafin:, :Xerneas:
Moody: :Azelf:, :Mesprit:, :Uxie:, :Mew:, :Celebi:, :Manaphy:, :Phione:, :Jirachi: (over Comatose) :Victini:, :Shaymin: (over Serene Grace), :Iron Valiant:: (over Mold Breaker), :Volcanion:, :Zarude:, :Kommo-o: (over Anticipation), :Latios-Mega: (over Levitate)

Sinister: :Spiritomb:, :Guzzlord:, :Deino:, :Zweilous: :Hydreigon:, :poochyena: / :Mightyena: (over Quick Feet), :Spinarak: / :Ariados: (over Sniper), :duskull:, :dusclops:, :dusknoir:, :salandit: ,:Salazzle:, :drowzee: / :Hypno: (over Forewarn)

We will open slate 6 in the morning alongside some... last minute fixes, but for now, here´s something I been working on, a submission help guide for people submitting to slates:

Gekokeso's Guidelines to better Glacemons submissions:

General advice:​

- Format your subs better
This one is easy to understand. Want people to like your sub? Make it look pretty. This one is a big issue as a lot of these posts are messy, especially with adjustments of multiple elements in a single Sub. Use dividers like | to differentiate between elements and separate everything in an ordered way. I can ensure that will make your subs more palatable.

- Keep it Simple and Concise
Keep names short, Pokemon breaking this rule from time to time is no excuse for people to do the same. Keep your subs effect as short as possible. Make the subs’ effect explainable in 20 words or less. Wanna elaborate on it? There is an explanation segment where you can do just that. This just makes it easier for the eyes and more likely for people to vote for them.

- Do the damn research.

The most important one of these. Look at the past submissions, watch replays of the meta, play the damn meta, and inform yourself of its state before making a sub. If there is a Ton of poisons in the meta then subbing another poison type is not the best idea. Inform yourself of what the meta lacks and try to fill that niche. The national Dex meta has its unique quirks that make it different to other tiers, so stuff that may work in another tier won´t work in this one.

- Build around one or more user's
.
Another important one. You want your move/ability/item to be used? Then design it with at least one optimised user in mind. It's true that we want as many Pokémon as possible to be using the elements we make, but most of the time only one of the users will actually reach OU viability using said element, if at all. To ensure its usage, tie the element to a pokemon that its the most likely to reach OU viability with it, then add examples of more stuff that can use it.

Move specific advice:​

- Does this need to be brand new?
There is an enormous amount of moves in the game, which often makes distribution of new movies somewhat tedious and may not be distributed enough at times. The only reasons to make a new move from scratch instead of changing another option are if said move is so widespread across so many pokemon that it can heavily disturb the meta if something having it slips by, if the move wants to be created as and alternative that doesn´t completely outclass other options, or if the move effect doesn't truly match the flavor of any existing move.

- Differentiating yourself from other options.
Move competition can be the most fierce. When choosing a move there are multiple factors that can affect a move´s viability when compared to other options. Most of the time an option that competes with others of its kind can be made via better accuracy or power than its competitors, one aspect that may be overlooked however, is that a move can be justified despite middling stats if it's designed for pokémon who normally don't get access to a move of that kind, such as coverage.

Item specific advice:
- Does this need to be brand new? Part 2
Out of the 3 categories this rule applies to, this is arguably the one where it matters the most. There is a single item slot available for use for all mons, with there being already a large amount of items that don't get used. Unless the effect is too unique from another item, it is best to not make new items but to instead buff weaker ones to decrease the competition between items,especially since very few of these already struggle to compete with the likes of boots or the choiced items.

Ability specific advice:​

- Does this need to be brand new? Part 3
Once again we have to reiterate: the only reasons why you would create an ability from scratch rather than just adapt a different ability to suit the same purpose is if the change of the ability would end up mayorly breaking any pokémon in particular. There is a very limited amount of ability slots available so it's best to not make new abilities in order to to take that space away.

- Avoid new move category abilities.
This one is quick. I'm talking about abilities that try to add categories like kicking or spinning or something like that. These are common in Sylvemon mods and have won it the past, but the player base has slowly grown out of favor of them, which is good because these abilities are quite annoying from a coding perspective.

Adjustments specific advice:​

- Flavor is dead, but don't push it.
Since slate 1 Umbreon won, the council has been pretty laxed about flavor and giving stuff tools that it would usually not gain flavorwise. This is not, however, an excuse to keep breaking said boundaries. It would be for the best to not randomly give regular pokémon legendary signatures for no reason, move and ability submissions can be done to change this, but it should be done in adjustments, as these types of submissions are done with the intention of taking advantage of as many mod additions as possible.

- Uncomfortable conversations.
This one is one of the most important ones. Sometimes, there is just not enough tools available yet for a mon to be made viable via an adjustment, so it's best to work on getting better moves, abilities and items to ensure more Pokémon get a chance at viability. Some other pokémon however, are just not worth saving, as much as we would like them to be. There are some pokémon that you just won´t able to save, either due to their middling typing or stats, without completely reworking the pokémon´s existence, and doing so will most likely not be well received by other voters. It really is best to aim for UU and RU mons to buff to viability, rather than try to get Zu listers even in conversation.

- Don't be conservative on additions, but make sure they have a purpose.
Don´t just grab a Pokémon, give it a move and ability and call it a day. If you want your adjustment to work well both mechanically and visually you want to give it as many options as you can. This includes reasonable coverage, STABS that are both reliable, options that allow it to run more than one set, and even flavor moves to justify any wild changes to typing. You shouldn´t however, just give stuff to the adjustment for the sake of having it. Not every mon needs to be a spinner, not every mon needs to be a setup sweeper or to provide support for its team. There is a lot of stuff you can should give your adjustments, but they need to fall within reason.
 
:clawitzer: <-
You see this? This guys little item now boosts Water Pulse by 1.2x instead of 2.0x. That's it.

:latias-mega: (:latiasite:)
This has Moody as well now.

:great-tusk:
Battle Armor seemed way too fat, which was on me as I honestly expected less. I changed its hidden ability to Dry Skin now, so in exchange for being super fat you now have a neat Water-type immunity.

Besides those little edits, here is the new slate!

:pecharunt: Slate 6 :mantine:

Resubs of concepts from slate 5 are allowed for this slate, but slate 4 and further are not allowed, and anything that you've already resubbed from slate 3 is also not allowed (as you've already used your one resub on it). If it doesn't get in this slate, you are not allowed to submit it again next slate (for convinience sake, label your subs as RESUB if that is the case). Please, keep the guide that Gekokeso made in mind while submitting elements for this Pet Mod. At the end of the day we want quality, viable, and enjoyable new things to play with so let's try to make sure we have all of that!

Like last slate, the maximum number of submissions you can make per category is three!

Submissions end on Friday night GMT -5, vetoes will happen a day before
.
 
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