First Glance







Salamence-Mega (M) @ Salamencite
Ability: Aerilate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Dragon Dance
- Double-Edge
- Roost
- Outrage

Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- U-turn / Sucker Punch
- Roost
- Oblivion Wing.
Then I choosed Yveltal. [1]Running Salamence I needed a counter for Ferrothorn and MMewtwo Y. [2] It's useful to kill some pokemons that are at low life, but they are able to sweep my team. It's good also for annoy stallers w/ U-Turn + Roost, then kill them w/ Ho-Oh. Some calcs: 252 SpA Life Orb Dark Aura Yveltal Dark Pulse vs. 4 HP / 0 SpD Primal Groudon: 251-296 (73.3 - 86.5%) -- guaranteed 2HKO 252 SpA Life Orb Dark Aura Yveltal Dark Pulse vs. 252 HP / 0 SpD Ferrothorn: 203-239 (57.6 - 67.8%) -- guaranteed 2HKO after Leftovers recovery.

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Will-O-Wisp
- Destiny Bond
Running some Flying Types (Especially Ho-Oh) I needed someone that could Defog and stall. DMeteor is for get 2HKO'ed Groudon Primal, the calc: 4 SpA Griseous Orb Giratina-O Draco Meteor vs. 128 HP / 0 SpD Primal Groudon: 216-255 (57.9 - 68.3%) -- guaranteed 2HKOAlso it's good for kill Kyogre-Primal, because of DBond, or other not fast sweepers (Like BulkySDance Arceus). Also, it's a good staller-antistaller (But not 4 Chansey), because for ArceusWater he can get W-O-W and then be stalled as... no, I should don't say it, really... :] He works really well for all this team.

Arceus @ Life Orb / Lum Berry
Ability: Multitype
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
IVs: 0 SpA
- Swords Dance
- Extreme Speed
- Earthquake
- Recover
Arceus is the second main sweeper of the team. 80 EvS on HP are for get 2hko'ed by Focus Blast of Xerneas (And Moonblast), when not on +2 SpA. Also, Recover is useful against Kyogre and Mega-Kangaskan and other Arceus. Other thing is that he's useful against Aegislash, that's a good counter (especially if it's the stall set, Toxic, King's Shield, Gyro Ball and Shadow Sneak)

Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Roost.
Here's my main sweeper. He's a real beast: Sacred Fire can do a 2HKO to M-Salamence, or Xerneas. (Calc 4 Xerneas: 252+ Atk Choice Band Ho-Oh Sacred Fire vs. 4 HP / 32 Def Xerneas: 271-321 (68.7 - 81.4%) -- guaranteed 2HKO). Also, it's a counter for many special sweepers: Arceus-Ghost (252+ Atk Choice Band Ho-Oh Sacred Fire vs. 4 HP / 0 Def Arceus-Ghost: 229-271 (59.9 - 70.9%) -- guaranteed 2HKO, and he can get 50% of times burned). He's useful to use the strategy "hit and switch", because of Regenerator.

Latias (F) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Healing Wish
- Draco Meteor
- Hidden Power [Fire]
- Psyshock.
And the final pokemon, Latias! It's a really good pokemon, for support and for offense! HP Fire is for Ferrothorn and Mega Scizor, two counters that could be really difficult for this team to counter, if Ho-Oh is dead. Also, it helps Giratina or Salamence w/ Healing Wish, especially Salamence, because it can be a late-game sweeper.
Replay:
http://replay.pokemonshowdown.com/ubers-215774340.
Importable
Salamence-Mega (M) @ Salamencite
Ability: Aerilate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Dragon Dance
- Double-Edge
- Roost
- Outrage
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- U-turn
- Roost
- Oblivion Wing
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Will-O-Wisp
- Destiny Bond
Arceus @ Life Orb
Ability: Multitype
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
IVs: 0 SpA
- Swords Dance
- Extreme Speed
- Earthquake
- Recover
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Roost
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Healing Wish
- Draco Meteor
- Hidden Power [Fire]
- Psyshock