Hello! I'm new here. Let's suppose there's a Ghost type Gym Leader; I want you to assist me in how to make this Ghost-only Team to its fullest potential. You're free to replace the Pokemon with another Ghost type, other moves, other items, other natures, other Evs, or perhaps other abilities is better. Anything as long as it's a ghost type Pokemon.
Gengar @ Leftover
Ability: Levitate
EVs: +252 in Sp.Atk, +252 Spd, +4 Hp
Nature: Modest (+Sp.Atk, -Atk)
- Shadow Ball
- Psychic
- Hidden Power (Fighting)
- Hypnosis
I picked a Fighting type Hidden Power to counter against Steel types and Normal Types. Hypnosis to annoy the opponent, Shadow Ball for Stab and Psychic to give it a powerful move in case the opponent is a normal type. Gengar is both fast and offensive, so I like this Pokemon.
Chandelure @ Leftover
Ability: Flame Body (30% chance of burning a Pokemon making contact with it)
EVs: +85 Defense, +252 Sp.Atk, +85 Sp.Def, +85 Spd
Nature: Modest (+Sp.Atk, -Atk)
- Shadow Ball
- Flamethrower
- Psychic
- Energy Ball
Chandelure has a unique typing of Ghost and Fire which is why I gave it Shadow Ball and Flamethrower for Stab. Its humongous Sp.Atk makes it powerful. Energy Ball is to help it counter against water types. I didn’t pick Flash Fire since I don’t think opponents are dumb enough to attack a Fire type Pokemon with a Fire type move.
Golurk @ Leftover
Ability: No Guard (Every Move will always hit)
EVs: +252 Atk, +128 Def, +128 Sp.Def
Nature: Brave(+Atk, -Spd)
- Dynamic Punch
- Earthquake
- Stone Edge
- Shadow Punch
I’m going to take advantage of No Guard by giving it Dynamic Punch and Stone Edge. A bit risky since this also means the opponent can hit Golurk 100%.
Cofagrigus @ Leftover
Ability: Mummy (Opponent making contact with this Pokemon will have its ability turned into mummy)
EVs: +252 Sp.Atk, +252 Sp.Def
Nature: Quiet(+Sp.Atk, -Spd)
- Shadow Ball
- Psychic
- Trick Room
- Hidden Power (Fighting)
I thought it’s Sp.Def was lacking a bit so I spend the EVs on that while also boosting its Sp.Atk. A fighting type Hidden Power to counter against Dark, Steel, Normal type Pokemon. Trick Room is to make Cofagrigus faster than the opponent. The quiet Nature will increase it's offensive Sp.Atk while lowering its speed which is beneficial for Trick Room.
Dusknoir @ Leftover
Ability: Pressure (Reduce opponent’s PP by 2 instead of 1)
EVs: +252 Def, + 252 Hp
Nature: Brave(+Atk, -Spd)
- Shadow Punch
- Earthquake
- Pain Split
- Trick Room
His EVs are focusing on its Def and Sp.Def. Brave Nature lowers the speed which is beneficial for Trick Room. Taken advantage of Dusknoir's low Hp, Pain Split the only way of healing it. Earthquake helps it hit stronger against steel types. Taken advantage of Dusknoir's slow speed, Trick Room is useful to make it faster.
Jellicent @ Item Leftover
Ability: Cursed Body
EVs: +252 Def, +252 Sp.Atk
Nature: Bold (+Def, -Atk)
- Ice Beam
- Shadow Ball
- Recover
- Scald
This Pokemon has a cool unique typing of Water and Ghost. I picked Cursed Body as the ability since Water Absorb seems not too useful for me. I don’t see why an opponent would use a water type move on a water type Pokemon. Ice Beam seems useful for dragon type Pokemon, Shadow Ball for Stab, Recover to survive longer in the battle, Scald as a Stab that also has a 30% of burning to target.

Gengar @ Leftover
Ability: Levitate
EVs: +252 in Sp.Atk, +252 Spd, +4 Hp
Nature: Modest (+Sp.Atk, -Atk)
- Shadow Ball
- Psychic
- Hidden Power (Fighting)
- Hypnosis
I picked a Fighting type Hidden Power to counter against Steel types and Normal Types. Hypnosis to annoy the opponent, Shadow Ball for Stab and Psychic to give it a powerful move in case the opponent is a normal type. Gengar is both fast and offensive, so I like this Pokemon.


Chandelure @ Leftover
Ability: Flame Body (30% chance of burning a Pokemon making contact with it)
EVs: +85 Defense, +252 Sp.Atk, +85 Sp.Def, +85 Spd
Nature: Modest (+Sp.Atk, -Atk)
- Shadow Ball
- Flamethrower
- Psychic
- Energy Ball
Chandelure has a unique typing of Ghost and Fire which is why I gave it Shadow Ball and Flamethrower for Stab. Its humongous Sp.Atk makes it powerful. Energy Ball is to help it counter against water types. I didn’t pick Flash Fire since I don’t think opponents are dumb enough to attack a Fire type Pokemon with a Fire type move.

Golurk @ Leftover
Ability: No Guard (Every Move will always hit)
EVs: +252 Atk, +128 Def, +128 Sp.Def
Nature: Brave(+Atk, -Spd)
- Dynamic Punch
- Earthquake
- Stone Edge
- Shadow Punch
I’m going to take advantage of No Guard by giving it Dynamic Punch and Stone Edge. A bit risky since this also means the opponent can hit Golurk 100%.

Cofagrigus @ Leftover
Ability: Mummy (Opponent making contact with this Pokemon will have its ability turned into mummy)
EVs: +252 Sp.Atk, +252 Sp.Def
Nature: Quiet(+Sp.Atk, -Spd)
- Shadow Ball
- Psychic
- Trick Room
- Hidden Power (Fighting)
I thought it’s Sp.Def was lacking a bit so I spend the EVs on that while also boosting its Sp.Atk. A fighting type Hidden Power to counter against Dark, Steel, Normal type Pokemon. Trick Room is to make Cofagrigus faster than the opponent. The quiet Nature will increase it's offensive Sp.Atk while lowering its speed which is beneficial for Trick Room.

Dusknoir @ Leftover
Ability: Pressure (Reduce opponent’s PP by 2 instead of 1)
EVs: +252 Def, + 252 Hp
Nature: Brave(+Atk, -Spd)
- Shadow Punch
- Earthquake
- Pain Split
- Trick Room
His EVs are focusing on its Def and Sp.Def. Brave Nature lowers the speed which is beneficial for Trick Room. Taken advantage of Dusknoir's low Hp, Pain Split the only way of healing it. Earthquake helps it hit stronger against steel types. Taken advantage of Dusknoir's slow speed, Trick Room is useful to make it faster.

Jellicent @ Item Leftover
Ability: Cursed Body
EVs: +252 Def, +252 Sp.Atk
Nature: Bold (+Def, -Atk)
- Ice Beam
- Shadow Ball
- Recover
- Scald
This Pokemon has a cool unique typing of Water and Ghost. I picked Cursed Body as the ability since Water Absorb seems not too useful for me. I don’t see why an opponent would use a water type move on a water type Pokemon. Ice Beam seems useful for dragon type Pokemon, Shadow Ball for Stab, Recover to survive longer in the battle, Scald as a Stab that also has a 30% of burning to target.