I made a team around Gengars sub nasty plot set. I will explain how it works in this thread.
TEAM BUILDING PROCESS:

I wanted to make a team around Gengar because I enjoy using it, and it's actually quite a threat. Not many mons can handle it on the switch in, and it's good speed tier allows it to threaten many opposing mons.

First off, I needed a physical wall do compensate for Gengars low physical defense. Corviknight is amazing. Super bulky and clears hazards. It also deals with alot of multi hits that can threaten Gengar, and knock it out through it's subsitute, such as
's Double Iron Bash, or
's Rock Blast.

Blissey can pretty much be thrown into any team and do her job amazingly well. Stupid mon lol. It provides a special wall for pokemon like
and
. It's normal typing is amazing as you're not using any attacks (besides Seismic Toss) so no need to worry about STAB. Having only one weakness is great, and Gengar can switch in on fighting types aswell, creating good synergy.

Tapu Fini is amazing, especially the Calm Mind set. This thing is a monster. Having Corviknight on the team helps aswell, to deal with the grass types it struggles with. Tapu Fini has amazing phys def, and spdef. It can switch in on
and can even beat
in the 1v1 if I have one Calm Mind set up. But most importantly, it hard beats
, Gengar's biggest counter.

With the defensive core set, now we need some speed control. Zeraora is an amazing pivot. Being able to outspeed every RELEVANT mon (Besides Regieleki) is very good for this team. Having Tapu Fini also helps a lot, because if there are no ground types on the opposing team, this mon just shreds (Unless they have like Tangrowth). Close Combat helps hit mons like
and
too, and having Volt Switch helps it pivot around. It's aswell insanely annoying to switch into as it has Knock Off which will remove the opposing mon's item. It also threatens Dragapult too with Knock Off.

The last member of the team. Mixed attacker Garchomp. I was originally going to have Swords Dance Garchomp with Stealth Rock and Stone Edge, mostly to deal with things like
but I decided on something else. If you can land a Toxic as Blissey, or even beat it with Calm Mind Fini, it's not really that big of a threat. I decided on using Fire Blast + Draco so I can hit the things like
,
and
. Draco does a lot of damage on some of Swords Dance Garchomps biggest threats, like
or
. Lastly, it still sets up Stealth Rock, which you pretty much want on every team.
Gengar @ Black Sludge
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Shadow Ball
- Focus Blast
- Nasty Plot
Gengars main goal is to get out a subsitute, and stack up on nasty plots so it can break through the other team. It has access to Shadow Ball, a solid STAB move and complemented by its 130 base Special Attack allows it to deal damage. You run focus blast over sludge bomb, as you need to hit targets like Bisharp and Ferrothorn. The other 5 mons will help deal with Gengars weaknesses, so it can reliably sweep.
Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Defog
- Roost
- U-turn
Phys def Corviknight. A great wall that can succesfully wall threats that will outspeed Gengar (Scarf Kartana, Grassy Glide). It removes the hazards like stealth rocks and spikes so Gengar can switch in safely. It has U turn to keep momentum and allow safe switch ins to your teamates.
Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Teleport
Blissey is the specially defensive mon on the team. It walls mons like Volcarona, Kyurem and Dragapult. It has toxic to prevent setups and put opposing pokemon on timer, making it annoiying to switch in to. It has soft boiled for quick recovery and teleport to keep momentum. Basically basic Blissey stuff.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 68 Def / 172 SpA / 16 SpD
Modest Nature
IVs: 0 Atk
- Surf
- Draining Kiss
- Calm Mind
- Taunt
Calm Mind Tapu Fini. I put it on the team as it can switch in to all the Dark Types Gengar struggles with like Mandibuzz and Hydreigon. It also eats up Surging Strikes, which breaks Gengars Subsitute and knocks it out. If the opposing team dosen't have Grass types alive, or Zeraora, once you have Tapu Fini set up, its really hard to break. These evs help beat Galarian Slowking.
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Volt Switch
Zeraora is the speed control and pivot on the team. It outspeeds every relevant mon (Besides Regieleki, Accelgor and Ninjask don't count), allowing it to pivot around and check many things. It has knock off to remove items such as boots on Blissey or specs on Kyurem. It has close combat to be able to hit and check mons like Ferrothorn and Heatran.
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Fire Blast
- Draco Meteor
Mixed attacker Garchomp. Provides a solid check for mons like Ferrothorn and Tangrowth. Considering this is the least popular "main" Garchomp set, its hard to expect coming. Draco also does a lot to Hippowdon and Landorus T. Of course it keeps its STAB Earthquake to hit targets like Heatran. It also sets up rocks.
Here is the pokepaste for easy conversion. https://pokepast.es/3e96035b94665ccb
TEAM BUILDING PROCESS:

I wanted to make a team around Gengar because I enjoy using it, and it's actually quite a threat. Not many mons can handle it on the switch in, and it's good speed tier allows it to threaten many opposing mons.


First off, I needed a physical wall do compensate for Gengars low physical defense. Corviknight is amazing. Super bulky and clears hazards. It also deals with alot of multi hits that can threaten Gengar, and knock it out through it's subsitute, such as





Blissey can pretty much be thrown into any team and do her job amazingly well. Stupid mon lol. It provides a special wall for pokemon like






Tapu Fini is amazing, especially the Calm Mind set. This thing is a monster. Having Corviknight on the team helps aswell, to deal with the grass types it struggles with. Tapu Fini has amazing phys def, and spdef. It can switch in on








With the defensive core set, now we need some speed control. Zeraora is an amazing pivot. Being able to outspeed every RELEVANT mon (Besides Regieleki) is very good for this team. Having Tapu Fini also helps a lot, because if there are no ground types on the opposing team, this mon just shreds (Unless they have like Tangrowth). Close Combat helps hit mons like








The last member of the team. Mixed attacker Garchomp. I was originally going to have Swords Dance Garchomp with Stealth Rock and Stone Edge, mostly to deal with things like







Gengar @ Black Sludge
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Shadow Ball
- Focus Blast
- Nasty Plot
Gengars main goal is to get out a subsitute, and stack up on nasty plots so it can break through the other team. It has access to Shadow Ball, a solid STAB move and complemented by its 130 base Special Attack allows it to deal damage. You run focus blast over sludge bomb, as you need to hit targets like Bisharp and Ferrothorn. The other 5 mons will help deal with Gengars weaknesses, so it can reliably sweep.

Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Defog
- Roost
- U-turn
Phys def Corviknight. A great wall that can succesfully wall threats that will outspeed Gengar (Scarf Kartana, Grassy Glide). It removes the hazards like stealth rocks and spikes so Gengar can switch in safely. It has U turn to keep momentum and allow safe switch ins to your teamates.

Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Teleport
Blissey is the specially defensive mon on the team. It walls mons like Volcarona, Kyurem and Dragapult. It has toxic to prevent setups and put opposing pokemon on timer, making it annoiying to switch in to. It has soft boiled for quick recovery and teleport to keep momentum. Basically basic Blissey stuff.

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 68 Def / 172 SpA / 16 SpD
Modest Nature
IVs: 0 Atk
- Surf
- Draining Kiss
- Calm Mind
- Taunt
Calm Mind Tapu Fini. I put it on the team as it can switch in to all the Dark Types Gengar struggles with like Mandibuzz and Hydreigon. It also eats up Surging Strikes, which breaks Gengars Subsitute and knocks it out. If the opposing team dosen't have Grass types alive, or Zeraora, once you have Tapu Fini set up, its really hard to break. These evs help beat Galarian Slowking.

Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Volt Switch
Zeraora is the speed control and pivot on the team. It outspeeds every relevant mon (Besides Regieleki, Accelgor and Ninjask don't count), allowing it to pivot around and check many things. It has knock off to remove items such as boots on Blissey or specs on Kyurem. It has close combat to be able to hit and check mons like Ferrothorn and Heatran.

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Fire Blast
- Draco Meteor
Mixed attacker Garchomp. Provides a solid check for mons like Ferrothorn and Tangrowth. Considering this is the least popular "main" Garchomp set, its hard to expect coming. Draco also does a lot to Hippowdon and Landorus T. Of course it keeps its STAB Earthquake to hit targets like Heatran. It also sets up rocks.
Here is the pokepaste for easy conversion. https://pokepast.es/3e96035b94665ccb
Last edited: