Also, on the color stuff, I actually meant coloring cells X to mean "it learns this in Gen VI, so it gets it in this Pet Mod" while coloring cells Y to mean "It doesn't have a 'hard' reason to learn this, but people think it should learn this".
Sorry, I misunderstood. I think I'll just keep it like this, as the distinction doesn't matter in the long run -- it learns it either way.
I think Megas shouldn't be on metagame. This is because there are no items so that means no Mega Stones.
Think of Mega evolutions as actual evolutions in this meta -- they count as separate Pokemon, and don't require any sort of item or change. This means you can run a team with Charizard, Mega Charizard X and Mega Charizard Y, if you so desire.
Body Slam, Submisson, and Bubble Beam are finish. I might of overlooked some things though but yeah I think the move distribution seems right.
Also feel kind of bad for hogging it but w/e
Don't feel guilty, you're a big help!
The spreadsheet has been opened for
Counter,
Seismic Toss and
Mega Drain. I decided to delete Rage because, while technically not outclassed by anything, there's really no reason to use it and if I recall its mechanics are actually really bugged out in Gen 1. If someone really wants it back I can add it again.
ALSO: On the topic of certain legendaries being good -- there will almost certainly be a banning phase once movesets, stats and typings are finalized. If Mewtwo was banned in Gen 1, than you can bet Mega Mewtwo Y and his broke-ass 194 Special no-item bullshit gets the boot too. Why am I adding them in the first place, then? Well -- I'd like to keep an Ubers tier open as well. Don't tell me this is too good for standard play:
+6 252 SpA Mewtwo Psychic vs. 252 HP / 252 SpD Mega Mewtwo Y: 161-190 (38.7 - 45.6%) -- guaranteed 3HKO
OG Mewtwo can't 2HKO MMY with 3 Amnesia boosts, accounting for stat changes and max EVs in every stat. Gen Wun Anything Goes, anyone?