*Comes back from work, sees 7 pages/160+ messages*
*Sigh* Let's get through them. Now I won't go indepth with my thoughts on the new stuff released right now, I'm going to do my video commentary that will have my thoughts in them. So let's get through the comments.
The effectiveness notifier is going to kill half the fun of Inverse Battles. :/
Unless they disable it just to screw with the player even more (I can just imagine some people getting so used to the reminders that they forget the more complicated type chart relations, and then they're removed and now have to struggle to remember something many knew by heart, lol).
They better buff Fury Attack.
Honestly many multi-strikes moves could use a redo, but that's neither here nor there.
Am I the only one disappointed with Battle Royale mode? Ending the battle as soon as a single player runs out of Pokemon goes against the point of a free-for-all imo
Yes and no, I can sort of see what they're going for by making who you go after being more strategic (knocking out one trainers meas you lose chance to knock out others, then again if you get the early lead you might want to try and end the battle early as everyone else tries to stop you. They want to make you think). But that all said it would be nice if they included a mode in Battle Royal which is last one standing wins.
It was literally like five posts above yours:
Hmm, isn't that "old" new? I remember commenting about it saying they would probably end up like Xerneas's Active Mode with maybe some plot significance.
The PCs' names are apparently Elio and Selene.
Elio = Italian for Helios which was the Greek's personification of the sun.
Selene = More apparent, Selene is the Greek's personification of the moon.
Surprised they went with Selene since its a bit close to Serena.
Oh yes. A little bit lowkey, but we have confirmation that the bracelets on the trainers' wrists are actually something. They aren't just for decoration.
I think that went without saying.
I haven't seen someone noticed it yet, but it seems that the experience scaling is back. Lvl 7 Popplio has gained 14xp against a lvl 3 trainer's Caterpie while a lvl 3 Ledyba has gained 69xp against a lvl 5 wild pikipek (which i would presume has a base xp close to pidgey). Without xp scaling, that would've been 25 for caterpie and 35 for pikipek (presuming base xp of pidgey)
Not really a surprise, when it was in Gen VI I think it was safe to assume it was a permanent feature.
Also, CONFIRMED: No Mega-Ledian or new evolved form of Ledian, or baby Ledyba.
Where was this confirmed? If its true, oh well, not that big of a loss though Ledian is one of those Pokemon who's hoping its Mega gives it some sort of niche to make it viable at least in the middle tiers.
Did anyone else scream when Yungoose was caught and then the screen switched to the Rotomdex so we couldn't see it's dex number?
It's probably #13 considering Pikpik's numbering and the fact it's likely the regional rodent... but my lord did I scream
I screamed but for a different reason: I wanted to see if how many evo stages it had.
Actually, I'm curious as to how Hidden Power will work with regards to it showing type effectiveness, since it's listed as Normal-type but can be anything other than Normal and Fairy. Since there are now NPCs in every game that tell you the Hidden Power type, I'd imagine the effectiveness indicator would work normally.
I hope this "fix" Hidden Power. Honestly, just let us choose the type we want it to be. Learning to breed for the Hidden Power you want is as easy as looking it online so you might as well cut out the middleman.
I like Yungoos.
I made a Yungoos Plushie already.
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Wow! That's pretty impressive (and fast). It's cute.
Yes it is dumbing it down, anything that removes the need for knowledge is dumbing the game down. Yes, other stuff can dumb it down more (look at gen 5 and all the free win mons in it) but that doesn't change the fact that it is clearly being dumb down. As far as your sister goes, that is her choice, I don't see why I should be okay with a game becoming worse for me because it becomes more appealing to her. Just as she doesn't need to accept my opinion if it makes the game worse for her (in this case that knowledge of the type chart should be on the player not given to you in game). As to the does it ruin the game for me, no, but hell yeah it makes it far worse for me. Part of the enjoyment I have had in the past was figuring out the typings of new mons, like I went quite the way in D/P before figuring out Stunky was part dark until I tried to hit it with a psychic move long after I battled my first one. Now it will tell me not to do this, therefor making the experience worse for me. I want to be punished if I don't know something, not told how to win the game.
Having basic information available isn't dumbing down, it's convenient. Am I dumb for choosing to use a calculator in my everyday life even though I know math? Know, it just helps me make decisions quicker. Knowing the type chart isn't part of the puzzle, it's knowing how to exploit it. It's having your Pokemon have the right moves for coverage and dealing with weaknesses, it's about having team members of different types to fill in gaps where you might be walled or against an unfavorable match-up.
Also have you looked at the type chart closely? There is some information which many people wouldn't even have fathomed to guess. Poison & Bug resists Fighting? Rock resists Poison? Bug resists Ground? Fighting, Poison, Ghost resist Bug? Fire resists Fairy? These are kind of odd match-ups and a single mess up can really cost you and makes the lose feel cheap instead of the opponent just being better prepared.
We don't fully understand how this works, but it involves 10% Zygarde having it's HP lowered in battle. But since Core Enforcer is an exclusive move, the dog won't know it until it changes forms in the middle of a battle, which means it has to be a fifth move that only shows up after the transformation.
Or it could work like Hoopa's Hyperspace Fury. Hoopa can have it, but it can't use it unless it goes Unbound. You can consider it another factor to the risk-reward for using Zygarde Complete, in order to use it and its powerful move you not only need to start as a weaker Zygarde 10% but you'll only be limited to 3 usable moves.
On the same spot the mega evo button would be. Because if a pokemon can mega evolve, it won't have access to its most powerful move unless it's already mega evolved. And if it doesn't have a mega it could have such a move anyway. That's how I think it works with "burst moves" - is that how it's called? - in Pokken - could someone who's actually played the game explain that?
That would be neat if a Mega Pokemon would be allowed to have an exclusive fifth move (placed where the Mega Evolve button would be after Mega Evolving), sort of further make up for it not being able to hold an item.
It would still need to be able to force Switch outs in order to get the best usage out of Stakeout though. It could actually work with more of a good neutral coverage vs phenomenal coverage (Ala Electrivire and his moveset that can hit 14 types for Super Effective damage) since doubling damage on a switch-in would still be pretty punishing off a more modest attack stat. The hard part would be figuring out how to force switches with a Pokemon everyone knows is gonna have Stakeout though. Knock Off and Thunder Wave are mainly the two options I can think of.
What about it learning Roar?
Phew, done, wasn't as bad as I thought it would. Later tonight or tomorrow I'll do my trailer look through and thoughts of released news. Seeya then!